Switchblade
Switchblade is a 1989 action-platform run and gun video game developed by Core Design and published by Gremlin Graphics for the Atari ST. The first installment in the eponymous two-part series, the game is set in a dystopian future where players assume the role of Hiro from the Blade Knights as he embarks on a journey to defeat Havok, the main antagonist who broke free from his imprisonment after the sacred Fireblade was shattered into several pieces. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration. Heavily drawing inspiration from both Japanese and Western pop culture as well as various games, Switchblade was solely created by Core Design co-founder and Rick Dangerous designer Simon Phipps in his spare time, who took a year and a half to complete it while working alongside on other projects at the company.
Switchblade
- Date
- 1989
- Publisher
- Switchblade was published by Gremlin Interactive.
- Genre
- action game · platformer · science fiction video game · adventure video game
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wikidata · Q659990
In this article
The object
The object
Initially released for the Atari ST platform, the title was later ported to other microcomputers and consoles including the Amiga, Amstrad CPC, GX4000, Commodore 64 and ZX Spectrum, each with several changes and additions from the original version. Since its original release on the Atari ST, Switchblade garnered mostly positive reception from critics who praised multiple aspects such as the anime-inspired presentation, visuals, sound design and gameplay but others criticized the game's slow pacing, controls and difficulty. Other versions of the game were met with a similarly positive response from reviewers. Its critical success would prompt the development of a sequel eight months later, Switchblade II, which was created by a new team at Gremlin Graphics without the involvement of Phipps and garnered a positive reception from the public as with the original title upon its release on Amiga, but was not widely ported to other platforms.
Key facts
Key facts
• Title — Switchblade • Developer — Core Design • Designer — Simon Phipps • Composer — Ben Daglish • Series — Switchblade • Platforms — Amiga, Amstrad CPC, GX4000, BlackBerry, Commodore 64, ZX Spectrum, Jaguar, Genesis • Released — Atari ST Amiga GX4000 Amstrad CPC Commodore 64 ZX Spectrum BlackBerry30 April 2013 JaguarSeptember 7, 2017 GenesisApril 15, 2019 • Genre — Action-platform • Modes — Single-player
Gameplay
Gameplay
• Illustration — Atari ST screenshot Switchblade is a side-scrolling platform game with run and gun elements. Players assume the role of Hiro on his quest through a subterranean labyrinth in Undercity, fighting against enemies and avoiding hazards in order to reunite 16 scattered fragments of the sacred Fireblade sword and use it against Havok, an evil entity who broke free from his imprisonment. The player guides Hiro in a flip-screen environment, where unexplored areas of the screen are obscured from view until the player character enters them. Depending on the level of charge, Hiro can use melee attacks against enemies and he can also use weapons that are found in either crates, hidden on certain rooms or suddenly appearing in the area, which are equipped into his cybernetic arm. The player also fights bosses that are blocking the current path in order to progress further. Players can also collect letters spelling bonus and extra, which grants points and an extra life respectively. All of the actions in the game are performed different depending on the version, with one button and a joystick in the home computer versions, while the d-pad and two buttons are used in the GX4000 version. Losing a life gives Hiro a brief period of invincibility but once all lives are lost in the playthrough, the game is over, forcing players to restart from the beginning.
Plot
Plot
Switchblade takes place in a post-apocalyptic future where the Undercity in the Cyberworld of Traxx has been submerged into chaos and slaughtering with the awakening of Havok, an evil entity who broke free from his ten thousand-year-long imprisonment once the sacred Fireblade shattered into pieces and lost its power, along with the death of the Blade Knights order. Hiro, the last of the deceased knight order, embarks on a quest to restore the Fireblade and defeat Havok to end his evil regime.
Development
Development
• Illustration — Switchblade was Simon Phipps' first game for the Atari ST, inspired by Japanese and Western pop culture. Switchblade was solely created by Core Design co-founder Simon Phipps in his spare time and became the first title he wrote for the Atari ST, but due to the nature of its development process, it took approximately eighteen months in reaching completion while he began and finished various other projects at his company, most notably Rick Dangerous, with Phipps stating he desired producing a project that felt similar to arcade and home console titles during this era due to his fascination with Japanese artwork. Several pieces of media from both Japanese and Western pop culture served as sources of inspiration for the project such as Akira, Blade Runner, Cities of the Red Night, Mad Max and The Wild Boys music video, as well as video games like Bubble Bobble, Ranarama and Underwurlde, which would influence various gameplay mechanics in the final product, in addition to disadvantages with the ST hardware that also affected its design structure. Phipps stated that he enjoyed making the game, as he did not face deadlines and pressure, citing his then-artistic and technical abilities as the project's only limitations. However, Phipps said on his personal web page about the game's development cycle that due to his constantly improving programming experience while working on other titles at Core Design, he regressed back to previously written code for improvement, referring it as the only negative of the project. The music was composed by Ben Daglish.
Release
Release
Switchblade was first released for the Atari ST and later the Amiga in Europe in December 1989, with minimal differences between each one. In 1990, an enhanced conversion of the game was published by Gremlin Graphics for the Amstrad GX4000 and made use of the system's Mode 1, which allowed a 320x200 resolution display and more colors on-screen. It was also ported to the Amstrad CPC, Commodore 64 and ZX Spectrum by Gremlin as well in 1991. Almost all versions of the game would later be re-released as budget titles by GBH, GBH Gold and Kixx respectively. In 2017, Piko Interactive ported and released Switchblade worldwide to the Atari Jaguar after acquiring the rights to the title, with a brand-new hand-drawn cover art by Simon Phipps. Based upon the original ST version, this version features music from the Amiga port. A Sega Genesis port came in 2019, featuring redrawn visuals and a rearranged soundtrack.
Identity
Identity
Switchblade is classed in the genre science fiction video game. Classed in the genre action-adventure game. Classed in the genre platformer. Associated with United Kingdom.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1989
Switchblade published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Switchblade is associated with United Kingdom.
Country
Reception
Reception
• Reception • Review scores • Publication — Scores • Atari ST — Amiga — GX4000 — Amstrad CPC — C64 — ZX Spectrum • ACE — 805 / 1000 • Aktueller Software Markt — 6 / 12 — 6 / 12 • Amiga Action — 80% • Amiga Computing — 79% • Amiga Format — 85% • Amiga Joker — 69% • Amiga Power — 70% 3/5 • Amstrad Action — 94% • Amstrad Cent Pour Cent — 90% — 91% • Commodore Computer Club — 7+ • Commodore Format — 78% • Computer and Video Games — 93% 83% • CVG Mean Machines — 92% • Crash — 81% • Games-X — 4.5/5 • The Games Machine — 78% • Génération 4 — 90% — 90% • Guida Videogiochi — 17 / 20 • Joystick — 80% — 87% — 88% • K — 805 / 1000 • Mean Machines — 91% • MicroHobby — 89% • The One — 88% 5/5 — 5/5 • The One for Amiga Games — 5/5 • The One for ST Games — 5/5 • Player One — 82% • Power Play — 79% 56% — 79% 79% — 72% • Raze — 75% • Sinclair User — 69% • ST Action — 79% • ST Format — 58% • Tilt — 17 / 20 — 16 / 20 — 15 / 20 • Your Commodore — 85% • Your Sinclair — 92° / 100° 93° / 100° • Zero — 88 / 100 — 90 / 100 89/ 100 • Zzap!64 — 70% — 67% 78% • Awards • Publication(s) — Award(s) • Amiga Power (1991) — #91 All Time Top 100 Amiga Games Switchblade received mostly positive reception since its release across multiple platforms.
Legacy
Legacy
A sequel, Switchblade II, had already been in development by the time Switchblade was released eight months on the market and garnered critical success that prompted its creation, but Phipps had no direct involvement in its development and was handled by a new team instead. It was released in 1991, the same year that the enhanced Amstrad GX4000 console port of the original was published and received positive reception from critics and the general public.
Primary material
Context
The circumstances in which Switchblade stands. Published by Gremlin Interactive. Issued for Microsoft Windows. Developed by Core Design. Composed by Ben Daglish. Issued for Commodore 64. Issued for ZX Spectrum. Recorded as video game. Issued for Atari ST.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Switchblade (video game), revision 1352836903 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Retro Gamer. Switchblade. 27 December 2013.
- 2.Phipps, Simon. Switchblade. simonphipps.com. 2019.
- 3.Whitta, Gary. Review - Switchblade - From the team that put the dangerous into Rick comes Gremlin's mix of action and exploration. Gary Whitta's going underground. The One. EMAP. 15. 113–114. December 1989.
- 4.McDonald, Duncan. Review - Switchblade. Zero. 3. 52–53. January 1990.
- 5.Retro Gamer. Top Ten Amstrad GX4000 Games. 25 April 2014.
- 6.Slingsby, Dan. Screenscene - Switchblade II. CU Amiga. EMAP. 14. 63–64. April 1991.
- 7.Driscoll, Paul. Switchblade 2. Retro Gamer. 8 August 2009.
- 8.Switchblade manual (Amstrad GX4000, EU)
- 9.Williams, Carl. Switchblade Comes to Atari Jaguar. retrogamingmagazine.com. 23 July 2017.
- 10.CyranoJ. Another Release From Piko Interactive. AtariAge. 11 July 2017.
- 11.Piko Interactive. New Wave of games, 12 titles up for a short pre-order!. 4 March 2019.
- 12.Scotford, Laurence. Screentest - Switchblade -- GREMLIN's little Cyber Knight goes forth into arcade adventure land. ACE. EMAP. 28. 51. January 1990.
- 13.Zimmermann, Bernd. Action Games - Dutzendware. Aktueller Software Markt. Tronic Verlag. 38. 39. January 1990.
- 14.Merrett, Steve. Gremlin - Switchblade. Amiga Action. Europress, IDG Media. 4. 94–95. January 1990.
- 15.Green. Games: Switchblade - Hiro today, gone tomorrow. Amiga Computing. Europress. 21. 52. February 1990.
- 16.Smith, Andy. Screen Play - Switchblade -- Gremlin. Amiga Format. Future Publishing. 6. 46. January 1990.
- 17.Rönitz, Uwe. Games im Test - Geschicklichkeit - Switchblade. Amiga Joker. Joker-Verlag. 4. 28. February 1990.
- 18.Campbell, Stuart. Game Reviews - Budget Titles - Switchblade (Kixx). Amiga Power. Future Publishing. 2. 89. June 1991.
- 19.Future Publishing. Buyer's Guide: Platform Games - Definition Of Sound -- The Great Leap Forwards. Amiga Power. 11. 82–86. March 1992.
- 20.Lawton, Rod. Console Review - Switchblade. Amstrad Action. Future Publishing. 64. 50–52. January 1991.
- 21.Robby. Cartouche - Switchblade. Amstrad Cent Pour Cent. Média Système Édition. 31. 24–25. November 1990.
- 22.Barbe, Robert. Softs - A La Une -- Switchblade. Amstrad Cent Pour Cent. Média Système Édition. 38. 16–17. June 1991.
- 23.Systems Editoriale. Speciale videogames: Switchblade. Commodore Computer Club. 73. 54. April 1990.
- 24.Dyer, Andy. Powertest - Switchblade - Just how sharp is the latest release from the Sheffield software house? Our reviewer takes a close look under the manhole cover and he's quite blunt about what he finds. Commodore Format. Future plc. 10. 32–33. July 1991.
- 25.Rignall, Julian. Review - Amiga - Switchblade. Computer and Video Games. Future Publishing. 97. 116–117. December 1989.
- 26.Future Publishing. Amiga Bytesize - Switchblade (Kixx). Computer and Video Games. 116. 77. July 1991.
- 27.Rignall, Julian. Complete Guide to Consoles - The Complete Games Guide - GX4000 - Swtichblade. Computer and Video Games Mean Machines. EMAP. 4. 58–59. November 1990.
- 28.Roberts, Nick. Reviews - Switchblade. Crash. Newsfield Publications. 86. 45. March 1991.
- 29.Europress. 8-Bit Extravaganza - Spectrum -- Switchblade (Gremlin). Games-X. 15. 35. 7 August 1991.
- 30.Caswell, Mark. The Games Machine Reviews: Part 2 - Switchblade. The Games Machine. Newsfield Publications. 26. 82. January 1990.
- 31.Computec Media France. Tests - Arcade/Action - Switchblade. Génération 4. 17. 40–42. December 1989.
- 32.Gruppo Editoriale Jackson. Hits: Switchblade - Amiga. Guida Videogiochi. 12. 30. June 1990.
- 33.Minh, Duy. Tests - Amiga - Switchblade. Joystick. Anuman Interactive. 1. 126. January 1990.
- 34.Demoly, Jean-Marc. Console News - GX 4000 - Switch Blade. Joystick. Anuman Interactive. 10. 117. November 1990.
- 35.Hamon, Sébastien. Tests - Switchblade (CPC). Joystick. Anuman Interactive. 18. 254. August 1991.
- 36.Glénat. Switchblade - Il piccolo cavaliere cibernetico della GREMLINS entra nel mondo delle avventure arcade. K. 13. 49. January 1990.
- 37.EMAP. GX4000 Review - Switchblade. Mean Machines. 4. 62–54. January 1991.
- 38.HobbyPress. Switch Blade - Mientras los niños deciden si prefieren ser Indianas o Rick Dangerous, Gremlin imagina al aventurero definitivo, alto, guapo y con "luz propia". MicroHobby. 3. 210. 29. May 1991.
- 39.Presley, Paul. Review - The Price Is Right - Switchblade. The One. EMAP. 31. 81. April 1991.
- 40.Scotford, Laurence. The One Budget - Cheap 'N' Cheerful - Switchblade (Kixx). The One for Amiga Games. EMAP. 35. 80. August 1991.
- 41.Scotford, Laurence. The One Budget - Cheap 'N' Cheerful - Switchblade (Kixx). The One for ST Games. EMAP. 35. 80. August 1991.
- 42.Giordano, Patrick. Tests De Jeux - Amstrad GX 4000 - Switchblade. Player One. Média Système Édition. 3. 52. November 1990.
- 43.Weitz, Volker. Die 100 Besten Spiele - Switchblade. Power Play. Future Verlag. 2 Sonderhefte. 102. February 1990.
- 44.Fisch, Henrik. Power Tests / Computerspiele - Switchblade - Atari ST. Power Play. Future Verlag. 25. 106. April 1990.
- 45.Fisch, Henrik. Power Computerspiele - Switchblade (Amiga). Power Play. Future Verlag. 23. 48. February 1990.
- 46.Boardman, Julian. Reviews - Switchblade. Raze. Newsfield. 5. 38. March 1991.
- 47.Jenkins, Chris. Review - Switchblade. Sinclair User. EMAP. 109. 23. March 1991.
- 48.Clarkson, Nick. Switchblade - The sacred Fireblade has shattered, and its sixteen parts scattered deep within an underground labyrinth. The people of the Cyberworld need a hero - quickly!. ST Action. Gollner Publishing. 21. 74. January 1990.
- 49.Future plc. Screenplay extra - Switch Blade. ST Format. 25. 67. August 1991.
- 50.Huyghues-Lacour, Alain. Hits: Switchblade (Amiga). Tilt. Editions Mondiales S.A. 74. 56. January 1990.
- 51.Huyghues-Lacour, Alain. Rolling Softs: Switchblade - GX 4000, disquette Gremlin. Tilt. Editions Mondiales S.A. 86. 78. January 1991.
- 52.Hautefeuille, Olivier. Rolling Softs: Switchblade - Amstrad CPC, disquette Gremlin. Tilt. Editions Mondiales S.A. 92. 78–80. July–August 1991.
- 53.Taylor, Richard. Richard "Halibut" Taylor stands in dark alleys and threatens passers-by as he tests out Switchblade. Your Commodore. Alphavite Publications. 82. 46–47. August 1991.
- 54.Ide, Andy. Reviews - Switchblade (Gremlin). Your Sinclair. Future plc. 63. 73. March 1991.
- 55.Leach, James. Replay - Switchblade (Gremlin). Your Sinclair. Future plc. 74. 59. February 1992.
- 56.Wilson, David. Budgets - The Price I$ Right - Switchblade. Zero. 21. 75. July 1991.
- 57.Hogg, Robin. Zzap! Test - Switchblade (A). Zzap!64. Newsfield Publications. 58. 74. February 1990.
- 58.Newsfield Publications. Zzap! Test! - Switchblade (64). Zzap!64. 76. 18. August 1991.
- 59.Europress Impact. Flashback! - Switchblade (64). Zzap!64. 82. 37. March 1992.
- 60.Future Publishing. Amiga Power's All-Time Top 100 Amiga Games. Amiga Power. 24. May 1991.
References
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References
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General reference
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