Super High Impact
- Date
- 1991
- Genre
- American football video game
In this article
Key facts
• Title — Super High Impact • Genre — Sports • Platform — Sega Genesis, Super NES • Publisher — Acclaim Entertainment • Developer — Sega Genesis: Iguana Entertainment Super NES: Beam Software • Released — Sega Genesis'Super NESJune 1993 • Modes — Single-player, Multiplayer Super High Impact is a sports video game published by Acclaim Entertainment for the Sega Genesis in 1992 and SNES in 1993. It is a console version of the 1991 arcade video game High Impact Football by Williams Electronics. Upon release, the game received average reviews, with critics praising the game's visual presentation, animation and digitized voice, and faulting the game's simple design, playbook and lack of features.
Gameplay
• Illustration — Gameplay screenshot of the Sega Genesis version. The game is an arcade-style American football sports title in which players can compete in leagues of 18 fictional teams. Matches are played as single games, with players able to adjust the grass type, the length of the quarter in minutes and whether fighting is turned on and off. There are 16 and 28 offensive and defensive plays available in the playbook for the Genesis and SNES. The game offers one and two-player game modes, with two-player play available against each other or co-operation against the computer.
Development and release
Super High Impact is a console version of the 1991 Williams Electronics arcade game High Impact Football. The developers, including co-designer Ed Boon and John Newcomer, artist Tony Goskie, and composer Dan Forden, began work on a sequel whilst conceiving of "ideas or improvements" whilst finishing the original game. Super High Impact is not NFL licensed; teams were fictional and based on cities that hosted NFL teams.
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Super High Impact, revision 1371528324 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
AllGame praised the game's "over-the-top" announcer, but faulted the "stiff" player animation, slow pace, overall lacking "enough features to keep you coming back". Although finding the game was not a "serious gridiron simulation" lacking "realism and rules", Game Players found Super High Impact fun to play and praised its graphics and digitised voices. Reviewers for Electronic Gaming Monthly disagreed on whether SNES version was an improvement on its arcade release, writing that the game was too simplistic and offered "little challenge". In contrast, GamePro felt the game was a "significant improvement" to the Genesis version, finding the graphics "smooth, sharp and detailed", and Game Informer felt the control and animation were "spectacular".
Primary material
Documents and archives
reference work
- “Super High Impact”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3504196: Super High Impact
Unverified · Wikidata
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nintendo staff. Super NES Games. Nintendo.
- 2.Williams blitzes opposition with football sequel. Play Meter. 17. 11. 27-30. October 1991.
- 3.Marriott, Scott Alan. Super High Impact. Allgame.
- 4.Super High Impact. Electronic Gaming Monthly. 47. 28. June 1993.
- 5.Super High Impact Delivers a Wicked Hit. GamePro. 50. 99. September 1993.
- 6.Super High Impact: Football With an Attitude. Game Informer. 7. 22-3. November 1992.
- 7.Mandel, Josh. Super High Impact. Video Games & Computer Entertainment. 45. October 1992.
- 8.Super High Impact Football. Game Players. 50. 114. August 1993.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedauthority record
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,685 published records in this field, each with its sources named.
- Super Hero GenerationWork
- Super Hero OperationsWork
- Super Heroine ChronicleWork
- Super HexagonWork
- Super House of Dead NinjasWork
- Super HunchbackWork
- Super HydorahWork
- Super Indy ChampWork
Best supported in this field
For owners
Own a copy of Super High Impact?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.