Everybody's Gone to the Rapture
Everybody's Gone to the Rapture is a 2015 adventure video game developed by The Chinese Room and published by Sony Computer Entertainment for the PlayStation 4. The game takes place in a small English village whose inhabitants have mysteriously disappeared. It is considered a spiritual successor to Dear Esther (2012), also by The Chinese Room.
Everybody's Gone to the Rapture
- Date
- 2015
- Publisher
- Sony Interactive Entertainment · PlayStation Mobile and Inc.
- Language
- English · French
- Genre
- adventure video game · walking simulator
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Everybody's Gone to the Rapture is a 2015 adventure video game developed by The Chinese Room and published by Sony Computer Entertainment for the PlayStation 4. The game takes place in a small English village whose inhabitants have mysteriously disappeared. It is considered a spiritual successor to Dear Esther (2012), also by The Chinese Room.
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In this article
The object
The object
It was released for PlayStation 4 on 11 August 2015 and for Windows on 14 April 2016. It received positive reviews from critics.
Key facts
Key facts
• Title — Everybody's Gone to the Rapture • Developer — The Chinese Room • Publisher — Sony Computer Entertainment • Engine — CryEngine • Platforms — PlayStation 4 Windows • Released — * PlayStation 4 • 11 August 2015 • Windows • 14 April 2016 • Genre — Adventure • Modes — Single-player • Director — Jessica Curry • Designer — Andrew Crawshaw • Writer — Dan Pinchbeck • Composer — Jessica Curry
Gameplay
Gameplay
In Everybody's Gone to the Rapture, the player explores a small English village whose inhabitants have mysteriously disappeared. The player can interact with floating lights throughout the world, most of which can reveal parts of the story. The player can interact with objects such as doors, radios, phones, fences, and power switches.
Plot
Plot
The game takes place in 1984 in a fictional Shropshire village named Yaughton. The player's objective is to explore and try to discover how and why everybody in the village has disappeared. Mysterious floating orbs of light swim around the air and lead the player to scenes made up of other human-shaped lights, which re-enact various previously occurring events. Following the orbs' evidence from scene-to-scene across the valley, as well as finding telephones and radios that replay conversations, recordings, and broadcasts, eventually provide all of the puzzle pieces to the game's main event, the "rapture". There are five areas in the game, each of which revolve around a different character, with the main protagonists being Dr Katherine "Kate" Collins and her husband, Stephen Appleton, both scientists at the observatory. During their work, Kate and Stephen encounter a strange pattern of lights in the night sky which they believe is an unknown form of life. They observe the pattern infecting and sometimes killing other lifeforms such as birds and cows, before spreading to humans. Kate concludes that the pattern is attempting to communicate with humans, ignorant to the harm that it is causing them. After confronting Stephen about his ongoing affair with his former fiancée Lizzie Graves, Kate locks herself in the observatory and spends the vast majority of the story attempting to communicate with the pattern. During this time, Stephen becomes convinced that the pattern is a deadly threat capable of destroying the human race. Most of the valley's inhabitants begin to succumb to symptoms of unexplained haemorrhaging, and pressure in the brain that is normally consistent with a brain tumour, as the doctor notes in a left-behind recording. Other people disappear, leaving behind a room full of odd specks of light and the lingering scent of unidentifiable ash. Convinced that this is connected to the pattern and that it will spread beyond the village if not contained, Stephen urges the local government to quarantine the area, blocking the roads and cutting the telephone lines. The locals are told that it is due to an outbreak of Spanish flu, though many are sceptical of this and become even more so when the corpses of the dead begin to disappear into thin air. As the town's population rapidly dwindles, Stephen realises that the quarantine has failed and that the 'pattern', or 'It' as it is often referred to, has learnt to adapt. He believes that it has learned to travel not just through direct human contact, but through the telephone lines, radio waves, and television sets. In light of this, he desperately insists to the local government that they must gas the valley. In the penultimate chapter of the game, the player is led to a bunker where Stephen waited out the nerve gas bombings with the intention of killing himself once he ensured that every other infected person in the valley is dead. When he is unable to reach anyone at all outside the valley via telephone, he realises that he has failed and that the pattern has spread, presumably to the entire planet. The pattern comes for him and he confronts It. He tells It that he has decided to set fire to himself, having doused himself in petrol to prevent being taken by It. Moments before he ignites the fuel, an image of Kate appears in the pattern of the light. Stephen stands in awe, reaching out to her. The scene fades out as Stephen's lighter slips out of his hand and hits the ground, igniting the petrol. In the final part of the game the player is transported to the inside of the observatory's locked entrance gate. The player makes their way up the hill to the top-most observatory and upon entering, sees the human light shape of Kate inside in the darkness, making the last of the recordings heard. She states that she is the last one left, and it is revealed that she did achieve communication with It. Kate explains that when she told the pattern that what it did to everyone in the valley — the people, the birds, the insects, the cows — was wrong; It countered that it was not wrong, because now everyone that wanted to be together was together, and that everyone had found their counterpart and was no longer alone. Kate explains how she finally understands and says that she has accepted her fate, and that she and 'the pattern' will soon join the others. She states that humanity can finally 'slip away, unafraid'. Kate turns and appears to reach out to the pattern coming down from above as it reaches out to meet her, her last words being her belief that the pattern was her own counterpart.
Development
Development
During the development of Dear Esther, the team wanted to introduce interactive elements. When this proved to be impractical, the concept of Everybody's Gone to the Rapture was born. The developers were inspired by "the very British apocalyptic sci-fi of the 60s and 70s", like John Christopher's The Death of Grass and Charles Eric Maine's The Tide Went Out. The voice cast includes Merle Dandridge, Oliver Dimsdale, Aimee-Ffion Edwards, Susan Brown and Jonathan Bailey. The team made the decision to partner with Sony's Santa Monica Studio as they felt they could not raise enough money for the project through crowdfunding sources or through sales of alpha versions. A Windows version of the game was released on 14 April 2016. The game's soundtrack composed by Jessica Curry was published by Sony Classical as a 28-track album in the UK.
Accolades
Accolades
• Year — Award — Category — Recipient(s) — Result • 2015 — TIGA Games Industry Awards 2015 — Creative UK Gameplay Award — Everybody's Gone to the Rapture • Casual Game - Large Studio — Everybody's Gone to the Rapture • Diversity Award — Everybody's Gone to the Rapture • Original Game — Everybody's Gone to the Rapture • TIGA Audio Design Award — Everybody's Gone to the Rapture • TIGA Visual Design Award — Everybody's Gone to the Rapture • 2016 — 19th Annual D.I.C.E. Awards — Outstanding Achievement in Original Music Composition — Everybody's Gone to the Rapture • 12th British Academy Games Awards — Audio Achievement — Everybody's Gone to the Rapture • Music — Jessica Curry • Performer — Merle Dandridge • Artistic Achievement — Everybody's Gone to the Rapture • Best Game — Everybody's Gone to the Rapture • British Game — Everybody's Gone to the Rapture • Original Property — Everybody's Gone to the Rapture • Performer — Oliver Dimsdale • Game Innovation — Everybody's Gone to the Rapture • Story — Everybody's Gone to the Rapture • Game Audio Network Guild Awards 2016 — Best Original Soundtrack Album — Everybody's Gone to the Rapture • Best Dialogue — Everybody's Gone to the Rapture • Best Original Song: Choral — "The Light We Cast" by Jessica Curry • Best Original Song: Pop — "The Mourning Tree" by Jessica Curry • Audio of the Year — Everybody's Gone to the Rapture • Music of the Year — Everybody's Gone to the Rapture • Sound Design of the Year — Everybody's Gone to the Rapture • Best Mix — Everybody's Gone to the Rapture • Best Interactive Score — Everybody's Gone to the Rapture • British Writers' Guild Awards 2016 — Best Writing in a Video Game — Everybody's Gone to the Rapture by Dan Pinchbeck • Develop Awards 2016 — Audio Accomplishment — Everybody's Gone to the Rapture • New Games IP – PC/console — Everybody's Gone to the Rapture • Visual Arts — Everybody's Gone to the Rapture • Use of Narrative — Everybody's Gone to the Rapture • Independent Studio — The Chinese Room • Emotional Games Awards 2016 — Best Emotional Artistic Game Achievement — Everybody's Gone to the Rapture • Best Emotional Music — Everybody's Gone to the Rapture • Best Emotional Game — Everybody's Gone to the Rapture
History of the object
Dated record
History of the object
The full dated record · 2 entries
2015
Everybody's Gone to the Rapture published.
2015
Everybody's Gone to the Rapture is recorded as published in 2015.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Reception
Everybody's Gone to the Rapture received "generally favorable" reviews from critics, according to the review aggregator website Metacritic. GamesRadar called the game "brave, [...] challenging, and [...] essential", while IGN talked about "a beautiful, heart-breaking journey into the end of the world". Everybody's Gone to the Rapture was featured on several "Best games of the year" lists, such as Kirk Hamilton's from Kotaku, Alexa Ray Corriea's from GameSpot or Kill Screen's "Best Videogames of 2015" list. Some reviewers criticised what was perceived as too little interactivity from the player. James Stephanie Sterling, while analysing games often derided as "walking simulators", said that Everybody's Gone to the Rapture is a model of what not to do in this genre, such as by not shifting the tone of the game as it progresses, and by making the back-story more interesting than the game itself. They unfavourably compared it to Gone Home and The Stanley Parable.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Pinchbeck, Dan. Everybody's Gone to the Rapture Comes to PS4 August 11th, 2015. PlayStation. 11 June 2015.
- 2.Everybody's Gone to the Rapture. thechineseroom.co.uk.
- 3.Matulef, Jeffery. Dear Esther's spiritual successor Everybody's Gone to the Rapture detailed. Eurogamer. 30 July 2012.
- 4.Everybody's Gone to the Rapture review: a beautiful test of patience. the Guardian. 2015-08-13.
- 5.McMullan, Thomas. Where literature and gaming collide. Eurogamer. Gamer Network. 27 July 2014.
- 6.Grayson, Nathan. Dear Esther Dev's Rapture No Longer Coming To PC. Rock, Paper, Shotgun. 22 August 2013.
- 7.Carmichael, Stephanie. Interview: Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs. GameZone. 3 July 2012.
- 8.Morrison, Angus. Everybody's Gone To The Rapture confirmed for PC. PC Gamer. 1 April 2016.
- 9.Metacritic. Everybody's Gone to the Rapture for PlayStation 4 Reviews.
- 10.Everybody's Gone to the Rapture. Metacritic.
- 11.Everybody's Gone to the Rapture. www.metacritic.com.
- 12.Sakuroaka-Gilman, Matthew. Everybody's Gone to the Rapture review. GamesRadar. 10 August 2015.
- 13.Sliva, Martin. Everybody's Gone to the Rapture Review. IGN. 10 August 2015.
- 14.Hamilton, Kirk. Kirk Hamilton's Top 10 Games Of 2015. Kotaku.
- 15.Corriea, Alexa Ray. Alexa Ray Corriea's Top 5 Games of 2015. Gamespot.
- 16.High Scores: The Best Videogames of 2015. Kill Screen.
- 17.Sterling, Jim. Walking Simulators (The Jimquisition). YouTube. 17 August 2015.
- 18.2015 TIGA Winners. TIGA.
- 19.Academy of Interactive Arts & Sciences. D.I.C.E. Awards By Video Game Details Everybody's Gone to the Rapture. interactive.org.
- 20.Games in 2016. BAFTA.
- 21.2016 G.A.N.G. Awards Winners. G.A.N.G.
- 22.Writers' Guild Award winners 2016. 18 January 2016.
- 23.2016 Develop Awards. Develop.
- 24.Emotional Games Awards 2016.
References
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References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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