Warlords Battlecry
Warlords Battlecry, sometimes mislabeled as Warlords 3: Battlecry, is a real-time strategy video game released in 2000 for Microsoft Windows. It was the first of new series of RTS games set in Steve Fawkner's Warlords franchise.
Also recorded as Warlords: Battlecry
Warlords Battlecry
- Model
- Warlords Battlecry
- Date
- 2000
- Publisher
- The Learning Company · Strategic Simulations
- Genre
- real-time strategy
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Documentary summary
Warlords Battlecry, sometimes mislabeled as Warlords 3: Battlecry, is a real-time strategy video game released in 2000 for Microsoft Windows. It was the first of new series of RTS games set in Steve Fawkner's Warlords franchise.
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wikidata · Q3566322 · wikipedia · Warlords Battlecry
In this article
Key facts
Key facts
• Title — Warlords Battlecry • Developer — Strategic Studies Group • Publisher — Strategic Simulations • Producer — Gregor Whiley • Designer — Steve Fawkner • Programmer — Steve Fawkner Mick Robertson Dean Farmer • Artist — Alister Lockhart Steve Fawkner Janeen Fawkner • Composer — Steve Fawkner • Series — Warlords • Platforms — Microsoft Windows • Genre — Real-time strategy • Modes — Single-player, multiplayer
Gameplay
Gameplay
The game introduced a hero-building system, combining real time strategy elements with roleplaying elements (hero development, stats and skills). This makes the series the first to be called "roleplaying strategy", a term coined by its creator, Steve Fawkner. There are nine races organized in sets of three: • The Civilized races: Human, Dwarf and Undead • The Primitive races: Barbarians, Orcs and Minotaurs • The Elvish/Magical races: High Elf, Wood Elf and Dark Elf There are four professions, Warrior, Wizard, Rogue, and Priest. Each profession has at least three specialties, which give access to different skills and spheres of magic. The game also featured a campaign, which follows a Human Hero from Guardia as he seeks to recover the two tears of dawn. At a pivotal moment, the campaign will branch out into two paths. In the path of light in which the Hero continues to follow orders from his general while resolving to recover Navarre. In the path of darkness, the Hero turns on Guardia and seeks to take Lucifus before Navarre and ultimately, take revenge.
Sequels
Sequels
Two sequels were released: Warlords Battlecry II in 2002 and Warlords Battlecry III in 2004. Although released in different times, the three games essentially share the same 2D graphics engine, a gameplay closely resembling that of Warcraft II: Tides of Darkness or StarCraft and have a high number of playable races/sides (ranging from the 9 of WBC 1, to the 12 of WBC II and the 16 of WBC III). The games feature a hero building system which preceded Warcraft IIIs own one and combine real time strategy elements with roleplaying elements (hero development, stats and skills), thus making its creator labelling the series as "roleplaying strategy" games. Although the games share the same basic gameplay and graphics engine, and the series is generally well received among Warlords fans and hunters, the community around them has always been small (but loyal), and no serious modding efforts have been done until the third installment was released, although all three installments ended up supported by community (Fan patches) rather than developer patches and mods.
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Places
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- Australia
Named but not plotted · 1
Warlords Battlecry is associated with Australia.
Country
Reception
The game received "favorable" reviews according to the review aggregation website Metacritic. Jim Preston of NextGen said of the game, "Players who look underneath the ordinary surface will find a highly entertaining mix of strategy and role-playing." The game was commercially unsuccessful in the U.S., and journalists Mark Asher and Tom Chick noted that it "didn't even hit PC Data's charts". Writing for CNET Gamecenter, Asher reported in September 2000 that the game's sales in the U.S. had reached 8,608 units, which drew revenues of $332,662. The staff of Computer Games Magazine nominated the game for their 2000 "Real-time Strategy Game of the Year" award, whose winner remains unknown. It was nominated for the "Best Game No One Played" award at GameSpots Best and Worst of 2000 Awards, which went to Allegiance.
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q3566322: Warlords Battlecry
General reference · Wikidata
reference work
- “Warlords Battlecry”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Fudge, James. Warlords Battlecry Goes Gold. Computer Games Strategy Plus. Strategy Plus, Inc. June 14, 2000.
- 2.UK releases. Eurogamer.net. 2000-09-01.
- 3.Blue Flame Labs. Steve Fawkner Video Game Credits and Biography. MobyGames.
- 4.Red Ventures. Warlords Battlecry for PC Reviews. Metacritic.
- 5.Walker, Mark H. Warlords: Battlecry [sic]. Gamecenter. CNET. July 25, 2000.
- 6.Berger, Brett. Warlords Battlecry. Computer Games Strategy Plus. Strategy Plus, Inc. August 14, 2000.
- 7.Kapalka, Jason. Heroes to the Rescue (Warlords Battlecry Review). Computer Gaming World. Ziff Davis. 195. 120, 122. October 2000.
- 8.Goldsmith, Linda "Bloomers". Warlords Battlecry. Eurogamer. Gamer Network. September 7, 2000.
- 9.Bergren, Paul. Warlords Battlecry. Game Informer. FuncoLand. 90. October 2000.
- 10.Brenesal, Barry. Warlords: Battlecry [sic] Review for PC on GamePro.com. GamePro. IDG Entertainment. July 31, 2000.
- 11.A.A. White. Warlords: Battlecry [sic] Review. GameRevolution. CraveOnline. July 2000.
- 12.Soete, Tim. Warlords Battlecry Review [date mislabeled as "May 17, 2006"]. GameSpot. Red Ventures. July 24, 2000.
- 13.Lally, Will. Warlords: Battlecry [sic]. GameSpy. IGN Entertainment. July 12, 2000.
- 14.Lafferty, Michael. Warlords Battlecry Review. GameZone. July 25, 2000.
- 15.Adams, Dan. Warlords: Battlecry [sic]. IGN. Ziff Davis. July 21, 2000.
- 16.Preston, Jim. Warlords Battlecry. NextGen. Imagine Media. 70. 125. October 2000.
- 17.Imagine Media. Warlords Battlecry. PC Gamer. 7. 10. 119. October 2000.
- 18.Asher, Mark. Game Spin: RPG Madness. Gamecenter. CNET. September 1, 2000.
- 19.The Year's Ten Best-Selling Games (Page 2). Quarter to Three. 2000.
- 20.CGM staff. Computer Games Magazine announces nominees for annual best in computer gaming awards. Computer Games Strategy Plus. Strategy Plus, Inc. February 8, 2001.
- 21.GameSpot staff. Best and Worst of 2000 (Best Game No One Played, Nominees). GameSpot. Ziff Davis. January 5, 2001.
- 22.Unofficial Patches om patches-scrolls.de
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