Everyday Shooter
Everyday Shooter (also known as Riff: Everyday Shooter) is a multidirectional shooter video game developed and published by Queasy Games for Windows.
Also recorded as Riff: Everyday Shooter
Everyday Shooter
- Date
- 2007
- Publisher
- Sony Interactive Entertainment
- Language
- English
- Genre
- music video game
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Documentary summary
Everyday Shooter (also known as Riff: Everyday Shooter) is a multidirectional shooter video game developed and published by Queasy Games for Windows.
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wikidata · Q3431890 · wikipedia · Everyday Shooter
In this article
Key facts
Key facts
• Title — Everyday Shooter • Developer — Queasy Games • Publisher — Queasy Games Sony Computer Entertainment (PS3, PSP) • Designer — Jessica Mak • Composer — Jessica Mak Shaw-Han Liem • Released — Windows March 29, 2006 (Online) May 8, 2008 (Steam) PlayStation 3 PlayStation Portable • Genre — Multidirectional shooter, music • Modes — Single-player • Platforms — Windows, PlayStation 3, PlayStation Portable
Development
Development
Everyday Shooter was developed in the span of a few months by Jessica Mak using Visual C++. After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game. Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.
Gameplay
Gameplay
Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets. Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry." In addition to unique background music for every stage, the player creates dynamic music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample. Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages except the final. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play". After completing a run through normal mode, a new game mode is unlocked. "Travel Mode" allows the player to play either the main game or individual stages while being invincible, at the cost of the points scored in this mode being unusable to unlock anything.
Reception
The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website Metacritic. A review from 1UP.com said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game Rez, while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot. Many publications cited the PS3 version's difficulty as a source of frustration, though some pointed out that its unlocking system can ease the process of getting through "Normal Play" (or, that it can be bypassed altogether by unlocking songs in "Single Play"). IGN also criticized the method of point-collecting: Points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's PS3 version review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Official Everyday Shooter Information Thread. Queasy Games Forums. September 24, 2007.
- 2.Wallis, Alistair. Road To The IGF: Queasy Games' Everyday Shooter. Gamasutra. UBM plc. October 13, 2006.
- 3.Sinclair, Brendan. Q&A: Everyday Shooter creator Jonathan Mak. GameSpot. CBS Interactive. October 23, 2007.
- 4.Shamoon, Evan. Garage Game Developer: Our monthly look at the industry's most interesting gigs. Electronic Gaming Monthly. Ziff Davis. 225. 33. February 2008.
- 5.Everyday Shooter by Jonathan Mak. Queasy Games.
- 6.Suttner, Nick. Everyday Shooter (PS3). 1UP.com. Ziff Davis. October 11, 2007.
- 7.Edge staff. Riff: Everyday Shooter (PS3). Edge. Future plc. 186. 103. March 2008.
- 8.Bramwell, Tom. Riff: Everyday Shooter (PlayStation 3). Eurogamer. Gamer Network. January 9, 2008.
- 9.Reboucas, Eduardo. Everyday Shooter Review (PSP). Game Revolution. CraveOnline. December 16, 2008.
- 10.Shuman, Sid. Review: Every Day Shooter [sic] (PS3). GamePro. IDG Entertainment. January 9, 2008.
- 11.Navarro, Alex. Everyday Shooter Review (PS3). GameSpot. CBS Interactive. October 12, 2007.
- 12.Grabowski, Dakota. Everyday Shooter - PSP - Review. GameZone. January 26, 2009.
- 13.Onyett, Charles. Everyday Shooter Review (PC). IGN. Ziff Davis. May 14, 2008.
- 14.Clements, Ryan. Everyday Shooter Review (PS3). IGN. Ziff Davis. October 11, 2007.
- 15.Clements, Ryan. Everyday Shooter Review (PSP). IGN. Ziff Davis. December 5, 2008.
- 16.Future plc. Riff: Everyday Shooter (PS3). PlayStation Official Magazine – UK. 96. February 2008.
- 17.Future US. Everyday Shooter. PC Gamer. 15. 8. 62. August 2008.
- 18.Mastrapa, Gus. EveryDay Shooter [sic] (PS3). The A.V. Club. The Onion. October 22, 2007.
- 19.The 10th Annual Independent Games Festival. Independent Games Festival.
- 20.Crecente, Brian. Kotaku's 2007 Games of the Year. Kotaku. Gawker Media. December 28, 2007.
- 21.CBS Interactive. Everyday Shooter for PC Reviews. Metacritic.
- 22.CBS Interactive. Everyday Shooter for PlayStation 3 Reviews. Metacritic.
- 23.CBS Interactive. Everyday Shooter for PSP Reviews. Metacritic.
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