Matthias A. K. Zimmermann
Matthias Alexander Kristian Zimmermann (* 6 May 1981 in Basel) is a writer, painter and new media artist from Switzerland. • Illustration — The Frozen City, 2006 Acrylic on canvas, 160 × 160 cm (63 in × 63 in) Museum of Art Aarau, Switzerland • Illustration — The Space Machine 6, 2013 Acrylic on canvas, 100 × 280 cm (39.4 x 110 in) Computer Museum Kiel, Germany • Illustration — The Networked City, 2005 Acrylic on canvas, 100 × 205 cm (39.4 in × 80.7 in) Museums Quarter, St. Annen-Museum, Germany • Illustration — Moonlight in the Snow Clouds, 2009 Acrylic on canvas, 160 × 180 cm (63 in × 70.9 in) Ludwig Museum of Art • Illustration — Interaction between nine Energy Centres, 2011 Acrylic on canvas, 140 × 170 cm (55.1 in × 67 in) Ludwig Museum of Art
Also recorded as Matthias Alexander Kristian Zimmermann
Matthias A. K. Zimmermann

Modell-Welten · Diese Abbildung zeigt Matthias A. K. Zimmermann, Schweizer Schriftsteller, Maler und Medienkünstler. Kontaktdaten des Künstlers über - This picture shows Matthias A. K. Zimm · CC BY-SA 3.0
- Name
- Matthias A.
- Birth Name
- Matthias Alexander Kristian Zimmermann
- Born
- 6 May 1981
- Birthplace
- Basel, Switzerland
- Field
- Writer, Painting, New media art, Video game art
- Training
- University of Fine art, University of education
- Nationality
- Switzerland
- Occupation
- artist · painter · writer · composer
- Fields
- writer · art · new media art · digital art
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Matthias Alexander Kristian Zimmermann (* 6 May 1981 in Basel) is a writer, painter and new media artist from Switzerland. • Illustration — The Frozen City, 2006 Acrylic on canvas, 160 × 160 cm (63 in × 63 in) Museum of Art Aarau, Switzerland • Illustration — The Space Machine 6, 2013 Acrylic on canvas, 100 × 280 cm (39.4 x 110 in) Computer Museum Kiel, Germany • Illustration — The Networked City, 2005 Acrylic on canvas, 100 × 205 cm (39.4 in × 80.7 in) Museums Quarter, St. Annen-Museum, Germany • Illustration — Moonlight in the Snow Clouds, 2009 Acrylic on canvas, 160 × 180 cm (63 in × 70.9 in) Ludwig Museum of Art • Illustration — Interaction between nine Energy Centres, 2011 Acrylic on canvas, 140 × 170 cm (55.1 in × 67 in) Ludwig Museum of Art
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
Matthias A. K. Zimmermann (born 1981) is an artist, composer and painter, among other activities, of Swiss nationality. The artist was born in Basel. Activity centred on art, digital art and new media art. The work spans digital art.
Composed from admitted, traceable facts · 26 September 2026
VALÉORINE
Reference Check
Propose documentary evidence for Matthias A. K. Zimmermann. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q115743 · wikipedia · Matthias A. K. Zimmermann
In this article
Key facts
Key facts
• Name — Matthias A. K. Zimmermann • Birth Name — Matthias Alexander Kristian Zimmermann • Born — 6 May 1981 • Birthplace — Basel, Switzerland • Field — Writer, Painting, New media art, Video game art • Training — University of Fine art, University of education
Biography
Biography
Matthias A. K. Zimmermann was born in Basel and grew up in the canton of Aargau. He studied music/composition at the University of Arts Berne, fine art at the Lucerne University of Applied Sciences and Arts, game design and art education at the Zurich University of Applied Sciences and didactics/pedagogy at the Swiss Federal Institute for Vocational Education and Training (SFIVET). His artistic work has found a reception in international exhibitions as well as in scientific and essayistic texts. Zimmermann's artworks are in collections of various museums. His debut novel, CRYONIUM, has been published by Kulturverlag Kadmos (Kadmos Publisher).
Literary Concept and Connection to His Own Art
Literary Concept and Connection to His Own Art
Zimmermann’s fictional worlds emerge from the concepts underlying his modular image compositions. His narratives likewise follow a modular, building-block principle. Palindromes, numeric sequences, anagrams, and codes form the formal building blocks. Time travel and spatial configurations, as well as the themes of transience and infinity, are among the variable components of his narrative system. The book covers he designs incorporate motifs from his paintings, which in turn appear within the narrative. The writing process can take up to ten years, as Zimmermann constructs his fictional worlds with the intricate precision of a clockwork.
Novels (in German)
Novels (in German)
• KRYONIUM. Die Experimente der Erinnerung. Novel. First publication: Kulturverlag Kadmos, Berlin 2019. New edition: Edition Modellwelten / BoD, Hamburg 2025, ISBN 978-3-8192-8019-1 • INTOXIKATION. Chemie der Illusionen. Psychological thriller. (Authors: Matthias A. K. Zimmermann, Kristina Schippling). First publication: Kulturverlag Kadmos, Berlin 2024. New edition: Edition Modellwelten / BoD, Hamburg 2025, ISBN 978-3-8192-4779-8 • IMITATHYOS. Das unendliche Alphabet. Novel. Edition Modellwelten / BoD, Hamburg 2024, ISBN 978-3-8370-6776-7 • YOGAMINO. Im Zickzack der Zeit und Ruckzuck der Räume. Novel. Edition Modellwelten / BoD, Hamburg 2026, ISBN 978-3-6957-4228-8
Content, concept and execution
Content, concept and execution
Zimmermann's artistic works, which he refers to as "Model Worlds", contain a smorgasbord of visual languages borrowed from digital space, the vocabulary of different cultures, and the history of art, design, and media. Computer game elements, source codes, japanese gardens, Buddhist symbolism, and icon paintings from the Middle Ages can be found predominantly. The pictorial motifs show landscapes in varying degrees of abstraction. This ranges from photorealistic, clearly recognizable places to spatial entities. The pictorial motifs convey both cheerful and gloomy atmospheres that paraphrase utopian and dystopian scenarios. The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution. The geometric frameworks of the pictorial contents result from the most Miscellaneous perspectives and spatial representations. Each picture is based on a system that is constructed like a construction kit or puzzle and illustrates the playful concept of modularity – the variable combination, transformation, and ever new composition. The "Model Worlds" are designed as paintings on canvas or digitally constructed on the computer and implemented as Diasec. Each painting is preceded by meticulous sketch studies that last for months or years. Zimmermann's creative process reflects the interface of the analog and digital. His painting technique adapts the aesthetics of computer images, whereas his digitally created pictures mostly refer to motifs of classical painting.
Artistic Research
Artistic Research
The art book Digital Modernity (Hirmer Publishers), published in 2018, discusses Zimmermann's work primarily under the aspect of artistic research. By combining elements of aesthetic mediation with those of the knowledge system, new epistemological spaces are opened up for the reception of art. The "Model Worlds" form a topology through space and time, research in the history of art, design and media, and point out technical connections. The series of pictures, The Space Machine, layers the picture content in six levels – energy, hardware, binary code, 3D graphics software, game world (electronic visual display), source codes – and illustrates the construction of digital worlds. Among other things, the source codes shown have the function of source references.
Exhibitions
Exhibitions
• Museum of Art Aarau, Switzerland: Selection 11, 2011 • Art Museum of Lucerne, Switzerland: Annual Exhibition, 2011 • Computer Games Museum Berlin, Germany: Model Worlds – Pictures by Matthias Zimmermann, 2013 • Computer Games Museum Berlin/Institution of Digital Culture, Germany: Supersample – Pixels at an Exhibition, 2015 • Museet for Religiøs Kunst, Denmark: Vokseværk, 2015 • St. Anne's Museum Quarter, Lübeck/Landeshaus Kiel, Germany: KunSt aktuell im LandesHaus, 2015 • Ludwig Museum of Art, Germany: Matthias Zimmermann – From Videogame towards the Apocalypse, 2016 • Ludwig Museum of Art, Germany: The Known and the Unknown, 2019 • Museum of Art Aarau, Switzerland: Selection 19, 2019
Inventory
Inventory
Artwork by Matthias A. K. Zimmermann are in the permanent collection of the following museums and cultural institutions • Technisches Museum Wien, Vienna, Austria • Odysseum – Science Center, Germany • Ludwig Museum of Art, Germany • Museum of Art Aarau, Switzerland • Buchheim Museum of Fantasy, Germany • Tucson Museum of Art and Historic Block, USA • MoFA – Florida State University / Museum of Fine Arts, USA • St. Anne's Museum Quarter, Lübeck, Germany • Museum für Kommunikation Frankfurt, Germany • Museum of Art Göppingen, Germany • Computer Museum Kiel, Germany • Computer Games Museum Berlin, Germany • Toy Museum, Germany • Museum of Contemporary Art – Collection Hurrle, Germany • Museet for Religiøs Kunst, Denmark • Department of Music, University of Innsbruck • Illustration — Museum of Art Aarau • Illustration — Computer Games Museum Berlin • Illustration — Computer Games Museum Berlin • Illustration — Art Museum of Lucerne
Identity and overview
Identity and overview
The following is established of the heading itself.

Matthias A. K.
Matthias A. K. Zimmermann, Schweiz/Switzerland · Text zur Lizenz: "Diese Abbildung zeigt einen Roman von Matthias A. K. Zimmermann, Schweiz. Kontaktdaten über Angaben zum Buch: „Herausgeberin, Titel, Verlag, Erscheinung · Own work, Modell-Welten

Matthias A. K.
Matthias A. K. Zimmermann, Schweiz/Switzerland · Text zur Lizenz: "Diese Abbildung zeigt einen Roman von Matthias A. K. Zimmermann, Schweiz. Kontaktdaten über Angaben zum Buch: „Herausgeberin, Titel, Verlag, Erscheinung · Own work, Modell-Welten
Publications about Matthias A. K. Zimmermann (selection)
• ARD (broadcaster)/Reload, Television publication: Video game art, 7 October 2014 • University of Heidelberg/Publicationsplattform Art History, René Stettler: Various scientific essays. • Berliner Gazette – Culture, Politics and Digital: Various authors. • Language at Play – Scientific magazine, Christian Huberts: The re-medialization of procedural atmosphere into static paintings • Neue Zürcher Zeitung, Gerhard Mack: Digital world – painters use virtual space • Basler Zeitung, Graziella Kuhn: Pixel auf Leinwand • Luzerner Zeitung, Urs Bugmann: A World of Extreme Artificiality • Luzerner Zeitung, Urs Bugmann: Pictures, perfect like from the computer game • 20 Minuten, Jan Graber: When "Mario" and "Tetris" are hanging in the museum • Winzavod, Moscow: «Модельные миры»_Маттиас Циммерманн • The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана • Swiss Embassy in Moscow: Moscow. Matthias Zimmermann at Winzavod • EA Blog for digital game culture, Martin Lorber: Game Art – Art and digital games: The space machine by Matthias A. K. Zimmermann • GamesArt, Davis Schrapel: Miscellaneous articles
Literature
• Natascha Adamowsky (ed.): Digital Modernity. The Model Worlds by Matthias Zimmermann. Hirmer Publishers, Munich 2018, • Mark R. Hesslinger / Beate Reifenscheid (ed.): Reality and the Divine – From the Deutschherrenhaus to the Ludwig Museum 1216 – 2016, Ludwig Museum, Koblenz 2016, • Christian Huberts, Sebastian Standke (Hrsg.): Between|Worlds: Atmospheres in the Computer Game. Werner Hülsbusch, Glückstadt 2014, • Dagmar Fenner (Hrsg.): What can and may art do? An ethical outline. Campus Publishers, Frankfurt a. M. 2013,
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Page 312 (Chapter: The artist) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, .
- 2.German National Library – Matthias A. K. Zimmermann, Writer, Novel
- 3.Trapped in Infinite Virtuality – Review, Aargauer Zeitung
- 4.How Literature Can Recall, Create, and Re-Map Virtual Spaces – Review, Berliner Gazette
- 5.Imitathyos – Matthias A.K. Zimmermann – Radio interview, Kanal K: Nosenoise-Literature
- 6.Page 354 – 259 (Chapter: Creation process) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, .
- 7.Page 74, 75 (Chapter: Model Worlds) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, .
- 8.Page 22 – 27 (Chapter: Digital Modernity) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, .
- 9.Page 129 – 131 (Chapter: The Space Machine) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann. Hirmer Publishers, Munich 2018, .
- 10.Press release, Computer Games Museum Berlin – direct link
- 11.Artists, Supersample – Pixels at an Exhibition, 2015 – direct link
- 12.Ludwig Museum: Matthias Zimmermann – Vom Video Game zur Apokalypse
- 13.Ludwig Museum: The Known and the Unknown
- 14.Music and images – Database, Department of Music, University of Innsbruck
- 15.Hirmer Publishers
- 16.Reload: „Videospielekunst“, ARD, Einsplus, 7 October 2014 – direct link )
- 17.Universität Heidelberg/Publikationsplattform Kunstgeschichte, René Stettler: Miscellaneous wissenschaftliche Essays.
- 18.Matthias A. K. Zimmermann, Berliner Gazette
- 19.Language at Play – Wissenschaftsmagazin, Christian Huberts: Die Remedialisierung prozeduraler Atmosphäre zu statischen Gemälden
- 20.Neue Zürcher Zeitung, Gerhard Mack: Digitale Welt – Maler nutzen den virtuellen Raum
- 21.Basler Zeitung, Graziella Kuhn: Pixel auf Leinwand
- 22.Neue Luzerner Zeitung, Urs Bugmann: Eine Welt in extremer Künstlichkeit
- 23.Neue Luzerner Zeitung, Urs Bugmann: Bilder, perfekt wie aus dem Computerspiel
- 24.20 Minuten, Jan Graber: Wenn «Mario» und «Tetris» im Museum hängen
- 25.Winzavod, Moscow: «Модельные миры»_Маттиас Циммерманн
- 26.The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
- 27.Schweizer Botschaft in Moskau: Moscow. Matthias Zimmermann at Winzavod
- 28.EA Blog für digitale Spielkultur, Martin Lorber: Game Art – Kunst und digitale Spiele: Die Raummaschine von Matthias A. K. Zimmermann
- 29.GamesArt, Davis Schrapel: Miscellaneous Artikel
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Paintings
18,717 published records in this field, each with its sources named.
- Matthew Ridley CorbetArtist
- Matthew SmithArtist
- Matthew WeinsteinArtist
- Matthew WongArtist
- Matthias GoebbelsArtist
- Matthias Jansz van den BerghArtist
- Matthias StomArtist
- Matthias WeischerArtist
Best supported in this field
For owners
Own a work by Matthias A. K. Zimmermann?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.