Lotus Challenge
Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, and Xbox from different publishers.
Lotus Challenge
- Date
- 2001
- Publisher
- UTV Ignition Games
- Genre
- racing video game
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Documentary evidence
Documentary basis
Authority files
wikidata · Q16266975 · wikipedia · Lotus Challenge
In this article
Key facts
Key facts
• Title — Lotus Challenge • Developer — Kuju Entertainment • Publisher — Virgin Interactive (PS2) Xicat Interactive (Xbox) Sold-Out Software (Win) Ignition Entertainment (GC) • Released — PlayStation 2 2 November 2001Windows 23 February 2003Xbox GameCube 4 August 2004Mobile 20 September 2004 • Genre — Racing • Modes — Single-player, multiplayer • Platforms — PlayStation 2, GameCube, Windows, Xbox
Gameplay
Gameplay
Lotus Extreme Challenge is a racing game featuring a variety of Lotus cars from different eras. The game includes multiple gameplay modes: • Story Mode: Players start with a basic car and compete in races to earn money, build a racing team, and participate in championships. Over time, they unlock better cars and gain movie contracts for stunt driving challenges. • Championship Mode: Racers compete across 17 tracks, unlocking and racing different Lotus models, with older cars competing against their era counterparts. • Movie Stunt Driving Mode: Players perform stunt challenges for film productions, earning money and cinematic replays of their performances. • Driving Challenges: Unique scenarios such as rushing passengers to a hospital through heavy traffic or evading speeding cameras on city streets. • Damage System: Cars visually degrade and handle differently based on damage, adding realism to races. The game promises realistic driving physics, authentic Lotus car models, and multiplayer split-screen racing.
Development
Development
Virgin Interactive first announced the game for the PlayStation 2 and Microsoft Windows in August 2000 for an early-2001 release. The game was renamed Lotus Extreme Challenge in November 2000 with a North American release planned to be published by Interplay Entertainment, although this never came to circulation. The game would eventually see its release under its former name. The PlayStation 2 version was later ported to Japan and published by MTO on 26 December 2002. In March 2002, Virgin Interactive announced they would release the game on the Xbox under the name of Lotus Arcade before reverting to its former name, with the announcement that the Xbox version would feature major improvements over the PS2 version. The game was due for a release in Europe by Virgin in September but this never happened. In November 2002, Xicat Interactive announced they would release the game in North America instead as an Xbox exclusive, with a GameCube port also announced. In December 2002, Xicat secured a licensing deal with Motor Trend to rename the title as Motor Trend Presents Lotus Challenge, with the Xbox version originally scheduled for release in late January 2003, before it was somewhat delayed to the end of April. The GameCube version was due for a release in August but was pulled for unknown reasons. In May 2004, Ignition Entertainment's website listed a title named Lotus Extreme for the GameCube. However, the game was renamed again back to its original title a few weeks later when it was officially announced by Ignition, and was released shortly after.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2001
Lotus Challenge published.
2001
Lotus Challenge is recorded as published in 2001.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- England
Named but not plotted · 1
Lotus Challenge is associated with England.
Country
Reception
4P_XBOX = 69% The Xbox version received "mixed" reviews according to the review aggregation website Metacritic. GameSpy, GameZone, and Extended Play gave it above-average to mixed reviews while it was still in development. The game sold more than 130,000 units for the PlayStation 2.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Lotus Challenge, revision 1357498097 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Ahmed, Shahed. Lotus Racing from Virgin. GameSpot. Fandom. 5 July 2000.
- 2.Perry, Douglass C. Lotus Extreme Challenge. IGN. Ziff Davis. 5 November 2001.
- 3.IGN staff. Gaming Life in Japan. IGN. Ziff Davis. 20 December 2002.
- 4.IGN staff. Lotus Arcade Spins Its Wheels on Xbox. IGN. Ziff Davis. 8 March 2002.
- 5.Strohm, Axel. First look: Lotus Challenge Xbox. GameSpot. Fandom. 13 June 2002.
- 6.IGN staff. Xicat's Lotus Challenge. IGN. Ziff Davis. 26 November 2002.
- 7.IGN staff. Lotus Challenge GCN Bound. IGN. Ziff Davis. 26 November 2002.
- 8.Rainier. Xicat Teams Up With Motor Trend Magazine In 'Lotus Challenge'. Worthplaying. 3 December 2002.
- 9.Varanini, Giancarlo. Lotus Challenge Preview. GameSpot. Fandom. 7 January 2003.
- 10.Schwartz, Matthew. Motor Trend Presents Lotus Challenge (GCN Preview). IGN. Ziff Davis. 25 July 2003.
- 11.IGN staff. Kuju on GameCube Again. IGN. Ziff Davis. 26 May 2004.
- 12.IGN staff. A Lotus By Any Other Name. IGN. Ziff Davis. 10 July 2004.
- 13.IGN staff. Lotus Challenge Shipped. IGN. Ziff Davis. 4 August 2004.
- 14.Fandom. Lotus Challenge (Xbox). Metacritic.
- 15.Bischoff, Jens. Test: Lotus Challenge (PS2). 4Players. 4Players GmbH. 26 November 2001.
- 16.Bischoff, Jens. Test: Lotus Challenge (Xbox). 4Players. 4Players GmbH. 5 May 2003.
- 17.Linn, Demian. Motor Trend Presents: Lotus Challenge [sic]. Electronic Gaming Monthly. Ziff Davis. 167. 124. June 2003.
- 18.Daguinot, Benjamin. Test : Lotuc Challenge, ne rayez pas la peinture (PS2). Gamekult. TF1 Group. 29 October 2001.
- 19.Murphy, Kevin. GameSpy: Motor Trend Presents Lotus Challenge (Xbox). GameSpy. IGN Entertainment. 21 January 2003.
- 20.Lafferty, Michael. Motor Trend Presents Lotus Challenge Review - Xbox. GameZone. 20 February 2003.
- 21.Romendil. Test: Lotus Challenge (PS2). Jeuxvideo.com. Webedia. 29 October 2001.
- 22.Romendil. Test: Lotus Challenge (Xbox). Jeuxvideo.com. Webedia. 21 October 2003.
- 23.Nintendo of America. Lotus Challenge. Nintendo Power. 183. September 2004.
- 24.Future US. Motor Trend Presents Lotus Challenge. Official Xbox Magazine. 79. May 2003.
- 25.Soboleski, Brent. [Motor Trend Presents] Lotus Challenge Review (Xbox). TeamXbox. IGN Entertainment. 10 May 2003.
- 26.Satterfield, Shane. 'Motor Trend Presents Lotus Challenge' (Xbox) Review. Extended Play. TechTV. 24 February 2003.
- 27.First six months of the fiscal year 2001/2002. Titus Interactive. 14 February 2002.
References
Citations
References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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