Super Breakout
Super Breakout is a work recorded by Wikidata, Wikipedia. Associated with United States. Super Breakout was recorded as published in 1978.
Super Breakout
- Model
- Breakout
- Date
- 1978
- Publisher
- Atari and Inc. · Subelectro Ltd
- Language
- English
- Genre
- Breakout clone
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Documentary evidence
Documentary basis
Authority files
wikidata · Q55641905 · wikipedia · Super Breakout
In this article
Key facts
Key facts
• Title — Super Breakout • Developer — Atari, Inc. • Publisher — Arcade'Game Boy, Game Boy Color Majesco • Designer — Ed Rotberg Ed Logg • Programmer — 2600 Nick Turner Carol Shaw Atari 8-bit Larry Kaplan Game Boy David Lubar • Series — Breakout • Platforms — Arcade, Atari 8-bit, Atari 2600, Atari 5200, Atari ST, Game Boy, Game Boy Color • Release — ArcadeSeptember 1978 Atari 8-bit 2600October 1981 5200October 1982 Atari ST Game BoyDecember 1998 Game Boy Color • Genre — Action • Modes — Single-player, multiplayer Super Breakout is a 1978 action video game developed and published by Atari, Inc. for arcades. It was released by Namco and Esco Trading in Japan. The game, originally designed by Ed Rotberg and Ed Logg, is a sequel to Atari's 1976 game Breakout, and uses the same mechanics while also allowing the selection of three distinct game modes, two of which involve multiple, simultaneous balls in play. As with its predecessor, the arcade version of Super Breakout is displayed in black and white, with monitor overlays to add color. The arcade game was commercially successful in Japan and the United States. Atari published home versions of the game–in color–for most of its consoles and computers, and the game was the pack-in title for the Atari 5200 console when it was released in 1982.
Gameplay
Gameplay
• Illustration — Super Breakout on Atari 2600 The fundamental gameplay—use a paddle to bounce a ball into a wall of destructible bricks—is the same as Breakout, but Super Breakout contains three different game modes. "Double" gives the player control of two paddles at the same time—one placed above the other—with two balls in play simultaneously. "Cavity" has initially only one ball, but two others are contained in pockets inside the wall and can be freed. "Progressive" advances the entire wall downward step by step, gaining in speed the longer the ball is in play.
Development
Development
The game was written by Ed Rotberg, who later designed Battlezone (1980) for Atari. Ed Logg assisted Rotberg in designing Super Breakout after hearing that Atari co-founder Nolan Bushnell wanted Breakout updated; Logg would later help design the highly successful Asteroids (1979) for Atari. While the original Breakout was constructed with discrete logic instead of a microprocessor, Super Breakout uses a MOS Technology 6502 CPU. Like its predecessor, Super Breakout uses a black and white display with overlays to simulate color.
Ports
Ports
Super Breakout appeared as a cartridge for Atari 8-bit computers in 1979 with support for up to eight players taking turns. A port for the Atari VCS (later renamed the Atari 2600) was released in October 1981, initially as a Sears-exclusive release under the Tele-Games branding; an Atari-branded version was then released in January 1982. The VCS port includes two "Children's Version" games that require less skill to play. Super Breakout became the pack-in title for the Atari 5200 console when it was launched in 1982. Whereas prior home versions used paddle controllers, the 5200 port uses the system's analog joysticks. An Atari ST version developed by Paradox was published by Atari UK in 1987. Majesco released Super Breakout for the Game Boy in 1998 and Game Boy Color in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the Breakout-inspired Arkanoid. All of the home ports also include a version of the original Breakout game.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Super Breakout is associated with United States.
Country
Reception
Reception
In Japan, it was the ninth highest-earning arcade video game of 1978. In the United States, it was the eighth highest-earning arcade video game of 1979. Atari sold a total of 4,805 Super Breakout arcade cabinets. In regard to Super Breakout being included with every Atari 5200, David H. Ahl of Creative Computing Video & Arcade Games wrote in 1983:We thought this a somewhat curious choice since it hardly uses the higher resolution of the 5200 to great advantage. The screen, for example, has the same number of bricks as Super Breakout on the Atari VCS. However, users of the VCS will like the much better representation of alphanumerics on the 5200. In 1995, Flux magazine ranked Super Breakout 93rd on their list of the "Top 100 Video Games".
Legacy
Legacy
In 1982, John Braden recorded a 7-in 33 RPM record for Kid Stuff Records, telling the story of Super Breakout. This science fiction story dealt with NASA astronaut Captain John Stewart Chang returning from a routine mission transporting titanium ore from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space. Glu Mobile released a licensed mobile phone version. In 2008, Atari released the game for the iPhone and iPod Touch via Apple's App Store.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Super Breakout, revision 1375541561 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Agency for Cultural Affairs. Super Break Out. Media Arts Database.
- 2.Hague, James. The Giant List of Classic Game Programmers.
- 3.Super Breakout. Arcade History.
- 4.Atari VCS game release dates. Atari Archive.
- 5.Atari 5200 game release dates. Atari Archive.
- 6.Nintendo of America. Game Boy (original) Games.
- 7.Atari, Inc. Super Breakout Manual. 1979.
- 8.Asteroids Designer Ed Logg Honored With Pioneer Award. Wired. 17 November 2011.
- 9.Sears 1981 Wish List. Christmas Catalogs & Holiday Wishbooks. 664.
- 10.Atari Product Release, January 6th, 1982. archive.org. 2. 6 January 1982.
- 11.Atari ST Super Breakout. Atari Mania.
- 12.Atari 400/800 Super Breakout Manual. archive.org. 1979.
- 13.Amusement Press, Inc. 人気マシン・ベスト3. Game Machine. 113. 2–3. February 1979.
- 14.Video Games. RePlay. November 1979.
- 15.Atari Games. Product: Total Build. 1999.
- 16.Ahl, David H. Atari 5200 Advanced Game System. Creative Computing Video & Arcade Games. 46. Spring 1983.
- 17.Harris Publications. Top 100 Video Games. Flux. 4. 32. April 1995.
- 18.Braden, John. Story of Atari Super Breakout, Kid Stuff Records, 1982.
- 19.glu games - Super Breakout.
References
Citations
References
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reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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