Silent Service
Silent Service is a submarine simulator video game designed by Sid Meier and published in 1985 by MicroProse for the Apple II, Atari 8-bit computers, Commodore 64, and IBM PC compatibles, then ported to other home computers. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Service II was released in 1990.
Silent Service
- Model
- Silent Service
- Date
- 1985
- Publisher
- MicroProse
- Language
- English
- Genre
- submarine simulator
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Documentary connections
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Documentary evidence
Documentary basis
Authority files
wikidata · Q1418928
VALÉORINE Encyclopedia
The documentary record
Statements marked “Documentary record” are set in the article beside the passage they confirm. Each is read from the authority records of the institutions named here; select “Prove” to see the record it was read from, where in that record, and when.
Institutions cited
Bibliothèque nationale de France
Not stated by the sources cited: publication, form
Complete reading chain (JSON)In this article
The object
The object
Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.
Key facts
Key facts
• Title — Silent Service • Developer — MicroProse Rare (NES) France Image Logiciel (Thomson) • Publisher — MicroProse Ultra Games (NES) France Image Logiciel (Thomson) • Designer — Sid Meier • Artist — Michael O. Haire • Released — 1985-1987 • Genre — Submarine simulator • Modes — Single-player • Platforms — Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit, Atari ST, Commodore 64, IBM PC, NES, Thomson MO6, Thomson TO8, Thomson TO9, ZX Spectrum
Documentary record
Silent Service (dated 1985) is a work documented in the authority records of the Bibliothèque nationale de France.
Gameplay
Gameplay
• Illustration — Atari 8-bit gameplay Silent Service is set in the Pacific Ocean during World War II, with the player assuming control of a U.S. submarine for various war patrols against Japanese shipping. "Silent Service" was a nickname for the US Navy's submarine force in the Pacific during World War II. The player can choose when to attack from a range of realistic tactics, including the End Around and near invisibility at night (if the sub's profile is kept to a minimum). It allows four projectiles concurrently, a challenge when battling multiple destroyers. Real-time is accelerated when not in combat. Sid Meier described several key factors that influenced the design of the game: The size of the theater, the variety of tactical situations, and evolving technology, such as the use of surface radar and torpedoes that did or did not leave trails of bubbles on the surface—only simulations set after their real-life introduction had access to these. Tasks such as navigation, damage repair, and firing were compartmentalized into different screens to allow players access to a great deal of information, but also to focus on the immediate task. The game features three types of missions: Torpedo/Gun Practice, Convoys Actions, and War Patrols. Torpedo/Gun Practice allows players to practice the game mechanics in a controlled environment. Convoy Actions are shorter missions based on individual historical attacks made by submarines. War Patrols are longer missions based around historical war patrols, but with more freedom given to the player to plot their own route.
Development
Development
The game was designed by Sid Meier, with art made by Michael O. Haire. Silent Service was in development for eight months and its creation was inspired by a fractal technological trick. It was the first game for which Meier did not create the artwork; MicroProse cofounder Bill Stealey hired an illustrator whose work persuaded Meier that others' talent was superior.
Sequel
Sequel
A sequel to the game was published by MicroProse in 1990 for MS-DOS and other versions in following years.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1985
Silent Service published.
1985
Silent Service is recorded as published in 1985.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
Silent Service was MicroProse's second best-selling Commodore game as of late 1987. The company sold 250,000 copies by March 1987, and roughly 400,000 overall. Info in 1985 rated Silent Service for the Commodore 64 four stars out of five, stating that its quality and graphics "are all unmistakably MicroProse" and "ensure a satisfying level of play for any wargamer". Antic wrote in 1986 that "Sid Meier and his team of simulation experts at MicroProse have outdone themselves". The magazine approved of how the game offered both beginner modes and "complex, historically accurate, and challenging war patrol scenarios" for experts, and noted the Atari 8-bit version's "superb" graphics and "well done" manual". Antic in 1987 also liked the Atari ST version's graphics, sound, adjustable difficulty levels, and documentation, concluding: "It's a traditional MicroProse product and it's nice to see that they've remained dedicated to detail". Compute! wrote in 1986 that "like F-15 Strike Eagle, Silent Service is both intriguing and addictive... a superior product". Computer Gaming World in 1986 called Silent Service "easily the best [submarine simulator] for its simplicity of use and execution". It praised the game's realism and only criticized the lack of a save game feature. Gregg Williams reviewed the Atari 8-bit home computer version, complimenting the graphics and sound and saying that they support the illusion of realism. A 1987 overview of World War II simulations rated the game five out of five stars, praising its "superb graphics coupled with detailed rules, historical accuracy and layers of complexity". In 1993 a survey of wargames gave the game two stars out of five, stating that "it has been rendered obsolete by time and superseded by Silent Service II". In 1996 the magazine ranked it as the 86th best game of all time, for having "introduced the control-room interface for submarine games on variety of platforms". Silent Service was awarded the Charles S. Roberts Award for "Best Adventure Game for Home Computer of 1985".
Documentary record
Silent Service is dated 1985 in the authority records.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Silent Service (video game), revision 1331804072 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.BMC Group. Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo. 2013-07-22.
- 2.Meier, Sid. Silent Service: Designer's Notes. Computer Gaming World. 28–29. March 1986.
- 3.MicroProse Simulation Software. Silent Service Tactical Operation Manual. 1987.
- 4.Jahromi, Neima. Sid Meier and the Meaning of "Civilization". The New Yorker. 2021-09-22. 0028-792X.
- 5.Game review, Sinclair User magazine, EMAP, issue 61, April 1987, page 88
- 6.Ferrell, Keith. The Commodore Games That Live On And On. Compute!'s Gazette. 5. 12. 18–22. December 1987. 0737-3716.
- 7.Brooks, M. Evan. Computers in Flight; Gunship. Computer Gaming World. 35. 10–13. March 1987.
- 8.Meier, Sid. Designer Notes 23: Sid Meier - Part 1. 2016-10-25.
- 9.Dunnington, Benn. C-64/128 Gallery. INFO. 4–5, 88–93. December 1985 – January 1986. 0897-5868.
- 10.Moore, Rich. Product Reviews. Antic. March 1986.
- 11.Teverbaugh, Rick. Silent Service. Antic. April 1987.
- 12.Randall, Neil. Silent Service. Compute!. 51. April 1986.
- 13.Teverbaugh, Rick. Silent Service. Computer Gaming World. 20. January–February 1986.
- 14.Williams, Gregg. Atari Playfield. Computer Gaming World. 1. 30. 38, 41. August 1986.
- 15.Brooks, M. Evan. Brooks' Book Of Wargames: 1900-1950, R-Z. Computer Gaming World. 144–148. October 1993.
- 16.150 Best Games of All Time. Computer Gaming World. 64–80. November 1996.
- 17.The Game Manufacturers Association. The 1985 Origins Awards.
- 18.Brooks, M. Evan. Kilobyte was here! A Survey of WWII Computer Wargames. Computer Gaming World. Golden Empire Publication. 37. 6–7,48. May 1987. 0744-6667.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Silent ServiceInternet Archive
Secondary witnessinstitutional register
Wikidata, structured authority record Q1418928: Silent ServiceWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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