Super Chinese I+II Advance
- Date
- 2004
- Publisher
- Culture Brain
- Genre
- action role-playing game
In this article
Key facts
• Title — Super Chinese • Developer — Culture Brain Taiyo System • Publisher — Namco Culture Brain • Genre — Role-playing, beat 'em up, fighting Super Chinese is a series of action role-playing games for the arcade and various Nintendo systems. The plot of several of the games follow two young boys, Jack and Ryu, as they adventure through their home, Chinaland. Each of the games in the series were developed by Culture Brain, the earlier games developed by Nihon Game, a name the company used before Culture Brain. The games that were released in North America were retitled, such as Super Chinese, which became Kung Fu Heroes. Many of the games were not released outside Japan.
Common elements
In most of the Super Chinese games, Jack and Ryu are the protagonists. They often are fighting to save their homeland, Chinaland.
Gameplay
The earliest Super Chinese games included action game elements, such as Kung Fu Heroes and Super Chinese Land. The later games in the series, such as Super Ninja Boy also integrated role-playing video game elements into the gameplay. The playable characters gain experience points from action RPG, random encounter battles and increase in levels, becoming more powerful.
Video games
The Super Chinese series is made up of several video games spanning many of Nintendo's earlier systems. Super Chinese, Super Chinese Land, and Super Chinese World are the three main groups in the series. Chinese Hero was the first video game in the series. Even though Culture Brain (then known as Nihon Game) wasn't mentioned in any part of the game while its publisher Taito was, Chinese Hero was developed by Culture Brain without credit. The Fighter video games are fighting games that allow players to fight with characters from the series, such as Ryu and Jack. In North America, the series is mostly known as the Ninja Boy series. Ninja Boy, Ninja Boy II, and Super Ninja Boy were all released in North America, as well as Kung Fu Heroes. While the two protagonists are Kung fu practitioners in the original version fitting the Chinese setting, their designs were slightly altered to make them into ninja for the North American market. • Japanese title — Western title — Regions — Release — Platform(s) — Genre • Chinese Hero Super Chinese — Kung-Fu Heroes — JP, NA — 1984 — Arcade, Nintendo Entertainment System — Action • Super Chinese 2 — Little Ninja Brothers — JP, NA — 1989 — Nintendo Entertainment System — Role-playing • Super Chinese 3 — - — JP — 1991 — Nintendo Entertainment System — Role-playing • Super Chinese Land — Ninja Boy — JP, NA — 1990 — Game Boy — Action • Super Chinese Land 2 — Ninja Boy 2 — JP, NA — 1991 — Game Boy — Role-playing • Super Chinese Land 3 — - — JP — 1995 — Game Boy — Role-playing • Super Chinese World — Super Ninja Boy — JP, NA — 1991 — Super Nintendo Entertainment System — Role-playing • Super Chinese World 2 — - — JP — 1993 — Super Nintendo Entertainment System — Role-playing • Super Chinese World 3 — - — JP — 1995 — Super Nintendo Entertainment System — Role-playing • Super Chinese Fighter — - — JP — 1995 — Super Nintendo Entertainment System — Fighting • Super Chinese Fighter GB — - — JP — 1996 — Game Boy — Fighting • Super Chinese Fighter EX — - — JP — 1999 — Game Boy Color — Fighting Other releases and remakes: • Illustration — Kung Fu Heroes • Super Chinese Land 1-2-3 Dash (09/13/1996) • Super Chinese I+II Advance (06/24/2004) • Twin Series Vol.3: Konchuu Monster + Super Chinese Labyrinth (12/10/2004) Super Chinese Land 1-2-3 Dash and Super Chinese I+II Advance are compilations of earlier video games in the series. I+II Advance were also included in a puzzle game titled Super Chinese Labyrinth.
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Super Chinese, revision 1362469718 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,685 published records in this field, each with its sources named.
- Super Chinese 3Work
- Super Chinese FighterWork
- Super Chinese Fighter EXWork
- Super Chinese Fighter GBWork
- Super Chinese World 2Work
- Super Chinese World 3Work
- Super CobraWork
- Super Columbine Massacre RPG!Work
Best supported in this field
For owners
Own a copy of Super Chinese I+II Advance?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.