Switchball
- Date
- 2007
- Genre
- puzzle video game
In this article
Key facts
• Title — Switchball • Developer — Atomic Elbow • Publisher — Vivendi Games • Released — * Windows • June 26, 2007 • Xbox 360 • November 7, 2007 • PlayStation 3 • September 17, 2009 • Genre — Puzzle • Modes — Single-player, multiplayer • Platforms — Windows, Xbox 360 (XBLA), PlayStation 3 (PSN) Switchball is a 3D action-puzzle game, made by the Swedish developer Atomic Elbow, which was released for Microsoft Windows on June 26, 2007, on Xbox Live Arcade for the Xbox 360 on November 7, and on PlayStation Network for the PlayStation 3 on September 17, 2009. A HD version of the game was released on Steam on May 17, 2021.
Gameplay
• Illustration — Gameplay screenshot The game puts the player in the role of a ball, which is guided through various courses suspended in mid-air in five different environments: Skyworld, Iceworld, Caveworld, Cloudworld and Lavaworld, each one having six courses. Each course contains multiple puzzles for the player to solve. The ball is used to push around objects and activate switches, among other things. Using PhysX as its core physics engine, the game features many physics-based puzzles. Obstacles, traps, and other objects are common throughout the game. Some common objects include boxes, switches, fans, cannons, magnets, and rails. The ball can be morphed into four different forms, each one having unique traits. The Marble Ball is the default ball that every level starts with, and it has no special traits. The Steel Ball can push heavy objects around. The Air Ball can be inflated in order to float for a short period of time. Lastly, The Power Ball can be charged to have one of three abilities: a dash ability, a jump ability, or a magnetism ability. Each ball reacts to the environment in different ways; For example, Steel Balls will tear cloth platforms and be drawn to magnets, while Air Balls are very easily blown by fans and can be popped by nails. Each level is timed, and players are rewarded with gold, silver and bronze medals, depending on how quickly they complete the level. A scoreboard is available for each level, displaying the top seven players who completed the stage the fastest.
Development
Originally called Crazy Ball, the game won "Best PC Game" during the 2005 Swedish Game Awards and was a finalist in the "Technical Excellence Class" during the 2006 Independent Games Festival. Crazy Ball was developed in five months. The gameplay is similar to Atari's 2004 game Ballance, but features worlds instead of levels.
Xbox Live Arcade re-release
Switchball was re-released on March 26, 2008, on Xbox Live Arcade with a patch that enhanced graphics and tweaked the scoring.
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Sweden
Named but not plotted · 1
Switchball is associated with Sweden.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Switchball, revision 1320503900 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
GamesRadar awarded the PC version of Switchball 8 out of 10, praising the AGEIA physics engine, commenting that "the rolling and bumping and knocking and flinging are all exquisitely well done. And physics, the best thing to happen to games since explosive barrels, has a way of making you care". Team Xbox awarded the Xbox 360 version a 9.4 of 10 and called Switchball as one of the best puzzle games for Xbox Live Arcade. IGN commended the AGEIA physics engine, calling it a major star of Switchball. CVG criticized the difficulty of the later level puzzles in its review of the PC version: "It doesn't run out of brains, but in later chapters it does succumb to that misguided urge to crank up the pressure. This goes badly. Switchball is a thoughtful puzzle game, but neither its camera nor controls are up to the dexterity-driven tasks it sets here".
Citations
References
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reference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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