Cyber Spin
Cyber Spin is a futuristic racing video game released in 1992 to Japan and North America for the Super NES. It is known in Japan as Shinseiki GPX: Cyber Formula which is based on the anime Future GPX Cyber Formula, and because of that, it has the license to use the characters from the anime.
Also recorded as Future GPX Cyber Formula
Cyber Spin
- Date
- 1992
- Publisher
- Takara
- Genre
- racing video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Cyber Spin is a futuristic racing video game released in 1992 to Japan and North America for the Super NES. It is known in Japan as Shinseiki GPX: Cyber Formula which is based on the anime Future GPX Cyber Formula, and because of that, it has the license to use the characters from the anime.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Cyber Spin. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q3699821 · wikipedia · Cyber Spin
In this article
Key facts
Key facts
• Title — Cyber Spin • Developer — Arc System Works • Publisher — Takara • Designer — Masako Araki Keiko Kayajima • Composer — Junya Kozakai • Genre — Racing • Modes — Single-player • Platforms — Super NES
Gameplay
Gameplay
Cyber Spin uses a top-down perspective and was designed in the same technique as classic arcade racing games. The vehicles of the two versions are completely different from each other. There are tracks all around the world. Players of the game become a part of a science-fiction version of the 2015 Formula One season. All of the automobiles are turbocharged with advanced futuristic technology that allows for extra speed every time a "Power Boost" is used (at the cost of the vehicle's energy reserves). In the Japanese version, the fastest car (Super Asurada 01) can travel up to 512 km/h. • Illustration — Choosing a car/pilot in the Free mode or GPX mode. This feature is only available in the Japanese title. The player does not automatically qualify for a race and must beat a certain time limit to advance the storyline. There are a free mode and a GPX mode (Japanese release only), password mode, and scenario mode (with Japanese anime-like cut scenes in the Japanese version). Passwords consisting of letters and numbers help the player keep their progress in the game. In the scenario mode, the object is to guide an up-and-coming driver to the ultimate victory. Quitting once means game over. There is a different order of race tracks that the player confronts when comparing the Japanese version to the North American version. For example, the tracks in the earlier stages of the North American version are quite simple, while the Japanese version forces the player to compete against more "complex" race layouts starting from the second level.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Cyber Spin is associated with Japan.
Country
Reception
Allgame gave this video game a score of 3 stars out of a possible 5.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Cyber OrgWork
- Cyber Police ESWATWork
- Cyber ShadowWork
- Cyber SledWork
- Cyber Troopers Virtual-On ForceWork
- Cyber Troopers Virtual-On MarzWork
- Cyber Troopers Virtual-On Oratorio TangramWork
- Cyber-LipWork
Best supported in this field
For owners
Own a copy of Cyber Spin?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.