Everywhere
Everywhere is a formerly in-development massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy.
Everywhere
- Language
- English
- Genre
- massively multiplayer online game
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Everywhere is a formerly in-development massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy.
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Documentary evidence
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wikidata · Q30599313
In this article
Key facts
Key facts
• Title — Everywhere • Developer — Build a Rocket Boy • Publisher — Build a Rocket Boy • Designer — Leslie Benzies • Engine — Unreal Engine 5 • Platforms — Windows • Genre — Massively multiplayer online, Game creation system • Modes — Single-player, multiplayer
Gameplay
Gameplay
The players start in the city of Utropia, where they access different experiences, such as biomes surrounding the city, different game-modes, user-generated environments called ARCs, or the game MindsEye (developed by Build A Rocket Boy). Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu. Everywhere is set in an open world made up of Utropia City and four biomes. While Utropia is a safe zone, the Biomes have PVP and PVE elements. There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content. The game features an editor environment known as "ARCADIA", which includes a library of reusable components, called Stamps, which can be used to build virtual items and experiences.
Development
Development
Conceptualised in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith, and Colin Entwistle—which had increased to about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018), is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies. Staff worked from home during the COVID-19 pandemic. In November 2020, the studio announced that it had moved development to Unreal Engine 5. In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023. An invite-only alpha playable session ran on Windows from 5 to 18 December 2023. On 19 February 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA and art departments across the company's three locations. On 18 June 2024, the Builders Beta was released for Windows. This is a closed beta to test ARCADIA, the system used to create user-generated environments and components. As of May 2025, Everywhere website redirects to the website for MindsEye and all mention of Everywhere was removed from the Build a Rocket Boy website. It was speculated that this meant that Everywhere had been cancelled in favour of MindsEye — this was initially denied by Leslie Benzies in interview, claiming that Everywhere would return "soon". As of November 2025, MindsEye started to use the "Arcadia" branding from Everywhere for expanded and user-created content and experiences within the game.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United Kingdom and United States
Country
Everywhere is associated with United Kingdom and United States.
Country
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.EVERYWHERE. ARCADIA Beta Demo EVERYWHERE Build A Rocket Boy 16+. 2024-06-13.
- 2.Takahashi, Dean. Grand Theft Auto V veteran Leslie Benzies forms studio to make open-world game Everywhere. GamesBeat. January 26, 2017.
- 3.EVERYWHERE - Enter the Biomes. www.everywhere.game.
- 4.There's so much to learn about EVERYWHERE, let's begin with Utropia City. X (formerly Twitter).
- 5.King, Jade. Everywhere Preview: We Have Fortnite At Home. TheGamer. 2023-03-23.
- 6.EVERYWHERE Builder Terms.
- 7.McLaughlin, Martyn. Grand Theft Auto pioneer accused of poaching staff in court battle. The Scotsman. January 5, 2019.
- 8.Sarkar, Samit. 'Everywhere' is 'very different from GTA,' but still about freedom. Polygon. January 26, 2017.
- 9.Dring, Christopher. Leslie Benzies opens Budapest studio and recruits former Crytek Hungary boss. GamesIndustry.biz. February 8, 2017.
- 10.COVID-19 crisis. Build a Rocket Boy.
- 11.Borthwick, Ben. Former Rockstar boss' open world game Everywhere to use Unreal Engine. Videogamer.com. November 13, 2020.
- 12.Good, Owen S. Remember Everywhere? It's coming next year. Polygon. 2022-08-23.
- 13.Bergin, Lauren. Everywhere and Mindseye developer Build a Rocket Boy announces layoffs. PCGamesN. 2024-02-20.
- 14.Build a Rocket Boy. FAQ.
- 15.EVERYWHERE. OFFICIAL BUILDERS BETA TRAILER EVERYWHERE 2024. 2024-06-13.
- 16.Everywhere.game. everywhere.game.
- 17.Roberts, Samuel. The big Leslie Benzies interview: MindsEye, Everywhere, and the double-edged sword of GTA. GamesIndustry.biz. 2025-05-30.
- 18.Update 5. MindsEye. 2025-11-28.
References
Citations
References
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authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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- EVO Smart ConsoleTerminology
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