Anno 1503
Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.
Also recorded as 1503 A.D.: The New World · 1503 Anno Domini: The New World · Anno 1503: The New World · The New World
Anno 1503
- Date
- 2003.
- Publisher
- Sunflowers Interactive Entertainment Software.
- Language
- German.
- Genre
- real-time strategy.
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Documentary summary
Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.
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In this article
The object
The object
Like its predecessor, the game was a commercial hit in the German market, and became Germany's best-selling computer title of 2002. It was followed by an expansion pack, Treasures, Monsters & Pirates, and a sequel, Anno 1701.
Key facts
Key facts
• Developer — Max Design • Publisher — Ubisoft (History Edition) • Series — Anno • Genre — Real-time strategy, city-building game • Modes — Single-player • Platforms — Microsoft Windows
Gameplay
Gameplay
Anno 1503 begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site, city-building begins. Resources begin as food and cloth, but progress into more complicated and different goods. Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. The game is constructed around one human player and three computer AI players. As in Anno 1602, the AI is progressive, meaning that it advances along with the human player. The AI also has adjustable personalities, which the player customizes before the beginning of a game. Each different player, human or computer, is represented by a color.
Economy
Economy
The economy in Anno 1503 is built on providing different goods to colonist citizens. It begins with the creation of cheap goods, and progresses in civilization levels throughout the game leading to more advanced goods. Since the game is built on different levels of civilizations (pioneer, settler, citizen, merchant, aristocrat), each successive civilization level requires more goods and more balancing of skills and finesse.
Technology
Technology
Technology in Anno 1503 begins on the pioneer level. After giving citizens basic goods like food, cloth, and alcohol, they develop into settlers, the second civilization level. The second level allows the player's settlers to build more advanced buildings; however, settlers also require more goods to stay alive. Buildings in the game do not necessarily have a specific function for the player, but have an implied or effective function for settlers in the game. Building abilities are amplified with expansion, meaning larger populations have more effective building powers. Military operations in this game are more complex than in Anno 1602. The game has more than seven different types of units as opposed to Anno 1602 with only four. Thus, during battles, the game experience becomes more intense as deploying different units becomes a key strategy for winning a battle. The buildings in the game are also more extensive than those of Anno 1602. This is mainly because the gameplay area and islands are many times bigger than in 1602. Thus, it makes it possible to have many more plantations and a diversity of farmhouses. Alongside the houses and farms featured in the previous game, this game also has many more extensive farms for gems, silk, whale blubber, lamp oil, medicinal herbs, hops, wine, indigo, coal, hides, leather, and salt, increasing gameplay difficulty. Building and house graphics are improved over the previous game.
Development
Development
Anno 1503 began development in January 1999, following the success of 1998's Anno 1602. Publisher Sunflowers Interactive announced it in November of that year. In April 2001, Electronic Arts signed a deal with Sunflowers to secure distribution rights to the title outside German-speaking territories and Japan and that they would handle localisation for ten different languages. An add-on titled Treasures, Monsters & Pirates was released in 2004. Electronic Arts also published this title outside Germany.
Sales
Sales
Commercial expectations for Anno 1503 were high, as its predecessor, Anno 1602, was the German market's all-time best-selling video game by 2002. Retailers pre-purchased 450,000 units of the game ahead of its launch, and it became a hit that "dominated" the charts in German-speaking countries during its first months of release, according to 4players. It debuted at #1 on GfK's weekly computer game sales charts for the German market, following the title's release on October 25. Anno 1503 proceeded to claim first place on German firm Media Control's chart for the month as a whole, after reaching domestic sales of 115,000 units during its first three days. Tim Pototzki of GamesMarkt wrote that the game's early performance "astonished" Germany. The Verband der Unterhaltungssoftware Deutschland (VUD) soon awarded the game "Gold" status, indicating sales of at least 100,000 units across Germany, Switzerland, and Austria. Anno 1503 finished its first seven days with a total of 160,000 sales in the German market, and went on to hold the #1 position on GfK's charts in its second and third weeks. On November 15, Sunflowers revealed that German-region sales of Anno 1503 had surpassed 200,000 units in two and a half weeks, and the VUD certified the game "Platinum" to reflect that growth. The game was knocked to second place on GfK's charts by Age of Mythology and Harry Potter and the Chamber of Secrets during its fourth and fifth weeks, respectively, but it held the #1 position on Media Control's chart for November overall. In early December, Sunflowers announced a record €1.4-million television advertising campaign for Anno during the last two weeks of 2002, in an effort to further boost sales. By the 17th, the game had sold 300,000 units in the German-speaking market and become its best-selling game of 2002. Anno 1503 then maintained first place on GfK's charts for the last three weeks of the year, recovering from a drop to fourth during its seventh week on shelves. Media Control named it the #1 computer game of December. Anno 1503 continued to sell in 2003. GfK ranked it in position 1 for the first two weeks of January, and it reached 360,000 units sold in the German market by the 20th. At the time, 4players reported that the game's sales during its first 10 weeks were three-fourths higher than Anno 1602s over the same period. Sell-through in the German market increased to 420,000 copies by mid-February and 450,000 by early March. On Media Control's monthly charts, the game secured fifth for February, then placed in the top 14 for another four months. It had maintained an unbroken streak in Media Control's top 30 by September. Coinciding with the 2003 holiday shopping season and the release of the Treasures, Monsters, and Pirates expansion pack, Sunflowers dropped Anno 1503s price to €29 in October. It subsequently rose to seventh and ninth on Media Control's charts for November and December, respectively. In January 2004, the VUD awarded Anno 1503 a "Special Prize" for sales above 500,000 units in the German-speaking market. At the time, it was the fastest full-price computer title to reach this milestone in the region, a record previously held by Anno 1602. Media Control ranked it #2 for January and #4 for February, and it charted in the top 20 and top 30 during April, May, June, and July. Anno 1503s worldwide sales surpassed 800,000 copies that August, when it finished 14th on Media Control's list for the German market. It continued to retail in Germany for an average price of €29 by that time, which Jörg Langer of GameStar wrote was "unusual almost two years after publication — most games migrate after half a year to the budget corner and after two years to the bargain bin". The game remained on Germany's sales charts by 2006, at which time it had sold over 2 million units worldwide and 750,000 in German-speaking countries. According to GamesMarkt, Anno 1503 ultimately sold over one million units in the German market alone.
History of the object
Dated record
History of the object
Explore 2003–2017
The full dated record · 3 entries
2003
Anno 1503 published.
2006
Die Bahrprobe von Ettiswil anno 1503: ein berühmtes Gottesurteil digitised by DataCite (Willisauer Bote).
2017
„Alles für das Volk, nichts durch das Volk“? Der Mythos des (Aufgeklärten) Absolutismus im Computerspiel Anno 1503 digitised by DataCite (Spiel-Kultur-Wissenschaften).
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.EA to publish Anno 1503.
- 2.Sunflowers Interactive. SUNFLOWERS gibt offiziell den Namen des ANNO 1602 Nachfolgers bekannt!. November 2, 1999.
- 3.News Briefs. 3 April 2001.
- 4.EA Distributes Anno 1503.
- 5.EA to publish Anno 1503 expansion. Eurogamer. 15 January 2004.
- 6.Wiesner, Thorsten. Anno 1503: Erstauslieferung mit 450.000 Exemplaren. Golem.de. October 24, 2002.
- 7.Marc. ANNO 1503: Erfolgsstory geht weiter. 4players. January 20, 2003.
- 8.Simon, Tobias. Deutsche Verkaufscharts KW 43. Gameswelt. October 31, 2002.
- 9.Wiesner, Thorsten. Anno 1503 feiert Verkaufserfolge. Golem.de. October 30, 2002.
- 10.Pototzki, Tim. Sunflowers sorgt für Furore mit "Anno 1503". GamesMarkt. November 7, 2002.
- 11.Verband der Unterhaltungssoftware Deutschland. VUD Sales Awards: November 2002.
- 12.Austria Press Agency. Sensation! Österreichisches Computerspiel ANNO 1503 verkauft sich in Deutschland über 160.000 mal in nur sieben Tagen. November 6, 2002.
- 13.Simon, Tobias. Deutsche Verkaufscharts KW 44. Gameswelt. November 7, 2002.
- 14.Simon, Tobias. Deutsche Verkaufscharts KW 45. Gameswelt. November 14, 2002.
- 15.Sunflowers Interactive. Absoluter Rekord in Deutschland: ANNO 1503 erreicht Gold-Status nach 2,5 Tagen und Platin-Status nach nur 2,5 Wochen!. November 15, 2002.
- 16.Schmitz, Petra. VUD-Awards vergeben. GameStar. November 20, 2002.
- 17.Simon, Tobias. Deutsche Verkaufscharts KW 46. Gameswelt. November 21, 2002.
- 18.Simon, Tobias. Deutsche Verkaufscharts KW 47. Gameswelt. November 28, 2002.
- 19.Staff. "Anno 1503" segelt weiter an der Chartsspitze. GamesMarkt. May 12, 2002.
- 20.Kautz, Paul. Sunflowers greift nach den Sternen. 4players. December 4, 2002.
- 21.Anno 1503: Rekord in Deutschland. GameStar. December 17, 2002.
- 22.Wiesner, Thorsten. Anno 1503 bestverkauftes Spiel des Jahres. Golem.de. December 18, 2002.
- 23.Pototzki, Tim. Jahrescharts: "Anno 1503" und "Vice City" dominieren. GamesMarkt. January 23, 2003.
- 24.Simon, Tobias. Deutsche Verkaufscharts KW 50. Gameswelt. December 19, 2002.
- 25.Simon, Tobias. Deutsche Verkaufscharts KW 51. Gameswelt. January 7, 2003.
- 26.Simon, Tobias. Deutsche Verkaufscharts KW 52. Gameswelt. January 10, 2003.
- 27.Simon, Tobias. Deutsche Verkaufscharts KW 49. Gameswelt. December 12, 2002.
- 28.Pototzki, Tim. Charts: "Anno" weiter top. GamesMarkt. January 9, 2003.
- 29.Simon, Tobias. Deutsche Verkaufscharts KW 01. Gameswelt. January 14, 2003.
- 30.Simon, Tobias. Deutsche Verkaufscharts KW 02. Gameswelt. January 17, 2003.
- 31.Simon, Tobias. Deutsche Verkaufscharts KW 03. Gameswelt. January 23, 2003.
- 32.Simon, Tobias. Deustche Verkaufscharts KW 04. Gameswelt. January 31, 2003.
- 33.Beer, Michael. Deutsche Verkaufscharts KW 05. Gameswelt. February 7, 2003.
- 34.Walden, Fabian. Deustche Verkaufscharts KW 06. Gameswelt. February 13, 2003.
- 35.Wiesner, Thorsten. Anno 1602 und Anno 1503 dominieren Software-Jahres-Charts. Golem.de. February 14, 2003.
- 36.Wiesner, Thorsten. Anno 1503 weiter auf Erfolgskurs. Golem.de. March 6, 2003.
- 37.Verband der Unterhaltungssoftware Deutschland. Zeitraum: März 2003.
- 38.Verband der Unterhaltungssoftware Deutschland. Zeitraum: Mai 2003.
- 39.Verband der Unterhaltungssoftware Deutschland. Zeitraum: Juni 2003.
- 40.Verband der Unterhaltungssoftware Deutschland. Zeitraum: September 2003.
- 41.Wiesner, Thorsten. Anno 1503 im Preis reduziert. Golem.de. October 30, 2003.
- 42.Verband der Unterhaltungssoftware Deutschland. Zeitraum: Dezember 2003.
- 43.Steininger, Stefan. "Anno 1503" schlägt "Anno 1602". GamesMarkt. January 21, 2004.
- 44.Verband der Unterhaltungssoftware Deutschland. Zeitraum: Februar 2004.
- 45.Verband der Unterhaltungssoftware Deutschland. Zeitraum: Mai 2004.
- 46.Verband der Unterhaltungssoftware Deutschland. Zeitraum: Juli 2004.
- 47.Langer, Jörg. Anno 3 - Multiplayer garantiert. GameStar. August 24, 2004.
- 48.Verband der Unterhaltungssoftware Deutschland. Zeitraum: August 2004.
- 49.Thöing, Sebastian. 200.000 verkaufte Exemplare. PC Games. November 17, 2006.
- 50.Staff. "Anno 1701" legt Traumstart hin. GamesMarkt. November 17, 2006.
- 51.Staff. Deutsche Spiele im Ausland. GameStar. July 19, 2006.
- 52.Staff. "FIFA 17" verkauft eine Millionen Units auf PS4 in Deutschland. GamesMarkt. May 15, 2017.
- 53.Staff. Teuerstes Spiel aus Deutschland. n-tv. October 23, 2006.
- 54.Luo, Di. 1503 A.D. The New World. Computer Gaming World. June 1, 2003.
- 55.Peckham, Matthew. 1503 A.D.: The New World. PC Gamer US.
- 56.Cobbett, Richard. Anno 1503: The New World. PC Gamer UK. March 26, 2003.
- 57.Pullin, Keith. Anno 1503: The New World. PC Zone. May 1, 2003.
- 58.Brogger, Kristian. 1503 A.D. Game Informer.
- 59.Bemis, Greg. 1503 A.D. The New World (PC) Review. X-Play. March 14, 2003.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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