Pyrotechnica
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation.
Pyrotechnica
- Name
- Psygnosis Limited
- Date
- 1995
- Publisher
- Pyrotechnica was published by SCE Studio Liverpool.
- Genre
- first-person shooter · third-person shooter
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Pyrotechnica. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q7263724
In this article
The object
The object
It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating the Wipeout, Formula One and Colony Wars series. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with Edge quoting staff tweets. Staff members were told the news by Michael Denny, vice president of Sony Worldwide Studios Europe. Sony said that the Liverpool site would remain in operation, as it was still home to many Sony Departments. At the time of its closure, it employed roughly 100 people comprising two development teams. Mick Hocking oversaw Studio Liverpool's operations as its last Group Studio Director, a position he continued to hold within Evolution Studios. Psygnosis still exists as a legal entity under Sony and continues to make legal filings, but has had no developers since 2012. In December 2021, Sony renewed Psygnosis' logo and trademarks despite not using the Psygnosis branding since 2000, though this is thought to be standard filing practice as trademarks last for a decade in the United States and Sony had previously filed renewal applications in 2011 as well.
Key facts
Key facts
• Name — Psygnosis Limited • Former Name — Psygnosis (1984–1999) • Type — Subsidiary • Industry — Video games • Fate — Merged • Founders — Ian Hetherington David Lawson Jonathan Ellis • Defunct — 2012 08 22 • Hq Location City — Napier Court, Wavertree Technology Park, Liverpool, England • Products — Shadow of the Beast Lemmings Wipeout Colony Wars Formula One • Parent — Sony Interactive Entertainment (1993–1997) Sony Computer Entertainment (1997–2005) SCE Worldwide Studios (2005–2012) • Website — worldwidestudios.net/liverpool
History
History
Psyclapse • Illustration — The Psyclapse name was used on some early releases.
Early years
Early years
Psygnosis was the eventual successor of the defunct 8-bit software house Imagine Software, where Lawson was one of the founders and Hetherington was financial director. Finchspeed, a company created by the directors, attempted to acquire the assets of the failing company but this was unsuccessful and the remains of Imagine, including its much-hyped but never completed "megagames", were sold by the receivers. While the name and trademarks were bought by Ocean Software, Sinclair Research paid a rumoured £100,000 for the rights to Bandersnatch and contracted a new company set up by Hetherington and Lawson, Fire Iron, to produce the game for the Sinclair QL for release in early 1985. Sinclair withdrew funding from Fire Iron in early 1985, and Psygnosis, which became a limited company under United Kingdom company law in July 1985, revealed its first title Brataccas, which featured many of the concepts originally intended for Bandersnatch, at the 1985 Personal Computer World show in September. The name of another Imagine Megagame (the proposed but never developed Psyclapse) was later used by Psygnosis as an alternative label for some of its releases, such as Ballistix and Captain Fizz Meets The Blaster-Trons. The box artwork was very distinctive with a black background and fantasy artwork by Roger Dean bordered in red. This style was maintained for the better part of 10 years. For the next few years, Psygnosis' releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods. The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Liverpool's Brunswick Business Park, and later moved down the road to South Harrington Building by the docks. In its early years, the company's US operations had its titles distributed by Mindscape, before self-distributing its games in North America, initially located in Addison and later relocated to Cambridge. Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later. Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing into FMV and 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy Silicon Graphics workstations for the sole purpose of creating these animations. While most game companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops. More employees were hired. In 1988, John White became the head of software at the studio. In 1989, Nick Burcombe joined the company, elevating to the role as the head of game design. Tim Wright begin working as a freelancer before being a studio sound design head from 1994 to 1998. Psygnosis consolidated its fame after publishing the DMA Design Lemmings game franchise: debuting in 1991 on the Amiga, Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years. Also in 1991, the company partnered with Electronic Arts to market its games for Sega Genesis, before self-publishing Sega Genesis games starting in early 1993. Microcosm, a game that appeared on the FM Towns, Amiga CD32, and 3DO furthered the company's reputation for games with excellent graphics. Psygnosis also created the "Face-Off" games in the Nickelodeon 1992 television game show, Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands".
Sale to Sony and expansion
Sale to Sony and expansion
In 1993 the company was acquired by Sony Electronic Publishing (which later folded into Sony Computer Entertainment). The acquisition cost Sony £20 million. In preparation for the September 1995 introduction of Sony's PlayStation console in Western markets, Psygnosis started creating games using the PlayStation as primary reference hardware. Among the most famous creations of this period were Wipeout, G-Police, and the Colony Wars series, some of which were ported to PC and to other platforms. The PlayStation marked a turning point in Psygnosis's game design, moving away from the prerendered graphics and limited gameplay that the company had become associated with. This was a successful period for the company; in the 1995–96 financial year, Psygnosis games accounted for 40% of all video games sales in Europe. The company Sony Psygnosis was once renamed to Sony Interactive Europe on August 17, 1995, but did not last long. The acquisition was rewarding for Sony in another aspect: development kits for PlayStation consoles. As it had previously published PSY-Q development kits for various consoles by SN Systems, Psygnosis arranged for it to create a development system for the PS based on cheap PC hardware. Sony evaluated the system during CES in January 1994 and decided to adopt it. As Psygnosis expanded after the Sony buyout, another satellite office was opened in Century Building with later offices opening in Stroud, London (started development in 1993, second studio in 1996, evoled into Camden), Chester (started development in 1996), Paris (started development in 1994), Germany, Manchester (started development in 1996), Leeds (started development in 1996) and Foster City in California (as the Customer Support & Marketing with software development done in San Francisco, who started operations in 1997), now the home of Sony Computer Entertainment America. Soon after Sony took over, its offices in the US moved from Cambridge to Foster City in 1995 ahead of the launch of PlayStation. The company headquarters has resided at Wavertree Technology Park since 1995. The original London studio was started in 1993 and it was headed by a set of developers namely Anthony Taglione (credited as TAG), Stuart Sargassion, Richard Weeks and Peter Marshall, among others. It was known for Bram Stoker's Dracula, Microcosm, MegaMorph, the aborted CD32 version of Novastorm, Hexx: Heresy of the Wizard and Alpha Storm, before evolving into the Camden studio with the development of Blast Radius. The Stroud studio was opened in November 1993 in order to attract disgruntled MicroProse employees. Staff grew from initially about 50 to about 70 in 1997. Among the titles created at Stroud are Assault Rigs, Overboard!, the PlayStation version of Darkstalkers: The Night Warriors, Nations Fighter Command, and G-Police and its sequel G-Police: Weapons of Justice. The Wheelhouse—its publishing name—was closed in 2000 as part of the Sony Computer Entertainment takeover of Psygnosis. Some members joined Bristol-based Rage Software, but faced a similar demise a number of years later. The Leeds studio was opened in 1996, and it housed a lot of development staff. Some of the games the Leeds studio worked on were Global Domination, Retro Force, Wip3out, Colony Wars: Red Sun and Lemmings Revolution, before the Leeds studio shuttered in 2001. The Chester operation worked on its only title Sentient, before closing down shortly. The Manchester operation was led by Haydn Dalton, and lasted for a short time between 1996 and 1998 with The Contract being one of the titles they were developing before layoffs hit, with the last game they worked on, Lander, went released. The Paris operation started developing in 1994 under the pen F.D.I with Adidas Power Soccer, Adidas Power Soccer International 97, The City of Lost Children and O.D.T. being the games developed in the Paris studio before being sold in 1999 to Infogrames. The San Francisco operation started in 1997, and worked on the unreleased titles Godzilla Wars, Galleons Over Mars, Control Freak, Goblins, Real Wars and Reapers, and supported development on Destruction Derby 64, Drakan: Order of the Flame, and Metal Fatigue, before being shut down in 1999. The PC business was eventually merged with the PC unit of Sony Imagesoft on August 17, 1995 and became Sony Interactive PC Software America, which was operating as a unit of Sony Interactive Entertainment, however the merger was undone in late 1996, with PC titles now being distributed by Sony Interactive Studios America and Psygnosis. Despite being owned by Sony, Psygnosis retained a degree of independence from its parent company during this period and continued to develop and publish titles for other platforms, including the Sega Saturn and the Nintendo 64. The company hired Perfect Entertainment to port its PlayStation output to the Sega Saturn. This caused friction between Psygnosis and Sony, and in 1996 Sony engaged SBC Warburg's services in finding a buyer for Psygnosis. However, though bids reportedly went as high as $300 million (more than ten times what Sony paid for the company just three years before), after six months Sony rescinded its decision to sell Psygnosis. Relations between the two companies had improved during this time, and Sony became reconciled to Psygnosis releasing games for competing platforms. Shortly after, Psygnosis took over sales, marketing and distribution of its own titles, a task that Sony had been handling following the buyout. In early 1998, Psygnosis attempted to start a new franchise by releasing a mascot-based title, Rascal, for the PlayStation in hopes of securing a mascot like Crash Bandicoot did for fellow Sony-owned company SCEA, but it failed at sales. In 1998, the company signed a deal with Microsoft for the license to produce PlayStation versions of Windows titles, but the deal apparently fell through. Also that year, the company considered entering a deal with GT Interactive for the North American rights, but the deal fell through. In late 1998, Midway Home Entertainment acquired publishing rights to Wipeout 64, while THQ purchased the publishing rights to Destruction Derby 64. In 1998, Eidos Interactive purchased most of Psygnosis' European publishing operations, while the American operations were merged into 989 Studios. Sony decided to sell Psygnosis a second time in 1998, and the company offered a deal to sell itself to Eidos Interactive, but the deal collapsed. In January 1999, the company signed a deal with Activision for North American distribution rights of its titles, which came effect on February 1, 1999, and workers moved from Foster City to San Mateo soon afterwards. The studios in Europe had shuttered down around 1998 and 1999, with the exception of the London/Camden studio, and the Leeds studio, which shuttered in 2001, while the San Francisco development division also shuttered in 1999. The France development division was sold by Sony to Infogrames in 1999.
Studio Camden
Studio Camden
Psygnosis had a subsidiary studio at Camden Town which developed Blast Radius, Kingsley's Adventure and Team Buddies. It was moved to Sony as a separate studio after Sony folded Psygnosis, named SCEE Studio Camden and released Dropship: United Peace Force before being merged with Team Soho into London Studio.
As Studio Liverpool
As Studio Liverpool
• Illustration — The SCE Studio Liverpool logo, used from 2001 to 2012 In 1999, a process to consolidate Psygnosis into Sony Computer Entertainment was underway, resulting in the bulk of Psygnosis' sales, marketing and PR staff being made redundant and the development teams reporting directly into Sony Computer Entertainment Europe's president of software development and stopped publishing its PC games. To reflect this, in 2000, the Psygnosis brand was dropped in favour of SCE Studio Liverpool. The company begin early work on PlayStation 2 games under the Psygnosis name, before being finally folded into SCEE. During the year, as its American division was shut down and prepared to merge its publishing operations into Sony Computer Entertainment America, as most of the marketing of Psygnosis' US operations were transferred to SCEA, while focusing on the PS2, while stopping its PC game development and publishing, Take-Two Interactive taking over the rights to Metal Fatigue and the PC version of Rollcage Stage II, Midway Home Entertainment acquired the North American publishing rights of remaining titles of Psygnosis' PlayStation lineup while SCEA published the PS2 titles. The newly named SCE Studio Liverpool released its first title, Formula One 2001, in 2001. The game was also the studio's first release on the PlayStation 2, and the first entry in the Formula One series after taking over from developer Studio 33. From 2001 to 2007, Studio Liverpool released eight instalments in the series between the PlayStation 2, PlayStation Portable and PlayStation 3. Only two of the games came around North America, with Formula One 2001 being released under SCEA's 989 Sports label due to its qualification of F1 as a sport, and Formula One Championship Edition also coming out in North America. However, Sony Computer Entertainment's exclusive licence with the Formula One Group expired, without renewal, before the 2007 season, marking the end of any further Formula One series instalments from the developer. Studio Liverpool also developed Wipeout Fusion, the first of two instalments of the series on the PlayStation 2, released in 2002. Next it developed Wipeout Pure for the PlayStation Portable, which launched alongside the handheld in 2005 to significant acclaim, with many media outlets heralding it a return to glory for the series. They followed up with the sequel Wipeout Pulse in 2007 which was later ported to the PlayStation 2 and released in Europe. In 2002, what was the shell of the former Psygnosis signed a deal with Bam! Entertainment to secure North American rights of two titles from concepts started at Psygnosis, namely Wipeout Fusion and Dropship: United Peace Force. In 2008 it released Wipeout HD, a downloadable title for the PlayStation 3's PlayStation Network service, consisting of various courses taken from both Wipeout Pure and Wipeout Pulse remade in high definition. An expansion pack for Wipeout HD named Wipeout HD Fury is available at PlayStation Network, including new game modes, new tracks, new music and new ship skins/models. In 2007, a copy of Manhunt 2 was leaked online prior to its release by an employee from the Sony Europe Liverpool office. On 29 January 2010, Sony made a public statement on its restructuring of Studio Liverpool. The closure of Studio Liverpool was announced on 22 August 2012. In a press release, Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool. Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony Worldwide Studios and SCEE Departments. Eurogamer was told by an unnamed source that, at the time of its closure, Studio Liverpool was working on two PlayStation 4 launch titles. One was a Wipeout title described as "dramatically different"; the other was a motion capture-based game along the lines of Tom Clancy's Splinter Cell.
Spin-off studios
Spin-off studios
In 2013 a number of former Studio Liverpool employees formed two new studios: Firesprite, which worked on the visuals of The Playroom for the PlayStation 4, and Playrise Digital, who had success with its Table Top Racing games. In September 2021, Sony acquired Firesprite.
XDev
XDev
XDev, Sony's external development studio, is responsible for managing the development of titles at developers that are outside of Sony's own developer group. It has won 14 British Academy (BAFTA) video game awards and AIAS awards for LittleBigPlanet, 3 BAFTA awards for the Buzz! series and Develop Industry Excellence Awards for MotorStorm and Buzz!.
Games developed as SCE Studio Liverpool
Games developed as SCE Studio Liverpool
• Game title — Year released — Platform(s) • Formula One 2001 — PlayStation 2 • Wipeout Fusion • Formula One 2002 • Formula One 2003 • Formula One 04 • Wipeout Pure — PlayStation Portable • Formula One 05 — PlayStation 2 • Formula One 06 — PlayStation 2 • PlayStation Portable • Formula One Championship Edition — PlayStation 3 • Wipeout Pulse — PlayStation 2 • PlayStation Portable • Wipeout HD — PlayStation 3 • Wipeout HD Fury (DLC) • Wipeout 2048 — PlayStation Vita
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- England
Named but not plotted · 1
Pyrotechnica is associated with England.
Country
Games developed or published as Psygnosis
• Year — Name — Platforms • Brataccas — Amiga, Atari ST, Mac • 1986 — Arena — Amiga, Atari ST, Commodore 64 • Deep Space • Barbarian — Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum • Terrorpods — Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum, MSX • Baal — Amiga, Atari ST, Commodore 64, MS-DOS • Captain Fizz Meets The Blaster-Trons • Chrono Quest — Amiga, Atari ST • Menace — Amiga, Atari ST, Commodore 64, MS-DOS • Obliterator — Amiga, Amstrad CPC, Atari ST, MS-DOS, ZX Spectrum • Ballistix — Acorn Electron, Amiga, Atari ST, BBC Micro, Commodore 64, MS-DOS, TurboGrafx-16 • Blood Money — Amiga, Atari ST, Commodore 64, MS-DOS • Nevermind — Amiga • Shadow of the Beast — Amiga, Atari ST, Commodore 64, Genesis/Mega Drive • Anarchy — Amiga, Atari ST • Atomino — Amiga, Atari ST, Commodore 64, MS-DOS • Awesome — Amiga, Atari ST, FM Towns • Carthage — Amiga, Atari ST • Infestation — Amiga, Atari ST, MS-DOS, FM Towns • The Killing Game Show — Amiga, Atari ST, Genesis/Mega Drive • Matrix Marauders — Amiga, Atari ST • Nitro — Amiga, Atari ST • Shadow of the Beast II — Amiga, Atari ST, Genesis/Mega Drive • Stryx • Amnios — Amiga • Armour-Geddon — Amiga, Atari ST, MS-DOS • Barbarian II — Amiga 500, Atari ST • Christmas Lemmings • Leander — Amiga, Atari ST, Genesis/Mega Drive • Lemmings — Amiga, Atari ST, MS-DOS, ZX Spectrum, Amiga CDTV, Super NES, Acorn Archimedes, NES, X68000, PC-98, TurboGrafx-CD, Atari Lynx, Master System, Genesis/Mega Drive, Amstrad CPC, SAM Coupé, Commodore 64, CD32, Philips CD-i, Game Gear, Game Boy, 3DO, Windows 95, Macintosh, PlayStation, Game Boy Color, Sony PSP, Sony PS3 • Obitus — Amiga, Atari ST, MS-DOS, Super NES • Oh No! More Lemmings — Amiga, MS-DOS, Atari ST, SAM Coupé, Macintosh, Acorn Archimedes • Ork — Amiga, Atari ST • Superhero (Cancelled) — Amiga • Ultraverse: Prime — Sega CD, Super NES (Cancelled) • Agony — Amiga • Air Support — Amiga, Atari ST • Aquaventura • Bill's Tomato Game — Amiga, Atari ST • The Carl Lewis Challenge • Cytron — Amiga • Daughter of Serpents — MS-DOS • Red Zone — Amiga • Shadow of the Beast III — Amiga • Bob's Bad Day — Amiga • Bram Stoker's Dracula — NES, Super NES, Game Boy, Game Gear, Master System, Genesis/Mega Drive, Sega CD/Mega-CD, Amiga, MS-DOS • Combat Air Patrol — Amiga, MS-DOS • Creepers — MS-DOS • Global Domination — MS-DOS, Amiga • Globdule — Amiga • Hired Guns — Amiga, MS-DOS • Innocent Until Caught — Amiga, MS-DOS • Last Action Hero — NES, Super NES, Genesis/Mega Drive, Game Boy, Game Gear, Amiga, MS-DOS • Lemmings 2: The Tribes — Amiga, Atari ST, MS-DOS, Genesis/Mega Drive, Super NES, Game Boy, Acorn Archimedes, FM Towns • Microcosm — FM Towns, Sega CD/Mega-CD, 3DO, CD32, MS-DOS • Perihelion: The Prophecy — Amiga • Prime Mover • Prince of Persia 2: The Shadow and the Flame — MS-DOS, Mac OS, Super NES, FM Towns, Xbox (bonus) • Puggsy — Genesis/Mega Drive, Sega CD/Mega-CD, Amiga • Theatre of Death • Walker — Amiga • Wiz 'n' Liz: The Frantic Wabbit Wescue — Amiga, Genesis/Mega Drive • 3 Ninjas Kick Back — Genesis/Mega Drive • Armour-Geddon 2: Codename Hellfire — Amiga • Benefactor — Amiga, CD32 • Brian the Lion — Amiga • Ecstatica — MS-DOS • Hardcore (cancelled) — Amiga, Genesis/Mega Drive • Hexx: Heresy of the Wizard — MS-DOS • Mary Shelley's Frankenstein — Super NES, Genesis/Mega Drive, Sega CD/Mega-CD • Misadventures of Flink — CD32, Genesis/Mega Drive, Sega CD/Mega-CD • Novastorm — PlayStation, MS-DOS, FM-Towns, 3DO, Sega CD/Mega-CD • No Escape — Genesis/Mega Drive • Second Samurai — Mega Drive, Amiga • 3D Lemmings — MS-DOS, PlayStation, Saturn • 3D Lemmings Winterland — MS-DOS • All New World of Lemmings — Amiga, MS-DOS • Blue Ice — Windows • Darker — MS-DOS • Defcon 5 — MS-DOS, PlayStation, Saturn, 3DO • Destruction Derby — MS-DOS, PlayStation, Saturn, Nintendo 64 • Diggers 2: Extractors — MS-DOS • Discworld — MS-DOS, Mac OS, PlayStation, Saturn • Guilty — MS-DOS • Pyrotechnica • Silverload — MS-DOS • Wipeout — PlayStation • X-It • Adidas Power Soccer — PlayStation • Assault Rigs — PlayStation, Saturn, Windows • Chronicles of the Sword — MS-DOS, PlayStation • Darkstalkers: The Night Warriors — Arcade, PlayStation, PlayStation 2, PlayStation Network • Deadline — MS-DOS • Destruction Derby 2 — MS-DOS, Windows, PlayStation • Discworld II: Mortality Bytes! — MS-DOS, Windows, PlayStation, Saturn • Formula 1 — PlayStation, Windows • Krazy Ivan — PlayStation, Saturn, Windows • Lemmings Paintball — Windows • Mickey's Wild Adventure — PlayStation • The Adventures of Lomax — PlayStation, Windows • Wipeout: 2097/Wipeout XL — PlayStation • Adidas Power Soccer International 97 — PlayStation • Alundra — PlayStation • Colony Wars — PlayStation • Ecstatica II — MS-DOS, Windows • Formula 1 97 — PlayStation, Windows • G-Police — PlayStation, Windows • Lifeforce Tenka — PlayStation, Windows • Overboard! — Windows, PlayStation • Professional Underground League of Pain — MS-DOS, PlayStation, Windows • Rosco McQueen Firefighter Extreme — PlayStation • Rush Hour — PlayStation, Windows • Sentient — PlayStation, MS-DOS, Windows • Shadow Master — PlayStation, Windows • Shipwreckers! — Windows, PlayStation • The City of Lost Children — MS-DOS, PlayStation • Thunder Truck Rally — PlayStation, Windows • A Bug's Life — PlayStation, Windows • Adidas Power Soccer 98 — PlayStation, Windows • Blast Radius — PlayStation • Colony Wars: Vengeance — PlayStation • Eliminator — PlayStation, Windows • Formula 1 98 — PlayStation • O.D.T. – Escape... Or Die Trying — PlayStation, Windows • Psybadek — PlayStation • Rascal — PlayStation • Roll Away — PlayStation, Android • Sentinel Returns — Windows, PlayStation • Spice World — PlayStation • Wipeout 64 — Nintendo 64 • Zombieville • 3X: The Science of War • Attack of the Saucerman — PlayStation, Windows • Destruction Derby 64 — Nintendo 64 • Drakan: Order of the Flame — Windows • Eagle One: Harrier Attack — PlayStation • Expert Pool — Windows • Formula One 99 — PlayStation, Windows • G-Police: Weapons of Justice — PlayStation • Kingsley's Adventure — PlayStation • Lander — Windows • Nations: WWII Fighter Command • Panzer Elite — Windows • Pro 18 World Tour Golf — PlayStation, Windows • Retro Force — PlayStation • Rollcage — PlayStation, Windows • Tellurian Defense • Wipeout 3 — PlayStation • Colony Wars: Red Sun — PlayStation • Destruction Derby Raw — PlayStation • Formula One 2000 — PlayStation, Game Boy Color • Lemmings Revolution — Windows • Metal Fatigue — Windows • Muppet Monster Adventure — PlayStation • Muppet RaceMania — PlayStation • Rollcage Stage II — PlayStation, Windows • Team Buddies — PlayStation • Wipeout 3: Special Edition — PlayStation
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Imagine Publishing. And Your Birds Can Sing – The Legacy of Psygnosis. Retro Gamer. 108. 22–29. 11 October 2012.
- 2.Psygnosis. Corporate Backgrounder. 26 June 1996.
- 3.Yin-Poole, Wesley. WipEout: The rise and fall of Sony Studio Liverpool. Eurogamer.net. 2014-11-30.
- 4.Brown, Nathan. Sony to close Studio Liverpool – Edge Magazine. Edge-online.com. 22 August 2012.
- 5.Crossley, Rob. PlayStation News: Sony to axe Liverpool studio. ComputerAndVideoGames.com.
- 6.Yin-Poole, Wesley. Sony closes WipEout developer Sony Liverpool • News •. Eurogamer.net. 22 August 2012.
- 7.Filing history for PSYGNOSIS LIMITED (01039371). company-information.service.gov.uk.
- 8.Scullion, Chris. Sony has renewed the Psygnosis trademark and logo. VCG. 17 January 2022.
- 9.VNU. Secrets of the Imagine Megagames. Personal Computer Games. 12. September 1984.
- 10.Newsfield. The Bubble Bursts. Crash. 7. 32. August 1984.
- 11.Sunshine Publications. Future of the Megagames. Popular Computing Weekly. 33. 5. 16 August 1984.
- 12.Stuart Hunt. A Life On The Ocean Wave. Retro Gamer. 101. 53–62.
- 13.Argus Specialist Publications. Imagine phoenix. Home Computing Weekly. 84. 1. 16 October 1984.
- 14.Sunshine Publications. Megagame for QL. Popular Computing Weekly. 41. 1. 11 October 1984.
- 15.IPC. Sinclair admits to megagames. Your Computer. 1. 45. January 1985.
- 16.Sunshine Publications. Imagine Team Resurfaces. Popular Computing Weekly. 38. 8. 19 September 1985.
- 17.UK Government. PSYGNOSIS LIMITED. Companies House.
- 18.Edge-online.com. The Making Of: Bandersnatch – Edge Magazine. 4 September 2009.
- 19.Sunshine Publications. PCW Show News. Popular Computing Weekly. 37. 11. 12 September 1985.
- 20.The Purple One. Psygnosis History.
- 21.Captain Fizz Meets the Blaster-Trons (Advert). Lemon Amiga.
- 22.Lien, Tracey. The art outside the box: The story of Roger Dean. Polygon. Vox Media. 14 February 2013.
- 23.Psygnosis Shows Barbarian for ST. Computer Entertainer. 6. June 1987.
- 24.Hall, Lee. The Psygnosis Story: John White, director of software. Edge Magazine. August 31, 2012.
- 25.Lee, Hall. The Psygnosis story: Nick Burcombe, lead designer, Wipeout. Edge Magazine. August 28, 2012.
- 26.Hall, Lee. The Psygnosis Story: Tim 'Cold Storage' Wright, senior sound artist. Edge Magazine. August 30, 2012.
- 27.Video Game Reviews. VideoGames & Computer Entertainment. 53. December 1991.
- 28.Worldwidestudios.net. SCE Worldwide Studios – SCE Studio Liverpool. 20 February 2009.
- 29.The 7th International Computer Game Developers Conference. Computer Gaming World. 34. July 1993.
- 30.Foster, Michael. Britain faces game drain. The Observer. 38. March 5, 1995.
- 31.Imagine Media. PlayStation: Sony's Bid for Power. Next Generation. 3. 41. March 1995.
- 32.Rider, David. British Invasion: Psygnosis. Electronic Gaming Monthly. Ziff Davis. 101. 170. December 1997.
- 33.Emap International Limited. Sony's Video Games Onslaught Continues!. Maximum: The Video Game Magazine. 7. 72–73. June 1996.
- 34.Harmon, Amy. Company Town. Los Angeles Times. 1995-08-18.
- 35.History of the PlayStation. IGN. 28 August 1998.
- 36.Psygnosis Sets Up Shop in San Fran. GameSpot.
- 37.Ghosts of Consoles Past. Game Players. 31. July 1995.
- 38.Obiutary Anthony Taglione. Retro Gamer. 57. April 11, 2024.
- 39.It's All Nova Now. The One. 31. August 1994.
- 40.Blast Radius. Hyper. 68. August 1998.
- 41.E3: Psygnosis Co-founder Speaks: part 2. IGN. 19 June 1997.
- 42.PressReader.com - Digital Newspaper & Magazine Subscriptions. www.pressreader.com.
- 43.Psygnosis Promotional CD-ROM for E3 1998.
- 44.Pixel Q&A: Interview with Wayne Imlach Wip3out. The Pixel Empire.
- 45.Lemmings Universe - Interview with Mat Thomas. lemmingsuniverse.net.
- 46.Sentient "We turn to the skies" The Gaming Liberty.com. thegamingliberty.com.
- 47.Haydn Dalton [@haydndaltox]. PSYGNOSIS (Manchester) This is where worked on "The Contract" team, with a bunch of very talented people. I tried my hand at being a Producer, and I sucked at it. I give props to the great ones I've worked with. Twitter.
- 48.arcadeattack. Vincent Baillet (Loriciel/Psygnosis) - Interview. Arcade Attack. 2018-07-05.
- 49.Infogrames absorbe Psygnosis, le studio de création parisien de Sony. Les Echos. 1999-04-01.
- 50.OGDB - Firmenübersicht: Psygnosis San Francisco. ogdb.eu.
- 51.Consumer Electronics Personals. Television Digest. 15. August 21, 1995.
- 52.Sony Electronic Publishing Co. renamed; Sony Interactive Entertainment Inc. is established. Business Wire, August 17, 1995.
- 53.Publisher: Psygnosis.
- 54.Psygnosis Develops for Saturn. gamezero.com. 2 February 1996.
- 55.Sendai Publishing. Sleeping with the Enemy. Electronic Gaming Monthly. 81. 20. April 1996.
- 56.Psygnosis to Develop for N64. gamespot.com. 17 April 1998.
- 57.Perfect World. Mean Machines Sega. 84. July 1996.
- 58.Imagine Media. Divorce for Sony and Psygnosis. Next Generation. 19. 14. July 1996.
- 59.IDG. Sony May Sell Psygnosis. GamePro. 95. 16–17. August 1996.
- 60.Svensson, Christian. Psygnosis Bidding Hits $300 Million. Next Generation. Imagine Media. 23. 26. November 1996.
- 61.Svensson, Christian. Sony Halts Psygnosis Sale. Next Generation. Imagine Media. 26. 28. February 1997.
- 62.Ziff Davis. Tidbits. Electronic Gaming Monthly. 94. 20. May 1997.
- 63.Staff, I. G. N. Psygnosis To Handle Own Sales. IGN. 1997-03-07.
- 64.Staff, I. G. N. Psygnosis Goes After Children. IGN. 1998-01-28.
- 65.SISA Changes to 989, Psygnosis Brings Microsoft, Activision Revives Classics. Official U.S. PlayStation Magazine. 24. August 1998.
- 66.Staff, I. G. N. GT and Psygnosis Work it Out. IGN. 1998-12-09.
- 67.Staff, I. G. N. Midway Snatches Wipeout 64. IGN. 1998-09-04.
- 68.Staff, I. G. N. Destruction Derby 64. IGN. 1999-08-12.
- 69.Staff, I. G. N. Psygnosis "Reorganizing". IGN. 1998-09-12.
- 70.Psygnosis Split Down the Middle?. GameSpot.
- 71.Eidos and Crystal at deal golden.while the Eidos and Psygnosis deal fizzles. PS Extreme. 15. November 1998.
- 72.Eidos say no to Psygnosis and no to N64- for now. STATION. 123. November 1998.
- 73.Staff, I. G. N. What's the Psygnosis Prognosis?. IGN. 1998-09-12.
- 74.Staff, I. G. N. Activision and Psygnosis Ally. IGN. 1999-01-16.
- 75.Psygnosis Confirms Rumors. GameSpot.
- 76.Psygnosis Shuts Doors on SF. GameSpot.
- 77.Strohm, Axel. First Look: PlayStation2 Dropship [date mislabeled as "May 8, 2000"]. GameSpot. CBS Interactive. 13 April 2000.
- 78.Exposed, Marco. Blood & Truth: who are the guys from London Studio and what The Getaway was. IGN. 25 May 2019.
- 79.Future Publishing. Sony Swallows Psygnosis. Official UK PlayStation Magazine. 44. 28. 1999.
- 80.Perry, Douglass C. Sony Europe Unveils Eight. IGN. 2000-04-15.
- 81.Staff, I. G. N. The Racing Explosion on PS2. IGN. 2000-06-08.
- 82.Staff, I. G. N. Looks Like The INS Got A Hold Of The Guys At Psygnosis. IGN. 2000-04-20.
- 83.Staff, I. G. N. TalonSoft Strikes Again. IGN. 2000-06-16.
- 84.Rollcage Stage II. IGN.
- 85.I. G. N. Staff. E3: Midway Acquires Psygnosis PS Lineup. IGN. 2000-05-14.
- 86.Edwards, Ralph. Formula One 2001. IGN. 2001-10-08.
- 87.Formula One Championship Edition [Articles]. IGN.
- 88.Dunham, Jeremy. BAM! Entertainment to Publish WipEout and Dropship in the States. IGN. 2002-03-21.
- 89.Buckley, Tony. WipEout HD Fury Expansion Pack – PlayStation.Blog.Europe. blog.eu.playstation.com. 1 June 2009.
- 90.Manhunt 2 leaked by Sony Europe employee. The Register.
- 91.Elliott, Phil. Sony to restructure Liverpool studio | GamesIndustry International. gamesindustry.biz. 28 January 2010.
- 92.Yin-Poole, Wesley. Sources: Sony Liverpool was working on WipEout PS4 and a Splinter Cell style game for PS4 • News •. Eurogamer.net. 22 August 2012.
- 93.Wawro, Alex. Former Psygnosis/Studio Liverpool devs unite to form Firesprite. Gamasutra. Think Services. 5 December 2013.
- 94.Yin-Poole, Wesley. From the ashes of WipEout dev Studio Liverpool rises Firesprite. Eurogamer. Gamer Network. 6 December 2013.
- 95.Why PlayStation is buying Firesprite, one of the UK's fastest growing studios. Gamesindustry.biz. 8 September 2021.
- 96.Worldwidestudios.net. SCE Worldwide Studios – Publishing Europe. 25 February 2009.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- PyracurseWork
- Pyramid of DoomWork
- PyroblazerWork
- pyrophoneTerminology
- Q.U.B.E.Work
- Q*bertWork
- QairaqTerminology
- qanbūsTerminology
Best supported in this field
For owners
Own a copy of Pyrotechnica?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.