Terraria
Terraria (tə-RAIR-ee-ə) is a 2011 action-adventure video game developed by Re-Logic and published by 505 Games. After creating the player character and choosing the game's difficulty, the player is placed in a two-dimensional, procedurally generated world where they explore, fight enemies, gather resources, and craft equipment. Players beat bosses, a tougher variety of enemies, to gain access to more items, resources, and equipment.
Terraria

Harry Wood from London, UK · Terraria and Miecraft toys · CC BY-SA 2.0
- Date
- 2011.
- Publisher
- 505 Games and Re-Logic.
- Language
- English and German.
- Genre
- action-adventure game, sandbox game and role-playing video game.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Terraria (tə-RAIR-ee-ə) is a 2011 action-adventure video game developed by Re-Logic and published by 505 Games. After creating the player character and choosing the game's difficulty, the player is placed in a two-dimensional, procedurally generated world where they explore, fight enemies, gather resources, and craft equipment. Players beat bosses, a tougher variety of enemies, to gain access to more items, resources, and equipment.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
Terraria's genres are action-adventure game, role-playing video game and sandbox game. It is in English and German. It received Steam Award for Labor of Love.
Composed from admitted, traceable facts · 26 September 2026
VALÉORINE
Reference Check
Propose documentary evidence for Terraria. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q332697
In this article
Gameplay
Gameplay
Terraria can be played alone or with others, and features support for modding. Andrew Spinks commenced development in January 2011; he was assisted by a team of game testers and designers. Initially released in May 2011 on the Steam digital store, Terraria has received continuous content updates that have considerably changed it from its first version. The game was originally set to end development in 2012, but it resumed in 2013. Terraria has since seen the addition of new items, NPCs, enemies, and world difficulties, as well as quality-of-life improvements and crossovers with different games. It has also been ported to other platforms, including home video game consoles, handheld consoles, mobile phones, and operating systems. Despite announcing in 2020 that the game's fourth major update would be its last, Re-Logic has continued developing Terraria. Terraria has received generally favorable reviews from critics. Gameplay aspects such as exploration, replayability, and amount of content have been praised, and the crafting has been viewed as complex. The lack of a tutorial for PC has been criticized, but the tutorial worlds of Xbox 360, PlayStation 3, and PS Vita were commended. The combat system, as well as the controls for Xbox 360 and PlayStation 3, and the pixelated sprites, were also positively received. Re-Logic developed Terraria: Otherworld from 2015 until it was canceled in 2018.
Terraria is a sandbox, action-adventure, role-playing, and platformer video game. It offers gameplay that revolves around exploration, building, crafting, combat, survival, and mining, without having any set goals. It is playable in both single-player and multiplayer modes. The game's two-dimensional graphical style is reminiscent of the 16-bit sprites found on the Super Nintendo Entertainment System game console. Terraria is noted for its classic exploration-adventure style of gameplay, similar to games such as Minecraft. When creating a procedurally generated world, the player is able to choose the size of the world from three options. Players start in a world with basic tools and a non-player character (NPC) guide that introduces aspects of the game and provides information on other NPCs and item recipes. Scholar Ji Soo Lim said in his study that the participants had to rely on a wiki to learn more about the game. The world is divided into biomes, with each having unique enemies and resources. Evil biomes, such as Corruption and Crimson, are populated with tougher enemies and can spread and infect other biomes. A vast array of resources, such as ores, can be found while exploring caves. Some resources may only be found in specific areas of the world, stored in containers or dropped by enemies. Players can use found resources to craft equipment and items, such as weapons, armor, and potions, at crafting stations. The player can also fish, golf, and decorate their homes. Players also begin with low health and mana, which can be increased by finding and crafting specific equipment or items. Terraria has several difficulty modes: the "Classic" mode, and "Expert" and "Master" modes, both of which increase the difficulty in exchange for exclusive items. There is also the "Journey" mode, which allows the player to duplicate items, adjust the world's difficulty, and control weather and time while playing. The game features a character class system, primarily divided into melee, ranged, magic, and summoner classes. The equipment a player uses defines their class (e.g., melee players use close-range weapons, ranged players use bows and guns), therefore a player's class can change throughout the game if a player changes their equipment. Players can encounter a variety of enemies who appear depending on factors such as time, location, and special events. A more difficult version of enemies, called bosses, attack the player differently than regular enemies and can drop valuable items. They can be summoned either by players using special items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, such as the Wall of Flesh, who advances the game into "hardmode", a stage that introduces tougher enemies, as well as new NPCs, resources, and items. Like bosses, players can also battle enemies and mini-bosses during special events they trigger, such as goblins, pirates, or aliens, in which enemies appear constantly, and they must either be defeated or a certain amount of time must pass before the event ends. There are also seasonal special events, such as a Halloween-themed one, which introduces special paintings, gear, and goodie bags. By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs, such as a merchant, nurse, or demolitionist, to occupy houses they have built. Some NPCs can also be acquired by finding them throughout the world. After acquiring NPCs, players may buy or sell items from them or obtain services from them (e.g., a nurse heals a player; an angler offers fishing-related rewards). The happiness status of NPCs is controlled by two factors: the biome they reside in, and the NPCs they are neighbors with. Depending on their happiness, NPCs will lower their prices and sell special items. Players also have the option to customize their character's appearance when creating a new character, and in-game through equipping various items. Along with this, players can obtain vanity items, which are armor pieces and accessories with only a cosmetic effect, and dyes, which change the color of equipped accessory and armor items. Players can obtain accessories that provide boosts to the player's statistics, such as wings that enable the player to fly or a shield that provides knockback immunity. Terraria has support for modifications, which is facilitated by the third-party tModLoader, an open source modification of Terraria that allows players to use other custom-made modifications. It received official support when it was released as a free downloadable content (DLC) on the Steam digital distribution service in 2020. Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content, including bosses, weapons, and biomes. Others, such as Terraria Overhaul, add new game and combat mechanics, including seasons, fire spread, and modify the player's movement. Additions, such as Recipe Browser, Veinminer, Magic Storage, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game. The Terraria community has also developed "modpacks", a type of a modification that bundles several different mods together, such as The Bereft Souls.
Development
Development
Terraria was developed by the independent video game studio Re-Logic and published by 505 Games. Andrew Spinks started developing Terraria in 2011 with support from a team of game testers and designers, including some volunteers. Spinks previously worked as a developer on a Super Mario fan game titled Super Mario Bros X. He built Terraria on the Microsoft XNA framework. Spinks worked out of his living room, the small team collaborating remotely. Scott Lloyd Shelly composed the music. The game received attention early in development following a tweet from Minecraft creator Markus Persson. Spinks announced that Terraria would not have further content updates in February 2012, so that he could focus on his family; the company instead released a final bug-fix patch. Some fans were unhappy with the announcement. Development resumed in 2013, with Spinks soliciting ideas from the community for future content updates; the developer frequently engages with fans using official forums and social media. The game's success enabled Spinks to hire a team. As of 2025, Re-Logic comprises eleven people, with most of their staff having been hired from the community.
Release
Release
Terraria was released on Steam for Windows on May 16, 2011. This was earlier than planned, since a beta version from a closed playtest had been leaked to the public. A collector's edition of Terraria was released on March 16, 2012. On August 12, 2015, macOS and Linux versions were released. In September 2012, Spinks announced that Engine Software and 505 Games would port (convert the game to a different platform) Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 on the Xbox Live Arcade on March 27, 2013; the PlayStation 3 version had been released on the PlayStation Network in North America on March 26, 2013, and in Europe and Australia on May 15. The console versions introduced a local cooperative multiplayer mode. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and for Xbox One three days later; Its retail release was on December 2, 2014. The console version of 1.3, developed by Pipeworks Studios, was released in February 2018; its mobile version was released in August 2019. Shortly after the initial console releases, 505 Games announced Terraria's release for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17 the same year. The Vita version included a tutorial world and an online Wi-Fi multiplayer mode. Spike Chunsoft localized the PlayStation 3 and Vita versions for the release in Japan, including a costume based on Monokuma of the company's Danganronpa series. Spike Chunsoft promoted Terraria with broadcasts and by sharing video footage of the game on Niconico. According to the company, most players who downloaded a demo version of Terraria for PlayStation 3 bought the full game. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015; a Wii U version was released on the eShop in Europe on June 24, 2016, and in North America four days later. A Nintendo Switch version was released on June 27, 2019. 505 Games announced a mobile version of Terraria in May 2013, ported by the Dutch studio Codeglue for Android, iOS, and Windows Phone. The studio optimized it for touch screens and integrated the game with Facebook. Terraria was released for iOS on August 29, 2013, for Android on September 13, and for Windows Phone on September 12, 2014. The console and mobile versions received the 1.2 update in 2014. In February 2021, Spinks announced the cancellation of Terraria's Google Stadia version due to the unexplained suspension of Re-Logic's Google account, which had been ongoing for over three weeks. He later clarified that existing Android and Google Play versions would not be affected. Google restored the company's accounts later that month, and Re-Logic released Terraria for Stadia on March 18. Google announced the shutdown of Stadia in September 2022, and the platform was terminated the following January.
Post-release updates
Post-release updates
Terraria has received many updates since the official release. These updates were released for free, Spinks describing it as "the right thing to do". Terraria is an outlier among the wider industry by not incorporating microtransactions to raise revenue. These updates have contributed to the game's longevity. One of Terraria's first updates, 1.0.5, was released in June 2011, and it introduced potions. Its first major update, 1.1, was released on December 1, 2011. The update added enemies and bosses, including the Wall of Flesh, items, accessories, and improved the game's lighting system and world generation. With the update, new NPCs, such as the wizard, mechanic, and goblin tinkerer were also introduced, and weapons and accessories got bonus effects. In a Christmas update to 1.1, Re-Logic added snowmen enemies and a Santa Claus NPC. The game's second major update, 1.2, was released in October 2013. The update had new mechanics, gameplay changes and graphics adjustments, adding new items, NPCs, bosses, and enemies. Re-Logic continued releasing minor content updates, introducing a Halloween-themed special event and a Christmas-themed seasonal event. The 1.2.3 update, released in February 2014 introduced new items, improved game mechanics, and introduced the stylist and traveling merchant NPCs. Re-Logic released the third major update, 1.3, on June 30, 2015. The update introduced new biomes, events, NPCs, items, enemies and an "expert" difficulty mode, and improved sound effects and graphics; it also introduced the ability to invite Steam players in multiplayer mode. The update also introduced the "Moon Lord", the last boss to be defeated in the game. In September 2016, Re-Logic added sandstorms and expanded the desert biome. In November 2016, Re-Logic also introduced crossover content from Dungeon Defenders 2. The fourth major update, 1.4 (or Journey's End), was released by Re-Logic on May 16, 2020. With the update, tModLoader received official support from Re-Logic after its addition to Steam as free downloadable content. The 1.4 update introduced new items, enemies, biomes and gameplay elements, including "master" and "journey" difficulty modes. The update became available on Switch in January 2022. Despite announcing that the 1.4 update would be the final update for the game, Re-Logic has continued developing it. Spinks said that "there is so much demand it makes it hard to move on". Since then, the "final update" announcement has become a meme in the Terraria community. A March 2021 update added direct support for resource packs, worlds, and character sharing through the Steam Workshop. In November 2021, a crossover update added content from the survival game Don't Starve Together (which received Terraria-themed content in return). The 1.4.4 "Labor of Love" update, released on September 28, 2022, added several quality-of-life features to the game. Palworld announced a collaboration with Terraria in November 2024. On the April Fools' Day of 2024, an early version of Terraria became available on Steam in a separate branch titled Terraria Undeluxe Edition, with another branch coming in May that contained the 1.1 update, dubbed the "First Final Update". Announced in late 2022, the 1.4.5 update was released on January 27, 2026, featuring crossover content from Palworld and Dead Cells. On May 17, 2026, Re-Logic confirmed the upcoming 1.4.6 update and stated that development will continue beyond the update, dropping the previous notions of a "final update".
Reassessment
Reassessment
Since its release in 2011, PC Gamer has reviewed the game again, shifting its review score from 79 to 83. They noted that although PC Gamer does not re-review games, they have done it for Terraria and other games, such as League of Legends, due to being considerably different than it was in its initial state. In the 2018 review, Luke Winkie disliked the game's intricacy, but praised its technical elements and physics engine. GameStar also reviewed Terraria in 2020, giving it a score 85 out of 100. Sascha Penzhorn praised the fourth major update, describing the game as "both more accessible and more challenging than even before". He also commended the game's retro graphics and abilities to have pets and customize a player character's clothes with color dyes, but noted that the German translation still included English-language text. Since tModLoader received official support from Re-Logic in 2020, modding has become an important part of the Terraria fan base. IndieWire wrote that modifications have "added hundreds of hours of new content" and that they effectively serve as "free advertising for Re-Logic and Terraria". In 2022, Re-Logic hired a Minecraft modder to work on tModLoader. When the Opera GX browser ranked the 100 best video game soundtracks of all time in 2024, the soundtrack of the Calamity mod was ranked ninth; Terraria's soundtrack was not included in the list. Spinks congratulated the developers of the Calamity mod and added "how's a mod for my game gonna beat out my game".
Sales
Sales
Terraria sold over 50,000 copies on its first day, and 432,000 in its first month after release. The game sold over 70 million copies by May 2026, making it one of the best-selling video games of all time.
Canceled sequel
Canceled sequel
Terraria 2 was announced in October 2013, but has not been released and, as of a 2022 update, was only one option the studio was considering. In a 2013 interview with Rock Paper Shotgun, Spinks said that the game would be significantly different from the original, saying that it would have "infinite worlds" instead of one world. Later, in 2022, Spinks published concept art for Terraria 2 that was created in its early development. When asked about Terraria 2 upon one team member changing the location in their Twitter bio to "Terraria 2 – A New Age", the studio said it was considering options for future games, but had not yet made a decision. In February 2015, a separate game, titled Terraria: Otherworld, was announced by Re-Logic as an offshoot of Terraria. The game tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In an interview with Famitsu, Ruud van de Moosdijk, the head of development of Terraria: Otherworld said that unlike Terraria, Otherworld would have a story. In July 2016, Re-Logic's partner on the project, Engine Software, hired a new designer and head of art. In April 2017, Re-Logic announced that their previous partner on the project, Engine Software, would be dropped in favor of Pipeworks due to the game being behind schedule. A year later, Re-Logic announced that Otherworld had been canceled due to them not being satisfied with its development.
Other media
Other media
Since its release, Re-Logic has released physical merchandise of the game, such as books, toys, and clothes. In July 2022, Re-Logic announced the release of a Terraria graphic novel in a collaboration with 50 Amp Productions. A year later, Re-Logic announced cooperation with Paper Fort Games on creating a Terraria board game. To fund the game, they launched a Kickstarter campaign.

Demon Eye
nefasth · Demon Eye

Eye of Cthulhu
nefasth · Eye of Cthulhu
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
Terraria is associated with United States.
Country
Reception
Terraria received "generally favorable" reviews, according to the review aggregator website Metacritic. Gamasutra listed it as one of the best indie games of 2011. It had over a million reviews on Steam in 2022, maintaining its status as an "overwhelmingly positive" game. Terraria was nominated as the "best independently published game" for The Daily Telegraph video game awards in 2011. Famitsu reviewers commended the game's versions for PlayStation 3 and PlayStation 4. Reviewers have praised Terraria's gameplay. Its exploration has been positively received, and Nathan Meunier of IGN said that "the drive to explore every nook and cranny of the landscape kicks in right away". Writing for GameSpot, Britton Peele also praised its large world, and Tom Mc Shea commended its boss battles. Kevin Schaller of GameRevolution praised the smooth transition between day and night. Terraria's replayability was praised by Jeffrey deMelo of TouchArcade and Ben Reeves of Game Informer; Christian Donlan saw the game as "an extremely enjoyable one" for Eurogamer, praising its inclusion of an in-game map. Its large amount of content has been praised by Mc Shea and Peele. Meunier and Mc Shea enjoyed the game's crafting options, but Phill Cameron of Eurogamer disliked its intricacy. Critics criticized the lack of a tutorial in PC, while the separate tutorial world in Xbox 360 and PlayStation 3 releases was appreciated. Meunier also praised the PS Vita's tutorial. Reeves, however, said that the game does not explain its mechanics well and that he found it to be "tiring and frustrating". Winkie liked its progression system, and Meunier praised the game's NPC village development. Meunier and Philip Kollar of Polygon enjoyed the multiplayer mode, and Peele praised the Xbox 360 and PlayStation 3's multiplayer invitation system. Marcel van Duyn of Nintendo Life disliked its lack of online multiplayer at the launch of the 3DS version, and saw the Wii U version as an improvement in multiplayer mode. Reviewers have compared the game to Minecraft due to having similar gameplay aspects; Peele called the comparison "somewhat unfair", and Donlan saw Terraria as a mix of gameplay elements from Minecraft and Spelunky. Kollar wrote that although in some parts of the game Terraria is not flexible, it "has more structure, more goals", while Matt Kamen of The Guardian said that Terraria puts more emphasis on combat than Minecraft. Responding to the claims, Spinks said that "people need to understand that Minecraft isn't a game anymore, it's a genre". The game's technical elements (including its combat system) have been praised. Mc Shea commended the PS Vita's movement controls, and Van Duyn enjoyed its 3DS touchscreen abilities. Critics also liked the controls of the Xbox 360 and PlayStation 3 versions, but Mitch Vogel of Nintendo Life criticized the controls of the Nintendo Switch version. Mark Brown of Pocket Gamer enjoyed the iOS version's mining mechanics, but criticized its movement. Meunier criticized the user interface of the Xbox 360 and PlayStation 3 versions, praising that of the PS Vita. Reviewers liked its retro-styled graphics. Terraria has become a "global [success]" in the pixel art genre of video games.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Carpenter, Nicole. Kongregate, Digital Bros. Cut Jobs in a Growing Wave of Video Game Industry Layoffs. Polygon. November 15, 2023.
- 2.Hillier, Brenna. Terraria and Binding of Isaac to See Physical Release in Europe. VG247. November 7, 2011.
- 3.Re-Logic. Let's Play Terraria Pt. 1 "Hello World". YouTube. April 20, 2011.
- 4.Purchese, Robert. Terraria Heading to PSN and XBLA Early Next Year. Eurogamer. March 19, 2013.
- 5.Pearson, Craig. Terraria Dev: "Time to Move On"; Fans: "Nooooooo!". Rock Paper Shotgun. February 22, 2012.
- 6.Fogel, Stefanie. Sequel to Popular Indie Sandbox Adventure Game Terraria in the Works. VentureBeat. October 3, 2013.
- 7.McWhertor, Michael. Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria. Kotaku. May 13, 2011.
- 8.Meunier, Nathan. Terraria Review. IGN. May 25, 2011.
- 9.Geere, Duncan. Terraria Offers Two-Dimensional Mining, Exploring, And Giant Eyeballs. Wired. May 18, 2011.
- 10.Kollar, Philip. Terraria Review: Gold Mine Gutted. Polygon. April 19, 2013.
- 11.Irwin, Dave. Terraria NPCs List and Moving In Requirements. Rock Paper Shotgun. July 10, 2020.
- 12.Lim, Ji Soo. 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). 2. 2018. 978-1-5386-7123-8.
- 13.Allsop, Ken. Terraria 1.4.4 Update Brings an End to Corrupted Jungle Woes. PCGamesN. August 4, 2022.
- 14.Brown, Josh. Terraria Map Size, Biomes, And How They Work. PCGamesN. October 28, 2024.
- 15.Winkie, Luke. Terraria Review. PC Gamer. June 8, 2018.
- 16.Hersko, Tyler. Terraria Turns 10: Indie Developer Re-Logic Reflects on the Hit Video Game. IndieWire. May 16, 2021.
- 17.Coles, Jason. Every Boss in Terraria and How to Beat Them. PC Gamer. December 23, 2020.
- 18.Senior, Tom. Terraria to Become "150% More Difficult" With Upcoming Patch. PC Gamer. July 21, 2011.
- 19.Marks, Tom. We Played Terraria s 1.3 Update A Day Early. PC Gamer. June 29, 2015.
- 20.Chalk, Andy. Terraria s Journey Mode Will Let You Play with Item Duplication, God Mode and More. PC Gamer. May 6, 2020.
- 21.Quick, Will. Terraria Bosses In Order and the Loot They Give. Pocket Gamer. October 5, 2022.
- 22.Coles, Jason. The Best Terraria Builds for Each Class. PC Gamer. May 17, 2020.
- 23.Mc Shea, Tom. Terraria Review. GameSpot. January 6, 2014.
- 24.Cameron, Phill. Terraria Review. Eurogamer. July 28, 2011.
- 25.Senior, Tom. Terraria Patch 1.1 to Add New Bosses, Monsters, NPCs, Hard Mode and Unreal Megashark. PC Gamer. November 28, 2011.
- 26.Irwin, Dave. Terraria Bosses: How to Summon and Defeat Them. Rock Paper Shotgun. July 10, 2020.
- 27.Vandell, Perry. Terraria Offers New Treats, No Tricks, In Halloween Update. PC Gamer. October 26, 2013.
- 28.Farokhmanesh, Megan. Tricks and Treats Coming to Terraria With a Pumpkin Moon. Polygon. October 26, 2013.
- 29.Coles, Jason. Every NPC in Terraria and How to Get Them. PC Gamer. December 23, 2020.
- 30.Lees, Gina. Terraria Happiness: How to Unlock a Pylon in Terraria. PCGamesN. July 15, 2020.
- 31.Senior, Tom. Terraria Patch Adds New Creatures, Items and Costumes. PC Gamer. June 14, 2011.
- 32.Coles, Jason. The Best Wings in Terraria. PC Gamer. June 8, 2020.
- 33.Tucker, Jake. The Best Terraria Mods. PC Gamer. February 24, 2021.
- 34.Talbot, Carrie. Major Fan-Made Terraria Mod Tool Coming to Steam as Free DLC with Journey's End. PCGamesN. April 30, 2020.
- 35.Pearson, Craig. Best Terraria Mods. Rock Paper Shotgun. August 9, 2021.
- 36.Coleman, Jack. A Terraria Player Paid Modders To Combine Every Major Terraria Mod. TheGamer. March 20, 2025.
- 37.Lewis, Catherine. Terraria Developer Re-Logic Responds to Unity Runtime Fee by Donating $200,000 To Open-Source Engines. TechRadar. September 20, 2023.
- 38.Liao, Shannon. 505 Games, Publisher of Control and Death Stranding , Wants to Build Its Own Empire. The Washington Post. September 27, 2021.
- 39.Jongewaard, Dana. Minecraft: The Platformer?. IGN. April 29, 2011.
- 40.Robertson, Andy. A Parent's Guide to Terraria. Wired. December 24, 2014.
- 41.Allsop, Ken. Terraria Dev Pledges $200,000 To Unity Rivals Amid Fees Controversy. PCGamesN. September 20, 2023.
- 42.Allsop, Ken. Terraria 1.4.5 Update Delivers an Awesome Yoyo Trick and New Music. PCGamesN. September 1, 2023.
- 43.Grayson, Nathan. Well Here's A Thing: Redigit Tells RPS There's A Terraria 2. Rock Paper Shotgun. October 3, 2013.
- 44.Sykes, Tom. Terraria Creator Asks What You Would Like to See in a Possible Update. PC Gamer. January 26, 2013.
- 45.Chalk, Andy. Sorry, Re-Logic Isn't Teasing Terraria 2, It's Just 'Good Fun' Banter with Fans. PC Gamer. February 16, 2022.
- 46.The Team. Re-Logic.
- 47.Senior, Tom. 2D Minecraft-Alike Terraria Is Out Today. PC Gamer. May 16, 2011.
- 48.Sarkar, Samit. Terraria Tops 20 Million Copies Sold. Polygon. February 18, 2017.
- 49.Dutton, Fred. Terraria Gets Collector's Edition, Retail Release. Eurogamer. January 25, 2012.
- 50.Hillier, Brenna. Terraria Hits Linux and Mac, With PC Cross-Save. VG247. August 13, 2015.
- 51.Grubb, Jeffrey. Indie Hit Terraria Coming to Xbox 360/PlayStation 3 Next Week — With Local Co-Op. VentureBeat. March 22, 2013.
- 52.Fletcher, JC. Terraria Expands to European PSN May 15. Engadget. April 30, 2013.
- 53.Lien, Tracey. Terraria Coming to Xbox Live and PlayStation Network Next Week. Polygon. March 22, 2013.
- 54.Prell, Sam. Terraria Hits PS4 on Tuesday – Can You Dig It?. Engadget. November 10, 2014.
- 55.Cowan, Danny. Terraria Carves Out an Xbox One Release Today. Engadget. November 14, 2014.
- 56.Tipps, Seth. Terraria PS4 Coming to PSN Next Tuesday. IGN. November 7, 2014.
- 57.Russell, Bradley. Terraria 1.3 Xbox One Update Released: Expert Mode, New Bosses and Items. GameRevolution. February 5, 2018.
- 58.Madnani, Mikhail. Terraria Version 1.3 Is Finally Available on iOS and Android Bringing Online Multiplayer, New Control Options, And a Whole Lot More. TouchArcade. August 27, 2019.
- 59.Phillips, Tom. Indie Darling Terraria Announced for PlayStation Vita. Eurogamer. March 28, 2013.
- 60.Cook, Dave. Terraria Out Now on PS Vita, Cross-Play With PS3 Active. VG247. December 11, 2013.
- 61.Thomas, Lucas M. Out This Week: December 16, 2013. IGN. December 16, 2013.
- 62.Moriarty, Colin. Terraria (Finally) Gets a Release Date for PS Vita. IGN. December 10, 2013.
- 63.Gifford, Kevin. How the PS3 Version of Terraria Became an Unconventional Success in Japan. Polygon. October 2, 2013.
- 64.Monomi from Danganronpa 2 and Toro Make Cameos in Terraria in Japan. Siliconera. January 15, 2014.
- 65.Blake, Vikki. Terraria Release Date Confirmed for Nintendo 3DS. IGN. December 3, 2015.
- 66.Phillips, Tom. At Long Last, Terraria Has a Wii U Release Date. Eurogamer. May 4, 2016.
- 67.Marks, Tom. Terraria Nintendo Switch Release Date Set for This Week. IGN. June 26, 2019.
- 68.Sarkar, Samit. Terraria Coming to iOS, Android, Windows Phone 8 This Summer (Update). Polygon. May 31, 2013.
- 69.Sliwinski, Alexander. Terraria iOS Out Tomorrow. Engadget. August 28, 2013.
- 70.Suszek, Mike. PSA: Terraria Grounded on Android. Engadget. September 13, 2013.
- 71.Edmonds, Rich. Terraria Finally Arrives on Windows Phone with Xbox Live Support. Windows Central. August 29, 2018.
- 72.Phillips, Tom. Terraria s Massive Console Update Coming Thursday. Eurogamer. April 15, 2014.
- 73.Nelson, Jared. Terraria for iOS Gets Massive Version 1.2 Update. TouchArcade. December 4, 2014.
- 74.Good, Owen S. Terraria Canceled on Stadia After Developer Gets Locked Out of His Google Accounts. Polygon. February 8, 2021.
- 75.Kim, Matt. Terraria Devs: Google Boycott Includes Future Games, But Not Existing Ones. IGN. February 9, 2021.
- 76.Lyles, Taylor. Stadia Version of Terraria Is Back in Production After Developer Reconciles with Google. The Verge. February 27, 2021.
- 77.Marshall, Cass. Terraria Arrives on Google Stadia, Despite Developer Ultimatum. Polygon. March 18, 2021.
- 78.Tucker, Jake. Google Stadia Is Dead, What Went Wrong?. NME. September 30, 2022.
- 79.Caldwell, Brendan. Terraria To Give Gravity The Boot. Rock Paper Shotgun. June 21, 2011.
- 80.Allsop, Ken. One of the Oldest Terraria Updates Is Suddenly New Again, 13 Years On. PCGamesN. May 17, 2024.
- 81.Smith, Adam. Terraria Adds Snowmen, Shivs, And Santa. Rock Paper Shotgun. December 19, 2011.
- 82.Savage, Phil. Terraria 1.2 Update Released, Tweaks Almost Every Part of the Game. PC Gamer. October 2, 2013.
- 83.Cowan, Danny. Terraria Launches Christmas Update on iOS, Android. Engadget. December 11, 2013.
- 84.Ruscher, Wesley. Well That's A Crap Ton of Stuff Added to Terraria. Destructoid. February 16, 2014.
- 85.Alexander, Jem. Huge Terraria Update 1.3 Arrives Tomorrow. Rock Paper Shotgun. June 29, 2015.
- 86.Allsop, Ken. The Terraria 1.4.5 Update Introduces New Weapons from Its Most Iconic Foe. PCGamesN. May 30, 2025.
- 87.Lees, Gina. All Terraria Bosses List In Order. PCGamesN. July 10, 2024.
- 88.Sykes, Tom. Terraria Update 1.3.3 Adds Fearsome Sandstorms. PC Gamer. September 10, 2016.
- 89.Donnelly, Joe. Terraria Update 1.3.4 Welcomes Dungeon Defenders 2 Crossover. PC Gamer. November 17, 2016.
- 90.Clayton, Natalie. Terraria s Massive Final Update, Journey's End, Is Out Today. Rock Paper Shotgun. May 16, 2020.
- 91.Bailey, Dustin. Terraria s Fourth and Final Free Expansion Launches in May. PCGamesN. April 13, 2020.
- 92.Doolan, Liam. Terraria s 'Journey's End' Update Is Finally Available on Nintendo Switch. Nintendo Life. January 5, 2022.
- 93.Litchfield, Ted. Terraria s Devs Have Been Trying To Stop Developing Terraria For Years, But They Just Can't Quit. PC Gamer. July 4, 2023.
- 94.Bailey, Dustin. "Terraria Will Never Die As Long As There Is One Last Final Update," Creator Says As Its 6Th Final Update Approaches At Long Last. GamesRadar+. January 13, 2025.
- 95.Clayton, Natalie. Ten Years After Release, Terraria Gets Steam Workshop Support. PC Gamer. March 29, 2021.
- 96.Moore, Jared. Don't Starve and Terraria Are Crossing Over for Halloween. IGN. October 22, 2021.
- 97.Allsop, Ken. Terraria 1.4.4 Update Release Date and Everything New in Labor of Love. PCGamesN. September 28, 2022.
- 98.Yin-Poole, Wesley. Palworld X Terraria Coming in 2025, December Update Set to Add Huge New Island. IGN. November 28, 2024.
- 99.Bailey, Dustin. After 13 Years and at Least 6 Final Updates, Terraria Devs Let You Return to the "Final Update" That Started It All. GamesRadar+. May 31, 2024.
- 100.Blake, Vikki. Terraria 1.4.5 Finally Gets a Release Date — Here Are All the Upcoming Features. IGN. January 15, 2026.
- 101.Lewis, Catherine. Terraria 1.4.5 Finally Has a Release Date, And After Years of Delays, Re-Logic's Totally, Definitely Final Update Will Launch in Under 2 Weeks. GamesRadar+. January 15, 2026.
- 102.Lane, Rick. After Nearly Three Years, Terraria's 1.4.5 Update Is Totally, Definitely, Indisputably Almost Finished: 'We Are in the Endgame Now'. PC Gamer. August 31, 2025.
- 103.Blake, Vikki. Terraria Marks 15 Years and 70 Million Players With a Promise to Continue Updates Beyond 1.4.6 and Crossplay Patch. IGN. 2026-05-18.
- 104.Serin, Kaan. As Terraria sells over 70 million copies, devs are done with promising final updates and say they'll "continue beyond 1.4.6". GamesRadar+. 2026-05-17.
- 105.Terraria for PC. Metacritic.
- 106.Terraria for PlayStation 3. Metacritic.
- 107.Terraria for PlayStation 4. Metacritic.
- 108.Terraria for Xbox 360. Metacritic.
- 109.Terraria for Xbox One. Metacritic.
- 110.Terraria for PlayStation Vita. Metacritic.
- 111.Terraria for Nintendo 3DS. Metacritic.
- 112.Terraria for Nintendo Switch. Metacritic.
- 113.Terraria for iOS. Metacritic.
- 114.Terraria. Metacritic.
- 115.Rose, Mike. Gamasutra s Best of 2011: Top 10 Indie Games. Gamasutra. December 16, 2011.
- 116.Nightingale, Ed. Terraria First Steam Game to Hit a Million Reviews and Maintain Overwhelmingly Positive Status. Eurogamer. August 31, 2022.
- 117.Hoggins, Tom. Telegraph Video Game Awards 2011. The Daily Telegraph. December 27, 2011.
- 118.Ebihara, Leona. テラリア. Famitsu. 2013.
- 119.Shinohara, Mototaka. テラリア. Famitsu. 2015.
- 120.Donlan, Christian. Terraria Review. Eurogamer. February 9, 2015.
- 121.Senior, Tom. Terraria Review – 2011. PC Gamer. June 16, 2011.
- 122.Learned, John. Terraria Review. GamesRadar. March 27, 2013.
- 123.Peele, Britton. Terraria Review. GameSpot. April 9, 2013.
- 124.Mc Shea, Tom. Terraria Review. GameSpot. January 6, 2014.
- 125.Schaller, Kevin. Terraria Review. GameRevolution. April 11, 2013.
- 126.deMelo, Jeffrey. Terraria Review – A 2D Minecraft -Like With a Sense of Adventure. TouchArcade. September 4, 2013.
- 127.Reeves, Ben. Terraria Review. Game Informer. April 18, 2013.
- 128.van Duyn, Marcel. Terraria Review. Nintendo Life. July 14, 2016.
- 129.Webster, Andrew. Living Under a Blocky Shadow: The World of Minecraft Clones. Ars Technica. July 27, 2011.
- 130.Kamen, Matt. Terraria - Review. The Guardian. April 21, 2013.
- 131.Goetz, Christopher. Tether and Accretions: Fantasy as Form in Videogames. Games and Culture. 7. 6. 419. 2012. 10.1177/1555412012466288.
- 132.van Duyn, Marcel. Terraria Review. Nintendo Life. January 9, 2016.
- 133.Vogel, Mitch. Terraria Review. Nintendo Life. July 14, 2019.
- 134.Brown, Mark. Terraria. Pocket Gamer. August 29, 2013.
- 135.Meunier, Nathan. Terraria 360/PS3 Review. IGN. April 4, 2013.
- 136.Meunier, Nathan. Terraria PlayStation Vita Review. IGN. December 27, 2013.
- 137.Mercioni, Marina Adriana. 2024 International Symposium on Electronics and Telecommunications (ISETC). 1. 2024. 979-8-3503-9086-5.
- 138.Wilde, Tyler. We're Re-Reviewing Some of the PC's Biggest Games. PC Gamer. May 22, 2018.
- 139.Penzhorn, Sascha. Terraria Im Test: Nach 9 Jahren Endgültig Ein Meisterwerk. GameStar. June 6, 2020.
- 140.Boudreau, Ian. Ex Minecraft Modder Hired to Work on Terraria Mod Tools. PCGamesN. May 27, 2022.
- 141.Serin, Kaan. Terraria Creator in Shambles as a Terraria Mod Beats the Game Itself on a List of the Best Soundtracks: "I'm Gonna Hire Your Sound Guy". GamesRadar+. May 29, 2024.
- 142.Senior, Tom. Terraria Sells 432,000 In One Month, Hardcore Mode Revealed. PC Gamer. June 17, 2011.
- 143.Blake, Vikki. Terraria Marks 15 Years and 70 Million Players With a Promise to Continue Updates Beyond 1.4.6 and Crossplay Patch. IGN. May 18, 2026.
- 144.Sirani, Jordan. The 10 Best-Selling Video Games of All Time. IGN. August 11, 2024.
- 145.Pereira, Chris. Terraria 2 Will Have Infinite Worlds and Be 'Quite' Different. IGN. October 3, 2013.
- 146.Allsop, Ken. Terraria 2 "Concept Art" Teased As 1.4.4 Update Release Window Given. PCGamesN. August 28, 2022.
- 147.Gera, Emily. The Makers of Terraria Announce Terraria: Otherworld. Polygon. February 17, 2015.
- 148.Prescott, Shaun. Terraria: Otherworld Is Terraria With 'Purpose'. PC Gamer. March 11, 2015.
- 149.Yin-Poole, Wesley. Terraria: Otherworld Has Tower Defense. Eurogamer. March 11, 2015.
- 150.Koyama, Daisuke. ルーツは日本のあの名作にあり!? 「テラリア」開発者に聞く「Terraria: Otherworld」【GDC 2015】. Famitsu. March 6, 2025.
- 151.Prescott, Shaun. Terraria: Otherworld Is Still Happening, But It's Been Revamped. PC Gamer. July 29, 2016.
- 152.Chalk, Andy. Terraria: Otherworld Update Reveals A New 'Development Partner'. PC Gamer. April 4, 2017.
- 153.Tarason, Dominic. Sandbox Spinoff Terraria: Otherworld Has Been Cancelled. Rock Paper Shotgun. April 13, 2018.
- 154.Dring, Christopher. Re-Logic: 'We're Leaving Money on the Table With Terraria. GamesIndustry.biz. May 10, 2017.
- 155.Allsop, Ken. Re-Logic Announces Official Terraria Graphic Novel Series. PCGamesN. July 8, 2022.
- 156.Cox, Matt. There Is a Chance the Upcoming Terraria Board Game Could Be Good. Rock Paper Shotgun. June 5, 2023.
- 157.「テラリア」のボードゲーム, Kickstarterキャンペーンを実施中.発掘, 戦闘, 探索, 建築から目的を選ぶ1〜4人用協力型アドベンチャー. 4Gamer.net. May 29, 2025.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- TerraFireWork
- TerrahawksWork
- TerramexWork
- TerranigmaWork
- TerraTechWork
- Terror of the StratusWork
- TerrormolinosWork
- TerrorpodsWork
Best supported in this field
For owners
Own a copy of Terraria?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.