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Strike Commander

Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for MS-DOS in 1993. Its 3D graphics-engine uses both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements are presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games.

Strike Commander

Date
1993
Publisher
Electronic Arts
Language
English
Genre
combat flight simulator game

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Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for MS-DOS in 1993. Its 3D graphics-engine uses both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements are presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games.

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wikidata · Q928987 · wikipedia · Strike Commander

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Notes, references and evidence

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