Skull Caps
Skull Caps is a 1998 real-time strategy video game developed by Creative Edge Software and published by Ubi Soft for Microsoft Windows. It is a follow-up to Baldies (1995). In the game, the player manages a community of Skullies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies.
Skull Caps
- Date
- 1998
- Genre
- real-time strategy
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Documentary summary
Skull Caps is a 1998 real-time strategy video game developed by Creative Edge Software and published by Ubi Soft for Microsoft Windows. It is a follow-up to Baldies (1995). In the game, the player manages a community of Skullies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies.
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wikidata · Q4049585 · wikipedia · Skull Caps
In this article
The object
The object
There are four classes of Skullies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN).
Key facts
Key facts
• Title — Skull Caps • Developer — Creative Edge Software • Publisher — Ubi Soft • Platforms — Microsoft Windows • Genre — Construction and management simulation, god game, real-time strategy • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Gameplay screenshot. Baldies#Gameplay Player takes command of creatures named skullies that are pitted against hairies. There are 45 levels. Map of each level is made upon real landscapes. To proceed to the other level skullies have to destroy all hostile units and buildings. Gamers have options to play single player or LAN.
Development and release
Development and release
Skull Caps was developed by Creative Edge Software and published by Ubi Soft.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Skull Caps is associated with United Kingdom.
Country
Reception
Skull Caps garnered mixed reception from critics. Génération 4s Sebastien Tasserie commended the "crazy" traps and animation of the Skullies, but saw the limited types of structures, average visuals, and cumbersome interface to be negative aspects of the game. Joysticks Céline Guise felt the game's humor and simplicity made it unique in the strategy genre. Guise noted its humorous animations and originality, but faulted the primary objectives. PC Jokers Steffen Schamberger highlighted its multiplayer, but found the graphical presentation rather simple and response of commands with the cursor occasionally sluggish. An editor for Micromanía wrote that the precision and speed of the cursor should have been more refined, while also commenting that each level can be repetitive. Regardless, they stated that the game was simple, entertaining and addictive. Power Plays Stephan Freundorfer felt the game's basic idea was refreshingly different and found the traps occasionally hilarious. Freundorfer commended the multiplayer component, but faulted the game's visual design. PC Games Petra Maueröder criticized the game's controls, graphics, and monotonous objectives. PC Players Alex Brante gave the game positive remarks for its cute character animations, arsenal of weapons, and beginner-friendly tutorials. Nevertheless, Brante saw the lack of variety in the objectives and tactical options, and the confusing zoom feature as negative points. Xtreme PCs Maximiliano Peñalver praised the variery of stuff to develop, but ultimately lambasted its pre-rendered graphics, music, repetitive gameplay, and user interface, expressing that Skull Caps should have been released two years earlier.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Tasserie, Sebastien. Test: Skullcaps - Au pays des têtes d'œuf. Computec. 114. 166–167. September 1998.
- 2.Guise, Céline. Test: Skullcaps. Joystick. Hachette Disney Presse. 96. 126–127. September 1998.
- 3.F.D.L. Punto de Mira: Skullcaps — El planeta de los calvos. Micromanía. Hobby Press. 3. 48. 156–157. January 1999.
- 4.Maueröder, Petra. Review: Skullcaps. PC Games. Computec. 78. 99. March 1999.
- 5.Schamberger, Steffen. Test — Strategie: Skull Caps — Echtzeitstrategie der humorvollen Art: Auf den Spuren solcher Klassiker wie "Populous" oder "Mega-Io- Mania" kämpfen hier Glatzköpfe in Latzhosen gegen haarige Kontrahenten um die Länder dieser Erde. PC Joker. Joker-Verlag. 70. 54. December 1998.
- 6.Brante, Alex. Spiele-Test: Strateqiespiel für Einsteiqer und Fortgeschrittene - Skullcaps. PC Player. 75. 98. March 1999.
- 7.Freundorfer, Stephan. Test: Skullcaps — Eine Armee von Glatzköpfen befehligen - eine wirklich haarige Angelegenheit. WEKA Consumer Medien. 131. 103. February 1999.
- 8.Peñalver, Maximiliano. Reviews — Estrategicos: Skull Caps — Un juego de estrategía que prometía ser innovador. hace 2 años. ¡doh!. Xtreme PC. Grupo4 Editoriale. 17. 43. March 1999.
- 9.VNU Media. Review: Skull Caps. Power Unlimited. 60. December 1998.
- 10.Computec. Test: Skull Caps. 37. 98–99. February 1999.
- 11.Játékbemutató: Skull Caps. GameStar. 18. 144. March 1999.
References
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References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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