Warlords Battlecry II
Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry. It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.
Also recorded as Warlords Battlecry 2 · Warlords: Battlecry 2 · Warlords: Battlecry II
Warlords Battlecry II
- Model
- Warlords Battlecry
- Date
- 2002
- Genre
- real-time strategy · role-playing video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry. It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Warlords Battlecry II. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q964164 · wikipedia · Warlords Battlecry II
In this article
The object
The object
The game is set within the world of Etheria. The player creates and assumes the role of a "Hero", and must take control of one of the twelve races and capture all 67 regions of the land in a non-linear manner. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies. The game was well received by critics and users alike, with an average score of 82/100 on Metacritic. Warlords Battlecry III, the sequel to the game, was released in 2004.
Key facts
Key facts
• Title — Warlords Battlecry II • Developer — Strategic Studies Group • Publisher — Ubi Soft • Producer — Gregor Whiley • Designer — Steve Fawkner • Programmer — Dean Farmer Steve Fawkner Mick Robertson • Artist — Alister Lockhart • Composer — Steve Fawkner • Series — Warlords • Genre — RTS, role-playing video game • Modes — Single-player, multiplayer • Platforms — Microsoft Windows
Gameplay
Gameplay
• Illustration — In-game screenshot, showing the daemon race attacking the humans. Primarily a real-time strategy game, the main objective of Warlords Battlecry II is to build up a base and army in order to fight enemies. A game will usually end when all but one of the players has been defeated, although there are some minor differences depending on which victory condition is selected. Most buildings and units are created by spending resources, while some buildings and units can also be summoned by certain units. There are twelve different playable races, each with its own strengths, weaknesses and resource dependencies. There are roughly a hundred and forty controllable units which will fight and, in some cases, build buildings. The game also features some basic role-playing video game elements including leveling-up characters and completing optional quests. In addition to these units, the player controls a Hero which they have created before playing. The Hero is a unique unit which, as well as being able to fight and build buildings, can cast spells and receive quests. Depending on the outcome of a battle, the Hero will receive experience points and level up, as is common in many role-playing games. There are two main game modes: the campaign and skirmish mode. The campaign is non-linear, with a goal of conquering the entire continent of Etheria (the land in which the game is set). Skirmish games can be played against computer-controlled enemies and other human players. All the game modes and victory conditions available in the campaign are playable, as well as some multiplayer-only modes. The game also comes with a level editor.
Development
Development
On October 4, 2001, SSG announced that a sequel to Warlords Battlecry was in development and was at the stages of beta-testing. The game was slated to feature a non-linear campaign (as opposed to the linear, story-driven campaign of the game's predecessor) and feature almost a hundred and forty different unit types (sixty of which would be brand new), twelve races (nine from the previous game, three created specifically for this game), 20 hero classes and more than a hundred spells and special abilities. Six days later, on October 10, 2001, a new official website was launched, featuring a summary of the game's features as well as screenshots, desktop wallpapers, message boards and information on the armies and races. Over the following months, details concerning the units and races were added to the website. After the game's release the website provided a source of official downloads. Patches, custom AIs, scenarios and tools were made available to download. On February 5, 2002, SSG released a 100MB demo of the game. It featured two maps, two playable races, and two spell spheres. It was made available for download from the German Ubisoft website. Ubisoft announced on February 21 that the game had gone gold and was on target for its release date of March 12. This target was met and on March 12 the game was released across the U.S., with a retail price of $39.99.
Identity
Identity
Warlords Battlecry II is classed in the genre role-playing video game. Classed in the genre real-time strategy. Associated with Australia.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2002
Warlords Battlecry II published.
2002
Warlords Battlecry II is recorded as published in 2002.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Australia
Critical reception
• Illustration — The campaign map of Etheria. Warlords Battlecry II was praised for replacing the story-driven campaign of its predecessor with a non-linear campaign. The game generally received positive reviews, with Metacritic giving an average score of 82 out of 100 ("generally favourable reviews"). PC Gamer US described the game as "welcome on my computer for a long time to come", in particular praising the non-linear campaign and the sheer scope of the game, awarding it 90%. IGN stated that "...[Warlords Battlecry II] may not have a ton of really noticeable new things when it comes down to the real-time strategy aspect of play, but it definitely had enough to draw me through my jaded curtain and get me playing and interested again". It too praised the campaign, giving the game an overall rating of 8.5 out of a possible 10. GameSpot named Battlecry II a runner-up for its March 2002 "PC Game of the Month" award. While describing the game as "a solid real-time strategy game" and giving it a rating of 8.2 out of 10, the publication noted that "[the game] doesn't take a big leap forward". According to the game's Metacritic page, this was an opinion held by many reviewers. UGO praised the AI, stating, "It seldom uses a tank rush until the very end. Rather, it'll often feint, spy and harass you. It'll often send its hero to convert your mines, to draw your units away from your town to chase him back to his city hall, while other units invade your area. It'll send minor units to hack at your buildings, and it is very good at hiding its numbers using the Fog of War. At the start of a campaign, the computer is pretty much a pushover, but as the game progresses, you'll often find your hands full." According to the game's official website, the game received three awards: PC Gamer US' Editor's Choice award, Computer Gaming Worlds Editor's Choice award and Computer Games Magazines Editor's Choice award. The editors of Computer Games Magazine named Warlords Battlecry II the fifth-best computer game of 2002, and wrote that it "manages to take elements of some of the best games out there—Total Annihilation, StarCraft—and create something that works better than most of its influences." It also received the magazine's "Best Interface" award. Warlords Battlecry II was nominated for Computer Gaming Worlds 2002 "Strategy Game of the Year" award, which ultimately went to Freedom Force. The editors called Battlecry II "a perfect example of an honest-to-god RPS (role-playing strategy)", but explained that its relative lack of innovation "kept it from grabbing the gold."
Primary material
Documents and archives
reference work
- “Warlords Battlecry II”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q964164: Warlords Battlecry II
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Ubi Soft. Warlords Battlecry II Instruction Manual. 2002.
- 2.Warlords Battlecry II GameSpot page.
- 3.Warlords Battlecry II Metacritic page. Metacritic.
- 4.Warlords Battlecry III IGN page.
- 5.Walker, Trey. Warlords Battlecry II Unveiled. GameSpot.
- 6.IGN Staff. Warlords Battlecry II Announced. IGN. October 4, 2001.
- 7.Adams, Dan. Warlords: Battlecry II. IGN. May 20, 2012.
- 8.PC Gamer US review. PC Gamer.
- 9.GameSpot news article.
- 10.IGN news articles: Articles from 16 October 2001 until 22nd January 2002.
- 11.Official website.
- 12.IGN news announcement. February 5, 2002.
- 13.IGN news announcement. February 21, 2002.
- 14.GameSpot news article.
- 15.Warlords Battlecry II. Metacritic.
- 16.Video Game Reviews, Articles, Trailers and more - Metacritic.
- 17.Warlords Battlecry II Review.
- 18.Adams, Dan. Warlods: Battlecry II Review. IGN. March 12, 2002.
- 19.GameSpy.com - Reviews: Warlords Battlecry II (PC). www.gamespy.com.
- 20.Warlords: Battlecry II Review - PC.
- 21.Warlords:Battlecry II - PC Review - Game Revolution. www.game-revolution.com.
- 22.PC Gamer: Warlords Battlecry II. www.pcgamer.com.
- 23.IGN review. March 12, 2002.
- 24.((The Editors of GameSpot PC)). PC Game of the Month, March 2002. GameSpot. April 5, 2002.
- 25.GameSpot review.
- 26.Jonah Falcon. UGO.com Warlords Battlecry II review.
- 27.Official website's Awards page.
- 28.Staff. Best of the Year 2002; 12th Annual Computer Games Awards. Computer Games Magazine. 148. 58–61. March 2003.
- 29.Staff. Computer Gaming World s 2002 Games of the Year. Computer Gaming World. 225. 83–86, 88, 89, 92–97. April 2003.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- WarlockWork
- WarlockedWork
- WarlordsWork
- Warlords BattlecryWork
- Warlords IIWork
- Warm UpWork
- warning shotTerminology
- Warp & WarpWork
Best supported in this field
For owners
Own a copy of Warlords Battlecry II?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.