Thrust
Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.
Thrust
- Date
- 1986
- Publisher
- Thrust was published by Superior Software.
- Genre
- shoot 'em up
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Thrust. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q771794
In this article
The object
The object
Ported to the Acorn Electron, Commodore 64, Amstrad CPC, Atari 8-bit computers, Atari ST, Commodore 16/Plus 4, and ZX Spectrum. Firebird released a sequel, Thrust II, in 1988.
Key facts
Key facts
• Title — Thrust • Publisher — Superior Software Firebird • Designer — Jeremy C. Smith • Composer — Rob Hubbard (C64, ST) • Released — 1986 • Genre — Multidirectional shooter • Modes — Single-player • Platforms — BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Atari ST, Commodore 16, Commodore 64, ZX Spectrum
Gameplay
Gameplay
The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with the ship or the pod results in death. • Illustration — The Acorn Electron version of Thrust runs in monochrome. Each planet has turrets that fire bullets at the ship, which can be destroyed with a single shot. There is also a reactor that powers the defence system of each planet. If the reactor is shot enough, the turrets will cease firing for a short amount of time. Hitting the reactor with enough bullets causes it to go critical and destroy the planet in 10 seconds. The ship must escape into space before this happens, with (more points are gained) or without the pod. Fuel is needed to manoeuvre the ship and can be collected with the tractor beam; if the ship runs out of fuel, the whole game is over. A shield is also available, although when it's activated, it expends fuel and the ship cannot shoot. Later levels have doors that are opened by shooting a panel. After all six levels have been completed, the levels start again, but first with reversed gravity, then with the planet and walls invisible unless the shield is used, and finally with invisible walls and reversed gravity. After the 24th level is complete, a message is displayed. Two more messages are available after completing the 48th and 72nd level, and from then on the third message is repeated. On the BBC Micro implementation, the messages displayed are "Support Hotol", "Physics is fun" and "I love space".
Release
Release
Before releasing the BBC/Electron version of the game, Superior Software licensed the rights to produce ports of the game to Firebird Software who published the game on their £1.99 budget label. Firebird's C64 version was released first, reaching the top of the Gallup All Formats and Commodore 64 charts. Nine weeks later, Superior Software's full price release entered the BBC Top Ten at number one. Superior promoted their release with a competition. Prizes included a trophy, £250 in cash, and a book by astronomer Patrick Moore.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1986
Thrust published.
1986
Thrust is recorded as published in 1986.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Thrust is associated with United Kingdom.
Country
Legacy
Hobbyist-written clones were released for the Atari 2600 (2000) and Vectrex (2004) consoles using the same name as the original. Thrust was credited by Bjørn Stabell as an influence on the game XPilot. Jeremy C. Smith went on to develop the 1988 game Exile with school friend and Starship Command programmer Peter Irvin. He died in an accident four years later.
Primary material
Context
The circumstances in which Thrust stands. Published by Superior Software. Composed by Rob Hubbard. Issued for Commodore 64. Issued for Amstrad CPC. Thrust was issued for ZX Spectrum. Issued for Atari 2600. Recorded as video game. Issued for Vectrex.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Future Publishing. The Making of Exile. Edge Gaming. 91. 115. November 2000.
- 2.Imagine. From the Archives: Superior Software. Retro Gamer. 79. 46. 22 July 2010.
- 3.Penn, Gary. THRUST. Zzap!64. Newsfield. 13. 16–17. May 1986.
- 4.Review of Thrust II. www.zzap64.co.uk.
- 5.GB64.COM - C64 Games, Database, Music, Emulation, Frontends, Reviews and Articles. www.gb64.com.
- 6.Sunshine Publications. Firebird's Thrust is Superior. Popular Computing Weekly. 23. 5. 5 June 1986.
- 7.Sunshine Publications. Charts. Popular Computing Weekly. 21. 46. 22 May 1986.
- 8.Sunshine Publications. Charts. Popular Computing Weekly. 30. 46. 24 July 1986.
- 9.Argus Specialist Publications. Thrust Advertisement. Computer Gamer. 17. 49. August 1986.
- 10.Krumlinde, Ville. Vectrex Thrust Source code. www.emix8.org.
- 11.Stabell, Bjørn. The Story of XPilot. ACM Crossroads. 1996.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Through the Darkest of TimesWork
- Through the Looking GlassWork
- Through the WoodsWork
- Throw InWork
- THUG ProWork
- thumb restTerminology
- ThumbyTerminology
- ThumperWork
Best supported in this field
For owners
Own a copy of Thrust?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.