Zero Divide
Gamebank / CyberFrontInterplay Value Products DivisionTHQ / Rainbow ArtsPlayStation 3 / PlayStation PortableZoom • Composer — Hideyuki Shimono Akihito Ohkawa • Released — PlayStation PlayStation 3 / PlayStation Portable April 14, 2010Windows 95 • Genre — Fighting • Modes — Single-player Multiplayer • Platforms — PlayStation, PlayStation 3, PlayStation Portable, Windows 95 • Producer — Akira Sato • Designer — Masakazu Fukuda Zero Divide is a 1995 3D fighting video game developed by Zoom for the PlayStation, originally released in August 1995 and also as a launch title in North America. A Windows PC port was later released, subtitled Techno Warrior in North America. Divide has a robot theme and features mechanics similar to its contemporary Virtua Fighter, as well as similarly polygon-based graphics.
Zero Divide
- Model
- Zero Divide
- Date
- 1995
- Publisher
- Atari Games
- Genre
- fighting game · cyberpunk video game
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Gamebank / CyberFrontInterplay Value Products DivisionTHQ / Rainbow ArtsPlayStation 3 / PlayStation PortableZoom • Composer — Hideyuki Shimono Akihito Ohkawa • Released — PlayStation PlayStation 3 / PlayStation Portable April 14, 2010Windows 95 • Genre — Fighting • Modes — Single-player Multiplayer • Platforms — PlayStation, PlayStation 3, PlayStation Portable, Windows 95 • Producer — Akira Sato • Designer — Masakazu Fukuda Zero Divide is a 1995 3D fighting video game developed by Zoom for the PlayStation, originally released in August 1995 and also as a launch title in North America. A Windows PC port was later released, subtitled Techno Warrior in North America. Divide has a robot theme and features mechanics similar to its contemporary Virtua Fighter, as well as similarly polygon-based graphics.
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In this article
The object
The object
The game was popular in Japan, where it was later re-released in 2010 on newer systems through the PlayStation Network. It was followed up by a sequel, Zero Divide 2 (1997).
Key facts
Key facts
• Title — Zero Divide • Developer — Zoom • Publisher — PlayStation ZoomTime Warner InteractiveOcean SoftwareWindows
Gameplay
Gameplay
• Illustration — PlayStation gameplay screenshot of Io vs. Cygnus Fights take place in a non-walled battle arena, and fighters are able to hold on to the ringside before a 'ring out' may occur. Zero Divide makes use of only three buttons: kick, punch, and block. The tournament host and antagonist, XTAL, is also a sarcastic announcer throughout the game. There are many secret unlockables in the game, including a mini version of Zoom's Phalanx.
Plot and characters
Plot and characters
Set in a futuristic cyberworld, hackers led by XTAL have gotten an online security database and are threatening to make it public. They challenge the government to build robots strong enough to defeat their security forces, and these robots are dispatched on the mission to fight and eventually destroy XTAL itself. There are eleven characters in the game, each with a specific design and symbol:
Development and release
Development and release
Zero Divide was first revealed in 1994 as being a "futuristic action game" before it was reworked into a fighting game. It received much attention when it was shown and playable at the Game Expo in Japan in March 1995. A version for Microsoft Windows was ported by Kinesoft and published by GameBank in Japan, and Interplay in the United States (titled Zero Divide: Techno Warrior). The European release also featured LAN play. In 1999, it was included in the German compilation All You Can Play: 10 Action-Games.
Soundtrack
Soundtrack
The music in the game was mostly the work of Akihito Okawa, with contributions by Hideyuki Shimono to two tracks. It is a fusion of synth with other genres. The soundtrack was released on CD in Japan by Antinos Records on May 2, 1996.
Sequels
Sequels
Zero Divide 2 was released for PlayStation on June 27, 1997, developed and published by Zoom. Sony Computer Entertainment published Zero Divide 2 in Europe in 1998. No company expressed interest in publishing the game in North America. Zero Divide: The Final Conflict was released for Sega Saturn on November 20, 1997 in Japan only, again developed and published by Zoom.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Zero Divide is associated with Japan.
Country
Reception
The game sold 228,950 units in Japan and 27,049 units in the United States, for a combined units sold in Japan and the United States. Upon the PlayStation version's release, critics generally praised the graphics, techno soundtrack, variety of character designs, solid gameplay, and the way fighters can hang onto the edge of the ring, but criticized the difficulty in executing special moves and felt that some opponents were overpowered. They also noted similarities to the gameplay mechanics of the Virtua Fighter series. GameFan called Zero Divide "one of the best 3-D fighting games of all time" and praised "innovative little extras like dangling off the side of the ring and the transparent limb effect" as well as the Tiny Phalanx shoot 'em up minigame, concluding Zero Divide "to be one of the best designed, programmed, and tweaked fighting games yet." Next Generation remarked that while having android characters is innovative, the characters are generally so bizarre that they are difficult to identify with, and their generic move sets fail to justify their "outlandish" designs. Game Informer said it "has everything you would expect from a next generation fighter, lots of action, fast moving polygon fighters, tons of moves, and most importantly solid game mechanics." Computer and Video Games stated that it is "in some ways even better" than the original Virtua Fighter and offers "serious competition" against Tekken, saying that Zero Divide is "better looking" and "more intuitive", making Battle Arena Toshinden "flash veneer obsolete", and concluding it to be "a stunning, finely-tuned game". GamePro concluded, "Although it lacks the solid fighting foundation that would make it great, Zero Divide has moments of greatness." The four reviewers of Electronic Gaming Monthly scored it 29 out of 40 (7.25 out of 10 average), saying it "grows on you." Maximum gave it three out of five stars, calling it "an average beat 'em up destined to be ignored by discerning PlayStation owners." Next Generation reviewed the PlayStation version of the game, and stated that "It's easy to see the attraction. The character control well, combinations come naturally, and it's smoothly animated, close to PlayStation standards set by Battle Arena Toshinden (although not up to the super-fluidity of Virtua Fighter 2)."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Zero Divide: Techno Warrior (PC, CD-ROM) Interplay Productions - 1998 USA, Canada Release.
- 2.Zero Divide - (Pal).
- 3.Zero Divide Official Site. www.zoom-inc.co.jp.
- 4.GameFAQs. Zero Divide (PlayStation).
- 5.ゼロ ディバイド2 -ザ シークレット ウイッシュ- [PS] / ファミ通.com. 2013-05-24.
- 6.株式会社インプレス. ズーム、PSN「ゲームアーカイブス」にて「ZERO DIVIDE」を 4月14日にリリース. GAME Watch. 2010-04-09.
- 7.Paragon Publishing. Play - Issue 001 (1995-11)(Paragon Publishing)(GB). November 1995.
- 8.Zero Divide (Video Game 1995) - Plot - IMDb.
- 9.Fielder, Joe. The Return of Zero Divide. GameSpot. July 1, 1997.
- 10."Sony PlayStation". Edge issue 11 (August 1994), page 40.
- 11.Edge 21 (1995-06).
- 12.Andy Glaisters Work History. Andy and Tonya's Web Site. 1967-07-04.
- 13.Zero Divide.
- 14.Zero Divide Is A Primordial PlayStation Synth-Fusion Treasure. Kotaku. 2021-03-01.
- 15.ARCJ-37 ZERO DIVIDE Original Game Soundtrack - VGMdb. vgmdb.net.
- 16.Zero Divide - Review - allgame.
- 17.Noda, Sawadhi. New Game Cross Review. Famicom Tsūshin. ASCII Corporation. 350. September 1, 1995.
- 18.GameFan, volume 4, issue 2 (February 1996), page 17
- 19.MediaWorks. 電撃PSソフトレビュー Deeper Lite: Zero Divide. Dengeki PlayStation. 7. 138. October 1, 1995.
- 20.Famitsu. Game Search. Game Data Library.
- 21.NPD Group. PS1 US Sales from 1995-2003. Game Pilgrimage.
- 22.GameFan, volume 3, issue 11 (November 1995), page 23
- 23.Imagine Media. Dehumanizing. Next Generation. 12. 177. December 1995.
- 24.Review: Zero Divide. Game Informer.
- 25.Computer and Video Games - Issue 171 (1996-02)(EMAP Images)(GB). February 1996.
- 26.Scary Larry. ProReview: Zero Divide. GamePro. IDG. 89. 50. February 1996.
- 27.Ziff Davis. Review Crew: Zero Divide. Electronic Gaming Monthly. 80. 29. March 1996.
- 28.Emap International Limited. Maximum Reviews: Zero Divide. Maximum: The Video Game Magazine. 5. 156. April 1996.
- 29.Imagine Media. Finals. Next Generation. 14. 157. February 1996.
- 30.Ziff Davis. Tidbits. Electronic Gaming Monthly. 99. 24. October 1997.
- 31.Zero Divide ~The Final Conflict~. Satakore.com.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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