State of Emergency
State of Emergency is a beat 'em up video game developed by VIS Entertainment and published by Rockstar Games for PlayStation 2 and Xbox, and by Global Star Software for Microsoft Windows. The game received mixed reviews from critics.
State of Emergency
- Date
- 2002.
- Publisher
- Global Star Software.
- Genre
- beat 'em up.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
State of Emergency is a beat 'em up video game developed by VIS Entertainment and published by Rockstar Games for PlayStation 2 and Xbox, and by Global Star Software for Microsoft Windows. The game received mixed reviews from critics.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for State of Emergency. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2053920
In this article
The object
The object
The registers place that work in beat 'em up. This article rests on 48 scholarly references drawn from named institutional registers. Every statement below returns to a source shown in the evidence panel; where the record is silent or divided, the article says so instead of resolving it.
Key facts
Key facts
• Title — State of Emergency • Developer — VIS Entertainment • Publisher — Rockstar Games (PlayStation 2, Xbox) Global Star Software (Windows) • Platforms — PlayStation 2, Xbox, Microsoft Windows • Released — PlayStation 2 Xbox Microsoft Windows • Genre — Beat 'em up • Modes — Single-player, multiplayer
Plot
Plot
Set in a dystopian United States where big business gradually took over national affairs and suspended elections. It wasn't long before the American Trade Organization, most commonly known as "The Corporation", performs a coup and takes control in 2023, establishing a totalitarian corporate regime. Years later, in 2035, an underground movement called "Freedom" sparks a national riot and The Corporation declares a state of emergency in response. The game takes place in Capital City, the player joins Freedom to topple The Corporation; they must play as one of a selection of five characters, each with their own unique backgrounds.
Characters
Characters
The player is given a choice of characters to play as, however only two are available from the start. The remaining three must be unlocked. Roy MacNeil (AKA "Mack") - MacNeil was a cop for fifteen years before he was fired from the force for refusing to open fire on a group of rioters looting a Corporation grocery store. A highly respected and high-ranking officer, MacNeil's dismissal resulted in a city-wide strike of protest by his fellow officers. The Corporation retaliated by replacing the entire force with their own security firm. MacNeil and his fellow officers continued to protest, eventually uncovering evidence that Corporation was funding organized crime outfits to harass non-Corporation businesses. When the ex-officers attempted to air their findings, key members were assassinated, prompting MacNeil to go into hiding. He has since been instrumental in organizing the underground revolutionary group, Freedom. Anna Price (AKA "Libra") - Anna was an up-and-coming criminal attorney who once believed in the Corporation model of rebuilding America, until she was blackmailed by the security forces to falsify evidence against political prisoners. When Anna refused to railroad her clients and threatened to expose Corporation, she paid a horrible price. A car bomb planted by Corporation thugs killed her husband and daughter, but she survived the blast. Believed to be officially dead, Anna has now hooked up with Freedom seeking revenge on the fascist state. Hector Soldado (AKA "Spanky") - Spanky remembers the way his neighbourhood used to be. Although the neighborhood was previously impoverished, it is depicted as having deteriorated significantly due to ongoing conflict. Overrun by state-sponsored death squads and gangs, The Corporation has engaged in a prolonged conflict against the residents of Spanky's neighbourhood. Once a hardened gang member, he has now directed his efforts to organizing his community into an armed resistance against the Corporation. Ricky Thang (AKA "Freak" or "Phreak") - Ricky was orphaned in high school when his parents were arrested as political dissidents and were never seen again. Ricky went into hiding with other runaways before he was recruited by agents of Freedom. As Ricky's father used to run a PC repair shop, he has been using PC's since he was a child, and has become a prolific hacker and phone phreak. He is personally responsible for several attacks against Corporation's infrastructure, which first attracted the Freedom movement to put the hacker to good use. Edward Raymonds (AKA "The Bull") - The Bull graduated from Mesa High and joined the armed forces before the Corporation takeover. He was discovered by a sports agent while playing for the army's football team, and was recruited to play professionally. The Bull enjoyed a legendary career until the Corporation bought the professional football league. When he refused to participate in Corporation-sponsored match fixing, he was framed for illegal drug-use, and served five years in prison. With his future bleak and reputation destroyed, The Bull was ready to go take out as many of the men responsible as he could. The Bull now uses his experience to train new recruits to Freedom and lead organized attacks against the Corporation.
Sequel
Sequel
A sequel, State of Emergency 2, was released in 2006. This game was once again developed by VIS Entertainment; during production, the company became insolvent and the game was completed by DC Studios before being released by SouthPeak Games.
Background
Background
State of Emergency is described in the collections that hold this material as Publication is recorded by Global Star Software. The recorded date of publication is 2002. It is associated with United Kingdom. Recorded genres are beat 'em up.
History of the object
Dated record
History of the object
Explore 2002–2021
The full dated record · 4 entries
2002
State of Emergency published.
2013
State of Emergency (3 catalogued editions) digitised by Open Library.
2015
State of Emergency: Tom Buckingham, Book 3 (5 catalogued editions) (2015) is digitised and catalogued by Open Library.
2021
State of Emergency (5 catalogued editions) digitised by Open Library.
Reception
By July 2006, the PlayStation 2 version of State of Emergency had sold 700,000 copies and earned $28 million in the United States. Next Generation ranked it as the 90th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the State of Emergency line reached 900,000 units in the United States by July 2006. State of Emergency received "mixed or average" reviews on all platforms according to video game review aggregator Metacritic. The game's strengths were considered to be the value for money as a budget title, the simplistic fun offered, the technical achievement of having hundreds of people running around on a modest system, and the satirical sense of humor. Weaknesses cited include gameplay that might be considered too simple, and a poor multiplayer mode on the PC. FHM gave the PS2 version a score of four stars out of five and called it "Manic, frenzied and violent gaming at its gripping best." The Cincinnati Enquirer also gave the same version four stars out of five and stated that "This new 'bad boy' of the video game industry is extremely fun to play — for those old enough and mature enough to purchase it — as a campy stress releaser at the end of a bad day." However, Maxim gave the same version a score of six out of ten and said, "Such virtual destruction may once have seemed innocent, but these days the whole thing hits a little close to home." Entertainment Weekly gave said version a C, saying, "Four levels are too few to stay interesting for all 175-plus missions, which are too bloody repetitive." The Village Voice gave the Xbox version a similar score of five out of ten and said, "In 'Revolution' mode—a series of nearly identical, frustrating mini-missions—the jackbooted thugs, now armed with pistols, make life much tougher. (Deeply flawed camera views don't help.) What's the point if you can't steal your family some diapers?" Before its release, the game was denounced by Washington state politicians for its similarity to the real-life 1999 World Trade Organization riots and protests in Seattle which caused $3 million in damages. The game features the fictional "American Trade Organization" as the antagonistic establishment. It was a runner-up for GameSpots annual "Best Graphics (Technical) on PlayStation 2" award, which went to Ratchet & Clank.
Context
Primary material
Context
The circumstances in which State of Emergency stands. Developed by VIS Entertainment. Issued for Microsoft Windows. Recorded as video game.
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming State of Emergency
General reference · Internet Archive
authority record
- Wikidata, structured authority record Q2053920: State of Emergency
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Marriott, Scott Alan. State of Emergency (PS2) - Review. AllGame.
- 2.Deci, T.J. State of Emergency (Xbox) - Review. AllGame.
- 3.Edge staff. State of Emergency (PS2). Edge. 109. April 2002.
- 4.EGM staff. State of Emergency (PS2). Electronic Gaming Monthly. 153. April 2002.
- 5.EGM staff. State of Emergency (Xbox). Electronic Gaming Monthly. 166. 134. May 2003.
- 6.Bramwell, Tom. State of Emergency (PS2). Eurogamer. 5 March 2002.
- 7.Reiner, Andrew. State of Emergency (PS2). Game Informer. 108. 70. April 2002.
- 8.Brogger, Kristian. State of Emergency (Xbox). Game Informer. 121. 91. May 2003.
- 9.Major Mike. State of Emergency Review for PS2 on GamePro.com. GamePro. 1 March 2002.
- 10.Bro Buzz. State of Emergency Review for Xbox on GamePro.com. GamePro. 17 April 2003.
- 11.Silverman, Ben. State of Emergency Review (PS2). Game Revolution. March 2002.
- 12.Gerstmann, Jeff. State of Emergency Review (PC). GameSpot. 15 August 2003.
- 13.Gerstmann, Jeff. State of Emergency Review (PS2). GameSpot.
- 14.Gerstmann, Jeff. State of Emergency Review (Xbox). GameSpot. 28 March 2003.
- 15.Osborne, Scott. State of Emergency (PS2). GameSpy. 3 March 2002.
- 16.Stratton, Stephen. GameSpy: State of Emergency (Xbox). GameSpy. 5 April 2003.
- 17.Hopper, Steven. State of Emergency - PC - Review. GameZone. 14 October 2003.
- 18.Krause, Kevin. State of Emergency - PS2 - Review. GameZone. 23 February 2002.
- 19.Zacarias, Eduardo. State of Emergency - XB - Review. GameZone. 30 March 2003.
- 20.Boulding, Aaron. State of Emergency (PC). IGN. 8 September 2003.
- 21.Perry, Douglass C. State of Emergency (PS2). IGN. 15 February 2002.
- 22.Boulding, Aaron. State of Emergency Review (Xbox). IGN. 27 March 2003.
- 23.State of Emergency. Official U.S. PlayStation Magazine. 108. April 2002.
- 24.State of Emergency. Official Xbox Magazine. 74. May 2003.
- 25.Kuo, Li C. State of Emergency. PC Gamer. 132. December 2003.
- 26.Saltzman, Marc. Gaming getaways. The Cincinnati Enquirer. 13 March 2002.
- 27.Robischon, Noah. State of Emergency (PS2). Entertainment Weekly. 645. 114. 22 March 2002.
- 28.State of Emergency for PC Reviews. Metacritic.
- 29.State of Emergency for PlayStation 2 Reviews. Metacritic.
- 30.State of Emergency for Xbox Reviews. Metacritic.
- 31.The Top 100 Games of the 21st Century. Next Generation. July 29, 2006.
- 32.Moynihan, David. State of Emergency (PS2). FHM. 3 March 2002.
- 33.Porter, Alex. State of Emergency (PS2). Maxim. 7 February 2002.
- 34.Catucci, Nick. Special Forces. The Village Voice. 15 April 2003.
- 35.The Good, The Bad, The Ugly. Game Informer. XI. 100. 17. August 2001.
- 36.GameSpot Staff. GameSpot s Best and Worst of 2002. GameSpot. December 30, 2002.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming State of EmergencyInternet Archive
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Starward RogueWork
- StarwinderWork
- Starwing ParadoxWork
- StasisWork
- State of Emergency 2Work
- State of MindWork
- State of WarWork
- station bellTerminology
Best supported in this field
For owners
Own a copy of State of Emergency?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.