Superfrog HD
Superfrog HD is a work recorded by Wikidata, Wikipedia. Associated with England.
In this article
Key facts
• Title — Superfrog • Developer — Team17 • Publisher — Team17 • Designer — Martyn Brown • Artist — Rico Holmes • Programmer — Andreas Tadic • Composer — Allister Brimble • Released — 1993: Amiga 1994: MS-DOS, CD32 • Genre — Platform • Modes — Single-player • Platforms — Amiga, CD32, MS-DOS Superfrog is a scrolling 2D platform game, originally developed for the Amiga and published in 1993 by Team17. Later MS-DOS release was created by Bubball Systems and distributed by Team17, Ocean Software and GOG.com.
Gameplay
• Illustration — Superfrog in world 2: "Spooky Castle" The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden key from the castle or escaping from captivity in a circus. There are 24 regular levels, divided into six differently themed worlds (Magic Woods, Spooky Castle, Fun Park, Ancient Level, Ice World and Space Level). The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number of health points, both of which can be restored by finding bottles of Lucozade among the levels. Depending on the number of coins and fruit collected, and on how fast the player finishes the level, a number of credits (up to a maximum of 15) are awarded at the end of each level. The player can then choose to either collect the credits for a score or gamble them in a slot machine-style minigame for more bonuses. The most important function of the slot machine minigame is the chance to win a level code, enabling the player to restart the game from the beginning of the next level at a later time. An extra level between world 5 and 6 takes the form of a side-scrolling shoot 'em up called Project-F in homage to Team17's own Project-X (even going as far as using a remixed version of the original game's theme tune). Rather than collecting coins, the objective of this stage is to survive to the end. This level was omitted from the PC conversion of the game. After completing all six worlds, the game ends with a small boss fight against the witch in a castle setting.
Plot
The story, present in the game's manual but mostly conveyed through the introductory animation by Eric W. Schwartz, concerns an unnamed prince, who is turned into a frog by a jealous witch, in homage to the Frog Prince fairy tale. His princess girlfriend is then abducted by the same witch. Subsequently, sulking by the "River O' Despair", the prince chances upon a floating bottle of Lucozade, which confers upon him super powers. With his new powers, the prince heads off to fight the evil witch and save the princess. Schwartz originally included a joke cameo in introductory animation of Sonic, Mario, Zool and Zooz from Zool 2, which Team17 ultimately removed to avoid legal issues.
Development
Superfrog was developed in 1993 and released for the Amiga in the same year by Team17, acting simultaneously as developer and publisher. Eric W. Schwartz provided the animated introduction and closing scene. The release was popular enough to spawn an Amiga CD32 version, which could also be played on some Amiga computers fitted with a CD drive, since the code remained very similar. Due to its enduring popularity, it was then converted for the PC MS-DOS by Bubball Systems in 1994, this version lacked the animated introduction and shooting mini-game. The Amiga CD32 version was re-released as a budget game by Islona Software in 1999. In 2012, MS-DOS version of Superfrog has been, along with other games by Team17, released as a legitimate digital download from GOG.com, this version being the first compatible with Windows.
Remaster
A high-definition version of the game, Superfrog HD, was co-developed by both Team17 and TickTockGames, formerly Bubball Systems, the company initially responsible for the MS-DOS port of Superfrog in 1994. It was released in 2013 for the PlayStation 3, PlayStation Vita, OS X, Linux and Microsoft Windows via Steam, then in 2014 for Android, and iOS. In May 2016, Superfrog HD was removed from digital stores by Team17, it was removed from PSN, Steam, App Store and Google Play. There is no known official statement by Team17 why it was removed, but possible reasons may include low sales or expired licenses. At the same time, the original Superfrog game was also removed from GOG.com.
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- England
Named but not plotted · 1
Superfrog HD is associated with England.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Superfrog, revision 1358987343 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
Team17's earlier games became relatively obscure after the release of the hugely popular Worms series, though many gamers remember Superfrog fondly for its solid gameplay, smooth scrolling, cartoon-quality graphics, and upbeat music by composer Allister Brimble. Although a relatively small release by the standards of blockbuster platformers like Sonic, it was well received and has retained a fan base which considers it an excellent example of the genre.
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.https://web.archive.org/web/20000517202557/http://www.team17.com/softography.html?submit&topic=superfrog Superfrog on Team17's Softography (archived version)
- 2.Amiga Animations, Eric W. Schwartz Superbfrog. Randelshofer.ch.
- 3.http://www.gog.com/en/gamecard/superfrog Superfrog on GOG.com
- 4.Hü.hüüü.hüpf!. Aktueller Software Markt. June 1993.
- 5.McNally, Steve. Superfrog. Amiga Action. 45. 24–26. June 1993.
- 6.Maddock, Jonathan. Superfrog. Amiga Computing. 61. 114–115. June 1993.
- 7.Guttery, Miles. Superfrog. Amiga Force. 6. 52–53. June 1993.
- 8.West, Neil. Superfrog. Amiga Format. 47. 56–57. June 1993.
- 9.Winstanley, Mark. Superfrog. Amiga Power. 26. 38–39. June 1993.
- 10.Whitta, Gary. Superfrog. Computer and Video Games. 139. 56. June 1993.
- 11.Leach, James. Superfrog. GamesMaster. 6. 68–69. June 1993.
- 12.Superfrog. Génération 4. 55. 40–42. May 1993.
- 13.Barbet-Massin, Paul. Superfrog. Jeuxvideo.com. 2 April 2010.
- 14.MacDonald, Duncan. Superfrog. PC Zone. 26. 88. May 1995.
- 15.Superfrog. Tilt. 114. 70–73. May 1993.
- 16.http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/reviews/view.php%3Fid%3D92 Review on Lemon Amiga
- 17.http://www.accelerated-ideas.com/news/amiga-superfrog-coming-to-psn-ps3-and-vita.aspx Superfrog on PSN (article on Accelerated Ideas)
- 18.Superfrog HD on Steam.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 21 August 2026.
Elsewhere in Collectables
20,675 published records in this field, each with its sources named.
- SuperCross CircuitWork
- Supercross FreestyleWork
- SuperformanceOrganisation
- SuperfrogWork
- SuperfuseWork
- SuperhotWork
- SuperliminalWork
- SupermanWork
Best supported in this field
For owners
Own a copy of Superfrog HD?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.