Strike Gunner S.T.G
Is a 1991 vertically scrolling shooter video game developed by Athena and published by Tecmo. It was released in Japan and North America in April 1991. A port was released for the Super Nintendo Entertainment System in 1992; apart from aspect-ratio changes, it also incorporated Mode 7 effects.
Strike Gunner S.T.G
- Date
- 1992.
- Publisher
- Nippon Television.
- Genre
- shoot 'em up and science fiction video game.
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Documentary summary
Is a 1991 vertically scrolling shooter video game developed by Athena and published by Tecmo. It was released in Japan and North America in April 1991. A port was released for the Super Nintendo Entertainment System in 1992; apart from aspect-ratio changes, it also incorporated Mode 7 effects.
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wikidata · Q3285270 · wikipedia · Strike Gunner S.T.G
In this article
The object
The object
The European version was released (by Activision) under the title Super Strike Gunner. Hamster Corporation acquired the rights to the game alongside Athena's catalogue, releasing the game as part of the Arcade Archives series for the Nintendo Switch and PlayStation 4 in September 2023.
Key facts
Key facts
• Title — Strike Gunner S.T.G • Developer — Athena • Publisher — Arcade Tecmo Super NES • Designer — Naoki Morishima Kouichi Ishibashi Tsutomu Tabata • Composer — Shotaro Sasaki Kouichi Ishibashi • Platforms — Arcade, Super NES • Released — ArcadeApril 1991 Super NES • Genre — Scrolling shooter • Modes — Single-player, multiplayer
Plot
Plot
In the year A.D. 2008, aliens invade the Earth and obtain the support of a quisling human government. Fighter pilots Mark MacKenzie and Jane Sinclair are assigned to repel the invasion with Earth's ultimate weapon, the "Strike Gunner" aerospace fighter. The game's first five stages take place on Earth, and pit the Strike Gunners against typical human technology, such as tanks and fighter jets. The final three stages are set beyond Earth orbit and see combat against the actual aliens, culminating in an assault on their enormous mothership orbiting beyond the Moon.
Gameplay
Gameplay
• Illustration — The Special Weapon select screen (SNES version) The game is a typical vertically-scrolling shooter. Stages feature large waves of normal enemies - ranging from helicopters to gun turrets - that only require one or two hits to destroy. Most stages contain at least one mini-boss and a screen-filling final boss; the exception is the abbreviated stage eight, which only features a handful of normal enemies, being largely an obstacle-avoidance course protecting an otherwise-defenseless mothership core. The game offers four difficulty levels. The Strike Gunner is armed with a basic blaster weapon, which has inexhaustible ammunition and can be upgraded several times. Upgrades initially increase the rate of fire; once this is maxxed out, the weapon switches from a baseline red version to a more powerful blue one, with its own upgrades. In addition, the player must choose a second, "special" weapon before each stage; there are several of these to choose from (ten in the arcade version, fifteen in the SNES version.) Each special weapon can be chosen only once per playthrough; this adds an element of strategy, as certain of the weapons are more effective in certain missions. If a player does not select a special weapon at the beginning of a stage, the selection menu defaults to the next still-unused option. Unlike the Strike Gunner's basic weapon, the special weapons are metered, with energy consumption roughly proportional to the weapon's power: for example, the relatively weak Autoaim Vulcan can be used almost continuously, while the Megabeam Cannon consumes the entire energy bar in a single firing. Basic-weapon power-ups, speed boosts, and refills of the special-weapons energy bar are periodically provided by stealth bomber (or - in the space levels - space shuttles or capsules). Losing a life means the loss of all accumulated basic-weapon upgrades, but also refills the special-weapons meter; this can in some cases be done tactically. The game supports two-player simultaneous co-op. Two-player mode is significantly less difficult, as the missions remain identical to the single-player campaign, but are tackled with the combined firepower of two Strike Gunner units; however, the challenge can be restored by choosing one of the game's higher difficulty levels. The mode also allows for an additional degree of strategy, as the two players can choose complementary special weapons. If one player wishes to quit, their Strike Gunner can be docked with the active player's, with the effect of switching back to single-player mode.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1992
Strike Gunner S.T.G published.
1992
Strike Gunner S.T.G is recorded as published in 1992.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan.
Country
Strike Gunner S.T.G is associated with Japan.
Country
Reception
In May 1991, Game Machine listed Strike Gunner S.T.G as the 11th most successful table arcade unit in Japan. The SNES port received middling reviews, most of which drew attention to its repetitive gameplay and lack of originality. Some of the special weapons, such as the Antiair Mine and Adhesive Bomb, were also noted to be useless. The September 1992 issue of Nintendo Power sarcastically hailed the game as "overhead blaster number 1,084" and called it a "mindless shooter [...] similar in style to a lot of other games", noting that "This concept is getting very tiring." More positively, the reviewers admitted to having enjoyed the game, and conceded that "For what it is [...] Strike Gunner ls well done." The game's rock-techno soundtrack was generally well-received, with several reviews singling it out for praise.
Context
Primary material
Context
The circumstances in which Strike Gunner S.T.G stands. Issued for Super Nintendo Entertainment System. Published by Nippon Television. Issued for arcade video game. Recorded as video game. Developed by Athena. The identifiers under which Strike Gunner S.T.G may be traced in institutional catalogues. Classed in the genre science fiction video game. Classed in the genre shoot 'em up. Associated with Japan.
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Strike Gunner S.T.G
General reference · Internet Archive
reference work
- “Strike Gunner S.T.G”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3285270: Strike Gunner S.T.G
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 49, 138. 13 October 2006. 978-4990251215.
- 2.Yarwood, Jack. Athena's 'Strike Gunner S.T.G' Is Blasting Onto Switch & PS4 On September 21st. Time Extension. 2023-09-14.
- 3.Choose Your Weapons. Electronic Gaming Monthly. 43. 111. February 1993.
- 4.SNES Force Awards 93'. SNES Force. 5. 96–97. October 1993.
- 5.Strike Gunner S.T.G SNES Review Score.
- 6.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 403. 25. 15 May 1991.
- 7.Super Play Magazine Sept 93'.
- 8.Nintendo Power Issue 040 September 1992.
- 9.Woodrum, Cory. SNES A Day 102: Strike Gunner S.T.G. SNES A Day. 2014-09-04.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Strike Gunner S.T.GInternet Archive
Secondary witnessreference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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