Aero the Acro-Bat
Aero the Acro-Bat is a 1993 platform video game developed by Iguana Entertainment and published by Sunsoft for the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up (which the original versions lacked).
Also recorded as Aero the Acro-Bat: Rascal Rival Revenge
Aero the Acro-Bat
- Model
- Aero the Acro-Bat.
- Date
- 1993.
- Publisher
- Sun Corporation.
- Genre
- platformer.
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Documentary summary
Aero the Acro-Bat is a 1993 platform video game developed by Iguana Entertainment and published by Sunsoft for the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up (which the original versions lacked).
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wikidata · Q2708224 · wikipedia · Aero the Acro-Bat
In this article
Gameplay
Gameplay
The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region and North America in July 2010. In 2024, the Super NES version was re-released in August for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, alongside a new localization in Japanese made by Shinyuden as Aero: Acrobat Kid for the Nintendo Switch users in Japan, while the GBA version was re-released for the same platforms in November. A sequel, Aero the Acro-Bat 2, was released in 1994, followed by the spin-off Zero the Kamikaze Squirrel.
The levels are played in typical 2D platforming style. In order to clear them, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, stepping on platforms until they disappear, riding roller coasters, etc. There are four worlds with five levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly. Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target when he is in the air. If enough points are collected at the end of a level, a bonus level can be played, in which Aero has to dive into a pool. The bonus level is a vertical platform level in the Genesis version. When Sunsoft converted the game for the Super NES, they changed the bonus level to utilise Mode 7 as a straightforward level to maneuver above an overworld map.
Plot
Plot
A spoiled, rich kid named Edgar Ektor was a regular attendant at The World of Amusement Circus and Funpark, but was banned after a failed prank almost killed a lion. 20 years later, Edgar has become a powerful and evil industrialist. Aided by Zero the Kamikaze Squirrel and his Psycho Circus gang, Edgar sabotages the funpark and kidnaps all the circus performers. Aero the Acro-Bat is the circus' greatest star and the only hope for rescuing the performers (including his girlfriend Aeriel) and stopping Edgar's schemes.
Development
Development
For many years David Siller had ideas for the game's character in his head. He first sketched the concept of Aero in 1992. Although Aero's early designs resemble a human acrobat, Siller always intended him to be a bat. The gameplay mechanics were partly based on Namco’s Mappy series. By this time, Siller had agreed to join Sunsoft of America. The final concept was designed by David's son Justin Siller, who was inspired by mixed themes from the 70s and 80s. Some of the enemies, items and in-levels that Siller proposed never made it in the finished game. The concept included a mission objective feature, which was not added in the original release, but it was implemented and modified in the Game Boy Advance version. Originally Aero was going to be released for the original Nintendo Entertainment System, but by this time 16-bit consoles were on the market, so the NES version was cancelled. Much of the game's work took place at Orange County, California. Both the Super NES and Genesis versions were being worked on simultaneously. Plans were made by Sunsoft to port the game to Atari Jaguar sometime in 1994, but this version was never released. After the success of the sequels, Siller left Sunsoft and joined Universal Interactive. Universal bought the rights of Siller's character and were intent on making Aero their mascot. He had intended to start up a sequel to the second game titled "Aero the Acrobat 3D" to be released on PlayStation to complete the series as a trilogy, but this concept never reached development, as Universal turned their attention to Crash Bandicoot. Following the success of that game, Crash was their official mascot instead of Aero. With no success in starting a new Acro-Bat game, Siller bought back Aero as he left Universal. While Siller worked at Capcom, the USA Bill Gardner wanted to make use of Aero, but the Japanese HQ denied that request in accordance to Siller's contract. By summer 2002, Siller had to relocate to Texas. He did not have the funds to form his own studio, but was able to hire Atomic Planet to port his original game to the Game Boy Advance. Metro 3D found the game very promising for marketing and Siller directed the port during its development. In addition, Siller wanted to port the two sequels Aero the Acro-Bat 2 and Zero the Kamikaze Squirrel on Game Boy Advance in near future and compile them in a collection called "A-Z Force", but he cancelled those plans in favor of designing original games.
Release
Release
Promotional artwork of the game was shown at 1993 Winter Consumer Electronics Show in Nevada as well as the prototype version at the 1993 Summer Consumer Electronics Show in Chicago, where it stood out well above other exhibits. Aero the Acro-Bat was made Sunsoft's new mascot. By late 1993, Sunsoft was giving away free copies of the Super NES or Genesis version of the game to the first 100 people that sent them a 3x5 postcard to their address. Ratalaika Games re-released Aero the Acro-Bat for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on August 2, 2024.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1993
Aero the Acro-Bat published.
1993
Aero the Acro-Bat is recorded as published in 1993.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
Aero the Acro-Bat is associated with United States.
Country
Reception
In all versions of the game, Aero the Acro-Bat received mixed reviews from critics. Electronic Gaming Monthly gave the Super NES version a score of 8.3 out of 10 and the Genesis version 7.6 out of 10. They criticized the absence of the exceptionally good music of the Super NES version but held it to still be an excellent game with its large, challenging levels. They also awarded Aero the Acro-Bat Best New Character of 1993. NintendoLife gave the Virtual Console release of the Super NES version a 6 out of 10. Four reviewers in GameFan gave the Genesis version 93, 97, 87, and 90 Video Games: The Ultimate Gaming Magazine gave both the Genesis and SNES versions 8 out of 10. Conversely, Digital Press gave the game only 3 out of 10.
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Aero the Acro-Bat
Unverified · Internet Archive
- Wikidata, structured authority record Q2708224: Aero the Acro-Bat
Unverified · Wikimedia Foundation
reference work
- “Aero the Acro-Bat”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Bieniek, Chris. Video Game Previews. VideoGames: The Ultimate Gaming Magazine. 34. October 1993.
- 2.EMAP. Mega Drive Review - Aero the Acrobat. Sega Magazine. 86. July 1994.
- 3.Future Publishing. Aero the Acro-Bat - UK Review. Super Play 13. 13. 48. November 1993.
- 4.Zum Schonsten fest, Die Tollsten Spiele. 81. December 1993.
- 5.O Estado de S. Paulo. Playtronic lança 20 títulos para Supernintendo. 22 November 1993.
- 6.Harris, Craig. Aero Swings to Shelves. IGN. June 21, 2002.
- 7.Halverson, Dave. Aero the Acro-Bat - Advance Notice. Play. Imagine Publishing. 5. 71. May 2002.
- 8.Harris, Craig. Aero the Acrobat. IGN. 24 June 2002.
- 9.Ken Horowitz. Interview: David Siller (Designer of Aero the Acrobat). sega-16.com. July 3, 2007.
- 10.Romano, Sal. Aero the Acro-Bat coming to PS5, Xbox Series, PS4, Xbox One, and Switch on August 2. Gematsu. 11 July 2024.
- 11.エアロ アクロバット キッズ ダウンロード版 ~ My Nintendo Store(マイニンテンドーストア). 11 July 2024.
- 12.Romano, Sal. Aero the Acro-Bat: Rascal Rival Revenge coming to PS5, Xbox Series, PS4, Xbox One, and Switch on November 1. Gematsu. July 31, 2024.
- 13.Music, Boss. ProReview: Aero the Acro-Bat (SNES). GamePro. IDG. 51. 104. November 1993.
- 14.Kim I. Taking Down The Clown: A Look Back At Aero The Acro-Bat. gamezone.com. May 4, 2012.
- 15.Strangman, Rob. Memoirs of a Virtual Caveman. SCAR Productions. 391. August 14, 2014. 978-1-3121-0483-9.
- 16.Ken Horowitz. Interview: Justin Siller (Designer of Aero the Acrobat). sega-16.com. February 11, 2016.
- 17.Robert Seddon. Aero The Acro-Bat [SNES GEN MD – Beta / Concept]. unseen64.net. November 10, 2010.
- 18.Sunsoft Famicom and NES. famicomworld.com. June 14, 2014.
- 19.Takahasi, Dean. The Game-Making Game Is Big Business. LA Times. August 1, 1993.
- 20.Sendai Publishing. Aero the Acro-Bat - Sunsoft. Electronic Gaming Monthly. 6. 49. 96. August 1993.
- 21.Future plc. News - Update - Around the corner. - Expected Release Dates. ST Format. 56. 48. March 1994.
- 22.Future plc. News - Update - New Jaguar Development System Released - Expected Release Dates. ST Format. 57. 50. April 1994.
- 23.Future-Verlag. Warpzone - Demnächst für Eure Konsolen. Video Games. 30. 79. May 1994.
- 24.Future plc. Update Games News - Atari ooze confidence at ECTS - Jaguar Developers. ST Format. 59. 56–57. June 1994.
- 25.Future-Verlag. Warpzone - Jaguar - Angekündigte Jaguar-Spiele. Video Games. 32. July 1994.
- 26.Axel Springer SE. Jaguar - Una máquina felina para un mercado voraz - Compañías y juegos. Hobby Consolas. 41 Hi-Tech. 26–27. February 1995.
- 27.Aero the Acrobat 3: A3RO. Unseen64.net. February 8, 2018.
- 28.IGN Entertainment Games. Missing Mascots 2: More Gaming Superstars Who Went AWOL. 1up.com.
- 29.Aero the Acrobat coming to the GBA. 4 May 2012.
- 30.Aero makes an Advance. Nintendo Power. 155. 18. April 2002.
- 31.VGF, Inc. Metro 3D Ships Aero. nin.vgf.com. June 25, 2002.
- 32.Frank Cifaldi. Playing Catch-Up: David Siller. gamasutra.com. UBM. August 22, 2005.
- 33.1993 Winter CES. January 1993.
- 34.Paul G. Acro-batics. Mean Machines. EMAP. 6. 15. 113. January 1994.
- 35.Sunsoft (Estados Unidos). Superjuegos. 20. 8. December 1993.
- 36.Sendai Publishing. Aero the Acro-Bat - Backstory. Electronic Gaming Monthly. 6. 53. 322. December 1993.
- 37.CBS Interactive Inc. Aero the Acro-Bat for GBA - GameRankings. GameRankings.
- 38.CBS Interactive Inc. Aero the Acro-Bat for Sega Genesis - GameRankings. GameRankings.
- 39.CBS Interactive Inc. Aero the Acro-Bat for SNES - GameRankings. GameRankings.
- 40.Aero the Acro-Bat: Rascal Rival Revenge Game Boy Advance Critic Reviews. Metacritic.
- 41.Semrad, Ed. Review Crew. Electronic Gaming Monthly. Sendai Publishing. 7. 1. 46. January 1994.
- 42.Sendai Publishing. Review Crew: Aero the Acro-Bat (SNES). Electronic Gaming Monthly. 53. 44. December 1993.
- 43.Pong Sifu. Aero the Acro-Bat (GBA) - GamePro. GamePro. June 20, 2002.
- 44.Music, Boss. ProReview: Aero the Acro-Bat (Genesis). GamePro. IDG. 51. 64. October 1993.
- 45.Craig Harris. Aero the Acro-Bat GBA Review. IGN. Ziff Davis LLC. June 24, 2002.
- 46.Lucas M. Thomas. Aero the Acro-Bat Wii Review. IGN. Ziff Davis LLC. July 26, 2010.
- 47.van Duyn, Marcel. Aero the Acro-Bat Review. NintendoLife. August 6, 2010.
- 48.Aero the Acrobat (Sega Genesis) Review.
- 49.Electronic Gaming Monthly's Buyer's Guide. 18. 1994.
- 50.Viewpoint. GameFan. 1. 11. October 1993.
- 51.Andy Eddy. Game Reviews. Video Games: The Ultimate Gaming Magazine. 58. 67. November 1993.
- 52.Ragan, Jess. Random Reviews. Digital Press. 21. March 1994.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Aero the Acro-BatInternet Archive
Partially resolvedreference work
Partially resolvedinstitutional register
Wikidata, structured authority record Q2708224: Aero the Acro-BatWikimedia Foundation
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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