Bloodwych
Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. The box artwork is Chris Achilleos. The player is a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.
Also recorded as Hexx: Heresy of the Wizard
Bloodwych
- Date
- 1989.
- Publisher
- Image Works and Konami.
- Language
- English.
- Genre
- role-playing video game.
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Documentary summary
Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. The box artwork is Chris Achilleos. The player is a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q885249
In this article
Key facts
Key facts
• Title — Bloodwych • Developer — Anthony Taglione Pete James Philip Taglione • Platforms — Atari ST, Amiga, ZX Spectrum, Amstrad CPC, Commodore 64, MS-DOS • Genre — Role-playing • Modes — Single-player, multiplayer
Development
Development
The development of Bloodwych has been well documented by Richard Hewison, who was the project manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity". Bloodwych began development on the Commodore 64, during Anthony Taglione's time at university in Reading, where he had gained a keen interest in Dungeons & Dragons, and where friend (and eventual Bloodwych artist and designer) Pete James drew initial screens for a first person 'chess-like' game. After further inspiration from playing FTL's Dungeon Master, Tag, Pete and Philip Taglione suggested a C64 version of the game to Mirrorsoft, but without rights being obtained this developed into a two-player split screen game titled The Crystal Maze which would eventually be renamed to Bloodwych after the launch of the Channel 4 television programme of the same name. The development screens were demonstrated to Mirrorsoft, who agreed to fund the game on the basis of lead versions being pushed to the 16-bit platforms the Atari ST and Commodore Amiga. Tag took the lead on these 68000 machines, whilst his brother Philip developed the z80 8-bit versions for the Amstrad and ZX Spectrum, and the C64 version followed with help from Tag. Renowned fantasy artist Chris Achilleos was approached to create the box artwork; his painting of a "crystal guardian" for Bloodwych was done with complete creative freedom, and having finished the painting, the creature that Achilleos created was then incorporated into the game itself as The Lord of Entropy (later referred to in documentation as 'The Entity') located in the final level of Zendik's tower. The IBM PC conversion was created away from the original team by Walking Circles, and included in-game music by David Whittaker, but also included a number of bugs, rendering the game unable to be completed.
Gameplay
Gameplay
• Illustration — Two-player cooperative mode (MS-DOS version) All of the champions fall into the four classes of Warrior, Mage, Adventurer or Thief (referred to as 'cutpurse' in game), each with their own particular capability. Within each class there are four characters available, each with their own colour of Red, Blue, Green or Yellow representing a magical alignment. These colours act as a consistent theme during the game, to the characters they have their own particular advantage, largely with respect to the families of spells the character will be most adept at casting and developing. The green spells are determined for the 'Serpent' (representing the physical), the blue spells are determined for the 'Moon' (representing mind and illusion), the red spells for the 'Dragon' (for fire and energy) and the yellow spells for 'Chaos' (affecting magic itself and entropy). The four of the Towers navigated by the characters, and the Crystals which are required to be collected from each are also within this theme, and the colours are also important when it comes to matching up coloured wands later in the game to magnify the effects of spell-casting. Other objects such as rings (which allow 'free' spell casting) and certain weapons also align with these colours. One particularly memorable quirk of the game is the ability granted to players to hold simple conversations with traders, other champions, and even enemies during combat. Stock pseudo-medieval phrases such as "Truly my courage is remarkable" and "Begone, thou oaf" are selected using a menu, and can be used in combination to flatter a desired companion, aggravate an enemy, or lower the price of an item which the player wishes to purchase. Many players have found that the price of a long sword (RRP 10 gold pieces) can fall to as little as 6 or 7 after the shopkeeper has been flattered with phrases such as "Thou seems fine", particularly when this strategy is used in conjunction with the Beguile spell (a blue/moon spell, most effectively cast by Megrim).
Demonstration Level
Demonstration Level
A modified map for the first level of the game was produced as a demonstration level, and featured on the coverdisk of issue 1 of the ST Format magazine.
Expansion
Expansion
The game had an add-on pack released called Bloodwych: Data Disks Vol 1 for the Atari ST and Commodore Amiga (also known as Bloodwych: The Extended Levels). Among the features of the add-on pack was the capability to persuade some of the enemy creatures to join player's "merry band". The expansion required players to import a saved game from the original Bloodwych. The Data Disk also featured stronger opponents than before, the recommended experience level for the imported adventurers was level 14. If the imported characters' experience were below that level, their experience progress would be temporarily accelerated. The release also included a free 'hints & tips' booklet for the original dungeons to help players get their teams to the end of the original game prior to import.
Hexx: Heresy of the Wizard
Hexx: Heresy of the Wizard
Bloodwych was followed in 1994 by Psygnosis' Hexx: Heresy of the Wizard (working title Wizard). Hexx was a similar dungeon-navigating game with updated graphics, a slightly modified cast of champions, and a greatly expanded magic system, but no longer featured the grid-based walking system of typical blobbers.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1989
Bloodwych published.
1989
Bloodwych is recorded as published in 1989.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United Kingdom.
Country
Bloodwych is associated with United Kingdom.
Country
Reception
Computer Gaming World criticized the IBM version's "weak graphics", but concluded that "Bloodwych scores very solidly on game-play and deserves serious consideration from dungeon fanatics". CU Amiga-64 gave the game additionally a CU Screen Star, stating that the game had even more varied gameplay than Dungeon Master. It also praised that the puzzles could be solved by pure logic.
Primary material
Context
The circumstances in which Bloodwych stands. Issued for Microsoft Windows. Published by Image Works. Issued for Commodore 64. Issued for Amstrad CPC. Bloodwych was issued for ZX Spectrum. Recorded as video game. Published by Konami.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Barton, Matt. The History of Computer Role-Playing Games Part 2: The Golden Age(1985-1993). Gamasutra. UBM Technology Group. February 23, 2007.
- 2.Hewison, Richard. The Trazere Trinity. The Crypt of Bloodwych. January 2008.
- 3.CU Amiga - issue 64, October 1989, pg. 52/53.
- 4.Génération 4 - issue 15, October 1989, pg. 42/43.
- 5.Amiga Power - issue 9, January 1992, pg. 105.
- 6.Game review, Amstrad Action magazine, Future Publishing, issue 58, July 1990
- 7.Greenberg, Allen L. You Can Take the Bloodwych Out of the Dungeon. Computer Gaming World. 93. 34–35. April 1992.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Wikidata, structured authority record Q885249: BloodwychWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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