Silent Scope 3
Silent Scope 3 is a 2002 rail shooter video game developed and published by Konami for the PlayStation 2. It is the fourth game in the Silent Scope series. The 2001 arcade game Silent Scope EX is included with the game.
Silent Scope 3
- Model
- Silent Scope
- Date
- 2002
- Publisher
- Konami
- Genre
- light-gun shooter
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Silent Scope 3 is a 2002 rail shooter video game developed and published by Konami for the PlayStation 2. It is the fourth game in the Silent Scope series. The 2001 arcade game Silent Scope EX is included with the game.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Silent Scope 3. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q7514659 · wikipedia · Silent Scope 3
In this article
Key facts
Key facts
• Title — Silent Scope 3 • Developer — Konami • Publisher — Konami • Director — Masaaki Kukino • Designer — Takeshi Uchi • Series — Silent Scope • Platforms — PlayStation 2 • Genre — Rail shooter • Modes — Single-player • Arcade System — Konami Viper
Gameplay
Gameplay
As in the previous games in the series, the player primarily controls a large sniper rifle. One rather notable feature of the home console version of Silent Scope 3 is the fact that a gun controller is not featured. The arcade game, Silent Scope EX, is included in the game. The main objective is for the character to continuously head to different areas such as at the top of the building on rails as to set a specific vantage point. While at this new vantage point, they will be tasked to silently shoot the various enemies that appear before their scope. There is a constant time limit, and killing enemies adds time. After the first mission is completed, the player has the freedom to choose if they are allowed to either lock on to their enemy or not. R1 and L2 can also be useful by changing the player's set vantage point.
Plot
Plot
The game opens with Falcon raiding a drug smuggling ring at a harbor. He also battles with Cobra once again. The reason for Falcon working with Marine Colonel Robert is that the terrorists have kidnapped cloning researcher Dr. Scott, and hope to use that cloning to set off a genocide plot. Falcon's objective is to capture the terrorist cells. He first heads to a research lab to rescue hostages that are meant to work with Dr. Scott and fights a flying assassin named Mosquito. The terrorists try to retake the weapons that were seized at the port out to sea, but Falcon intervenes and shoots down an armed plane piloted by Smith. He next infiltrates a casino fronted by the terrorists for cash operations. Falcon also has to fight the casino's owner, Shaker. The terrorists then try to blow a dam bringing along a mercenary named Bull. Col. Robert also hears of profits being made for oil, as terrorists are drilling for it. Falcon shuts down the operation and fights another sniper named Ray. The weapons that would have been exported were produced at an ironworks factory that was overtaken by the terrorist gang. The sniper infiltrates and captures the factory then fights a rocket launcher assassin named Charly. Finally, at the enemy base, Falcon infiltrates and fights through guards and trying to find the kidnapped doctor. When he meets the Big Boss, the villain informs him Dr. Scott served his purpose and is no longer reliable. The Big Boss sets the base to self-destruct and sends his fastest assassin, The Stinger out to fight Falcon. After the battle, Falcon chases the Big Boss to a launch bay and has to stop him before he escapes. At the end of the credits, if the player completed the game without continues, Col. Robert congratulates Falcon on a successful mission. Falcon feels he failed to secure the doctor, but is told Dr. Scott is at Robert's lab finishing up the clone weapons project. The Marine Colonel then admits the truth that when the doctor was kidnapped, the government started an investigation. Robert was worried when they found out about the clone weapons. The colonel, the true villain behind the terrorist organization, stepped forward to neutralize the threat as the Commanding Officer. With the government believing the threat had been eliminated, Robert could freely plan for world domination. Angry at being used, Falcon has one last sniper duel with the colonel.
Definition
Definition
The following is established of the heading itself. Institutional cataloguing adds that silent Scope 3 is associated with Japan.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Silent Scope 3 is associated with Japan.
Country
Catalogued output
Recorded examples
The following works and productions are recorded by name or by count. It is also recorded that scope amateur 9.5 mm films. Recorded as published in 2002.
Reception
Silent Scope 3 received "mixed" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 29 out of 40.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.What's New?. Eurogamer.net. January 10, 2003.
- 2.CBS Interactive. Silent Scope 3 for PlayStation 2 Reviews. Metacritic.
- 3.Ziff Davis. Silent Scope 3. Electronic Gaming Monthly. 161. 218. December 2002.
- 4.Enterbrain. サイレントスコープ3 [PS2]. Famitsu.
- 5.FuncoLand. Silent Scope 3. Game Informer. 115. 128. November 2002.
- 6.Four-Eyed Dragon. Silent Scope 3 Review for PS2 on GamePro.com. GamePro. IDG Entertainment. October 9, 2002.
- 7.Liu, Johnny. Silent Scope 3 Review. GameRevolution. CraveOnline. October 2002.
- 8.Winegarner, Tyler. Silent Scope 3 Review. GameSpot. CBS Interactive. October 30, 2002.
- 9.Murphy, Kevin. GameSpy: Silent Scope 3. GameSpy. IGN Entertainment. November 9, 2002.
- 10.Perry, Douglass C. Silent Scope 3. IGN. Ziff Davis. October 11, 2002.
- 11.Romendil. Test: Silent Scope 3. Jeuxvideo.com. Webedia. January 15, 2003.
- 12.Kennedy, Sam. Silent Scope 3. Official U.S. PlayStation Magazine. Ziff Davis. 62. 190. November 2002.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Silent Hill HD CollectionWork
- Silent HunterWork
- Silent Hunter IIWork
- silent pianoTerminology
- Silent ServiceWork
- Silent Service IIWork
- Silent StormWork
- SilentHeroesWork
Best supported in this field
For owners
Own a copy of Silent Scope 3?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.