NFL Quarterback Club 96
NFL Quarterback Club 96 is an American football video game released in 1995. The game was released on the Sega Saturn, Genesis, Game Boy, Game Gear, MS-DOS, and Super Nintendo Entertainment System. The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive linemen Chris Zorich and Albert Fontenot.
Also recorded as NFL Quarterback Club '96
NFL Quarterback Club 96
- Model
- NFL Quarterback Club
- Date
- 1995
- Genre
- American football video game
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Documentary summary
NFL Quarterback Club 96 is an American football video game released in 1995. The game was released on the Sega Saturn, Genesis, Game Boy, Game Gear, MS-DOS, and Super Nintendo Entertainment System. The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive linemen Chris Zorich and Albert Fontenot.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q3334366 · wikipedia · NFL Quarterback Club 96
In this article
The object
The object
The Saturn, Genesis, Super NES and MS-DOS versions were developed by Iguana Entertainment, while the Game Boy and Game Gear edition was developed by Condor
Key facts
Key facts
• Title — NFL Quarterback Club 96 • Developer — Iguana Entertainment Condor (Game Boy, Game Gear) • Publisher — Acclaim Entertainment • Series — NFL Quarterback Club • Platforms — Sega Saturn, Genesis/Mega Drive, Game Boy, Game Gear, Super NES, MS-DOS • Released — October 27, 1995 • Genre — Sports (American football) • Modes — Single-player, multiplayer
Gameplay
Gameplay
The game has 32 offensive plays and 16 defensive plays. The simulation modes include Preseason, Playoffs and Season, where one plays a season of 18 games. Another playable mode is the Quarterback Challenge, where players take control of a quarterback and compete against other quarterbacks in the league in various competitions, such as distance, mobility, obstacle, and accuracy. Players can save their game via passcodes. As the game has the National Football League license, all 30 teams are represented in the game, and players can perform transactions between teams, as well as player substitutions. The game also features the no huddle offense, three camera angles, penalties, three possible clock speeds, weather conditions, player reports, replays, and pre-game shows.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1995
NFL Quarterback Club 96 published.
1995
NFL Quarterback Club 96 is recorded as published in 1995.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
NFL Quarterback Club 96 is associated with United States.
Country
Reception
The game received mixed to positive reviews. Reviewing the Genesis version, Next Generation commented that where the previous year's Quarterback Club had suffered from having no players' license or tracking of stats, Quarterback Club '96 fixed those problems and ranked alongside Madden NFL '96 and Prime Time NFL '96 as one of the best football simulators. They criticized the graphics but felt that the passing mechanics were better than in any other football video game, due to the ability to "actually drop back in the pocket and wait for an open receiver." GamePro judged it a great game in most respects, citing the comprehensive stats, broad camera view, sharp sprites, voicing, Hyper Audibles feature, and "intelligently constructed" practice mode. However, they felt the weak opponent A.I. even at the highest difficulty level to be a crippling flaw which, while amusing in some respects, would turn off hardcore football gamers. They later reviewed the Super NES version, saying that it "essentially mirrors the Genesis game with a similarly offensive-minded A.I. but slightly slower player speed." They again discussed the weak A.I. but was more forgiving of it this time, recommending that players use the competitive multiplayer mode. Next Generation reviewed the Genesis version of the game again, rating it three stars out of five, and stated that "Quarterback Club '96 is, in essence, your average football game. Not brilliant, not bad." Reviewing the Saturn version, Rob Allsetter of Sega Saturn Magazine praised the multiple camera angles and the multi-player mode, criticized the miraculously perfect enemy teams in one-player mode, and concluded "while it sticks trenchantly to the familiar 16-bit formula, it is nevertheless an expansive and entertaining game." Maximum commented that the graphics of the Saturn version are significantly improved from the "16-bit versions" and that the historic mode is very innovative. They concluded that "you can't deny that Acclaim have managed to include just about everything needed to make American football, well, American football. It also plays very smoothly too, and manages to be entertaining without being too fussy." GamePro strongly objected to the game's depiction of professional football, commenting that "QB Club '96 has so many careless errors that its creators appear unfamiliar with football." They further criticized the "jerky" player control and slowdown. They acknowledged that the gameplay is "decent" and has a large number of modes and features, but ultimately chose to not recommend the game. GamePro also reviewed the never-released PlayStation version. They said it has cleaner graphics than the Saturn version and praised features such as the ability to switch quarterbacks between teams. However, they criticized the design and AI, and concluded, "Despite the decent features and graphics, QB Club lacks solid, addicting gameplay." Allgame gave the Genesis version 3 stars out of 5, praising the Quarterback Challenge, but criticized the simulation modes, commenting that the graphics, design and point of view are very weak.
Context
Primary material
Context
The circumstances in which NFL Quarterback Club 96 stands. Issued for Super Nintendo Entertainment System. Developed by Acclaim Studios Austin. Recorded as video game. Classed in the genre American football video game. Associated with United States.
Documents and archives
Primary material
Documents and archives
reference work
- “NFL Quarterback Club 96”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3334366: NFL Quarterback Club 96
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Evolve or Die. NFL Quarterback Club 96 Coming October 27. Either you Have it, or you Don't. Electronic Gaming Monthly. 75. 19. October 1995.
- 2.IGN. NFL Quarterback Club 96 – Saturn. January 16, 1996.
- 3.IGN. NFL Quarterback Club 96 – Genesis. December 18, 1995.
- 4.IGN. NFL Quarterback Club 96 – Game Boy. October 1, 1995.
- 5.IGN. NFL Quarterback Club 96 – Game Gear.
- 6.Alan, Brett. NFL Quarterback Club 96 – Overview. allgame. October 3, 2010.
- 7.Baize, Anthony. NFL Quarterback Club 96 – Review. allgame. October 3, 2010.
- 8.Alan, Brett. NFL Quarterback Club 96 – Overview. allgame. October 3, 2010.
- 9.Neoseeker.com. NFL Quarterback Club 96 (SNES).
- 10.Imagine Media. Quarterback Club '96. Next Generation. 12. 198. December 1995.
- 11.Slo Mo. QB Club: Everyone's Super Bowl Bound. GamePro. IDG. 88. 125. January 1996.
- 12.Slo Mo. NFL Quarterback Club '96. GamePro. IDG. 89. 86. February 1996.
- 13.Imagine Media. Finals. Next Generation. 13. 170. January 1996.
- 14.Allsetter, Rob. Review: NFL Quarterback Club 96. Sega Saturn Magazine. Emap International Limited. 5. 78–79. March 1996.
- 15.Emap International Limited. Maximum Reviews: NFL Football. Maximum: The Video Game Magazine. 4. 144. March 1996.
- 16.Johnny Ballgame. NFL Quarterback Club '96. GamePro. IDG. 91. 92. April 1996.
- 17.Johnny Ballgame. NFL Quarterback Club '96. GamePro. IDG. 94. 87. July 1996.
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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