Skull and Bones
Skull and Bones is a 2024 action-adventure game developed by Ubisoft Singapore and published by Ubisoft. The game revolves around piracy and naval warfare with a fantastical setting in East Africa and Southeast Asia during the late 17th century, the peak of the historical Golden Age of Piracy. It was released for PlayStation 5, Windows, and Xbox Series X/S on February 16, 2024, after multiple delays and difficulties during development, to mixed reviews from critics.
Also recorded as Skull & Bones · SaB · S & B · S&B
Skull and Bones

Ubisoft · Public domain
- Date
- 2024
- Language
- English
- Genre
- action-adventure game · ship simulation game · adventure video game · turn-based tactics
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In this article
Key facts
Key facts
• Title — Skull and Bones • Developer — Ubisoft Singapore • Publisher — Ubisoft • Director — * Elisabeth Pellen • Juen Yeow Mak • Producer — Karl Luhe • Designer — * Simon Lemay-Comtois • Guhem Marin • Andy Tan • Programmer — * Yvan Laval • Jussi Markkanen • Artist — * Franco Perez • Andie Sulistio • Kobe Sek • Wil Wells • Writer — * Joel Janisse • Axel Droxler • Pascal Trottier • Composer — Tom Holkenborg Stephen Lukach • Engine — Ubisoft Anvil • Platforms — * Microsoft Windows • PlayStation 5 • Xbox Series X/S • Released — February 16, 2024 • Genre — Action-adventure • Modes — Single-player, multiplayer
Gameplay
Gameplay
Skull and Bones was marketed as a tactical action game set in an open world environment and played from a third-person perspective. Players take control of a minimally customizable pirate ship (which has a stamina bar, limiting movement speed), and may choose to sail the Indian Ocean on a single-player campaign, or gather up to five other players to ally in limited player versus player gameplay in Disputed Waters. Players must have a treasure map in order to engage in PvP. Wind positioning can be assessed to gain an advantage in battle. Players may collect additional ships throughout the game, such as sloops-of-war, frigates, and brigantines, whose weapons include mortars, broadside cannons, and rockets. Ships can be charged into with brute force and boarded by NPC crew but not the player character. The rate of inflicted damage is gauged by the health bar. A core component is the multiplayer mode Loot Hunt, where two groups of players are challenged in treasure hunting to further accumulate their riches. Each given ship's crow's nest is scalable for use as a lookout point, and spyglasses are available. Another large part of the game is plundering Forts and Settlements.
Plot
Plot
The game's narrative begins on 6 August 1695, when the player Captain is ambushed by the British Trading Alliance while escorting a pirate convoy in the Indian Ocean. Losing their ship in the ensuing battle, the Captain is rescued by fellow pirate Asnah Yatim, who volunteers to serve as their first mate and advises them to head for the pirate den of Sainte-Anne. There, the Captain finds work for the English pirate kingpin John Scurlock, who is locked in a struggle with the French Compagnie Royale and its allied East African Clan of Fara for control of the Red Isles' lucrative trade routes. The Captain defeats Scurlock's arch-nemesis Francis Caradec, an elite Compagnie captain, only to discover that Scurlock had intended to use them as expendable bait, and that he had previously sold out the pirate den of Lanitra to the Compagnie after being left out of fellow kingpin Uricko Freeman's lucrative Schaduw heist. The Captain leaves Scurlock's service to answer a call from East Indies kingpin Admiral Rahma for aid in her rebellion against the Dutch Merchant Company. The Captain battles the forces of the DMC and their puppet regime in the Dominion of Rempah, ultimately defeating Rahma's arch-nemesis Karel von Kinckel and avenging his murder of Rempah's captive Sultana.
Development and release
Development and release
Skull and Bones is the first video game led by developer Ubisoft Singapore, which drew inspiration from the naval battles of Assassin's Creed IV: Black Flag. The game began development in 2013, being initially envisioned as an expansion of Assassin's Creed IV: Black Flag, then an MMO spinoff title under the name Black Flag Infinite. It was then spun off as an independent project, in part due to its initial technology becoming outdated. According to a Kotaku report, the game underwent multiple changes in direction and scope during development, exceeding its budget multiple times. Initially set in the Caribbean, it was moved to the fantastical Hyperborea, then finally East Africa and Southeast Asia. Gameplay was redesigned multiple times, focusing variously on naval exploration and ship-to-ship combat, before both were scrapped in favor of land-based survival elements inspired by games like Rust. Developers contacted by journalist Ethan Gach attributed these difficulties to conflicting ideas, management issues, and lack of consistent direction. The project reportedly cost Ubisoft $200 million. The game was revealed during Ubisoft's press conference at E3 2017. It was confirmed for Microsoft Windows, PlayStation 4, and Xbox One, with enhancements for PlayStation 4 Pro and Xbox One X. Alongside the game, Ubisoft Singapore announced the "Keepers of the Code" program, designed to allow players to aid in the fine-tuning of its live-service aspects. In 2017, the artistic direction for the game's entire pirate universe, including flags, tattoos, iconography, and compositions, was commissioned from French artist Bruno Michaud of BMD Design. Originally set to be released in Q3/Q4 2018, the game was later delayed into 2019, and again to sometime after March 2020. On a call with investors in October 2019, Ubisoft CEO Yves Guillemot confirmed that the game had been pushed back to at least the 2021–2022 fiscal year. In September 2020, it was revealed that while development was continuing, a "new vision" for the game had emerged, which resulted in release delays as more development time was needed. It was also stated that additional Ubisoft Studios, such as Ubisoft Berlin, were co-developing the game alongside Ubisoft Singapore. In May 2021, Ubisoft announced a subsequent delay to the 2022–2023 fiscal year. Later that July, Kotaku reported that the game could not be canceled due to receiving large subsidies from the Singapore government. In July 2022, the company revealed a November 8 release date for the game, and that the game would launch on the PlayStation 5 and Xbox Series X/S (replacing the PlayStation 4 and Xbox One). In September 2022, Ubisoft announced that the release was pushed back to March 9, 2023. In January 2023, Ubisoft delayed the game to the 2023–2024 fiscal year due to the underperformance of recent launches. However, new footage for the game was released. A closed beta was released on August 25, 2023. In October 2023, it was announced that the game would be released in early 2024. At The Game Awards 2023, the final release date of February 16, 2024, was revealed. Guillemot justified the $70 price tag of Skull and Bones by emphasizing its status as a "quadruple-A game", despite incorporating live-service elements like an in-game store, battle pass, seasonal events, and premium currency. The game reportedly cost $200 million in its decade-long development and Ubisoft did not expect it to break even.
Sales
Sales
In the United Kingdom, Skull and Bones debuted at 4th place in the weekly boxed charts. The game's sales were less than a quarter of Sea of Thieves, when it launched in 2018. According to Tom Henderson of Insider Gaming, the game had accumulated around 850,000 players (including those who played using the free trial) by February 22, 2024.
History of the object
Dated record
History of the object
The full dated record · 1 entries
2024
Skull and Bones published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Singapore
Critical reception
Skull and Bones received "mixed or average" reviews, according to review aggregator website Metacritic. In Japan, four critics from Famitsu gave the game a total score of 30 out of 40.
Holdings and surviving copies
Where the work is held
Holdings and surviving copies
Where material relating to Skull and Bones is held.
Documents and archives
Primary material
Documents and archives
scholarly publication
- Skull and Bones, n, Oxford English Dictionary, 2023
Scholarly · Crossref registry · 2023
reference work
- Wikidata, structured authority record Q30253211: Skull and Bones
Reputable secondary · Wikidata
Awards
Following E3 2017, Skull and Bones was nominated for Game Critics Awards' Best Original Game and Best Online Multiplayer awards. It was nominated for Outstanding Animated Character in an Episode or Real-Time Project at the 21st Visual Effects Society Awards.
Literature
Literature
Literature
Figure 6: Lungfish skull bones
Figure 3: Large tetrapod skull bones
Figure 10: Rhizodont skull bones and hyomandibula
Skull and Bones, n, Oxford English Dictionary, 2023
Scholarly footprint
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Related media
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Skull and Bones (video game), revision 1369869420 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hansen, Steven. Skull and Bones is a tactical action pirate game from Ubisoft. Destructoid. ModernMethod. June 12, 2017.
- 2.Hannley, Steve. E3 2017: Ubisoft Announces Expansive Pirate Game 'Skull & Bones'. Hardcore Gamer. June 12, 2017.
- 3.Whitaker, Ron. Ubisoft Shows Off New Pirate Game Skull and Bones. The Escapist. Defy Media. June 13, 2017.
- 4.Fenlon, Wes. Ubisoft announces Skull and Bones, an open world multiplayer pirate game. PC Gamer. Future plc. June 12, 2017.
- 5.Chalk, Andy. Ubisoft confirms that Skull and Bones will have a single-player 'narrative campaign'. PC Gamer. June 21, 2017.
- 6.Sanchez, Miranda. E3 2017: Ubisoft Singapore Reveals Pirate Game Skull and Bones. IGN. Ziff Davis. June 12, 2017.
- 7.Purchese, Robert. Ubisoft reveals new pirate game Skull & Bones. Eurogamer. Gamer Network. June 12, 2017.
- 8.Martindale, Jon. Here's all we know about Ubisoft's new pillaging pirate title, 'Skull and Bones'. Digital Trends. June 14, 2017.
- 9.Fix Skull and Bones Lag With The Best Reducer. www.lagofast.com.
- 10.Van Allen, Eric. Ubisoft Announces Skull And Bones, Pirate Game Based On Black Flag's Ship Combat. Kotaku. Univision Communications. June 12, 2017.
- 11.DevBlog: Plundering Forts and Settlements. However all combat is limited to your ship. There is no combat on foot/land.Acapella group Home Free with Adam Chance wrote and perform the title track of Skull and Bones at the soft premier of the game. Later, Home Free released a music video as the game itself. www.ubisoft.com.
- 12.Gach, Ethan. First It Was An Assassin's Creed Expansion, Now It's Ubisoft's 8 Year Nightmare. 20 July 2021.
- 13.Butts, Dylan. Skull and Bones, Singapore's first major video game title, launches to mixed reviews after decade-long wait. CNBC. 2024-02-21.
- 14.Dring, Christopher. How Ghost Recon Phantoms influenced Ubisoft's Skull and Bones. GamesIndustry.biz. Gamer Network. June 12, 2017.
- 15.Ubisoft - Skull & Bones. BMD Design.
- 16.Good, Owen S. Skull & Bones, Ubisoft's pirate game, delayed into 2019-2020. Polygon. May 17, 2018.
- 17.Bankhurst, Adam. Ubisoft Planning Four AAA Releases Through March 2020. IGN. 15 May 2019.
- 18.Guillemot, Yves. Conference call - October 24, 2019 - 6:15 PM Paris Time. 24 October 2019.
- 19.Pellen, Elisabeth. An Update on Skull & Bones. Ubisoft. September 9, 2020.
- 20.Ivan, Tom. Ubisoft has delayed Skull & Bones again. Video Games Chronicle. 2021-05-11.
- 21.First It Was an Assassin's Creed Expansion, Now It's Ubisoft's 8 Year Nightmare. July 20, 2021.
- 22.Kim, Matt. Skull and Bones Release Date Announced. IGN. July 7, 2022.
- 23.Phillips, Tom. Skull and Bones delayed to March 2023. Eurogamer. Gamer Network. September 28, 2022.
- 24.Wales, Matt. Ubisoft cancels three unannounced games, delays Skull and Bones again. Eurogamer. Gamer Network. January 11, 2023.
- 25.Valentine, Rebekah. Ubisoft Cancels Three Unannounced Games, Delays Skull and Bones for the Sixth Time. IGN. 2023-01-11.
- 26.Nair, Rupesh. Skull and Bones Receives New Gameplay Footage Update; Beyond Good and Evil 2 Still Happening Despite Recent Ubisoft Cancellations, and More. IGN India. 2023-01-16.
- 27.Skull and Bones Closed Beta Date Revealed.
- 28.Valentine, Rebekah. Skull and Bones Has Yet Another New Release Window. IGN. 2023-10-26.
- 29.Valentine, Rebekah. Skull and Bones Release Date Finally Revealed, Again Game Awards 2023. IGN. 2023-12-08.
- 30.Chalk, Andy. Ubisoft CEO defends Skull and Bones' $70 price tag, says it's 'a quadruple-A game'. PC Gamer. 2024-02-08.
- 31.Henderson, Tom. EXCLUSIVE - Skull and Bones Has Less Than 1 Million Players Total, Including Free Trial Players. Insider Gaming. 2024-02-22.
- 32.Shanley, Patrick. Ubisoft Developing a Female-Driven 'Skull & Bones' TV Show (Exclusive). The Hollywood Reporter. February 20, 2019.
- 33.Skull and Bones for PC Reviews. Metacritic.
- 34.Skull and Bones for PlayStation 5 Reviews. Metacritic.
- 35.Skull and Bones for Xbox Series X Reviews. Metacritic.
- 36.Rodriguez, Jason. Skull and Bones: Ubisoft's pirate adventure is more red flag than Black Flag. Digital Trends. February 19, 2024.
- 37.Wales, Matt. Skull and Bones review - entertaining combat can't save a lifeless pirate adventure. Eurogamer. February 21, 2024.
- 38.Romano, Sal. Famitsu Review Scores: Issue 1840. Gematsu. March 6, 2024.
- 39.Miller, Matt. Skull and Bones Review - Middle High Sea. Game Informer. February 21, 2024.
- 40.Wakeling, Richard. Skull And Bones Review - Dead In The Water. GameSpot. February 21, 2024.
- 41.Loveridge, Sam. Skull and Bones review: "Too much of a grind for too little reward". GamesRadar+. February 20, 2024.
- 42.Kent, Thomas. Review: Skull and Bones. Hardcore Gamer. February 19, 2024.
- 43.Northup, Travis. Skull and Bones Review. IGN. February 16, 2024.
- 44.Prescott, Shaun. Skulls and Bones review. PC Gamer. February 16, 2024.
- 45.Faulkner, Cheri. Skull and Bones review – a bad pirate game 11 years in the making. PCGamesN. February 16, 2024.
- 46.Adam, Khayl. Skull and Bones Review (PS5). Push Square. February 21, 2024.
- 47.MacDonald, Keza. Skull and Bones review – yo ho ho and some pockets of fun. The Guardian. February 20, 2024.
- 48.Bardwell, Tom. Skull and Bones review – better late than never. VideoGamer.com. February 23, 2024.
- 49.Obedkov, Evgeny. Skull and Bones debuts poorly on UK boxed charts, with physical sales 4x weaker than Sea of Thieves' launch. Game World Observer. 2024-02-20.
- 50.Keefer, John. Ubisoft Rakes In 14 Nominations for E3 2017 Game Critics' Awards. Shacknews. June 26, 2017.
- 51.Tangcay, Jazz. Avatar: The Way of Water Leads Visual Effects Society Awards Nominations. Variety. Penske Media Corporation. January 17, 2023.
References
Citations
References
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scholarly publication
Skull and Bones, n, Oxford English Dictionary, 2023Crossref registry
Institutional witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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