Sid Meier's Railroads!
Sid Meier's Railroads! Is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software.
Sid Meier's Railroads!
- Date
- 2006.
- Publisher
- 2K.
- Language
- English and French.
- Genre
- business simulation game.
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Documentary summary
Sid Meier's Railroads! Is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software.
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original value insufficient · checked 25 September 2026
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Authority files
wikidata · Q2319932 · wikipedia · Sid Meier's Railroads!
In this article
Gameplay
Gameplay
Railroads! Was the first game in the series since the original to have direct input from Sid Meier himself. After a visit to Miniatur Wunderland in Hamburg, Germany, Meier was inspired to reinvent his original creation. A version for the Mac OS X was published by Feral Interactive on November 1, 2012, under the latter's Feral Legends label. A mobile version was released in April 2023.
Railroads! is fully three-dimensional and geared more toward head-to-head real-time strategy than the previous versions, resulting in it being less suited to single player play, and a less realistic simulation of railway operation. The terrain is more compressed in this game; there are few areas where players are allowed a long, straight run of track without earthworks or a bridge, meaning that terrain (such as hills, mountains, rivers and inlets) plays a more important role, at least in the early stages of a game. The game is heavily focused on economics – players have to build and sustain entire industries using the railroads they develop. Gameplay changes from previous editions of Railroad Tycoon include a system where new technology is first auctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, individual industries are also put up for auction amongst players. However, the game does not have the dynamic pricing of goods across the entire map or cargo that can find alternate means of transportation if no train service is provided that were features of Railroad Tycoon III, and other simplifications compared to previous Railroad Tycoon games are that there is no separation of individual money from company money, nor the ability to raise money on an in-game bond market. Tracklaying is automated and much easier than other editions of Railroad Tycoon. When combined with the more "compressed" terrain, it allows for tactical placement of track to obstruct and frustrate opponents. However, players are limited to laying track in a contiguous system, which in turn reduces the impact of there being no network effects in the economics of the game. Another limitation is that trains do not keep to the right on a stretch of double track, meaning unrealistic blocking of the track by one's own trains is common if more than one train is allowed on a stretch of track. Industries vary depending on the location and timeframe. European scenarios include Wine, Beer, and Dairy Products while Western United States scenarios focus on Oil and Gold. The game also allows head-to-head play over a LAN and, prior to 2013 when GameSpy ceased online hosting services for multiplayer games, the Internet, supporting up to four players per game, either human or artificial intelligence.
Scenarios
Scenarios
Like the previous versions, Railroads! offers various historical scenarios, in regions such as the Southwestern United States, the Pacific Northwest, the United Kingdom, France, Eastern Europe, and Germany. In these scenarios (fifteen in all), the game allows the user to take on the role of various famous railway tycoons and robber barons from the past, such as Cornelius Vanderbilt and J.P. Morgan. With the introduction of patch 1.1 a map editor could be enabled by editing one of the game's.ini files, allowing for the creation of custom maps by users.
History of the object
Dated record
History of the object
Explore 2006
The full dated record · 5 entries
2006
Sid Meier's Railroads! published.
2006
Sid Meier's Railroads! is recorded as published in 2006.
2006
Sid Meier's Railroads! Official Strategy Guide (2006) is digitised and catalogued by Open Library.
2006
Sid Meier's Railroads! Official Strategy Guide digitised by Open Library.
2006
Sid Meier's Railroads! digitised by Open Library.
Critical reception
The game received "generally favorable reviews" according to the review aggregation website Metacritic. The Academy of Interactive Arts & Sciences nominated Sid Meier's Railroads! for "Simulation Game of the Year" at the 10th Annual Interactive Achievement Awards.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Michel Bohbot. Michael Bohbot.
- 2.Now Boarding: Sid Meier's Railroads! Out Now on Mac!. Feral Interactive. November 1, 2012.
- 3.Surette, Tim. Railroads! demo leaves station. GameSpot. October 27, 2006.
- 4.SidMeiersRailroads. Interview with Sid Meier. YouTube. Google. October 24, 2006.
- 5.Sid Meier's Railroads Released for IOS and Android.
- 6.Mueller, Greg. Sid Meier's Railroads! Review. GameSpot. Fandom. October 18, 2006.
- 7.Adams, Dan. Sid Meier's Railroads! (Preview). IGN. Ziff Davis. August 14, 2006.
- 8.Juba, Joe. Sid Meier's Railroads!. Game Informer. GameStop. 164. December 2006.
- 9.Sid Meier's Railroads! 1.1 Patch. 2K Games.
- 10.Custom Maps. Map Database. 8 July 2011.
- 11.Railroads:Custom Maps. Sid Meier's Railroads.
- 12.Fandom. Sid Meier's Railroads! for PC Reviews. Metacritic.
- 13.theGlobe.com. Review: Sid Meier's Railroads!. Computer Games Magazine. 194. 50. January 2007.
- 14.Edge staff. Sid Meier's Railroads!. Edge. Future plc. 170. 88. Christmas 2006.
- 15.Rossignol, Jim. Sid Meier's Railroads! [date mislabeled as "November 16, 2006"]. Eurogamer. Gamer Network. November 3, 2006.
- 16.IGN Entertainment. GameSpy: Sid Meier's Railroads!. GameSpy. October 24, 2006.
- 17.Brodie, Joel. Sid Meier's Railroads! Review. Gamezebo. January 4, 2007.
- 18.Hollingshead, Anise. Sid Meier's Railroads! - PC - Review. GameZone. November 5, 2006.
- 19.Adams, Dan. Sid Meier's Railroads! Review. IGN. Ziff Davis. October 24, 2006.
- 20.Lewis, Cameron. Sid Meier's Railroads!. Maximum PC. Future US. January 2007.
- 21.Future US. Sid Meier's Railroads!. PC Gamer. 14. 1. 62. January 2007.
- 22.Wapshott, Tim. Sid Meier's Railroads!. The Times. November 4, 2006.
- 23.Academy of Interactive Arts & Sciences. 2007 Awards Category Details Simulation Game of the Year. interactive.org.
References
Citations
References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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