Zero the Kamikaze Squirrel
November 1994 Switch, PS4, PS5, Xbox One, Series X/SOctober 4, 2024 • Genre — Platform • Modes — Single-player • Platforms — Sega Genesis Super NES Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S Zero the Kamikaze Squirrel, released years later in Japan as is a video game developed by Iguana Entertainment and published by Sunsoft. It is a spin-off/sequel of the Aero the Acro-Bat series. The game was released in 1994 for the Sega Genesis in October and Super NES in November, along with the release of Aero the Acro-Bat 2.
Zero the Kamikaze Squirrel
- Model
- Aero the Acro-Bat.
- Date
- 1994.
- Publisher
- Sun Corporation.
- Genre
- platformer.
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In this article
The object
The object
A PAL region release for Mega Drive was in July 1995. The main star is Zero, Aero's rival from the previous games. A remake for the Game Boy Advance was planned in 2003, but it was cancelled. The game was re-released in October 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S by Ratalaika Games.
Key facts
Key facts
• Title — Zero the Kamikaze Squirrel • Developer — Iguana Entertainment • Publisher — NS, PS, XBRatalaika Games • Director — Neill Glancy Team Iguana • Designer — Neill Glancy Team Zero • Composer — Rick Fox (as Fox Productions) • Released — Genesis Super NES
Plot
Plot
During the events of Aero the Acro-Bat 2, Zero receives a telegram from his girlfriend Amy telling him that an evil lumberjack named Jacques Le Sheets is deforesting their homeland Stony Forest to produce counterfeit money and has also captured her father. Ignoring Edgar Ektor's protests, Zero decides to put a stop to Le Sheets. Upon arriving at the island, Zero's plane is shot down and crashes on the beach, so he starts making his way to the forest on foot. During his journey, Zero learns that Amy has also been captured after an unsuccessful attempt to save her father by herself. At the paper factory, Zero fights Le Sheets and pursues him on a flying ship. Aboard the ship, Zero finds that the mastermind is none other than Edgar Ektor. After defeating Ektor with Amy's assistance, the two squirrels parachute safely away, while Ektor's ship crashes into a cliff.
Development
Development
While David Siller was drawing and designing the concept art for Aero the Acro-Bat, his son Justin introduced a character who went up to the same level as Aero and put his thoughts on paper. Using the traits and sketches, it took a year to turn the concept character Zero into a digitized sprite. Siller submitted his proposal to Sunsoft and they approved it. The plot was based on the character animation. Some of the enemy boss sprites were rendered with 3-D Studio. The audio was based on a number of traditional Japanese melodies and sounds and incorporated a rock n' roll soundtrack. A number of ideas from the original concept were left out. The game was finally finished and released by fall. The game was showcased at 1994 Summer Consumer Electronics Show in Chicago.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1994
Zero the Kamikaze Squirrel published.
Reception
The four reviewers of Electronic Gaming Monthly gave the Genesis version high scores, praising Zero's innovative techniques, especially his dive and swoop moves, and the colorful graphics, which one of the reviewers said surpass the Genesis's theoretical color limits. Captain Squideo of GamePro, in contrast, commented that while most of Zero's moves are fun, the dive and swoop moves are too difficult to control. He shared EGM's approval for the game's colorful graphics, but concluded that "difficult controls make this martial arts squirrel less than an instant superstar". He made similar remarks of the SNES version, which he described as "identical" to the Genesis version, but this time concluded Zero the Kamikaze Squirrel to be an overall good game despite its drawbacks. Power Unlimited gave a more negative review criticizing the plot being weak, described the controls as "incomprehensible" and "almost impossible to reach" levels.
Context
Primary material
Context
The circumstances in which Zero the Kamikaze Squirrel stands. Issued for Super Nintendo Entertainment System. Developed by Acclaim Studios Austin. Published by Sun Corporation. Recorded as video game.
Documents and archives
Primary material
Documents and archives
reference work
- “Zero the Kamikaze Squirrel”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1965664: Zero the Kamikaze Squirrel
General reference · Wikidata
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Zero the Kamikaze Squirrel, revision 1367772125 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Viewpoint (Genesis). GameFan. 2. 11. 60. November 1994.
- 2.EMAP. Mega Drive Review - Zero the Kamikaze Squirrel. Mean Machines. 33. 66. July 1995.
- 3.Viewpoint (SNES). GameFan. 2. 5. 65. October 1994.
- 4.IGN staff. Aero Swings to Shelves. IGN. June 21, 2002.
- 5.Romano, Sal. Zero the Kamikaze Squirrel coming to PS5, Xbox Series, PS4, Xbox One, and Switch on October 4. Gematsu. July 31, 2024.
- 6.From Aero to Zero in three generations! (page 1).
- 7.From Aero to Zero in three generations! (page 2).
- 8.1994 Summer CES. June 1993.
- 9.CBS Interactive Inc. Zero the Kamikaze Squirrel for Sega Genesis - GameRankings. GameRankings.
- 10.CBS Interactive Inc. Zero the Kamikaze Squirrel for SNES - GameRankings. GameRankings.
- 11.Semrad, Ed. Review Crew. Electronic Gaming Monthly. Sendai Publishing. 7. 12. 40. December 1994. 1058-918X.
- 12.Zero the Kamikaze Squirrel Review.
- 13.Zero the Kamikaze Squirrel Review.
- 14.Power Unlimited Game Database. powerweb.nl. November 1994.
- 15.IDG. ProReview: Zero the Kamikaze Squirrel. GamePro. 75. 96. December 1994.
- 16.IDG. ProReview: Zero the Kamikaze Squirrel. GamePro. 76. 70. January 1995.
- 17.Power Unlimited Game Database. powerweb.nl. November 1994.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
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General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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