Wii Party
Wii Party is a 2010 party video game developed by NDcube and published by Nintendo for the Wii. The game heavily borrows gameplay elements from the Mario Party series. It is also the first game in the Wii series that Shigeru Miyamoto did not produce.
Wii Party

M_H.DE · CC BY-SA 3.0
- Model
- Wii · Wii Party
- Date
- 2010
- Publisher
- Wii Party was published by Nintendo.
- Genre
- party video game
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Wii Party is a 2010 party video game developed by NDcube and published by Nintendo for the Wii. The game heavily borrows gameplay elements from the Mario Party series. It is also the first game in the Wii series that Shigeru Miyamoto did not produce.
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In this article
The object
The object
The game was released in Japan on July 8, 2010, in North America on October 3, 2010, in Australia on October 7, 2010, and in Europe on October 8, 2010. Revealed by Satoru Iwata in a Financial Results Briefing on May 7, 2010. It received mixed reviews from critics and sold 9.35 million copies worldwide as of September 2021. A sequel, Wii Party U, was released for the Wii U on October 25, 2013.

Neuschwanstein Castle as it appears on the Globe Trot hot spot in Wii Party.
TGC FP
Key facts
Key facts
• Title — Wii Party • Developer — NDcube Nintendo SPD • Publisher — Nintendo • Director — Shuichiro Nishiya • Producer — Atsushi Ikeda Hiroshi Sato • Series — Wii • Platforms — Wii • Genre — Party • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Friendly Face-Off, one of the minigames in Wii Party, where players race to complete puzzles of their Miis' faces Wii Party features nine different game modes divided between three categories: Party Games, House Party Games, and Pair Games. Most of the game modes integrate the use of Wii Partys 80 minigames. The game also offers additional modes that make exclusive use of the minigames.
Party Games
Party Games
Source: Party Games are games in which up to four players compete against one another. • Board Game Island: The player rolls dice and advances the indicated number of steps (Miis are used as players' game pieces). Players can win a bonus die depending on their placement in a minigame at the start of the round, which increase their chances of advancing further on the board. Players can land on a variety of different spaces, some of which having effects such as moving the player forward or backward. The player who reaches the top of the island first wins. • Globe Trot: Players turn over numbered cards and move the indicated number of spaces (Miis are used as players' game pieces just like in Board Game Island). Players win coins in minigames that can be used to purchase vehicle cards to help them advance, or at airports and seaports to travel long distances. When players reach a hot spot, they can purchase a souvenir photo for 10 coins. After 10 rounds, overtime begins and the first player to reach a hot spot and take a souvenir photo ends the game, winning a bonus photo. The player who has collected the most souvenir photos at that point wins; ties are broken by number of coins. • Swap Meet (Mii of a Kind in the PAL versions): Players take turns choosing a Mii from the middle to swap out with a Mii from their area. Players who collect three Miis with outfits of the same color in two different rows win points. Various bonuses are based on how Miis are matched. The player who has the most points after a set number of rounds is the winner. • Spin-Off: Players take turns spinning a wheel to earn medals. Depending on where the wheel stops, players can win medals, lose medals, or add medals to the bank. Players can also earn medals saved up in the bank by winning minigames. After ten rounds, overtime begins, and the game ends after any player wins a Bank Battle. The player with the most medals wins. • Bingo: Players check off Miis on their bingo cards that match Mii balls which drop from a large bingo machine. If a minigame ball drops from the bingo machine, players play a minigame and the winner checks off a Mii of their choice. The first player to complete a horizontal, vertical, or diagonal row gets a bingo and is the winner.
Pair Games
Pair Games
Source: Pair Games are designed for two players and are either cooperative or competitive. • Friend Connection: Players answer five questions before playing a cooperative minigame to test if they are a good pair or a bad pair. They get a better score if their answers to the questions are identical, and if they do well in the minigame. This game requires two human players, and CPU characters cannot participate. • Balance Boat: Players work together to balance twenty Miis on the sails of a ship without letting the ship lean over. Can be played single player with computer player as partner. • Match-Up: Players match up Miis wearing shirts of the same color into pairs to score points. The color of the Mii shirts are hidden until chosen. If players fail to match up a pair, they lose their turn. Players occasionally play duel minigames against each other to win a second turn. The player with the most points after all of the pairs are matched is the winner. Can be played single player with computer player as opponent.
House Party
House Party
Source: House Party Games are activities that focus on the players' environments, with most of them not using the Wii Remote wrist strap because of the unique ways it is being used. One of the games, Quick Draw, is exclusive to the Japanese & South Korean versions. • Animal Tracker: This game requires at least two Wii Remotes. The Wii Remotes are lined up so all players can reach them. An animal will appear on the screen and make a sound. Each Wii Remote will make an animal sound, but only one of them will mimic the animal sound on the TV screen. Whoever grabs the correct Wii Remote scores a point. First to 3 points wins. • Hide and Hunt: One player hides 1-4 Wii Remotes. Everyone else has a time limit to search for all of them. Every 10 seconds, each Wii Remote will produce an animal sound to make locating them easier. Every time someone finds a Wii remote, the hider gets as many points as the number of seconds the person who found it took to locate it. If multiple rounds are chosen, all players take turns hiding, and the player with the most points at the end wins. • Time Bomb: Only one Wii Remote is used regardless of the number of players. Players gently pass it while holding the button shown on the screen. If the Wii Remote is shaken too much or the wrong button is pressed, the bomb will explode. • Word Bomb: Only one Wii Remote is used regardless of the number of players. Players pass it like it is a bomb after saying a word that matches the given category. Whoever is holding the bomb when it explodes loses. • Buddy Quiz: This game is the only one in the house category that requires 3-4 players. After choosing a player to act as the "Buddy", the other players attempt to predict the Buddy's answers to various questions and gain points for predicting correctly. • Quick Draw: This game is excluded from North American & PAL releases, present only in South Korean and Japanese releases. Instead of Wii Remotes, a real-life deck of cards is used where players attempt to grab the card that the game shows.
Minigame modes
Minigame modes
• Free Play: Players play any of the minigames provided. • Battle: Two or four players face off in minigames to determine who can win three or five minigames first. • Challenge: This mode features minigames that get progressively more difficult. • Solo: This is a one player minigame quest in which the player challenges five, ten or fifty minigames, to reach the rocket and attempts to last as long as they can. • Spot the Sneak (Rule Reversal in the PAL version): One player is selected to have a secret advantage in a 4-player minigame (but must avoid being caught using that advantage) while the others guess who the sneak is after the minigame ends (the sneak also participates in guessing, but would not be penalized for picking incorrectly). Players that correctly guess the sneak steal points from them, but the sneak steals points from anyone who makes an incorrect prediction.
Development
Development
After the development of Mario Party 8 and Mario Party DS, several of Hudson Soft's key designers left to work for Nintendo subsidiary NDcube. Wii Party was first revealed to the public by Satoru Iwata during a presentation to investors at E3 2010 on May 7, 2010. In an Iwata Asks interview, NDcube declared "One of the attractions of Mario Party is that you can play with your favorite character", but they "thought that using Mii characters would strengthen the impression that you yourself are playing together with your friends." Iwata also hoped "people will play Wii Party for years to come as the new standard in party game software."
Sales
Sales
In its first week of release in Japan, Wii Party sold 230,000 units and was the country's best-selling game that week. As of October 5, 2010, Wii Party has sold 1,350,791 units in Japan. The game has sold 9.35 million copies worldwide as of September 2021. The game would go on to be rereleased by Nintendo under its Nintendo Selects collection of games.
History of the object
Dated record
History of the object
Explore 2010
The full dated record · 3 entries
2010
Wii Party published.
2010
Wii Party is recorded as published in 2010.
2010
Wii Party 4 Player All Minigames (2010) is digitised and catalogued by Internet Archive.
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- Japan
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Wii Party is associated with Japan.
Country
Reception
Wii Party received "mixed or average" reviews from critics, according to the review aggregation website Metacritic. GameSpot awarded Wii Party a score of 8 out of 10, commending the wide variety of minigames and modes. GameSpot also commented that the multiplayer mode "is a blast", and believe Wii Party is "faster and better" than Mario Party. Nintendo World Report gave the game an 8/10, saying "A common complaint about Mario Party is that it has too many things that slow gameplay down to a near halt, such as multiple traps on one game board and waiting for the player to finish his or her turn. Wii Party avoids this by speeding up gameplay". IGN gave the game a 7/10, criticizing the graphics for being bright and colorful and "not exactly pretty", but praising Nintendo for doing a good job of allowing players to follow instructions to get through objectives. GameTrailers gave the game a 7.9, saying "Aside from a few dud modes and some minor control issues, there isn't a whole lot to fault." Phil Kollar of Game Informer stated in a negative review "Wii Partys 80-plus minigames share the same uneven quality I've come to expect from Mario Party, which makes sense given that many of them are iterations of games from that series. The metagames are even worse. Whereas Mario Party gave players multiple boards to play through, Wii Party features multiple game types, each less exciting than the last."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IGN. Gamescom: Kirby, Donkey Kong Release Dates Announced. 17 August 2010.
- 2.Nintendo. Make your Wii the life and soul of the party!. 11 August 2010.
- 3.Ronaghan, Neal. Nintendo Reveals Wii Party . Nintendo World Report. 7 May 2010.
- 4.Nintendo Switch™ Family – Official Site. www.nintendo.com.
- 5.Wii Party release date . Nintendo Official Magazine. 2 June 2010.
- 6.Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2010: May 7, 2010 Presentation by Satoru Iwata, President.
- 7.Wii Party comes bundled with Wii Remote!. Wii Party comes bundled with Wii Remote! 2010 News Nintendo UK. 2010-08-30.
- 8.Wii Party Instruction Booklet. 14.
- 9.Kollar, Phil. Wii Party Review - For The Love Of God, Don’t RSVP To This Party. Game Informer. 2010-07-08.
- 10.Wii Party Instruction Booklet. 16.
- 11.Wii Party Review. GameRevolution. 2010-10-22.
- 12.Wii Party Review. GameRevolution. 2010-10-22.
- 13.Kotaku. What Wii Party And Mario Party Have In Common. 25 August 2010.
- 14.GameRankings. Wii Party for Wii.
- 15.Metacritic. Wii Party. 5 October 2010.
- 16.1UP.com. Wii Party Review. 5 October 2010.
- 17.Christian Donlan. Wii Party Wii Review. Eurogamer. 6 October 2010.
- 18.Phil Kollar. For The Love Of God, Don't RSVP To This Party. Game Informer. 3 October 2010.
- 19.Wahlgren, Jon. Review: Wii Party (Wii). Nintendo Life. 2010-10-02.
- 20.GameSpot. Wii Party Review for Wii. 1 October 2010.
- 21.Nintendo World Report. Nintendo World Report:Wii Party Review. 30 September 2010.
- 22.IGN. IGN's Wii Party Review for Nintendo Wii. 3 October 2010.
- 23.GameTrailers. Wii Party: Review, Trailers, and Interviews. 6 October 2010.
- 24.Gawker Media. Wii Party Rocks Japan. 18 July 2010.
- 25.Nintendo World Report. Media Create Sales: September 20 to 26. 1 October 2010.
- 26.Top Selling Software Sales Units. Nintendo. 2020-09-30.
- 27.Wii : quatre Nintendo Selects en plus. www.gamekult.com. 2014-04-30.
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Wii Party was directed by Shuichiro Nishiya. Developed by Nintendo Cube. Recorded as video game. Published by Nintendo. Issued for Wii.
The circumstances in which Wii Party stands
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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