Super Chinese World 2
Super Chinese World 2: Uchū Ichi Butō Taikai is a Japanese-only action RPG developed by Culture Brain. It is the second SNES Super Chinese game, being a sequel to Super Ninja Boy, which was released in North America. Contrary to its predecessor, it doesn't feature any traditional turn-based battles, but a couple of platforming sections still remain.
Super Chinese World 2
- Date
- 1993
- Publisher
- Culture Brain
- Genre
- action role-playing game
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Documentary evidence
Documentary basis
Authority files
wikidata · Q7642257 · wikipedia · Super Chinese World 2
In this article
The object
The object
Jack and Ryu are now travelling between different planets to defeat some alien invaders, who kidnapped the world leaders. The battle system was also greatly improved. Jack and Ryu now have a lot of new attacks and even a few different skills (although they still share levels and items), they can turn into giant ninjas in order to cast the most advanced spells and it is possible to use weapons or spells without going to the menu. A fighting mode has also been added, allowing to play with many other characters than the heroes.
Key facts
Key facts
• Title — Super Chinese World 2 • Developer — Culture Brain • Publisher — Culture Brain • Designer — Yukio Tanaka • Programmer — Yuzuru Nanbara Ryu Hayakawa • Composer — Akinori Sawa • Series — Super Chinese • Released — October 29, 1993 • Genre — Action RPG • Modes — Single-player, multiplayer • Platforms — Super Famicom
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Places
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- Japan
Named but not plotted · 1
Super Chinese World 2 is associated with Japan.
Country
Release and reception
Super Chinese World 2: Uchū Ichi Butō Taikai was released in Japan on October 29, 1993 for the Super Famicom. Two reviewers in Famicom Tsūshin said that the action-oriented elements of the game were better than the role-playing game parts. One reviewer said fans of the previous games would enjoy this one, while another said the game was so similar to the other games and just incorporated whatever was currently popular into the game and still had all the rough production qualities of the previous Super Chinese games. A review in Hippon Super! echoed this saying its the same game as always only with fighting game mechanics added due to the boom in popularity of the genre. They found the fight game mode to be poor.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Super Chinese World 2, revision 1362506107 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Noda, Minouru. New Games Cross Review. Famicom Tsūshin. ASCII Corporation. 255. November 5, 1993.
- 2.Sanchiho, Ishino. SFC. Hippon Super!. JICC. December 1993.
References
Citations
References
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Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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