Super Mario Maker
Is a 2015 platform game and game creation system developed and published by Nintendo. 3, Super Mario World, and New Super Mario Bros. The game was released on the Wii U in September 2015 as part of the 30th anniversary of Super Mario Bros.
Also recorded as Mario Maker · SMM · Super Mario Maker 1 · Mario Maker 1
Super Mario Maker

Nico Hofmann · CC BY-SA 4.0
- Model
- Super Mario Maker
- Date
- 2015
- Publisher
- Nintendo
- Language
- Japanese
- Genre
- platformer · side-scrolling video game
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Is a 2015 platform game and game creation system developed and published by Nintendo. 3, Super Mario World, and New Super Mario Bros. The game was released on the Wii U in September 2015 as part of the 30th anniversary of Super Mario Bros.
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In this article
The object
The object
Upon release, Super Mario Maker received positive reception from critics, who praised the game for its user interface and course editing tools. A port for the Nintendo 3DS titled was released in December 2016 without the ability to upload levels to the online portal. It received more mixed reviews compared to the Wii U version. A sequel titled Super Mario Maker 2 was released for the Nintendo Switch in June 2019. Sale of Super Mario Maker on the Wii U's Nintendo eShop was discontinued on January 12, 2021, and course upload support and the bookmark portal site was discontinued on March 31, 2021. The remaining online services for both the Wii U and 3DS versions of the game, such as playing levels uploaded before the portal site was discontinued, were shut down on April 8, 2024.

Photographie de Dalvenjah
Dalvenjah FoxFire

Takashi Tezuka, Shigeru Miyamoto and Koji Kondo - September 13th 2015 at the Super Mario 30th Anniversary Festival in the Club Music Exchange, Shibuya, Tokyo
Nico Hofmann
Key facts
Key facts
• Developer — Nintendo EAD Nintendo EPD (3DS) Nintendo Software Technology (3DS) • Publisher — Nintendo • Director — Yosuke Oshino Yoshikazu Yamashita Mika Kurosawa (3DS) • Producer — * Takashi Tezuka • Hiroyuki Kimura • Shigeki Yamashiro (3DS) • Programmer — Rory Johnston (3DS) • Designer — * Shigefumi Hino • Arisa Hosaka • Chris Polney (3DS) • Artist — * Hirotake Ohtsubo • Kenta Usui • Nobuo Matsumiya • Mari Shibata • Composer — * Koji Kondo • Naoto Kubo • Asuka Hayazaki • James Phillipsen (3DS) • Shauny Sion Jang (3DS) • Series — Super Mario • Platforms — Wii U, Nintendo 3DS • Released — Wii U'Nintendo 3DS • Genre — Platform • Modes — Single-player
Gameplay
Gameplay
Super Mario Maker allows players to create levels in the style of the Super Mario series, and publish them to the Internet for other players. The courses are based on the gameplay and visual style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, which all share the physics of the latter. The gameplay mechanics and enemy behavior vary between game modes. Some elements are limited to specific game styles, and other elements can be merged into other game styles, such as having Boos in Super Mario Bros. In addition to traditional Mario elements such as Goombas, warp pipes, and power-ups, players can uniquely manipulate the behavior of elements. For example, enemies can be stacked, hazards can emerge from question blocks and warp pipes, shells can be worn as protective helmets, and cannons can emit chosen objects. These new combinations are enabled by editing tools working in tandem. Players can enlarge an enemy with a Super Mushroom, give an enemy a pair of flying wings, combine different attributes, and more. The Soundfrog adds audiovisual effects, though microphone-recorded sounds are removed from uploaded courses. New editing elements are unlocked gradually across nine days of course creation. The Mystery Mushroom, exclusive to the Super Mario Bros. theme, has the power-up of a Super Mushroom and dresses Mario in one of 153 costumes. Each of these costumes can be unlocked by playing through the 100 Mario Challenge, by clearing special Event Courses, or by scanning a corresponding Amiibo figurine. The 8-bit Mario figurine summons a Big Mushroom that makes Mario giant while making enemies resemble Mario by donning hats and mustaches. After a created course was played to completion, it could then be published to the online Course World. There, all players could browse and play various user-generated courses, or participate in the 100 Mario Challenge with a set of randomly selected user-created courses with 100 lives. Alternatively, players can play the 10 Mario Challenge, with a selection of pre-made courses and only 10 lives. Players were initially limited in the number of uploadable courses, but by receiving stars from other players, they earned medals that allowed them to upload more courses.
Development
Development
Before developing Super Mario Maker, Nintendo had previously explored the concept of a video game editor in the 1990s. The company filed a patent in 1994, for console hardware and software that would allow players to pause a game, edit parts of the game, resume gameplay, and to save and share the changes. The patent described an example game called "Mario Factory," and later reviewers noted the similarities between this concept and Super Mario Maker. Super Mario Maker was conceived as a tool for Nintendo's internal development team to make Mario levels. The team, however, quickly realized the tool's potential as a standalone game and pitched the idea to senior game designer Takashi Tezuka. Meanwhile, Tezuka had been wanting to make a Wii U follow-up to Mario Paint that used the Wii U GamePad. Upon seeing the Super Mario Maker tool, Tezuka realized that a course-making tool was more marketable than a mere art program. He noted to Polygon that building courses is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of Mario Paint into this course editor". This game is the directorial debut of Yosuke Oshino, who previously worked as a programmer on Pikmin, Pikmin 2, and New Super Mario Bros. Wii. The game's soundtrack was composed and arranged by Koji Kondo, Naoto Kubo, and Asuka Hayazaki. The game was announced at E3 2014 with the title "Mario Maker". Although first revealed officially via Nintendo's E3 Digital Event on June 10, rumors of that title began earlier that month after a photo was taken of Nintendo's incomplete trade show booth which prominently featured the title. The game was rebranded as "Super Mario Maker" at E3 2015 during the Nintendo World Championships.
Marketing and release
Marketing and release
• Illustration — Takashi Tezuka, Shigeru Miyamoto, and Kōji Kondō wore Super Mario Maker T-shirts at E3 2015. Prior to release, Nintendo allowed customers to play Mario Maker at Best Buy stores across North America on June 17 and 20, 2015. It was demonstrated with a new name, Super Mario Maker, on June 14, 2015, during the final round of the Nintendo World Championships event preceding E3 2015. The four courses created by Nintendo Treehouse for the Championships are playable in the final game. Nintendo partnered with Facebook to host a special "hackathon" event. 150 Facebook employees were tasked with constructing courses using Super Mario Maker, and the winning team created a course to be featured in the game on its launch. Several notable video game designers showcased courses they had created, such as Michel Ancel, Koji Igarashi, Tim Rogers, and Derek Yu. Ancel's course is included in the base game as an Event Course. Super Mario Maker was released worldwide in September 2015, with a corresponding Wii U bundle. Each copy of the game is packaged with a 96-page booklet of creative ideas, which is also a PDF download. Nintendo concurrently launched an 8-bit Mario Amiibo figurine, in two different color variations. The figurine is packaged alone, and within particular Super Mario Maker game bundles. A downloadable, Super Mario Maker-themed stage for Super Smash Bros. for Nintendo 3DS and Wii U was released on September 30, 2015, and is in the sequel, Super Smash Bros. Ultimate. The game was originally intended to require players to wait each day to unlock new elements, but a launch day patch delivers new elements corresponding to the player's content creation efforts. Destructoid noted that there were many past Mario series elements missing from the game, but the game was updated with new features. The first major update, released on November 4, 2015, adds mid-course checkpoints, conditional power-ups, and Event Courses. Clearing certain Event Courses unlocks additional Mystery Mushroom costumes, such as Super Mario-kun and GameCenter CX presenter Shinya Arino. The game's second major update was released on December 22, 2015, which adds a speedrun leaderboard, and launched the Super Mario Maker Bookmark website, which allows players to browse uploaded courses and bookmark them to play, allowing for easier sharing of courses. The third update adds more Mystery Mushroom costumes that are unlocked by completing Normal- and Expert-level 100 Mario Challenges, and adds Super Expert mode. A sequel, Super Mario Maker 2, was announced in a Nintendo Direct on February 13, 2019. It was released for the Nintendo Switch on June 28, 2019, with a new level theme based on the Wii U game Super Mario 3D World, new features including slopes and modifiable auto scroll direction, and new enemies, themes, and items. On November 25, 2020, Nintendo announced that they were discontinuing support for uploading new courses on March 31, 2021. As a result, the game was removed from the Wii U eShop on January 12, 2021. The remaining online services for both the Wii U and 3DS versions of the game, such as playing levels uploaded before the portal site was discontinued, were shut down on April 8, 2024.
Super Mario Maker for Nintendo 3DS
Super Mario Maker for Nintendo 3DS
Super Mario Maker for Nintendo 3DS was developed by Redmond-based subsidiary Nintendo Software Technology, with some features adapted or removed. It was released for the Nintendo 3DS in Japan on December 1, 2016, in North America and Europe on December 2, and in Australia on December 3. It includes 100 new courses designed by Nintendo. Players can exchange courses directly to friends or through StreetPass.
Community
Community
The increasingly rich online library of user-generated content has been individually showcased and praised by reviewers, and has been praised by Mario series co-creator Takashi Tezuka. He described Nintendo's overall restraint in the gameplay difficulty of its own content, in the interest of mass appeal. He expressed both appreciation and caution for the fact that the users do not necessarily share the same restraint in their creations. I expected that the users who wanted to play more of the hard courses would be attracted to Super Mario Maker.... It was quite a surprise how much fun it was to watch the videos, without even playing myself. There are so many intriguing and inventive courses, like one which you couldn't beat if you picked up a mushroom. It's been a huge motivation for us developers to do better. The game would contribute to a resurgence in the Kaizo level designing community, which creates extremely difficult levels to test patience and skill. Many players criticized Nintendo for removing their online courses without warning or explanation. Patrick Klepek of Kotaku wrote that Nintendo should have made sure anyone creating levels for the game was aware of the company's strict policies regarding level creation so they would know what Nintendo would not find acceptable. In May 2016, Nintendo announced that more than 7.2 million courses had been created worldwide, which had been played more than 600 million times. At the announcement of the discontinuation of the 3DS and Wii U online servers, an online community dubbed "Team 0%" attempted to complete any remaining uncleared levels from the game before the shutdown in April 2024, a goal which was achieved on March 15. At the time of the discontinuation announcement, 25,000 levels remained uncleared, with 1,000 of which being completed in the first seven days. By March 2024, only 178 remained. The final level to be cleared was "The Last Dance". The level "Trimming The Herbs" was previously regarded to be the last; however, it was revealed to be illegitimately cleared by the level's creator using TAS tools. Despite this, the level would eventually be cleared legitimately on April 5, three days before the shutdown.
Sales
Sales
Super Mario Maker debuted in Japan with more than 138,000 physical copies sold; it had sales of 245,000 copies in its first three weeks, by the end of September 2015. It was the second best-selling game in the UK in its first week of release, debuting at No. 2 on the UK software retail chart. It was the fourth fastest-selling game for the Wii U since the console's debut in 2012. In its first three weeks on sale in North America, 445,000 copies had been sold, with over 500,000 sold by the end of September 2015. Sales in the United States reached 1 million in mid-January 2016, making it the sixth Wii U game to do so in the country. By March 2021, 4.02 million copies had been sold worldwide. The Nintendo 3DS version had 162,180 copies sold within its first week of release in Japan. As of December 23, 2016, the Nintendo 3DS version had 448,160 copies sold in the region. As of December 31, 2016, 2 million copies had been sold for 3DS. By the end of March 2017, total 3DS sales reached 2.34 million.
Identity
Identity
Super Mario Maker is classed in the genre side-scrolling video game. Associated with Japan.
History of the object
Dated record
History of the object
Explore 2015
The full dated record · 3 entries
2015
Super Mario Maker published.
2015
Super Mario Maker is recorded as published in 2015.
2015
Super Mario Maker received The Game Awards – Best Family Game in 2015.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Critical reception
The Wii U version of Super Mario Maker received "generally favorable" reviews, while the 3DS version received "mixed or average" reviews, according to video game review aggregator website Metacritic. IGN Jose Otero praised the game's social elements, including its online features and the 10 Mario Challenge, stating that players would "see a genuine reverence for Mario’s history" in the online modes. He praised the course editor and its user interface, writing that "[n]o matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive" and that it "gives us a fun, flexible toolbox to build and play Mario courses like never before". GameSpot Justin Haywald praised the course editor, stating that "the mix-and-match nature [of gameplay elements] allows for exciting and anachronistic additions to familiar scenarios". He was disappointed in particular limitations, such as the absence of checkpoints originating Super Mario World, and the vertical and horizontal limits of stages. He ultimately concluded that "the game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation". Polygon Griffin McElroy praised the game, saying he had "a tremendous amount of fun playing, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment".
Context
Primary material
Context
The circumstances in which Super Mario Maker stands. Developed by Nintendo Entertainment Analysis & Development. Recorded as level editor. Composed by Koji Kondo. Published by Nintendo. Issued for Wii U.
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Super Mario Maker
General reference · Internet Archive
- Wikidata, structured authority record Q17164955: Super Mario Maker
General reference · Wikimedia Foundation
reference work
- “Super Mario Maker”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Awards
• Year — Awards — Category — Result — Ref. References • 2015 — Gamescom Awards — Best Console Game Nintendo Wii • Best Family Game • Best Social/Casual/Online Game • The Game Awards 2015 — Game of the Year • Best Family Game • NAVGTR awards — Control Design, 2D or Limited 3D • Game Engineering • Game, Franchise Family • Use of Sound, Franchise • Canadian Videogame Awards 2015 — Fans' Choice: Best International Game • 2016 — 2016 Kids' Choice Awards — Favorite Video Game • 19th Annual D.I.C.E. Awards — Family Game of the Year • British Academy Children's Awards — BAFTA Kids' Vote - Video Game • 2017 — 20th Annual D.I.C.E. Awards — Family Game of the Year (3DS version)
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
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- 2.Sliva, Marty. E3 2014: Nintendo Unveils Mario Maker for Wii U. IGN. June 10, 2014.
- 3.Parish, Jeremy. E3 2014: I'm Unreasonably Excited About Mario Maker [Updated]. US Gamer. June 12, 2014.
- 4.Nintendo. Wii U - Let's Watch! Super Mario Maker Overview!. August 12, 2015.
- 5.Farokhmanesh, Megan. Here's one way amiibo will work in Super Mario Maker. Polygon. Vox Media. June 16, 2015.
- 6.Sliva, Marty. E3 2015: 8-Bit Mario Amiibos Announced, Will Work with Super Mario Maker. IGN. Ziff Davis. June 16, 2015.
- 7.Patricia Hernandez. Every Costume In Super Mario Maker. Kotaku. Gawker Media. September 11, 2015.
- 8.Nintendo. Wii U - Super Mario Maker E3 2015 Trailer. June 16, 2015.
- 9.Otero, Jose. E3 2015: 9 EXCITING THINGS YOU NEED TO KNOW ABOUT SUPER MARIO MAKER. IGN. June 16, 2015.
- 10.McFerran, Damien. 1994 Patent Reveals Nintendo Was Looking To Create A Super Mario Maker-Style Experience Through Unique Hardware. Nintendo Life. January 15, 2016.
- 11.Lien, Tracey. Mario Maker started out as a tool for Nintendo's developers. Polygon. June 13, 2014.
- 12.Bivens, Danny. Team Behind Mario Maker Consists of Individuals from Multiple Nintendo Teams. Nintendo World Report. June 16, 2014.
- 13.Otero, Jose. How Mario Maker Mixes Music With Level Creation. IGN. December 8, 2014.
- 14.Nintendo. Nintendo Minute -- Chatting with Koji Kondo.
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- 16.McWhertor, Michael. Rumor: Nintendo to unveil Mario Maker at E3 2014. Polygon. June 5, 2014.
- 17.Nintendo- Get Ready For E3 2015!. May 13, 2015.
- 18.Robinson, Nick. Nintendo's cruel, perverse remix of Super Mario Bros. World 1-1 is mandatory E3 viewing. Polygon. June 15, 2015.
- 19.Seedhouse, Alex. Super Mario Maker to include Nintendo World Championship courses. Nintendo Insider. June 18, 2015.
- 20.McHugh, Molly. Facebook Codes Compete to Build the Ultimate Mario Level. Wired. Condé Nast. July 30, 2015.
- 21.Phillips, Tom. Rayman creator Michel Ancel has made a Super Mario Maker level. Eurogamer. August 7, 2015.
- 22.Casey. Shigeru Miyamoto Takes On A Super Mario Maker Level By Rayman Creator. Siliconera. September 8, 2015.
- 23.Robinson, Nick. Watch Castlevania Designer Koji Igarishi Build a Level in Super Mario Maker. Polygon. September 9, 2015.
- 24.Robinson, Nick. Watch Mario expert Tim Rogers create a stage in Super Mario Maker. Polygon. September 16, 2015.
- 25.Robinson, Nick. Watch Spelunky's creator build a hellish stage in Super Mario Maker. Polygon. August 26, 2015.
- 26.Doolan, Liam. Rayman's Creator Is Designing One Of The 60 Levels In Super Mario Maker. Nintendo Life. August 7, 2015.
- 27.Karmali, Luke. E3 2015: Super Mario Maker Release Date Announced. IGN. Ziff Davis. June 16, 2015.
- 28.Whritenour, Jacob. E3 2015: Super Mario Maker Comes with Sample Booklet. Hardcore Gamer. June 16, 2015.
- 29.McWhertor, Mike. Download Super Mario Maker's digital idea book now for some helpful design tips. Polygon. September 9, 2015.
- 30.Karmali, Luke. 8-Bit Mario Amiibo Release Date Announced. IGN. Ziff Davis. July 22, 2015.
- 31.Nintendo. Super Smash Bros. for Wii U and Nintendo 3DS - Super Mario Maker Stage Incoming!.
- 32.Copeland, Wesley. Super Mario Maker Patch Makes Unlocks Easier. IGN. Ziff Davis. September 11, 2015.
- 33.Rowen, Nic. An easy guide to the things NOT included in Super Mario Maker. Destructoid. September 3, 2015.
- 34.Nintendo. How To Update Super Mario Maker. Nintendo Support.
- 35.Makuch, Eddie. Super Mario Maker Getting Major Update, Introducing Checkpoints and More. GameSpot. October 27, 2015.
- 36.Candorniga, Carlos. Super Mario Kun Author Creates Levels In Super Mario Maker. Anime News Network.
- 37.Jenni. Super Mario Maker Gets A Gamecenter CX DLC Costume. Siliconera. October 2015.
- 38.Klepek, Patrick. Finding Good Levels In Super Mario Maker Is Way Easier. Kotaku. December 23, 2015.
- 39.Nintendo. Nintendo Direct 2.13.2019. February 13, 2019.
- 40.Calvert, Darren. Guide: What's New In Super Mario Maker 2 For Nintendo Switch?. Nintendo Life. February 14, 2019.
- 41.McWhertor, Michael. Nintendo shutting down Super Mario Maker level uploads in 2021. Polygon. November 25, 2020.
- 42.Ashcraft, Brian. Super Mario Maker For Wii U Is Removing Course Share Function [Update]. Kotaku. November 25, 2020.
- 43.Super Mario Maker 1 Online Services Shutting Down Next Year. GameSpot.
- 44.Nintendo Support. Super Mario Maker for Wii U Discontinuations FAQ.
- 45.Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software. Nintendo Customer Support.
- 46.D'Anastasio, Cecilia. Super Mario Maker Releasing On 3DS In December With Some Feature Limitations. Kotaku. September 2016.
- 47.Wöbbeking, Jan. Test: Super Mario Maker (Logic & Creativity). 4Players.de. December 1, 2016.
- 48.Wöbbeking, Jan. Test: Super Mario Maker (Logik & Kreativität). 4Players.de. September 10, 2015.
- 49.Whitaker, Jed. Review: Super Mario Maker for Nintendo 3DS. Destructoid. December 13, 2016.
- 50.Carter, Chris. Review: Super Mario Maker. Destructoid. September 2, 2015.
- 51.Future Publishing. Super Mario Maker. Edge. 285. 104. November 2015.
- 52.Schaefer, Emma. Super Mario Maker review. Electronic Gaming Monthly. September 2, 2015.
- 53.Schaefer, Emma. Famitsu Review Scores: Issue 1396. Gematsu. September 19, 2015.
- 54.Hilliard, Kyle. Super Mario Maker For Nintendo 3DS. Game Informer. November 30, 2016.
- 55.Hilliard, Kyle. Build The Mushroom Kingdom Of Your Dreams - Super Mario Maker - Wii U. Game Informer. September 2, 2015.
- 56.LaBella, Anthony. Super Mario Maker Review. GameRevolution. September 2, 2015.
- 57.Haywald, Justin. Super Mario Maker Review. GameSpot. September 2, 2015.
- 58.Schilling, Chris. Super Mario Maker for Nintendo 3DS review: "Still a magical creative toolkit with an outstanding interface". GamesRadar+. November 30, 2016.
- 59.Roberts, David. Super Mario Maker review: Let's-a-play/create/share. GamesRadar+. September 2, 2015.
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- 61.Super Mario Maker review. GamesTM.
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- 63.Gerstmann, Jeff. Super Mario Maker Review. Giant Bomb. September 7, 2015.
- 64.Whittaker, Matt. Review: Super Mario Maker. Hardcore Gamer. September 14, 2015.
- 65.Otero, Jose. Super Mario Maker for Nintendo 3DS Review. IGN. May 2, 2017.
- 66.Otero, Jose. Super Mario Maker Review. IGN. September 2, 2015.
- 67.Whitehead, Thomas. Super Mario Maker for Nintendo 3DS Review (3DS). Nintendo Life. November 30, 2016.
- 68.Whitehead, Thomas. Super Mario Maker Review (Wii U). Nintendo Life. September 2, 2015.
- 69.Koopman, Daan. Super Mario Maker for Nintendo 3DS (3DS) Review. Nintendo World Report. November 30, 2016.
- 70.Ronaghan, Neal. Super Mario Maker (Wii U) Review. Nintendo World Report. September 2, 2015.
- 71.McElroy, Griffin. Super Mario Maker review: The Blueprint. Polygon. September 2, 2015.
- 72.Watts, Steve. Super Mario Maker Review: It's-a We, Mario. Shacknews. September 2, 2015.
- 73.Parish, Jeremy. Super Mario Maker for 3DS Review: The Fine Art of Overcompensating. USgamer. November 30, 2016.
- 74.Parish, Jeremy. Super Mario Maker Wii U Review: Infinite Fundiscovery. USgamer. September 2, 2015.
- 75.Orry, Tom. Super Mario Maker 3DS doesn't have online level sharing, and that's a problem. VideoGamer. November 29, 2016.
- 76.Miller, Simon. Super Mario Maker Review. VideoGamer.com. September 2, 2015.
- 77.Metacritic. Super Mario Maker for Nintendo 3DS Reviews.
- 78.Metacritic. Super Mario Maker for Wii U Reviews.
- 79.OpenCritic. Super Mario Maker for Nintendo 3DS.
- 80.OpenCritic. Super Mario Maker. September 2, 2015.
- 81.Reseigh-Lincoln, Dom. What does Mario Maker's producer think of all those super hard levels?. GamesRadar. October 10, 2015.
- 82.Future Publishing. Post Script - Interview: Takashi Tezuka. Edge. 285. 107. November 2015.
- 83.Lipscombe, Daniel. Kaizo: The Dark Side of Super Mario. Kotaku UK. April 11, 2018.
- 84.Monroe, Nick. Super Mario Maker Speedrunner has Stages Deleted. March 23, 2016.
- 85.Klepek, Patrick. Nintendo Is Deleting People's Mario Maker Stages Without Telling Them Why. January 15, 2016.
- 86.Nintendo of America. If you played every level in #SuperMarioMaker for 1 minute each, it would take you nearly 14 years to play them all!. 732624228428750848. May 17, 2016.
- 87.McMullen, Chris. Wii U Super Mario Maker fans have just 23 days to beat its last level. GameSpew. March 16, 2024.
- 88.After 280,000 attempts, the final level of Super Mario Maker turns out to be a fake, and now players can start celebrating a victory they already achieved a week ago. gamesradar. March 22, 2024.
- 89.Bailey, Dustin. Super Mario Maker players are 99.62% of the way to beating every single level - and they've only got a month left to clear 178 of the most devious platformer levels ever made. GamesRadar+. March 5, 2024.
- 90.Bailey, Dustin. The hardest level in Super Mario Maker is only 17 seconds long, and in the final days before servers die it's crushing players even after 43,000 attempts. GamesRadar+. March 12, 2024.
- 91.Orland, Kyle. The Super Mario Maker community faces its final boss. Ars Technica. March 19, 2024.
- 92.Plant, Logan. Inside the Multi-Year Quest to Finish Every Single Mario Maker Level Before the Servers Close for Good. IGN. March 18, 2024.
- 93.Doolan, Liam. Super Mario Maker Community Clears 'Trimming The Herbs' Just Days Before Wii U Online Shutdown. Nintendo Life. April 6, 2024.
- 94.McFerran, Damien. Super Mario Maker Tops The Charts In Japan, Causes Wii U Sales To Double. Nintendo Life. September 16, 2015.
- 95.Whitehead, Thomas. Super Mario Maker Back on Top in Japan as 3DS and Wii U Sales Increase. Nintendo Life. September 30, 2015.
- 96.Super Mario Maker almost beats Metal Gear Solid V for UK number one. Metro. September 14, 2015.
- 97.Whitehead, Thomas. Super Mario Maker Grabs Sixth Place in NPD US Results and Boosts Wii U System Sales By Over 100%. Nintendo Life. October 20, 2015.
- 98.Grubb, Jeff. Super Mario Maker surpasses 1M copies sold in the U.S. VentureBeat. January 14, 2016.
- 99.IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software.
- 100.Whitehead, Thomas. Super Mario Maker for Nintendo 3DS Enjoys Stronger Japanese Launch Than Wii U Original. Nintendo Life. December 7, 2016.
- 101.Sato. This Week In Sales: Yo-kai Watch 3 Cooks Up Its Sukiyaki Version. Siliconera. December 23, 2016.
- 102.IR Information : IR News.
- 103.Nintendo Switch Ships 2.74M Units, Zelda Rises to 3.84M Shipped.
- 104.Whitehead, Thomas. Nintendo Scoops Three Gamescom Awards. Nintendo Life. August 8, 2015.
- 105.Nominees The Game Awards 2015. The Game Awards. November 12, 2015.
- 106.NAVGTR Awards (2015). National Academy of Video Game Trade Reviewers. March 21, 2016.
- 107.Past CVA Winners/Finalists. Canadian Videogame Awards.
- 108.Harrison, Lily. Kids Choice Awards 2016 Nominations Are In Jennifer Lawrence Chris Pratt Anna Kendrick More Favorites Named. E Online. February 2, 2016.
- 109.Crecente, Brian. Dice Award Winners Announced. Polygon. February 19, 2016.
- 110.BAFTA Kids' Vote: Shortlist Announced. bafta.org. October 18, 2016.
- 111.Academy of Interactive Arts & Sciences. 2017 Awards Category Details Family Game of the Year. interactive.org.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Super Mario MakerInternet Archive
Secondary witnessreference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q17164955: Super Mario MakerWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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