Side Arms Hyper Dyne
Is a horizontally scrolling shooter arcade video game developed and published by Capcom in 1986. The player controls a flying mecha fighter battling an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.
Also recorded as Side Arms: Hyper Dyne
Side Arms Hyper Dyne
- Date
- 1989
- Publisher
- Side Arms Hyper Dyne was published by Capcom.
- Genre
- shoot 'em up
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Documentary summary
Is a horizontally scrolling shooter arcade video game developed and published by Capcom in 1986. The player controls a flying mecha fighter battling an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.
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Documentary evidence
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wikidata · Q3483118
In this article
Key facts
Key facts
• Title — Hyper Dyne Side Arms • Developer — Capcom • Publisher — Arcade Ports GO! Media Holdings • Designer — Yoshiki Okamoto Noritaka Funamizu • Programmer — Takashi Aoki • Artist — Akira Yasuda • Composer — Ayako Mori • Genre — Scrolling shooter • Modes — Single-player, multiplayer • Platforms — Arcade, PC Engine, PC Engine CD-ROM², Amstrad CPC, Atari ST, Amiga, Commodore 64, MS-DOS, ZX Spectrum • Released — Arcade'PC EngineJuly 14, 1989PC Engine CD-ROMDecember 15, 1989
Plot
Plot
An evil alien empire known as the Bozon are launching a full-scale attack on Earth. As either Lt. Henry or Sgt. Sanders, the player must pilot a giant space mecha known as a "Mobilsuit" to defeat the aliens. Up to two players can play simultaneously.
Gameplay
Gameplay
The controls consist of an eight-way joystick for moving the Mobilsuit and three action buttons. Side Arms uses two shooting buttons, one for shooting to the left and the other to the right. The third button is used to change between the weapons acquired by the player. There are five types of power-ups that can be acquired by the player: a speed upgrade, an orbital bit that will provide additional firepower with the standard gun, a shotgun that shoots in a fan-shaped range, a three-way shooter, and a mega bazooka launcher that fires a laser beam. The player can choose what power-up their mecha will receive by shooting the power-up icon until getting the item they want. All of the weapons, as well as the mecha's speed, can be upgraded up to two or even three levels depending on the item. There is also a speed downgrade that will reduce the Mobilsuit's speed by one level. There are also two "Auto" power-ups, shaped like the enemy characters from Vulgus: one is shaped like the "Yashichi" and allows the player to fire continuously with either firing button held down; while the other, which is shaped like the "Sakichi", allows the player to shoot upwards, downwards and forwards at the same time, but at a slower rate than the regular shot. In addition to the standard power-ups, there are two special combination power-ups shaped like the Greek letters α and β that will combine the player's Mobilsuit with an ally. This allows the player to do an eight-directional attack at the same time as their regular attack. When two players are playing this power-up will combine both players' suits instead. One player will move the combined suit and perform the regular attack, while the other will provide the eight-directional attack. If the combined suit gets shot, it will revert both suits into their regular separate states.
Ports
Ports
• Illustration — Atari ST screenshot Side Arms was released for the PC Engine on July 14, 1989 in Japan by NEC Avenue. According to Takashi Tateishi, the composer for the PC Engine version, the port was actually developed by Capcom themselves, but published by NEC Avenue to avoid offending Nintendo. This version differs from the arcade game in that it allowed player to change weapons through a sub-menu while pausing the game, but the PC Engine version lacks the 2-player feature from the arcade game. This port was published in North America during the same year by Radiance Software. There was also an improved port to the PC Engine CD-ROM², under the name Hyper Dyne Side Arms Special. This version features a new "Before Christ" mode with various changes to gameplay. Home computer versions of Side Arms were also released in Europe for the ZX Spectrum, Amstrad CPC, Amiga, Commodore 64, and Atari ST, which were published by Go! and developed by Probe Software. The original coin-op version of Side Arms is included in Capcom Classics Collection: Remixed for the PlayStation Portable in 2006 and Capcom Classics Collection: Vol. 2 for the PlayStation 2 and Xbox between 2006 and 2007. In July 2022, Side Arms was also included in Capcom Arcade 2nd Stadium for the Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows via Steam.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Side Arms Hyper Dyne is associated with Japan.
Country
Reception
In Japan, Game Machine listed Hyper Dyne Side Arms on their February 1, 1987 issue as being the ninth most-successful table arcade unit of the month. Computer and Video Games magazine reviewed the PC Engine version in 1989, giving it a 90% score.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Video Game Flyers: Hyperdyne Side Arms, Capcom (EU). The Arcade Flyer Archive.
- 2.Nakayama. Akira Yasuda Interview.
- 3.Side Arms (Registration Number PA0000313265). United States Copyright Office.
- 4.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971–2005). Amusement News Agency. 112. October 13, 2006. 978-4990251215.
- 5.Promotional brochure of Side Arms at The Arcade Flyers Archive.
- 6.Romstar. Side forms.
- 7.Kemps, Heidi. Interview: Takashi Tateishi, Composer at Capcom and Sound Producer at Konami Gaming.moe. Gaming.moe. 10 February 2019.
- 8.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 301. 21. 1 February 1987.
- 9.Complete Games Guide. Computer and Video Games. Complete Guide to Consoles. 46–77. 16 October 1989.
References
Citations
References
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General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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