Super Bonk
Also recorded as Super BC Kid
Super Bonk
- Model
- Bonk
- Date
- 1994
- Publisher
- Hudson Soft
- Genre
- platformer
In this article
Key facts
• Title — Super Bonk • Developer — A.I Co, Ltd. • Publisher — Hudson Soft Nintendo (AUS) • Director — Shoichi Yoshikawa • Artist — Kobuta Aoki • Composer — Kennosuke Suemura • Series — Bonk • Platforms — Super Nintendo Entertainment System • Genre — Platform • Modes — Single-player Super Bonk (released in Europe as Super B.C. Kid and in Japan as Super Genjin (超原人)) is a 1994 platform video game developed by A.I. Co, Ltd. and published by Hudson Soft for the Super Nintendo Entertainment System. It is the fourth game in the Bonk series.
Gameplay
The fourth game in the regular Bonk series, its gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels to the inside of a dinosaur, a version of modern Chinatown, and the moon. Along the way, Bonk can find power-ups that can change his form into creatures, such as the shooting Bonk Crab, a dinosaur form called Big Kronk, and candies that change his size from tiny to huge. He can also travel through transportation tubes and find multiple bonus levels. Additionally, Bonk uses his head to smash his enemies, propeller seeds allow Bonk to fly, and for the first time can carry flowers on his head in his continuing battle against his arch nemesis King Drool.
Development and release
Super Bonk was released for the Super Famicom in Japan on July 22, 1994. The game was later re-released for the Wii Virtual Console in Japan on November 16, 2010, in Europe on December 10, and in North America on April 4, 2011.
Dated record
History of the object
The full dated record · 1 entries
1994
Super Bonk published.
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Super Bonk, revision 1343988103 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
Super Bonk garnered an average reception from critics, holding a rating of 71.50% based on four reviews according to review aggregator GameRankings. The Japanese publication Micom BASIC Magazine ranked the game ninth in popularity in its October 1994 issue, and it received a 22.2/30 score in a readers' poll conducted by Super Famicom Magazine. GamePros Tommy Glide praised the clever usage of Bonk's various forms, the crisp graphics, the easy controls, and the numerous bonus rounds, but nonetheless gave Super Bonk an overall negative assessment, concluding that platformer fans in general and Bonk fans in particular would find very little new content about the game. In 1995, Total! ranked the game as number 44 on its list of the top 100 SNES games, writing: "Despite slightly awkward controls this is an amusing, well crafted and gripping platformer".
Citations
References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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