Steve Purcell
Steven Ross Purcell (born July 30, 1961) is an American cartoonist, animator, game designer, and voice actor. He is a co-creator of the comic book series and media franchise Sam & Max and received an Eisner Award in 2007 for working on the comic books. The franchise has expanded to an animated television series and several video games.
Also recorded as Steve Ross Purcell · Steven Ross Purcell
Steve Purcell

Tiff Chow · Flickr. Cropped prior to upload. · CC BY-SA 2.0
- Born
- 1961
- Nationality
- United States
- Occupation
- cartoonist · film director · screenwriter · painter · voice actor · animator · comics artist · director
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Steven Ross Purcell (born July 30, 1961) is an American cartoonist, animator, game designer, and voice actor. He is a co-creator of the comic book series and media franchise Sam & Max and received an Eisner Award in 2007 for working on the comic books. The franchise has expanded to an animated television series and several video games.
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Steve Purcell (born 1961) is an American animator, cartoonist and comics artist, among other activities. The animator was born in Northern California. Steve Purcell studied at California College of the Arts. Languages used include English.
Composed from admitted, traceable facts · 30 September 2026
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Early career
Early career
A graduate of the California College of Arts and Craft in Oakland, California in 1982, Purcell began his career creating comic strips for the college newsletter. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first Sam & Max comic in 1987. He was hired by LucasArts as an artist and animator in 1988 and worked on several LucasArts adventure games, including the first two Monkey Island games, Indiana Jones and the Last Crusade and Sam & Max Hit the Road. Purcell collaborated with Nelvana to create a Sam & Max television series in 1997, and briefly worked as an animator for Industrial Light & Magic after leaving LucasArts. At Pixar, he co-wrote and co-directed the 2012 film Brave and developed a miniseries for the Cars franchise, Cars on the Road.
Purcell began creating comic books while an undergraduate at the California College of the Arts in 1980; he produced comic strips for the weekly newsletter. The strips featured Sam and Max, an anthropomorphic dog and rabbit duo who work as vigilantes and private investigators. Purcell drew the first strip the night before the deadline. After graduating in 1982, he became involved in freelance illustration working briefly for Marvel Comics, Chaosium, and on Steven Moncuse's Fish Police series. Moncuse approached Purcell about the possibility of another comic book series to accompany his well-performing Fish Police series in 1987. Purcell agreed, and wrote his first feature-length comic using the characters of Sam and Max. The 32-page comic was published by Fishwrap Productions in 1987. The comic contained two Sam & Max stories: "Monkeys Violating the Heavenly Temple", a name which Purcell found on a firework and thought was appropriate; and "Night of the Gilded Heron-Shark". Purcell published another story in a 1987 issue of Critters titled "Night of the Cringing Wildebeest". The three stories established the basics for Purcell's future work with the characters.
LucasArts
LucasArts
Purcell was hired by LucasArts, then known as Lucasfilm Games, as an animator in 1988 but was laid off when the project he was working on was canceled. He was rehired to produce art for Zak McKracken and the Alien Mindbenders, a graphic adventure game. Later he was commissioned to create the cover artwork for Maniac Mansion and the first two Monkey Island games and researched whips for the adventure game version of Indiana Jones and the Last Crusade. He worked with animation in several LucasArts adventure games, published three more Sam & Max comic books during that time, and created short comic strips for LucasArts' quarterly newsletter, The Adventurer. The characters eventually became training materials for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games. Purcell created versions of Sam and Max in their office for new programmers to work on under Ron Gilbert, practicing their craft. References to the characters were occasionally made in unrelated LucasArts adventure games as a clandestine appearance in backgrounds. Purcell wrote the six-issue comic book series Defenders of Dynatron City for Marvel Comics in 1992. After a positive reception to the Sam & Max strips in The Adventurer and wanting to expand into other franchises following Maniac Mansion and Monkey Island, LucasArts offered to create a graphic adventure game based on the characters in 1992. Sam & Max Hit the Road was conceived and developed by a small team headed by Purcell, Sean Clark, Michael Stemmle and Collette Michaud. Purcell decided to base the game on one of his earlier Sam & Max stories, the 1988 story "On The Road". In 1995, Purcell combined all published Sam & Max printed media into a 154-page paperback compilation titled Sam & Max: Surfin' the Highway. After producing the cover art for Herc's Adventures and concept art for The Curse of Monkey Island, Purcell left LucasArts.
Later work
Later work
Purcell joined with story editor Dan Smith from Canadian studio Nelvana to create an animated television series of Sam & Max in 1996. The result was the 1997 series The Adventures of Sam & Max: Freelance Police, broadcast on Fox Kids in the United States, YTV in Canada and Channel 4 in the United Kingdom. Purcell wrote the jokes for each installment of the 24-episode series, and wrote the scripts for four episodes. Although violence and profanity common in the Sam & Max franchise had been toned down due to the target audience of children, Purcell was content that the characters maintained their moral ambiguity. Some groups of parents in the United States attempted to have the series pulled from networks due to content issues; Purcell was pleased that they "had managed to ruffle some feathers along the way". Two Sam & Max comic strips appeared in Fox's Totally Fox Kids Magazine in 1998 to accompany the series; other Sam & Max strips appeared in Wizard and Oni Double Feature. During the development of the television series in 1997, Purcell co-authored and illustrated the Hellboy Christmas Special with Mike Mignola and Gary Gianni. After the conclusion of the Sam & Max animated series, Purcell was briefly employed by Industrial Light & Magic to work on digital effects for a film version of Frankenstein. Despite his work, the project was canceled; Purcell believes that some of the development work morphed into ILM's contributions to Van Helsing. While at ILM, he was involved in a project to create an animated film based on Monkey Island; while the project did not reach fruition, Purcell began posting concept art he had produced for the film on his personal blog several years later.
Pixar and Telltale Games
Pixar and Telltale Games
After a brief stint at ILM, Purcell moved to Pixar. Although he worked at Pixar, Purcell acted as an advisor in the development of Sam & Max: Freelance Police, a sequel to Sam & Max Hit the Road which began development in 2002 under LucasArts. Purcell provided Michael Stemmle's development team with concept art and assisted in the creation of the game's plot. Despite its smoothly proceeding development, LucasArts abruptly canceled the project in March 2004. Purcell was unable to understand why development halted; he described himself as "frustrated and disappointed" at the decision. In 2005, LucasArts' license with Purcell which gave them the right to produce games based on the Sam & Max franchise expired. That allowed Purcell to take the franchise to Telltale Games in San Rafael, California, a new company formed by members of Stemmle's development team. A new episodic series of Sam & Max games, Sam & Max Save the World, was announced. Purcell's work on the new game series encompassed design and writing, as well as the design of the game's cover art; despite his work, Purcell described it as "minimal" due to the effectiveness of the team. At the same time, he began a Sam & Max webcomic hosted on the Telltale Games website. The webcomic ran for twelve issues, and it earned him an Eisner Award for "Best Digital Comic" when the comic finished its run in 2007. Purcell assisted with design and writing when Sam & Max Beyond Time and Space began development in 2007. Through Telltale Games, he released two sketchbooks of his Sam & Max work and a 20th anniversary edition of Sam & Max: Surfin' the Highway in 2008. He later painted the cover art for Telltale's Tales of Monkey Island. At Pixar's story development department, Purcell contributed screenplay material and voice work for the 2006 film Cars, and designed the character of the Screamin' Banshee in the short Mater and the Ghostlight. Providing scripts and voice work for three games based on Cars, Purcell became involved with THQ's video game adaptations of Pixar films. Purcell was credited for involvement with Pixar's 2007 film Ratatouille; he provided the voice for the character of Carl in George & A.J.—a 2009 short based on the film Up. Purcell co-directed Pixar's 2012 film Brave alongside Brenda Chapman and Mark Andrews in addition to providing work for the screenplay; Brave constituted Purcell's biggest role in a Pixar project to date. In 2014, Purcell wrote and directed the Pixar Christmas special Toy Story That Time Forgot which aired on ABC on December 2, 2014. Purcell was not considering the possibility of Pixar adapting Sam & Max into a film, as the characters' moral ambiguity is inconsistent with traditional Pixar stories. In 2023, Purcell was among 75 Pixar employees laid off by The Walt Disney Company as part of an ongoing company-wide restructuring.
Personal life
Personal life
Purcell grew up in California and lives there. He has a younger brother, David. In a 2000 interview, Purcell said that he had been drawing all his life, and that he still has drawings he made when he was three years old. Noting that his line of creative work depends entirely on things one learns, Purcell describes himself as an "average" student at school, but wishing that he had tried harder at some classes. After studying film-making courses at junior college, Purcell enrolled in the California College of the Arts to study fine art; he received a bachelor's degree in fine arts there. He befriended Mike Mignola and later Art Adams while at the college. Citing the Marx Brothers, Peter Sellers, and Monty Python as among his interests, he says that he is inspired by "creative people who have made their seemingly most self-indulgent artistic whims into a career". During the development of Sam & Max Hit the Road in 1993, Purcell married fellow lead designer Collette Michaud. They have two sons. The characters of Sam and Max were created in Purcell's youth; his brother Dave originally came up with several comics around the idea of a dog and rabbit detective duo. Dave would often leave unfinished comics around the house. Deliberately making the characters mix up each other's names, shoot at each other and mock the way in which they had been drawn, Steve, in a case of sibling rivalry, would sometimes finish the stories in parodies of their original form. That developed from Steve mocking his brother to the creation of his own stories with the characters. In the late 1970s, Dave Purcell gave Steve the rights to the characters; he signed them over in a contract on Steve's birthday and allowed him to develop the characters in his own way. Purcell believes that his younger brother has recovered and forgiven him from their earlier years. Having kept one as a pet in his youth, Purcell has an interest in rats, which are commonly featured in his artistic work.

Steve Purcell at the Alternative Press Expo in 2007
Jeffrey Pidgeon · Pidgeonblog
Life and career
Dated record
Life and career
The full dated record · 2 entries
1961
Steve Purcell born at Northern California.
1987
1987 Sam & Max Freelance Police Advertisement by Steve Purcell (1987) is digitised and catalogued by Internet Archive.
Primary material
Documents and archives
reference work
- “Steve Purcell”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1390504: Steve Purcell
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Staff. Interview with Steve Purcell. Sam & Max.co.uk. April 28, 2010.
- 2.Personal Facebook page. Facebook.
- 3.California College of the Arts. 100+ Alumni of Note.
- 4.Telltale Games. The Early Years (part 2). The History of Sam & Max. 2007-06-12.
- 5.Mamen, Erik-André Vik. Steve Purcell – Interview. Adventure Classic Gaming. 2008-01-01.
- 6.Telltale Games. The Golden Era. The History of Sam & Max. 2007-06-26.
- 7.LF Network, LLC. Interviews: Steve Purcell. The World of Monkey Island. 2006-04-11.
- 8.Cifaldi, Frank. Playing Catch-Up: Steve Purcell. Gamasutra. 2005-07-25.
- 9.LF Network, LLC. Defenders of Dynatron City. The International House of Mojo. 2004-09-12.
- 10.Highbury Entertainment. Sam & Max Hit the Road. gamesTM Retro. 1. 128–129.
- 11.Honeywell, Steve. Sam & Max Hit the Road: Credits. Allgame.
- 12.Telltale Games. Sam & Max Hit it Big. The History of Sam & Max. 2007-07-10.
- 13.Sutyak, Jonathan. Herc's Adventures: Credits. Allgame.
- 14.MobyGames. Game Credits for The Curse of Monkey Island.
- 15.Dark Horse Comics. Hellboy Christmas Special profile.
- 16.LF Network, LLC. Monkey Island movie art?. SCUMM Bar. 2005-01-09.
- 17.Day, Ashley. Tales from Monkey Island. Retro Gamer. Imagine Publishing. 70. 35. 2009.
- 18.LF Network, LLC. Steve Purcell artwork. The World of Monkey Island. 2007-06-07.
- 19.Telltale Games. After Darkness Comes Light. The History of Sam & Max. 2007-07-24.
- 20.Rodkin, Jake. Steve Purcell comments on Sam & Max 2 s cancellation. Adventure Gamers. 2004-03-05.
- 21.Sinclair, Brendan. Sam & Max resurrected. GameSpot. 2005-11-15.
- 22.Kietzmann, Ludwig. Joystiq interviews Sam & Max creator, Steve Purcell. Joystiq. 2007-03-06.
- 23.Comic-Con International. 2007 Eisner Awards Shine Spotlight on Comic Industry's Best. 2007.
- 24.McLean, Gary. Sam & Max Comic Book Series to be Re-issued. Voodoo Extreme. IGN. 2008-02-08.
- 25.Bailey, Kat. Telltale Announces Tales of Monkey Island Pre-Order Bonus. 1UP.com. 2009-06-02.
- 26.Buchanan, Jason. Cars Overview. Allmovie.
- 27.Pixar. Pixar Short Films Collection – Volume 1. 2004.
- 28.Leach, Gracie. Cars: Credits. Allgame.
- 29.Leach, Gracie. Cars: Radiator Springs Adventures: Credits. Allgame.
- 30.MobyGames. Game Credits for Disney/Pixar Cars: Mater-National Championship.
- 31.Yahoo! Movies. Ratatouille (2007) – Cast and Credits.
- 32.Mariotti, Greg. iTunes Version of Up Includes Exclusive Short: George and A.J.!. Pixar Talk. 2009-11-11.
- 33.Rizvi, Samad. Sam & Max Creator Steve Purcell Credited As Co-Director Of Brave. Pixaar Times. 2012-05-04.
- 34.Hill, Jim. Galyn Susman Talks About Pixar's First Ever Christmas Special, "Toy Story That Time Forgot". huffingtonpost.com. 2014-12-02.
- 35.Day, Ashley. Tales from Monkey Island. Retro Gamer. Imagine Publishing. 70. 32. 2009.
- 36.Taylor, Drew. Inside Pixar's Existential Crisis and How It Can Bounce Back After Disney+ Stole Its Mojo. TheWrap. July 5, 2023.
- 37.Rodkin, Jake. Interview!. Sam & Max: The Unofficial Website. 2000.
- 38.Telltale Games. The Early Years (part 1). The History of Sam & Max. 2007-06-12.
- 39.Shout! Factory. A COMIC-CONversation With Steve Purcell!!!. 2008-03-11.
- 40.Kohler, Chris. Interview: Sam & Max Creators On How Games Wag The Dog (And Rabbit). Wired News. 2007-11-21.
- 41.Trimlett, Andy. Sam & Max Creator Steve Purcell. KPBS. 2008-07-26.
- 42.Rizvi, Samad. Sam & Max Creator Steve Purcell Credited As Co-Director Of Brave. Pixaar Times. 2012-05-04.
- 43.Raffe, Jon. Hitting the road with Steve Purcell. Thunder Chunky.
Bibliography printed in the source article · 33
- Amazing High Adventure (1984) – cover artwork
- Different Worlds #33, #35, #36 and #37 (1984) – cover artwork
- New Mutants #43 (1986) – pencils
- Fish Police #6 (1987) – pencils
- Fish Police #7 (1987) – pencils, inks and letters
- Fish Police #9 (1987) – pencils and inks
- Alpha Flight #47 (1987) – pencils
- Sam & Max: Freelance Police special edition (1987)
- Critters #19: Sam & Max in "Night of the Cringing Wildebeest" (1987)
- Tournament of Dreams (1987) – cover artwork
- RuneQuest (1987–88) – cover artwork
- Gumby's Winter Fun Special (1988) – writing
- GrimJack #52: Sam & Max in "Fair Wind to Java" (1988)
- Sam & Max: Freelance Police special (1989)
- Critters #50: Sam & Max in "The Damned Don't Dance" (1990)
- Marvel Comics Presents #41: "Wolverine" (1990) – pencils and inks
- Sam & Max: Freelance Police: "Bad Day on the Moon" (1992)
- Sam & Max: Freelance Police special color edition (1992)
- Fast Forward #3 (1992) – pencils, inks and color
- Defenders of Dynatron City (1992)
- The Collected Sam & Max: Surfin' The Highway (1995)
- Dark Horse Presents #107: "Rusty Razorclam, President of Neptune" (1996) – writing
- Hellboy Christmas Special (1997) – writing, pencils, ink and color
- Wizard: Sam & Max in "Belly of the Beast" (1997)
- Oni Double Feature #10: Sam & Max in "Skeptical Investigators" (1998)
- Totally Fox Kids Magazine #10: Sam & Max in "Something's Not Right Here" (1998)
- Totally Fox Kids Magazine #31: Sam & Max in "Action Figure Surgery" (1998)
- Batman Villains Secret Files and Origins #1: "If A Man Be Clay!" (2005)
- Sam & Max: The Big Sleep (2005–2007)
- The Age of S&M (2006)
- The Effigy Mound (2007)
- Sam & Max: Surfin' The Highway anniversary edition (2008)
- Brave: One Perfect Day (2012)
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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