Skip Barber Racing
Skip Barber Racing is a cancelled video game to be published and developed by Bethesda Softworks. The game was in development in conjunction with the Skip Barber Racing School.
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Skip Barber Racing is a cancelled video game to be published and developed by Bethesda Softworks. The game was in development in conjunction with the Skip Barber Racing School.
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Key facts
Key facts
• Title — Skip Barber Racing • Developer — Bethesda Softworks • Publisher — Bethesda Softworks • Designer — Brent Erickson • Released — Cancelled • Genre — Racing Sports • Platforms — Windows • Modes — Multiplayer
Gameplay
Gameplay
• Illustration — Promotional image, displaying the Barber Pro Series racing cars designed for the game. Skip Barber Racing was designed as an in-depth simulation with a driving tutorial section so that players would learn the same instructions, techniques and protocols of real racing taught to professional racers by instructors at the Skip Barber Racing School as a part of the lessons and coursework. Players would attend a simulation of the three-day Racing School & Car Control Clinic offered by the school, and the game would include professional evaluation and feedback for the players. Cars used would include the Dodge Dakota truck, Dodge Viper and open-wheel race cars that were used at the actual school. The game would teach players techniques such as trail-braking, and heel-and-toe downshifting. The game was to allow players to compete in the amateur Formula Dodge and professional Pro Dodge racing cars. Players would compete in virtual championships using at least two different types of cars, the pre-aero Formula Mazda, and Reynard-designed Barber Pro series cars with suspension, wing and brake bias as adjustable components. The physics model would have 6 degrees of freedom, and the tires are all modeled individually and are affected by driver inputs such as throttle, brakes and steering, terrain, suspension, and aerodynamics. The game was designed to include support for Direct 3D and force feedback, as well as positional audio cues, and multi-player support. While the amateur series Formula Dodge cars would be equally prepared so the driver could not make any adjustments, players would be able to make adjustments to the Pro cars in the garage including components such as suspension, wings, and brake bias. The game would feature four views including an in-car view and cockpit view.
Development
Development
The game was announced in April 1999. It was originally scheduled to release in late 1999, before being pushed back to early 2000 and early 2001. The game's lead designer was Brent Erickson. Rumors of the game's cancellation first surfaced in December 2000.
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Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Wheatley, Tim. The Fallout of Bethesda's Skip Barber Racing. racesimcentral.net. April 26, 2022.
- 2.Skip Barber Racing. GameSpy.
- 3.Skip Barber Racing. GameZone.
- 4.Bethesda Softworks to Produce Skip Barber Racing Simulator. Skip Barber Racing School. June 15, 1999.
- 5.Mullen, Micheal. Bethesda Softworks Drives Skip Barber. GameSpot. May 11, 1999.
- 6.Skip Barber Racing gives would-be drivers the chance to learn from the leaders of racing instruction. Bethesda Softworks. April 27, 1999.
- 7.IGN Staff. Bethesda Races Ahead. IGN. May 12, 1999.
- 8.Bethesda's Bounty. PC Gamer. 31. February 2000.
- 9.Bethesda Softworks updates. Bethesda Softworks. January 2000.
- 10.Interviews - Brent Erickson, Designer of Skip Barber Racing. simracingnews.com. 1,2,3. January 27, 2000.
- 11.Video Game Listings. Video Business. January 8, 2001.
- 12.Husted, Scott. Skip Barber Interview with Brent Erickson - Lead Designer. powersims.com.
- 13.Husted, Scott. Sim Rumors. December 10, 2000.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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