Osmos
Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.
Osmos
- Date
- 2009.
- Publisher
- Hemisphere Games.
- Language
- English and French.
- Genre
- puzzle video game and biological simulation video game.
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Documentary summary
Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
Osmos's genres are biological simulation video game and puzzle video game. It is in English and French. It received iPad Game of the Year.
Composed from admitted, traceable facts · 27 September 2026
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wikidata · Q1495152
In this article
Gameplay
Gameplay
The aim of the game is to propel oneself, a single-celled organism ("Mote"), into other smaller motes to absorb them. Colliding with a mote larger than the player will cause the player to be absorbed, resulting in a game over. Motes smaller than the player are blue, while motes bigger than the player are red. Changing course is done by expelling mass. Due to conservation of momentum, this results in the player's mote moving away from the expelled mass, but also in one's own mote shrinking. There are three different "zones" of levels in Osmos: In the "sentient" levels, the goal is to prevail over active motes of various types that hunt and absorb other motes, including the player. Hunting them typically involves absorbing as many inactive motes as possible before chasing down the active ones with the extra mass one has gained. In the "ambient" levels, the player's mote typically floats in a large area surrounded by inactive motes, and must become the largest or simply very large. Variations on this theme involve, for instance, starting the game as a very small mote surrounded by many larger, fast moving motes, or the presence of "antimatter" motes which shrink normal motes during collision no matter which one was originally bigger, or starting the game stuck in a huge, densely packed area with a large number of other motes without much space to move about and having to nudge other motes out of the way by ejecting mass at them. In the "force" levels, special motes ("Attractors") influence other motes with a force similar to gravitation. The player has to take into account orbital physics when planning movement in order to save mass when changing course. In these levels, the game optionally assists the player with a course trajectory tool that plots the mote's course, up to a short time in the future. Force levels are complicated in various ways, including levels with mutually repelling attractors, attractors bouncing randomly around an area full of motes, several "strata" of bodies in retrograde rotation about an attractor, and attractors orbiting other attractors. A multiplayer version of Osmos for iOS was released in July 2012.
Soundtrack
Soundtrack
The soundtrack includes: Vincent et Tristan – "Osmos Theme" Gas – "Discovery" Biosphere – "Antennaria" (from Substrata) Loscil – "Lucy Dub" Loscil – "Rorschach" Loscil – "Sickbay" High Skies – "The Shape of Things to Come" Julien Neto – "From Cover to Cover" Julien Neto – "Farewell" A free download of many of the tracks was made available in March 2010.
History of the object
Dated record
History of the object
The full dated record · 1 entries
2009
Osmos published.
Reception
The iPhone version received "universal acclaim", while the PC and iPad versions received "generally favourable reviews", according to the review aggregation website Metacritic. At IndieCade in 2009, the PC version was named "Best in Show" and won the Fun/Compelling award. Apple Inc. selected the game as the iPad game of the year for 2010. It also won many other awards that year. IGN awarded the iOS version its best video game soundtrack of 2010.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Microsoft. Games on Demand coming soon to Games for Windows — LIVE!. Games for Windows.
- 2.Usher, Anthony. iOS indie hit Osmos set to propel itself onto Android. Pocket Gamer. Steel Media Ltd. 2 September 2011.
- 3.Hemisphere Games » About Hemisphere.
- 4.eddybox. Osmos Soundtrack. Hemisphere Games. 1 March 2010.
- 5.Kirn, Peter. Exclusive Free Soundtrack: Osmos, Featuring Gas, Julien Neto, Loscil, High Skies. CDM. Create Digital Media GmbH. 1 March 2010.
- 6.Fandom. Osmos for iPhone/iPad Reviews. Metacritic.
- 7.Fandom. Osmos for iPad for iPhone/iPad Reviews. Metacritic.
- 8.Fandom. Osmos for PC Reviews. Metacritic.
- 9.Teti, John. Osmos (PC). The A.V. Club. G/O Media. 7 September 2009.
- 10.Burch, Anthony. Review: Osmos (PC). Destructoid. Gamurs. 2 November 2009.
- 11.Reed, Kristan. Download Games Roundup. Eurogamer. Gamer Network. 16 July 2010.
- 12.Rigney, Ryan. App Store Games of the Week: July 9th Edition. GamePro. GamePro Media. 9 July 2010.
- 13.VanOrd, Kevin. Osmos Review (PS). GameSpot. Fandom. 25 August 2009.
- 14.Squires, Jim. Osmos Review (iPhone). Gamezebo. 5 August 2010.
- 15.Squires, Jim. Osmos Review (PC). Gamezebo. 17 September 2009.
- 16.Buchanan, Levi. Osmos iPad Review. IGN. Ziff Davis. 9 July 2010.
- 17.Buchanan, Levi. Osmos iPhone Review. IGN. Ziff Davis. 5 August 2010.
- 18.Hatfield, Daemon. Osmos Review (PC). IGN. Ziff Davis. 20 August 2009.
- 19.Hattersley, Mark. Osmos for iPad Review. Macworld. IDG Communications. 9 July 2010.
- 20.Future US. Osmos. PC Gamer. 16. 12. 83. December 2009.
- 21.Wilson, Will. Osmos (iPad). Pocket Gamer. Steel Media Ltd. 16 July 2010.
- 22.Erickson, Tracy. Osmos (iPhone). Pocket Gamer. Steel Media Ltd. 11 August 2010.
- 23.Diamante, Vincent. IndieCade: Impressions Of The Award-Winners. Game Developer. Informa. 5 October 2009.
- 24.eddybox. Apple's iPad Game of the Year!. Hemisphere Games. 11 December 2010.
- 25.eddybox. End-of-Year Awards & Voting. Hemisphere Games. 20 January 2011.
- 26.IGN Entertainment. Best of 2010: Best Soundtrack (Mobile). IGN.
References
Citations
References
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