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Spore

Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

Spore

E3 2006

Barry Mulling from Los Angeles, USA · E3 2006 · CC BY-SA 2.0

Model
Spore
Date
2008
Publisher
Electronic Arts · Softclub
Language
English · Czech
Genre
life simulation game · god game · space trading and combat game · real-time strategy

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Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

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wikidata · Q210844

In this article

  1. 01Making and history
  2. 02Plates and illustration
  3. 03Reception, influence and legacy
  4. 04Notes, references and evidence

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