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Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

Also recorded as 1602 A.D. · Anno 1602: Creation of a New World

Anno 1602

Date
1998.
Publisher
Sunflowers Interactive Entertainment Software.
Language
German.
Genre
real-time strategy.

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Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

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wikidata · Q567250 · wikipedia · Anno 1602

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Provenance and holdings
  4. 04Notes, references and evidence

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