Skool Daze
Skool Daze is an action-adventure game released by Microsphere in 1984 for the ZX Spectrum and ported to the Commodore 64 the following year. It was written by David Reidy (whose wife, Helen, was a school teacher at the time) with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept.
Skool Daze
- Date
- 1984
- Publisher
- Microsphere
- Genre
- action-adventure game
VALÉORINE Encyclopedia
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Documentary summary
Skool Daze is an action-adventure game released by Microsphere in 1984 for the ZX Spectrum and ported to the Commodore 64 the following year. It was written by David Reidy (whose wife, Helen, was a school teacher at the time) with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept.
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Documentary evidence
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wikidata · Q1979272 · wikipedia · Skool Daze
In this article
The object
The object
It has since been regarded as one of the pioneers of the open world sandbox game genre.
Key facts
Key facts
• Title — Skool Daze • Publisher — Microsphere • Designer — David Reidy Helen Reidy Keith Warrington • Released — 1984 (Spectrum) 1985 (C64) • Genre — Action-adventure • Modes — Single-player • Platforms — ZX Spectrum, Commodore 64
Gameplay
Gameplay
The player assumes the role of a schoolboy named Eric whose objective is to steal his report card out of the staff room safe by accomplishing various tasks around the school. The computer controls all the other characters, including the headmaster, the teachers, and the pupils. The four teachers are Mr Wacker (the headmaster), Mr Rockitt (the science teacher), Mr Withit (the geography teacher) and Mr Creak (the history master). Other than Eric, three of the pupils are named: Boy Wander (the tearaway), Angelface (the bully) and Einstein (the swot). The player has the option of renaming the characters before the game begins. There are also many unnamed, undistinguished pupils at the school. If Eric is caught out of class or otherwise misbehaving, teacher characters pursue him and issue lines. When 10,000 lines or more are accumulated, the game ends with Eric's expulsion. However, Eric can also receive lines when something is not his fault, such as getting knocked to the floor or being nearest a teacher who has just been hit by a projectile fired by one of the other pupils. Part of the challenge in this game is to prevent other pupils from getting Eric into trouble.
Background
Background
Helen Reidy had a background in teaching, while David had fond memories of activities between lessons and designed the game around this. The pupils were based on schoolboy characters he read about as a child, including Just William and The Beano's The Bash Street Kids. He later clarified that "each of the rooms would look like a frame in a comic". David Reidy considered himself to be more proficient as a programmer and engineer, and decided the game's graphics would benefit from a separate designer. He recruited a family friend, Keith Warrington, who was studying graphic design. Warrington learned the rudiments of computer graphics from David, and drew the characters as line drawings on squared paper. From this, he blocked in the individual pixels to create an appropriate sprite, with tracing paper to design the individual animation frames for each character. He later obtained a Spectrum to assist with the design, but found that using graph paper was easier. Warrington based the teachers on ones that had taught him at school, and later said the geography teacher, Mr Withit, was inspired by "my all time favourite teacher". He found the screen resolution limitations helpful, as it forced him to design cartoon-like characters, saying "you couldn't do a normal person because they would have all looked the same". As with other Microsphere games, David designed the program on paper, which Helen typed into the computer.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Skool Daze is associated with United Kingdom.
Country
Reception
Reception
Skool Daze was a commercial success when first released, selling 50,000 copies despite very little marketing or promotion. Reidy later realised he could have made more money with an appropriate campaign, and regretted the loss of income due to software piracy, but was still happy that the game was profitable and covered costs. The ZX Spectrum version was one of the Spectrum games listed in 1001 Video Games You Must Play Before You Die. In 1985, Zzap!64 reviewed the Commodore 64 version which they found to be graphically and sonically weak, but enjoyable to play due to the innovative gameplay. It was given an overall rating of 78%. The game has been recognised as being a pioneer of the sandbox game format, later used by Little Computer People and The Sims.
Legacy
Legacy
The game was followed by Back to Skool, which expanded the gameplay to include a neighbouring girls' school and a love interest (with the benefit of being able to reduce one's lines), in addition to stink bombs, mice, water pistols, frogs, sherry and a long-suffering caretaker.
Primary material
Documents and archives
reference work
- “Skool Daze”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1979272: Skool Daze
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Retrogamer magazine. Skool Daze feature. August 6, 2010.
- 2.Page 2 | Retrospective: Skool Daze and Back to Skool. Eurogamer. 31 October 2010.
- 3.Newsfield. Skool Daze. Zzap64. 37.
- 4.EMAP. Skool Daze. Sinclair User. 36. 35. March 1985.
- 5.Newsfield. Skool Daze (review). Crash. 11. December 1984.
- 6.Newsfield. Little and Round, With No Sharp Edges. Crash. 25. 73–74. February 1986.
- 7.World of Spectrum. Archive - Magazine viewer.
- 8.Skool Daze. Crash. 10. 10–11. November 1984.
- 9.Ysrnry.co.uk. Skool Daze.
- 10.World of Spectrum. Archive - Magazine viewer.
- 11.World of Spectrum. Archive - Magazine viewer.
- 12.World of Spectrum. Archive - Magazine viewer.
- 13.Tony Mott. 1001 Video Games You Must Play Before You Die. Universe Publishing. 1–990. 2010. 978-0-7893-2090-2.
- 14.Fox, Matt. The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. McFarland. 262–263. 2013. 978-1-476-60067-3.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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