Super Mario Odyssey
Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An installment in the Super Mario series, it follows Mario and his new ally Cappy—a sentient hat—as they journey across various kingdoms to save Princess Peach from Mario's nemesis Bowser's plans of forced marriage. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, 3D platform gameplay featured in Super Mario 64 and Super Mario Sunshine.
Also recorded as Mario Odyssey
Super Mario Odyssey
- Model
- Mario.
- Date
- 2017.
- Publisher
- Nintendo.
- Language
- Japanese and English.
- Genre
- 3D platform game and collect-a-thon platformer.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An installment in the Super Mario series, it follows Mario and his new ally Cappy—a sentient hat—as they journey across various kingdoms to save Princess Peach from Mario's nemesis Bowser's plans of forced marriage. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, 3D platform gameplay featured in Super Mario 64 and Super Mario Sunshine.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
Super Mario Odyssey's genres are 3D platform game and collect-a-thon platformer. It is in English and Japanese. It received British Academy Games Award for Family, British Academy Games Award for Game Design and The Game Awards – Best Family Game.
Composed from admitted, traceable facts · 26 September 2026
VALÉORINE
Reference Check
Propose documentary evidence for Super Mario Odyssey. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
original value insufficient · checked 25 September 2026
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q28234671 · wikipedia · Super Mario Odyssey
In this article
Gameplay
Gameplay
In the game, Mario explores various kingdoms and collects Power Moons hidden inside them, used as a fuel source to power an airship known as the Odyssey to travel to new locations. Cappy's main function is his capture ability, letting Mario possess enemies and other objects, helping him solve puzzles and progress in the game. The game includes a multiplayer mode and also supports virtual reality with a Nintendo Labo virtual reality kit, added in an update. Developed by Nintendo's Entertainment Planning & Development division, the game entered development in 2013 soon after the release of Super Mario 3D World. Various ideas were suggested during development, and to incorporate them all the team decided to employ a sandbox-style of gameplay. Unlike previous installments such as Super Mario 3D Land and Super Mario Run, which were aimed at a more casual audience, the team designed Super Mario Odyssey to appeal somewhat more to the series' core fans. Released on October 27, 2017, to acclaim, with praise for its inventiveness, originality, and for improving on concepts introduced in prior Mario games. It has since been ranked as one of the greatest video games ever made. The game won several awards and has sold over 30.8 million copies as of June 30, 2026, making it one of the best-selling Switch games.
Super Mario Odyssey is a platform game in which players control Mario as he travels across 14 different worlds, known as "kingdoms" within the game, on the hat-shaped ship Odyssey to rescue Princess Peach from Bowser, who plans to forcibly marry her. The kingdoms in the game return to the exploration-based level design featured in Super Mario 64. Each kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which are the power source of the Odyssey and grant access to new kingdoms. Checkpoint flags littered throughout the kingdoms allow Mario to instantly warp to them once activated. Certain levels feature areas called "flat" zones, where Mario is placed in a 2D side-scrolling environment similar to his appearance in the original Super Mario Bros. In addition to his pre-existing moves, like triple-jumping and wall-jumping, Mario can throw his cap, the physical form of a hat spirit named Cappy, in multiple directions to attack enemies and use as a temporary platform. When the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, referred to as "capturing", allowing him to use unique abilities. For example, Mario can capture a Bullet Bill to fly across large gaps, a Tyrannosaurus to trample objects, a bolt of electricity called a Spark Pylon to climb up electric wires, and a tank called a Sherm to fire at enemies and break blocks for passage. Some actions can be accelerated by using motion controls in the Joy-Con controllers, but the game is otherwise fully playable with the Joy-Con attached to the console. Throughout the game, Mario can pick up coins that come in two types; regular gold coins and purple ones unique to each kingdom, to spend on items such as new hats and outfits, some of which are required for completing certain objectives. The game uses a health system similar to the Super Mario Galaxy games; although Mario has unlimited lives, the only penalty for dying is paying up to ten coins. The player can also collect items known as 'Life-Up Hearts' which grant three extra hit points. The game also features cooperative play, in which a second player takes control of Cappy and can move more independently of Mario. The game requires a minimum number of Power Moons to be collected from each kingdom to move onto the next, though these may be obtained from any source, making major objectives largely optional. Once Bowser is defeated, each kingdom is repopulated with more Power Moons to collect. Collecting enough Power Moons allows for additional outfits to be purchased and unlocks two bonus levels. One of these levels is a boss rush called Dark Side, with 250 Power Moons required to enter. The other is a platforming gauntlet called Darker Side that combines many elements of the game, and requires 500 Power Moons to enter. In addition to this, there is also a level based on Peach's Castle from Super Mario 64 unlocked by beating the game. This level allows Mario to face harder versions of previously defeated bosses and earn additional Power Moons by completing in-game achievements. The game features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers. Use of the Odyssey-themed Mario, Peach, and Bowser Amiibo figurines allow for special in-game abilities and unlocking special costumes which are otherwise unavailable until after the player completes the game and collects enough Power Moons. Other Amiibo can be scanned to provide hints to finding Power Moons. A hide-and-seek minigame, called "Luigi's Balloon World", was released as part of an update on February 21, 2018. In this mode, players have 30 seconds to hide a balloon somewhere in a kingdom, which is then attempted to be found by others playing the same mode. A leaderboard system ranks the players who have found the most balloons. The game was updated in 2019 to be compatible with the Nintendo Labo virtual reality kit. In this mode, Mario must complete challenges in a number of kingdoms to recruit musicians and give them instruments by completing tasks related to musical notes.
Plot
Plot
Bowser kidnaps Princess Peach from the Mushroom Kingdom and takes her aboard his airship, intent on forcibly marrying her. Mario, also aboard, attempts to rescue her but is knocked off the ship by Bowser's hat after a brief fight and falls into the neighboring Cap Kingdom. With Mario gone, Bowser stomps on Mario's cap and lets it drift into the ship's rear propellers, shredding the cap to pieces. A piece of the hat is grabbed by Cappy, one of the Cap Kingdom's sentient hat-like creatures called Bonneters. The two meet, and he explains to Mario that Bowser also kidnapped his little sister Tiara to be used as Peach's wedding tiara. Cappy joins Mario and takes the shape of Mario's cap, providing him with the ability to throw his cap and temporarily control or capture other creatures and objects and utilize their abilities. They travel to the nearby Cascade Kingdom, recover an airship called the Odyssey, and begin hunting Bowser down. Mario and Cappy explore the various kingdoms to collect Power Moons to fuel the Odyssey and battle the Broodals—a team of anthropomorphic rabbit wedding planners hired by Bowser—who steal items including a dress, a cake, and a bouquet from different kingdoms to set up Bowser's wedding. Eventually, they catch up to Bowser in his own kingdom; however, Bowser subsequently departs for his wedding on the Moon and leaves the two to fight the Broodals in their Mecha-Broodal. They defeat the Mecha-Broodal and follow Bowser to the Moon. Mario and Cappy fly the Odyssey to the Moon's surface and confront Bowser inside a cathedral. After Mario falls through a trapdoor set up by Bowser, the two battle in the Moon's interior, where Bowser is defeated and Mario frees Peach and Tiara, however the cavern quickly begins to collapse. Upon landing deeper in the moon, Mario takes control of an unconscious Bowser using Cappy and escapes to the surface with Peach and Tiara. Back on the surface, Mario prepares to propose to Peach, but Bowser regains consciousness and proposes as well. The two fight over her hand in marriage before an overwhelmed Peach demands they stop, and she boards the Odyssey with Cappy and Tiara. The rivals are both heartbroken, until Peach tells Mario to come home with her. Mario boards the ship just in time, leaving Bowser stranded on the moon. In the post-game, Mario and Cappy collect more Power Moons that were released from Moon rocks to traverse other parts of the Moon, known as "Dark Side" and "Darker Side", to complete other challenges. Meanwhile, Peach and Tiara travel the world on their own terms, and meet up with Mario along the way, giving him Power Moons each time they meet.
Development
Development
Super Mario Odyssey was developed by Nintendo's Entertainment Planning & Development division, with additional assistance from 1-Up Studio. The game was produced by Yoshiaki Koizumi and Koichi Hayashida, the same producers behind Super Mario 3D World, and directed by Kenta Motokura. Shigeru Miyamoto reassumed his role of what he calls the "Creative Fellow", and the developers gave him concepts and he gave feedback in return. According to Koizumi, Miyamoto "left us to our own devices quite a lot". Odyssey was designed to appeal somewhat more to Mario's core audience; a departure from the series' then-recent focus on casual players, the game focuses more on dense, open-world exploration rather than the linear gameplay recent Mario games have taken, following instead the format of games such as Super Mario 64 or Super Mario Sunshine. According to Miyamoto, after Super Mario Galaxy and 3D World, linear gameplay was focused on less and the game would "go back to the roots, to Mario Sunshine". The game did intend to have camera control that was much easier to use than Sunshine, however. The first concept that came to be for Odyssey involved Koizumi using motion controls; he pictured motion actions that the Joy-Con controllers could be used for, and the most natural fit was throwing an object. To create a sense of connection to this gimmick, Mario's own hat was the object chosen to be thrown.
Design
Design
In an interview with Koizumi, he stated that every core gameplay concept was decided on very early into the game's development cycle, with the philosophy of creating an entirely new experience for the series. These ideas consisted of traveling between kingdoms, collecting Power Moons, and other settings. Cappy was also created in the first prototype, and motion controls were built off of this. Another goal was keeping the game running at 60 frames per second. Certain locations, such as New Donk City, contained a more realistic look and humans; this design choice was to emphasize the feeling of a new location that is different from what was expected. One of the main aspects considered was the Switch's portability and TV docking, which affected how the game could be played. Motion controls were also implemented, being usable with a Joy-Con in each hand or the Pro Controller. The developers were careful in making sure the game was fun to play in these distinct ways. To bridge the two, the game was balanced to allow gameplay in short bursts or long sessions to satisfy both fields. Kenta Motokura mentioned at an interview at E3 that the game was made possible to play in these two ways; the player has the choice of either following a set storyline or can find power moons simply by exploring. They also made sure each platforming stage had numerous ways of completion. Elements from Minecraft were a point of consideration during the design of gameplay. They initially thought a game with camera movement comparable to Minecraft would be difficult for children, but later changed their minds and believed this to be sufficient due to Minecraft's popularity amongst children.
Setting and characters
Setting and characters
The developers constructed prototypes of gameplay gimmicks or platforming stages first; from there, they would discuss what kind of setting or theme the prototype would best fit within, and the locations would be constructed second. Thirdly, the locations would be taken and more ideas were designed specifically for them. The game's locations were built around the themes of journey and surprise, according to Kenta Motokura. The kingdoms have purchasable souvenirs to help make them more relatable and easier to connect to. Since the kingdoms were also open-world areas, the developers filled them with diversity and small details to give them a sense of empathy by making the player feel connected. Each kingdom was based on personal experiences from the designers, and they built off these locations by experimenting with how Mario could interact with them. The ability to take in-game screenshots was also considered by the team to be a natural fit. Cappy was created into a character a little later after the hat throwing mechanic was introduced because the developers wanted a "buddy" to travel alongside Mario. The developers prioritized the city environment when selecting which environments to represent in Odyssey. They wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of New Donk City.
Music
Music
When the developers were working on Pauline's character, they gave her an interest in jazz music. This led her to becoming a singer, with the inclusion of the song "Jump Up Super Star!" Super Mario Run had previously featured a track with vocals that was added in an update released one month prior to Odyssey. A swing music-inspired song, "Jump Up Super Star!" was composed by the game's lead composer, Naoto Kubo, with vocals by Kate Higgins. The song's chorus was made simple to be memorable and easy to sing along to. Lyrics were written in Japanese by Nobuyoshi Suzuki and translated to English by Rob Heiret. Another theme song, "Break Free (Lead the Way)", followed a similar process. A sampler album containing 12 tracks from the game was released on iTunes in December 2017. A four-disc soundtrack containing 136 tracks was released in Japan in 2018 by Being Inc. The soundtracks include English, Japanese, and instrumental versions of "Jump Up Super Star!" and "Break Free (Lead the Way)". The discs also include commentary from some of the development staff.
Release
Release
The game was teased via the Nintendo Switch console announcement trailer in 2016; in January 2017 during a Nintendo presentation, Odyssey was formally announced to be in development, and was followed shortly after with gameplay footage. A section at E3 2017 was themed around New Donk City, and was filled with kiosks that allowed people to play a demo. The announcement at E3 2017 was the most popular part of the presentation on social media and was considered the best part of the show by other attending developers. Critics also noted the game's density of secrets and noted the format of open-world exploration. In the weeks leading up to release, Nintendo of America held a cross-country promotional tour. Major stops included Los Angeles, Dallas, Philadelphia, and New York. At each stop, a demo of the game was playable. Two weeks before the game's release, Nintendo uploaded a Broadway inspired promotional music video of "Jump Up Super Star!", which featured live-action dancers alongside a CGI animated character of Mario. The song was released on the digital music storefront iTunes shortly after and became one of the top 40 best sellers in the United States. The game officially released October 27, 2017, alongside Amiibo of Mario, Peach, and Bowser in their respective wedding attire. In addition, a limited-time Odyssey themed Nintendo Switch was released, containing the console, Joy-Con reminiscent to the color of the character Cappy, a Switch console carrying case, and a Nintendo eShop digital download code for Odyssey. Later that December, Nintendo partnered with food manufacturing company Kellogg's to release a limited quantity breakfast cereal—"Super Mario Cereal"—in the US. The back of the box contains an NFC tag that can be scanned like an Amiibo toy, which provides exclusive in-game extras.
Sales
Sales
Three days after release, more than two million copies of the game were sold worldwide, with 500,000 in Japan. During its launch week, the game competed with Assassin's Creed Origins, which it was narrowly outsold by in the United Kingdom. In the US and Europe, it became Nintendo's fastest-selling Super Mario game ever, with 1.1 million copies sold in the US within five days. According to The NPD Group, the game was the bestselling video game of October 2017, and was listed by Amazon as the online retailer's highest-selling game of the year. By December 2017, Super Mario Odyssey had sold 9.07 million copies worldwide, making it the bestselling game for the Switch at that time. As of December 2025, it had sold 30.27 million copies.
Modifications
Modifications
Many user-made modifications have been made for Super Mario Odyssey, adding new features to the game, such as costumes, enemies, or entire kingdoms. In 2022, Super Mario Odyssey: Online was released, a mod that implements online multiplayer functionality into Super Mario Odyssey. The mod allows for up to ten simultaneous players to play both the hide-and-seek mode, and the main game, with game progress being synchronized across all players. The mod is popular among streamers. An upcoming mod, Super Mario Odyssey – A Galaxy Story, aims to port over enemies, game mechanics and all 42 galaxies from Super Mario Galaxy. It is scheduled to be released in 2025.
Research
Research
A preliminary study conducted in Germany found that playing Super Mario Odyssey significantly reduced depression symptoms more than a cognitive training program ("CogPack") or standard treatments. The study, involving 46 individuals with depression, compared the effects of the video game, the cognitive program, and standard treatments, including medication and psychotherapy, over six weeks. Participants playing the video game reported higher treatment motivation and showed notable improvements in depressive symptoms. The study also assessed cognitive functions, finding improvements in visuo-spatial memory in both the video game and cognitive training groups, but more selectively in the video game group. Despite these positive results, the study had limitations like participant awareness of the group assignment and a small sample size, potentially affecting the results' generalizability.
History of the object
Dated record
History of the object
Explore 2017–2022
The full dated record · 9 entries
2017
Super Mario Odyssey published.
2017
Super Mario Odyssey (6 catalogued editions) digitised by Open Library.
2018
Super Mario Odyssey Kingdom Adventures Box Set (2018) is digitised and catalogued by Open Library.
2018
Super Mario Odyssey Kingdom Adventures Box Set digitised by Open Library.
2018
Got Super Mario Odyssey? digitised by Open Library.
2019
The Art of Super Mario Odyssey digitised by Open Library.
2019
Super Mario Odyssey digitised by Open Library.
2021
Super Mario Odyssey Official (2021) is digitised and catalogued by Open Library.
2022
Super Mario Odyssey Game Guide (2022) is digitised and catalogued by Open Library.
Reception
Reception
Super Mario Odyssey was met with "universal acclaim", according to the review aggregator website Metacritic. As of 2025, Metacritic ranks Odyssey as the joint third-highest-rated game of all time. OpenCritic determined that 98% of critics recommended the game. As of 2025, OpenCritic ranks Odyssey as the highest-rated game of all time. Andrew Webster of The Verge thought that the structure of the game lent itself well to the portable nature of the Switch, which players could play for either long sessions in order to follow the missions, or in short bursts while collecting "Power Moons", which the author compared to the "shrines", or hidden mini-dungeons, which were scattered throughout Breath of the Wild. Despite the praise, Webster noted that the motion controls "felt frustratingly imprecise", preferring the accuracy of standard controls. The ability for Mario to turn into his 2D Super Mario Bros. form in certain segments was compared to the puzzles featured in The Legend of Zelda: A Link Between Worlds, while VentureBeat noted the game's similarities to the Sonic the Hedgehog series. The staff of Edge praised the inventiveness of the game's new ideas and the risks Nintendo had taken to deviate from the established formula of Mario games, which they believed had paid off. They likened the game to Super Mario 64 and called it the spiritual successor that had previously not yet been achieved. The staff also complimented the introduction of Cappy and the capturing mechanic, which they called the most versatile ability in the Mario series to date, and enjoyed how the ability allowed Nintendo to reinvent a number of their favorite gameplay activities. Famitsu gave the game a score of 39/40, the same as Super Mario 64 and the highest score for a 3D Mario game since then. Perfect 10/10 scores were also awarded by IGN and GameSpot, who both praised the game's originality. In contrast, Ian Dallas, the creator of What Remains of Edith Finch, gave Super Mario Odyssey a lukewarm review. He explained, "My problem with Super Mario Odyssey is that it's not actually satisfying to finish. This is not to say it isn't worth playing; it absolutely is. I just don't think it's worth finishing." Phil Hornshaw of Digital Trends gave the game 4/5 stars, saying that "Mario's first turn on the Switch is fun, but lacks the innovation and creativity of Nintendo's best." Hornshaw also noted that the "Controls and camera can be imprecise" and "frustrating". The song "Jump Up, Super Star!" debuted at number 33 on the Billboard Japan Hot 100 for the week of November 11, 2017. In Japan, the song reached No. 1 on the Japanese iTunes Store. On the US iTunes Store, the song debuted at 25 in the "All Genres" category. Kate Higgins performed "Jump Up, Super Star!" live at The Game Awards 2017 ceremony.
Legacy
Legacy
Since the release of Super Mario Odyssey, various other Nintendo titles, like Mario Golf: Super Rush and the Nintendo Switch and 3DS versions of Captain Toad: Treasure Tracker, have featured levels themed after Odyssey's kingdoms. Super Mario Odyssey was announced to be one of Nintendo's games to receive a free game update to "improve playability on the Nintendo Switch 2 system". The update was released on June 3, 2025, adding support for 4K resolution, HDR and GameShare. The update was developed by Panic Button. Several locations and characters from the game appear in The Super Mario Galaxy Movie (2026). Mario and Luigi discover and meet Yoshi in the Sand Kingdom in the film's opening. Fossil Falls appears as a separate planet where Yoshi, Toad, Baby Mario, and Baby Luigi have to evade the T-Rex. One of the game's bosses, the Ruined Dragon, makes a cameo appearance during the final battle created from Bowser Jr.'s paintbrush.
Awards
Entertainment Weekly and Giant Bomb both ranked the game second in their list of the "Best Games of 2017", and GamesRadar+ ranked it fourth on their list of the 25 Best Games of 2017, while Eurogamer and Polygon ranked Super Mario Odyssey third on their lists of the "Top 50 Games of 2017". Ars Technica ranked the game as their Game of the Year, while The Verge named it as one of their 15 Best Games of 2017. Readers and staff of Game Informer voted the game as the best platforming game of the year, while the former also voted it as Game of the Year, along with Best Nintendo Game. Electronic Gaming Monthly also ranked the game at number four in their list of the 25 Best Games of 2017. The game won the award for "Best Switch Game" in Destructoid's Game of the Year Awards 2017. It also won the awards for "Best Platformer" and "Best Original Music" in IGN's Best of 2017 Awards, whereas the game's other nominations were for "Game of the Year" and "Best Switch Game". It was also nominated for "Switch Retail Game of the Year" and "Overall Game of the Year" by both reader and staff votes in Nintendo Life's Game of the Year Awards. The game won the Game of the Year award at the National Academy of Video Game Trade Reviewers award event, where it won all but one of the categories it was nominated for. Odyssey also won the awards in IGN's Best of E3 for "Best Platformer", "Best Nintendo Switch Game", and "Game of Show"; and in Destructoid's Best of E3 for "Best of Show".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Makuch, Eddie. The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year. GameSpot. December 8, 2017.
- 2.CNET. Super Mario Odyssey review: Why can't everything in life be as much fun as Super Mario Odyssey?.
- 3.Orland, Kyle. Super Mario Odyssey brings Mario to Nintendo Switch, the "real world". Ars Technica. January 12, 2017.
- 4.Tamburro, Paul. Super Mario Odyssey is Going to be the Weirdest Mario Game Yet – CraveOnline. CraveOnline. June 13, 2017.
- 5.Gilbert, Ben. Forget about that 'Super Mario' game on your iPhone — this is the new Mario game you're looking for. Business Insider. January 14, 2017.
- 6.Paste Staff. Super Mario Odyssey Announced for the Nintendo Switch. Paste Magazine. January 13, 2017.
- 7.Plante, Chris. Super Mario Odyssey is an open world sandbox game for Nintendo Switch. The Verge. January 12, 2017.
- 8.Peckham, Matt. 10 Things Nintendo Told Us About 'Super Mario Odyssey'. Time. June 13, 2017.
- 9.Webster, Andrew. Super Mario Odyssey is big, complex, and surprisingly hard. The Verge. June 13, 2017.
- 10.Frank, Allegra. Mario possesses man, a frog, a dinosaur and more in Super Mario Odyssey. Polygon. June 13, 2017.
- 11.Krupa, Daniel. Super Mario Odyssey Hands-on Preview – A Brilliantly Bizarre Adventure. IGN. June 13, 2017.
- 12.Frank, Allegra. Super Mario Odyssey's motion controls are recommended, but not required. Polygon. October 27, 2017.
- 13.Newhouse, Alex. Nintendo E3 207: Super Mario Odyssey Local Co-op Confirmed, Other Player Controls Cappy. GameSpot. June 15, 2017.
- 14.Ramos, Jeff. Super Mario Odyssey will feature co-op. Polygon. June 15, 2017.
- 15.Kuchera, Ben. Why the design of Super Mario Odyssey feels so good. Polygon. November 8, 2017.
- 16.Kohlar, Phillip. Super Mario Odyssey unlocks a ton of bonuses after you beat the game. Polygon. October 27, 2017.
- 17.Crecente, Brian. 'Super Mario Odyssey': Hands-On With The Photo Mode, The Flipping Forks, The Hats. Rolling Stone. September 20, 2017.
- 18.Pereira, Chris. Nintendo Switch's Super Mario Odyssey Has A Really Cool Photo Mode. GameSpot. September 14, 2017.
- 19.O'Connor, James. New Super Mario Odyssey footage shows more hats, more worlds, photo mode, and amiibo support. VG247.com. 13 September 2017.
- 20.Super Mario Odyssey has minigames, a tiara, and the best dinosaur. EGMNOW.com.
- 21.Sarkar, Samit. Super Mario Odyssey's first DLC adding Luigi balloon hunt. Polygon. January 11, 2018.
- 22.Corrigan, Hope. Super Mario Odyssey Balloon World Update Out Now. IGN. 2018-02-21.
- 23.Lane, Gavin. Hands On: Super Mario Odyssey VR – A Non-Essential But Pleasant Return Trip. Nintendo Life. April 27, 2019.
- 24.1-Up Studio. 開発協力.
- 25.Campbell, Evan. Next 3D Mario Game in Development. IGN. April 8, 2014.
- 26.Stevens, Colin. The State of Nintendo's Development Teams. Hardcore Gamer. May 16, 2018.
- 27.Byford, Sam. Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the future of the Switch. The Verge. 2017-08-28.
- 28.Watch the Nintendo Switch presentation here. Polygon. January 12, 2017.
- 29.Osborn, Alex. Miyamoto Offers a Few New Super Mario Odyssey Details. IGN. January 13, 2017.
- 30.Makuch, Eddie. Super Mario Odyssey Is on the "Core Side," Like Super Mario 64, Miyamoto Says. GameSpot. January 13, 2017.
- 31.Rivera, Joshua. The Director of Super Mario Odyssey Explains Why Nobody Ever Outgrows Mario. GQ.com. 2017-10-24.
- 32.Peckham, Matt. 10 Things Nintendo Told Us About 'Super Mario Odyssey'. Time. 2017-06-13.
- 33.Jenkins, David. Super Mario Odyssey interview with Yoshiaki Koizumi and Kenta Motokura – 'Please look forward to it!'. Metro. 2017-06-19.
- 34.Webster, Andrew. How Nintendo turned Super Mario Odyssey into the ultimate vacation. The Verge. 2017-10-31.
- 35.Plunkett, Luke. Super Mario Odyssey's Outfits Are A Nice Throwback. Kotaku. June 13, 2017.
- 36.September 29, 2022.
- 37.Nintendo. Super Mario Run assets.
- 38.Webster, Andrew. Super Mario Run's new rapid-fire remix mode is just what the game needed. The Verge. September 29, 2017.
- 39.Osborn, Alex. How Nintendo Made the Lyrics for Super Mario Odyssey's Jump Up Super Star. IGN. November 20, 2017.
- 40.Hilliard, Kyle. Kate Higgins On Playing Pauline And Singing "Jump Up Superstar" For Super Mario Odyssey. Game Informer.
- 41.Moyse, Chris. Super Mario Odyssey Sound Selection available on iTunes today. Destructoid. December 22, 2017.
- 42.Wong, Alistair. Super Mario Odyssey Original Soundtrack Will Begin Its Journey On February 28, 2018. Siliconera. January 2, 2018.
- 43.Younger, Rob. Super Mario Odyssey Soundtrack Goes on Sale Next Month. Twinfinite. January 2, 2018.
- 44.Frank, Allegra. Nintendo Switch is getting a new Mario game. Polygon. October 20, 2016.
- 45.Pereira, Chris. Nintendo Switch Reveal Teased a New Mario Game. GameSpot. October 20, 2016.
- 46.Nunneley, Stephany. Super Mario Odyssey video breaks down what we know about the game so far. VG247.com. January 15, 2017.
- 47.Hall, Charlie. Nintendo's E3 booth put fans in Super Mario Odyssey's New Donk City. Polygon. June 15, 2017.
- 48.The GamesIndustry.biz E3 Award Winners. GamesIndustry.biz. June 16, 2017.
- 49.Sarkar, Samit. Nintendo and Mario dominate E3 2017 Game Critics Awards. Polygon. June 28, 2017.
- 50.Schreier, Jason. I Played 30 Minutes Of Super Mario Odyssey And It Sure Is Impressive. Kotaku. June 13, 2017.
- 51.Bailey, Kat. The Good and (Maybe) Bad of Super Mario Odyssey. USgamer. June 15, 2017.
- 52.Whitehead, Thomas. Cappy 'Captures' a Trailer for Promotional Super Mario Odyssey Tour. Nintendo Life. 5 October 2017.
- 53.Alexander, Julia. Live-action Super Mario Odyssey trailer makes Mario a Broadway star. Polygon. October 11, 2017.
- 54.Kelbaugh, Tyler. Super Mario Odyssey's Theme, "Jump Up, Super Star", Breaks into the iTunes Top 25. Twinfinite. October 21, 2017.
- 55.Swalley, Kirstin. Super Mario Odyssey Official Music Video, Theme Song Coming to iTunes. Hardcore Gamer. October 10, 2017.
- 56.Alexander, Julia. Super Mario Odyssey comes to the Switch this October. Polygon. June 13, 2017.
- 57.Goldfarb, Andrew. E3 2017: Super Mario Odyssey Amiibo Revealed. IGN. June 13, 2017.
- 58.Buckley, Sean. Play 'Super Mario Odyssey' in style with this themed Switch bundle. Engadget.com. September 13, 2017.
- 59.McWhertor, Michael. Nintendo's new Super Mario breakfast cereal is also an amiibo. Polygon. November 29, 2017.
- 60.Super Mario Odyssey for Switch Reviews. Metacritic.
- 61.Super Mario Odyssey Reviews. OpenCritic.
- 62.Wöbbeking, Jan. Test: Super Mario Odyssey (Plattformer). 4Players.de. October 26, 2017.
- 63.Carter, Chris. Review: Super Mario Odyssey. Destructoid. October 27, 2017.
- 64.Damiani, Michael. Review: Super Mario Odyssey. Easy Allies. November 1, 2017.
- 65.Schaefer, Emma. Super Mario Odyssey review. EGMNow. October 26, 2017.
- 66.Welsh, Oli. Super Mario Odyssey review. Eurogamer. October 27, 2017.
- 67.Reiner, Andrew. A Clever Tip Of The Hat – Super Mario Odyssey – Switch. Game Informer. October 26, 2017.
- 68.Tamburro, Paul. Super Mario Odyssey Review – A New Era. GameRevolution. October 26, 2017.
- 69.Brown, Peter. Super Mario Odyssey Review. GameSpot. October 26, 2017.
- 70.Loveridge, Sam. Super Mario Odyssey review. GamesRadar+. October 26, 2017.
- 71.Future plc. Super Mario Odyssey. GamesTM. 193. 64. November 2, 2017.
- 72.Ryckert, Dan. Super Mario Odyssey Review. Giant Bomb. October 26, 2017.
- 73.Swalley, Kirstin. Review: Super Mario Odyssey. Hardcore Gamer. October 29, 2017.
- 74.McCaffrey, Ryan. Super Mario Odyssey Review. IGN. October 26, 2017.
- 75.Whitehead, Thomas. Review: Super Mario Odyssey (Switch). Nintendo Life. October 26, 2017.
- 76.Koopman, Dan. Super Mario Odyssey (Switch) Review. Nintendo World Report. October 26, 2017.
- 77.Mundy, Jon. Super Mario Odyssey review – The wildest ride on Switch. Pocket Gamer. October 26, 2017.
- 78.Kollar, Philip. Super Mario Odyssey review. Polygon. October 26, 2017.
- 79.Mejia, Ozzie. Super Mario Odyssey Review: Cap-tain Marvelous. Shacknews. November 6, 2017.
- 80.Webber, Jordan Erica. Super Mario Odyssey review: controlling a sentient hat has never been so fun. The Guardian. October 26, 2017.
- 81.Oxford, Nardia. Super Mario Odyssey Review: Gotta Capture 'em All. USgamer. October 26, 2017.
- 82.Ahern, Colm. Super Mario Odyssey review. VideoGamer.com. October 26, 2017.
- 83.What Games to Play Right Now. Metacritic.
- 84.Best Games of All Time. OpenCritic.
- 85.Donlan, Christian. Nintendo consolidates an already special year. Eurogamer. June 14, 2017.
- 86.Grubb, Jeff. Super Mario Odyssey is a Sonic the Hedgehog clone. VentureBeat. June 19, 2017.
- 87.Future plc. Play • Super Mario Odyssey. Edge. 312. 98–100. October 12, 2017. 1350-1593.
- 88.Romano, Sal. Famitsu Review Scores: Issue 1507. Gematsu. October 17, 2017.
- 89.Dallas, Ian. Super Mario Odyssey is fun to learn and pointless to master. Polygon. Vox Media. January 8, 2018.
- 90.Hornshaw, Phil. 'Super Mario Odyssey' doesn't need to reinvent the wheel to keep you hooked. Digital Trends. 2017-10-31.
- 91.Kate Davis. Billboard.
- 92.Japan Hot 100 Chart. Billboard.
- 93.Super Mario Odyssey : Jump Up, Super Star! casse les charts US et japonais < News < Puissance Nintendo. www.p-nintendo.com.
- 94."Jump Up, Super Star" Is #1 on iTunes in Japan. Climbing Up Charts In America. Switching Worlds. 2017-10-21.
- 95.『マリオオデッセイ』主題歌が iTunes Storeで1位に!Mステ出場もありえる!?. switchsoku.com. 2017-10-21.
- 96.Jecks, Chris. Super Mario Odyssey's Theme, "Jump Up, Super Star!" Breaks into the iTunes Top 25. Twinfinite. 2017-10-21.
- 97.Henderson, Jeremy. Meet Kate Higgins, the Auburn grad who's in your house. al. 2018-07-16.
- 98.Frank, Allegra. The 7 most memorable moments of The Game Awards 2017. Polygon. 2017-12-08.
- 99.Super Mario Odyssey Has Sold Over 10 Million Units Worldwide, Making It Best-Selling Switch Game. TheGamer. 2018-04-26.
- 100.Newhouse, Alex. Super Mario Odyssey Sells 2 Million Copies In 3 Days. GameSpot. October 30, 2017.
- 101.Brightman, James. Super Mario Odyssey sells over 500,000 copies in Japan in a few days. GamesIndustry.biz. November 2017.
- 102.Dayus, Oscar. Top 10 UK Sales Chart: Super Mario Odyssey Beaten To No.1 By Assassin's Creed Origins. GameSpot. October 30, 2017.
- 103.Pereira, Chris. Super Mario Odyssey Becomes Fastest-Selling Mario Game Ever In US, Europe. GameSpot.
- 104.Tassi, Paul. 'Super Mario Odyssey' Is Now The Fastest-Selling Mario Game Ever In The US. Forbes. November 2, 2017.
- 105.Kain, Erik. Nintendo Wins Big in October With 'Super Mario Odyssey' And The Nintendo Switch. Forbes. November 16, 2017.
- 106.Moyse, Chris. Amazon currently lists Super Mario Odyssey as their best-selling video game of 2017. Destructoid. December 30, 2017.
- 107.Switch overtakes Wii U lifetime sales as Super Mario Odyssey hits 9 million units sold. 2018-01-31.
- 108.IR Information: Sales Data – Top Selling Title Sales Units. 2018-01-31.
- 109.IR Information : Sales Data - Top Selling Title Sales Units.
- 110.Morales, Aaron. The Year's Best Games. Entertainment Weekly. 1496–97. 92–94. December 29, 2017.
- 111.Giant Bomb staff. Game of the Year 2017 Day Five: Best, Worst, Cast, and Capture. Giant Bomb. December 29, 2017.
- 112.GamesRadar staff. The best games of 2017: Page 3. GamesRadar+. December 22, 2017.
- 113.Eurogamer staff. Eurogamer's Top 50 Games of 2017: 10-1. Eurogamer. December 30, 2017.
- 114.Polygon staff. The 50 best games of 2017. Polygon. Vox Media. December 18, 2017.
- 115.Orland, Kyle. Ars Technica's best video games of 2017. Ars Technica. December 24, 2017.
- 116.Verge staff. The 15 best games of 2017. The Verge. December 15, 2017.
- 117.Game Informer staff. Game Informer's Best Of 2017 Awards (Page 3). Game Informer. January 4, 2018.
- 118.Cork, Jeff. Reader's Choice Best Of 2017 Awards (Page 3). Game Informer. January 4, 2018.
- 119.Cork, Jeff. Reader's Choice Best Of 2017 Awards. Game Informer. January 4, 2018.
- 120.Cork, Jeff. Reader's Choice Best Of 2017 Awards (Page 5). Game Informer. January 4, 2018.
- 121.EGM staff. EGM's Best of 2017: Part Five: #5 ~ #1. EGMNow. December 31, 2017.
- 122.Valdez, Nick. Destructoid's award for Best Switch Game of 2017 goes to. Destructoid. December 19, 2017.
- 123.Best of 2017 Awards: Best Platformer. IGN. December 20, 2017.
- 124.Best of 2017 Awards: Original Music. IGN. December 20, 2017.
- 125.Best of 2017 Awards: Game of the Year. IGN. December 20, 2017.
- 126.Best of 2017 Awards: Best Switch Game. IGN. December 20, 2017.
- 127.Whitehead, Thomas. The 2017 Nintendo Life Game of the Year Awards (Reader's Choice). Nintendo Life. Gamer Network. December 31, 2017.
- 128.Whitehead, Thomas. The 2017 Nintendo Life Game of the Year Awards (Staff Choice). Nintendo Life. Gamer Network. December 31, 2017.
- 129.National Academy of Video Game Trade Reviewers. Nominee List for 2017. February 9, 2018.
- 130.National Academy of Video Game Trade Reviewers. Horizon wins 7; Mario GOTY. March 13, 2018.
- 131.Ziff Davis. Best of E3 2017 Awards. IGN. June 13, 2017.
- 132.Makedonski, Brett. And Destructoid's E3 2017 Game of the Show was. Destructoid. June 23, 2017.
- 133.Game Critics Awards. 2017 Winners. July 2017.
- 134.Chan, Sammy. Golden Joystick Awards 2017 Nominees. Best in Slot. November 13, 2017.
- 135.Weber, Rachel. The Legend of Zelda: Breath of the Wild scores big at the 35th Golden Joystick Awards presented with OMEN by HP. GamesRadar. November 17, 2017.
- 136.Makuch, Eddie. The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year. GameSpot. December 8, 2017.
- 137.Makuch, Eddie. Game Of The Year Nominees Announced for DICE Awards. GameSpot. January 14, 2018.
- 138.Makuch, Eddie. Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards. GameSpot. February 22, 2018.
- 139.McNeill, Andrew. Here Are Your 2018 SXSW Gaming Awards Finalists!. SXSW. January 31, 2018.
- 140.IGN Studios. 2018 SXSW Gaming Awards Winners Revealed. IGN. March 17, 2018.
- 141.Gamasutra staff. Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!. Gamasutra. January 5, 2018.
- 142.Makuch, Eddie. Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award. GameSpot. March 21, 2018.
- 143.Viacom. NICKELODEON ANNOUNCES 2018 KIDS' CHOICE AWARDS NOMINATIONS. Nick.com. February 26, 2018.
- 144.Drysdale, Jennifer. 2018 Kids' Choice Awards: The Complete Winners List. Entertainment Tonight. March 24, 2018.
- 145.deAlessandri, Marie. Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations. MCV. March 15, 2018.
- 146.Makedonski, Brett. BAFTA names What Remains of Edith Finch its best game of 2017. Destructoid. April 12, 2018.
- 147.Cohen, Jess. Teen Choice Awards 2018: Avengers: Infinity War, Black Panther and Riverdale Among Top Nominees. E!. June 22, 2018.
- 148.Ramos, Dino-Ray. Teen Choice Awards: 'Riverdale', 'Infinity War', 'Black Panther' Among Top Honorees – Full Winners List. Deadline Hollywood. August 12, 2018.
- 149.BBC. Little Mix, 5 Seconds Of Summer, Sigrid and Jonas Blue lead the performances for BBC Radio 1's Teen Awards 2018. September 10, 2018.
- 150.Phillips, Tom. Mario Golf: Super Rush adds Toadette, New Donk City. Eurogamer.net. 2021-08-05.
- 151.Captain Toad: Treasure Tracker (Nintendo Switch) Review: Buried Treasure. Shacknews. 2018-07-17.
- 152.Skrebels, Joe. Captain Toad: Treasure Tracker - Switch and 3DS Review. IGN. 2018-07-11.
- 153.All the Nintendo Games You Can Update to Switch 2 for Free. CNET.
- 154.All Nintendo Switch 2 Edition Games And Free Performance Updates. Nintendo Life. 2025-04-25.
- 155.Lynn, Lottie. Nintendo Switch 2 update patch notes for Mario, Zelda and Pokémon Switch games. Eurogamer.net. 2025-06-04.
- 156.Panic Button - Updated Titles for Nintendo Switch 2. Panic Button.
- 157.Caballero, David. Best cameos and biggest MIAs in The Super Mario Galaxy Movie. Gamereactor. April 1, 2026.
- 158.Orland, Kyle. Modders revamp Super Mario Odyssey on hacked Switch hardware. Ars Technica. 2018-07-13.
- 159.Faulkner, Cheri. 'Super Mario Odyssey' mod adds multiplayer for up to ten players. NME. 2022-06-19.
- 160.Diaz, Ana. Super Mario Odyssey is actually the best venue for virtual hide-and-seek ever. Polygon. 2024-07-06.
- 161.Doolan, Liam. Random: Mario Galaxy Returns Next Year In "The Biggest Super Mario Odyssey Mod Yet". Nintendo Life. 2024-12-20.
- 162.Tu, Trumann. Ambitious Super Mario Odyssey Mod Adding Mario Galaxy Content to the Game. Game Rant. 2024-12-21.
- 163.Bergmann, Moritz. Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression. Frontiers in Psychiatry. 14. 2023. 10.3389/fpsyt.2023.1173652.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Super Mario KartWork
- Super Mario MakerWork
- Super Mario Maker 2Work
- Super Mario Maker for Nintendo 3DSWork
- Super Mario PartyWork
- Super Mario Party JamboreeWork
- Super Mario RPGWork
- Super Mario SpikersWork
Best supported in this field
For owners
Own a copy of Super Mario Odyssey?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.