Sonic the Hedgehog 3
Sonic the Hedgehog 3 is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island.
Also recorded as Sonic 3 · Sonic III
Sonic the Hedgehog 3

User:Oni Lukos · CC BY 2.5
- Model
- Sonic the Hedgehog.
- Date
- 1994.
- Language
- English.
- Genre
- platformer.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Sonic the Hedgehog 3 is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Sonic the Hedgehog 3. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q856562 · wikipedia · Sonic the Hedgehog 3
In this article
Gameplay
Gameplay
Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of Sonic the Hedgehog 2. It was initially developed as an isometric game, similar to what became Sonic 3D Blast (1996), but became a conventional 2D platformer due to time constraints. The pop musician Michael Jackson composed portions of the soundtrack but left the project and went uncredited; sources vary on how much of his work was retained, and many tracks were replaced in rereleases. Sonic 3 was developed simultaneously with Sonic & Knuckles; they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The Sonic 3 cartridge can be attached to an adapter on the Sonic & Knuckles cartridge, creating a combined game, Sonic the Hedgehog 3 & Knuckles. Sonic 3 was released in North America and Europe in February 1994, and in Japan in May. Sonic 3 and Sonic & Knuckles sold a combined four million copies worldwide, placing them among the bestselling Genesis games. They have been rereleased in various compilations.
Sonic the Hedgehog 3 is a 2D side-scrolling platformer. As with Sonic the Hedgehog 2, players control Sonic while Tails runs along beside him; a second player can join at any time and control Tails separately. Players may also play as Sonic or Tails alone. Sonic 3 adds the ability for Tails to fly for a short time by spinning his twin tails like a helicopter rotor. Unlike Sonic, Tails can also swim underwater. Sonic 3 takes place over six zones, each divided into two acts. Levels are populated with "Badniks", robots created by the villain, Dr. Robotnik; Sonic and Tails can defeat them by jumping on them or using the "spin dash" attack, which also gives the character a speed boost. The levels include obstacles and other features such as vertical loops, corkscrews, breakable walls, spikes, water that the player can drown in, and bottomless pits. There is a miniboss fight with one of Robotnik's large, powerful robots at the end of the first act of each level and a boss fight with Robotnik at the end of the second. Reaching a new level saves the game to one of six save slots. As with previous Sonic games, Sonic 3 uses rings, scattered throughout the levels, as a health system; when the player is attacked without rings, is crushed, falls off-screen, drowns, or exceeds the act's ten-minute limit, they lose a life and return to the most recently passed checkpoint. Dying with zero lives gives the player a game over. The levels also include power-ups in television monitors that, when hit, grant the character an extra life, temporary invincibility to most hazards, a number of rings, a shield that allows them to breathe underwater, a shield that allows them to withstand fire from enemy projectiles, or a shield that attracts nearby rings. Sonic 3 contains two types of bonus stages. When the player collects at least 50 rings and passes a checkpoint, they can warp to the first type, which involves bouncing up a gumball machine-like corridor to earn power-ups by hitting a switch. Both sides of the corridor are lined with flippers, which disappear when the character bounces on them, and the switch drops when both flippers supporting it are removed. The corridor's floor contains a bounce pad, which also disappears after one use; falling afterwards causes the player to leave the stage with the most recent power-up collected. The second type, triggered by entering giant rings found in secret passages, involves running around a 3D map and passing through all of a number of blue spheres arranged in patterns. Passing through a blue sphere turns it red, and touching a red sphere causes the player to leave the stage, unless the player has just completed a cycle around an arrangement of blue spheres, in which case all of these spheres turn to harmless rings. Removing all of the blue spheres gives the player a Chaos Emerald; if Sonic (not Tails) collects all seven, he unlocks the ability to become Super Sonic, which makes him invincible to most obstacles. Failing to collect the seven Chaos Emeralds triggers a post-credits scene in which Robotnik and Knuckles taunt the player. Sonic 3 includes a competitive mode: two players, controlling Sonic, Tails, or Knuckles, race through one or all of five stages that do not appear in the main game. In these same stages, a single player can compete against the clock in time attacks.
Sonic 3 & Knuckles
Sonic 3 & Knuckles
Sonic the Hedgehog 3 and Sonic & Knuckles were planned as a single game, but were released separately due to time constraints caused by a McDonald's promotion and cartridge size limitations. The Sonic & Knuckles cartridge features a "lock-on" adapter that allows other Genesis cartridges to be attached. Connecting the Sonic 3 cartridge creates a combined game, Sonic 3 & Knuckles. The lock-on function is available in most re-releases. Sonic the Hedgehog 3 & Knuckles allows the player to play Sonic 3 levels as Knuckles or Sonic & Knuckles levels as Tails, or both Sonic and Tails. Other new features are the ability to collect Super Emeralds, unlocking new "Hyper" forms for Sonic and Knuckles and a "Super" form for Tails; improved save options; access to areas that Sonic or Tails could not previously access; altered boss forms; and an additional ending that shows Sonic returning the Master Emerald to Angel Island.
Plot
Plot
After Sonic and Tails defeat Dr. Robotnik in Sonic the Hedgehog 2, Robotnik's space station, the Death Egg, crash-lands on the floating Angel Island. The impact from the Death Egg's crash causes the island to fall into the ocean. There, Robotnik meets Knuckles the Echidna, the last member of an ancient echidna civilization that once inhabited the island. Knuckles is the guardian of the Master Emerald, which grants the island its levitation power and has an equal power level of the seven Chaos Emeralds. Robotnik dupes Knuckles into believing Sonic is trying to steal the Master Emerald, and that the launch base is Sonic's base, turning the two against each other while he repairs the Death Egg. Sonic and Tails approach Angel Island in their biplane, the Tornado. Sonic uses the Chaos Emeralds to transform into Super Sonic, but Knuckles ambushes him and steals the emeralds. Sonic and Tails travel the island hindered by Knuckles and Robotnik. At the Launch Base, where the Death Egg is under repair, Sonic and Tails fight Knuckles, but the Death Egg relaunches. On a platform attached to the Death Egg, they defeat Robotnik, causing the Death Egg to crash-land on Angel Island again. The story resumes in Sonic & Knuckles.
Development
Development
Like Sonic the Hedgehog 2, Sonic the Hedgehog 3 was developed in California by Sega Technical Institute (STI). After the completion of Sonic 2, the producer, Yuji Naka, refused to develop another Sonic game with the Americans. STI split into two teams: one composed of Japanese developers, who worked on Sonic 3, and the other Americans, who worked on Sonic Spinball. Naka and Hirokazu Yasuhara were the primary creators of the Sonic 3 design document and project schedule. Naka selected the majority of the team, while the STI director, Roger Hector, oversaw development and Pamela Kelly led the marketing. Development began in January 1993. The team initially used the Sega Virtua Processor chip, allowing for 3D graphics. They created a prototype with isometric graphics with the working title Sonic 3D. The original special stage featured a polygonal Sonic in a figure eight-shaped stage. When it became apparent that the chip would not be finished by 1994, Sonic 3 was restarted as a more conventional 2D platform game. The designer Takashi Iizuka said the chip was an experiment to see if Sonic could work in 3D, and was abandoned due to its low polygon count. The isometric concept was eventually used for Sonic 3D Blast in 1996. According to Naka, the team wanted a deeper story to expand the Sonic world, which greatly expanded the project size. As Sonic was an action game with international appeal, they told the story visually, using in-game cutscenes, instead of text. The levels are triple the size of those in Sonic 2. Additional bosses, different musical arrangements and graphics were used to distinguish act 1 and 2 of each stage. Many elements were conceived during the development of Sonic 2 but deferred to Sonic 3. The music in the blue sphere bonus stages was reused from SegaSonic Bros., a canceled arcade game. Sonic 3 and Sonic & Knuckles were originally planned as a single game. However, the manufacturing costs of a 34-megabit cartridge with NVRAM would have been prohibitively expensive. Due to the game's scope and Sega of America's commitment to launch a major McDonald's Happy Meal promotion in February 1994, the team reluctantly split it in half, allowing more time to develop the second part and splitting the cost between two cartridges. The Sonic & Knuckles cartridge's lock-on technology was created, named, and implemented so Sonic 3 could be experienced as intended. Among other features, it allowed the developers to keep the paths designed for Knuckles in Sonic 3, which were inaccessible on the standalone cartridge. Sonic 3 features the debut of Sonic's rival, Knuckles the Echidna. Many designs for the character were considered; for the final design, Takashi Yuda chose the kind of animal, and Pamela Kelly chose the name. Yuda envisioned him as a supporting character for Sonic, and felt he would make a good playable character. Whereas Sonic symbolizes speed, Knuckles symbolizes power, and the emphasis of the character was to break walls. His shoe coloration was inspired by the flag of Jamaica. The original name for the character was "Dreds", referring to his dreadlocks. The design was tested with focus groups of American children. Knuckles' climbing ability allowed the developers to introduce more vertical gameplay. Hector said Sonic 3 had a troubled development. He recalled having to prevent the rest of Sega from bothering the team while simultaneously making sure the game would be finished in time. Additionally, Hector struggled to balance resources between Sonic 3 and other projects, Naka was sometimes seen as a harsh leader, and American STI staff not on the Sonic 3 team became jealous of the priority given to the game.
Michael Jackson's involvement
Michael Jackson's involvement
According to several sources involved in the development, Sega hired the pop musician Michael Jackson to compose music for Sonic 3, but he left the project and went uncredited. Fans speculated about similarities to Jackson's music, but his involvement was not known until Hector mentioned it in an interview in 2005. Jackson was a Sonic fan and had collaborated with Sega on the 1990 arcade game Michael Jackson's Moonwalker. Jackson's tour director, Brad Buxer, assembled a team and worked for four weeks at Record One in Los Angeles in 1993. They developed fully fledged tracks, with extensive samples of Jackson beatboxing, to be adapted for the Genesis. Hector said the work had a recognizable Jackson sound. Naoto Ohshima, the co-creator of Sonic, said Jackson recorded an a cappella demo tape for Sonic 3. According to Naka, the development team were given a helicopter tour of Jackson's home, Neverland Ranch. During the development, allegations of child sexual abuse against Jackson emerged. Buxer said the team received no instruction to halt work and sent the finished soundtrack to Sega in mid-1993. According to Hector and Ohshima, Jackson's involvement was terminated following the allegations. However, Buxer and two other members of Jackson's team, Doug Grigsby III and Cirocco Jones, said Jackson went uncredited because he was unhappy with how the Genesis, which was incapable of playing back high-quality audio, replicated his music. Jackson's music had already been implemented and had to be quickly reworked by Howard Drossin, who had joined the project expecting to work with Jackson. Other tracks were composed by Sega sound team members, such as Jun Senoue, who became a regular composer for the series. According to Buxer, Grigsby, and Jones, their music remained in the game. Jones credited himself along with Jackson and Buxer for musical cues for "levels 2 & 3" of "Sonic the Hedgehog" on his website. An anonymous source involved in development also told GameTrailers that Jackson's contributions, such as the Carnival Night Zone theme, remained. In 2013, it was discovered that the music for IceCap Zone was derived from a previously unreleased 1982 song, "Hard Times", by Buxer's band the Jetzons. The Sonic 3 credits music became the basis for Jackson's 1996 single "Stranger in Moscow". Senior Sega staff, including Sega of America's president Tom Kalinske, said that any involvement of Jackson was arranged without their knowledge, and that no formal agreements were made. In 2013, Hector said that any similarities to Jackson's music in Sonic 3 were unintentional. The journalist Ken Horowitz raised questions about Jackson's alleged involvement, such as how an agreement between Sega and Jackson could have been kept secret from the media, why Sega's marketing never mentioned Jackson's involvement and why Jackson would reuse music originally composed for a video game. According to Buxer, Jackson only worked on one of the 41 tracks that his team composed. Retro Gamer reasoned that, if this were true, it was unlikely that any music composed by Jackson himself remained in the game. Some Sonic 3 tracks were replaced in the Windows port Sonic & Knuckles Collection, as well as the remaster included in the 2022 compilation Sonic Origins. These tracks also appear in a Sonic 3 prototype discovered in 2019, suggesting that they were written before being replaced by Jackson's music. In 2019, VG247 noted that Sonic 3 had been rereleased less frequently since Jackson's death in 2009 and speculated that this was due to legal problems with his estate.
Release
Release
Sonic 3 was released in North America on February 2, 1994 (Groundhog Day), in Europe on February 24, and in Japan on May 27. Sega spent $20 million marketing it in the United States. To promote the European release, the British band Right Said Fred adapted their song "Wonderman" to include references to Sonic. The song was used in Sonic 3 advertisements and released as a single, which charted in the UK at number 55. A single-cartridge version of Sonic 3 and Sonic & Knuckles, Sonic the Hedgehog 3 Limited Edition, was canceled. A ROM image of this version was leaked online in 2008.
Retrospective reviews
Retrospective reviews
At the review aggregator GameRankings, Sonic 3 holds a score of 89%, based on five reviews published in the 2000s. The Xbox 360 version has a score of 79% at Metacritic. Lucas M. Thomas of IGN wrote that Sonic 3 "completed the trilogy as the best of them all". Dan Whitehead of Eurogamer, however, considered Sonic & Knuckles superior. Frank Provo of GameSpot wrote that the most significant addition was its save system. He also enjoyed the new power-ups and praised the "elaborate" backgrounds. Whitehead said that the large stages would keep players sufficiently engrossed. Thomas and Provo enjoyed the use of wordless cutscenes to create a coherent story and thematically connect the zones. McFerran, however, felt that the visuals had been downgraded, particularly Sonic's "dumpier" sprite and "the infamous 'dotty' textures". Thomas thought the music was "impressive", but not quite on par with Sonic 2's. Some critics, such as Adam Ghiggino of PALGN, felt Sonic 3 had been insufficiently upgraded for re-releases. Whitehead of Eurogamer wished online co-op had been implemented. Provo of GameSpot and Thomas of IGN wished that Sega had re-released Sonic 3 and Sonic & Knuckles together as Sonic 3 & Knuckles instead. Mega ranked it the fifth-best Genesis game in November 1994. In 2014, GamesRadar ranked Sonic 3 & Knuckles as the seventh-best Genesis game. In 2013, Jeremy Parish of US Gamer ranked it eighth.
History of the object
Dated record
History of the object
Explore 1994–2014
The full dated record · 3 entries
1994
Sonic the Hedgehog 3 published.
1994
Sonic the Hedgehog 3 is recorded as published in 1994.
2014
Best of Sonic the Hedgehog 3 (2014) is digitised and catalogued by Open Library.
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Sonic the Hedgehog 3, revision 1370979996 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
Reception
In the United States, Sonic 3 was the top-selling Sega Genesis game in February 1994. It became one of the best-selling Genesis games, selling at least 1.02 million copies in the United States. Together, Sonic 3 and Sonic & Knuckles sold 4 million cartridges worldwide. Like its predecessors, Sonic 3 received critical acclaim. Critics generally felt Sonic 3 was the best game in the series so far. Andrew Humphreys of Hyper, who declared himself not a Sonic fan, said it was "undoubtedly" the best of the series, including the acclaimed but obscure Sonic CD, though he said he preferred Sonic 2's special stages by a small margin. Sega Magazine, however, stated that Sonic 3 has better special stages and was not only superior to Sonic 2 as a whole but would be "a serious contender for the Best Platform Game Ever award". Sega Power wrote that despite their skepticism, they found it "excellent" and easily "the most explorable and playable" in the series. Electronic Gaming Monthly also compared Sonic 3 favorably to Sonic 1, 2, and CD and awarded it their "Game of the Month" award. They later ranked it number 1 in "The EGM Hot 50", indicating that it received the highest average score of any game they had reviewed in the past year. Lionel Vilner of Génération 4 believed Sonic 3 offered more challenge than its predecessors. The Unknown Gamer of GamePro proclaimed that it "proves that you can teach an old hedgehog new and exciting tricks. Take that old Sonic magic, add fun new variations, and you have another spectacular game." Some critics felt that Sonic 3 had innovated too little from previous Sonic games. Humphreys of Hyper saw only "a few new features", while Sega Power thought it was "not all that different", and Nintendo Life writer Damien McFerran said that "there's not a lot of new elements here to be brutally frank". While Deniz Ahmet of Computer and Video Games agreed that the game was "more of the same", he was placated by the new and imaginative ideas. However, Electronic Gaming Monthly enjoyed the new power-ups. Many aspects of the level design were praised; Electronic Gaming Monthly and Sega Power enjoyed the expansive stages, secret areas, much less linear level design, and difficulty. Mean Machines Sega agreed, describing the game as "a rollercoaster ride from start to finish" and listing Carnival Night as their favorite level, which they described as "probably the most slickly programmed portion" of any Genesis game. Humphreys of Hyper and Mean Machines Sega felt that the game was too short, but they and Sega Magazine felt that its two-player mode and the Emerald collecting would significantly extend the replay value. Sega Magazine enjoyed having the ability to play as Knuckles in the two-player mode. The Unknown Gamer felt that while the two-player mode was less fun than the main game, it was much improved over Sonic 2 due to the change of format from split-screen to full-screen. The visuals were very well received. Humphreys described Sonic 3 as "one of the most beautiful games around" and full of "flashy new visual tricks", highlighting Sonic's ascension up pipes and spiraling pathways as particularly inventive. Sega Magazine exclaimed that its graphics were "brilliant" even for a Sonic game. Mean Machines Sega thought similarly, giving special praise to the camera's quick scrolling, the diversity of the level themes, and the "chunkier, more detailed" overall aesthetic. Rik Skews of Computer and Video Games stated that "the graphics were stunning, attention to detail is breathtaking". Ahmet of the same publication also noted that the graphics were more detailed than those of previous installments. The Unknown Gamer described the settings as having "gorgeous background detail and lots of visual treats" and was impressed by the new obstacles that Sonic can traverse at top speeds. The sound effects and music were also well received, though somewhat less so than the visuals. Sega Magazine described them as "brilliant" and "far superior" to Sonic 2's. Mean Machines Sega stated that every level had "great tunes" and sound effects and particularly praised the ending music. However, Humphreys described the sound as "Sonicky... with the emphasis on the 'icky'"; he also found it strikingly similar to the first two Sonic games' soundtracks. The Unknown Gamer also heard musical similarity to previous installments, and described the individual tracks as "catchy... until you've heard it a hundred times." Following the release of Sonic & Knuckles, the Sonic 3 & Knuckles version of the game was critically acclaimed. Computer and Video Games rated this version of the game 97% and said, while "you need to buy both Sonic 3 and Sonic and Knuckles to fully enjoy" it, Sonic 3 & Knuckles "is the best platform experience ever" and "what video games were invented for."
Legacy
Legacy
Sonic 3 was the first appearance of Knuckles the Echidna, who featured prominently in later Sonic games. Sonic the Comic (UK) and the Archie Sonic the Hedgehog comic (US) published adaptations of Sonic 3. For Sonic's 20th anniversary, Sega released Sonic Generations in 2011, which remakes elements of various Sonic games. The Nintendo 3DS version features a remake of the final boss and a rearranged version of the "Game Over" theme. The Hydrocity Zone level appears in the 2017 game Sonic Mania. Elements of the 2022 film Sonic the Hedgehog 2 were based on Sonic 3.

Sonic the Hedgehog
włodi from London, UK · Sonic the Hedgehog

Sonic the Hedgehog 3 logo.
Sega / Sonic Team
Ports and rereleases
Sonic 3 is included in the compilations Sonic & Knuckles Collection (1997) for Windows, Sonic Jam (1997) for the Sega Saturn, Sonic Mega Collection (2002) for the GameCube, Sonic Mega Collection Plus (2004) for the PlayStation 2, Xbox, and Windows, Sonic's Ultimate Genesis Collection (2009) for the Xbox 360 and PlayStation 3, and Sonic Classic Collection (2010) for the Nintendo DS. The Sonic Jam version introduces "remix" options: "Normal" mode alters the layout of rings and hazards, and "Easy" mode removes certain acts. Sonic the Hedgehog 3 was released for the Wii Virtual Console in September 2007 and Xbox Live Arcade on June 10, 2009. The Xbox Live Arcade version was developed by Backbone Entertainment and has enhanced graphics for high-definition, online leaderboards, support for multiplayer via split screen and Xbox Live, and a new saving system that allows progress to be saved anywhere during play. A PC version was released via Steam in January 2011, as Sonic 3 & Knuckles but later delisted as well as the other classic titles when Sonic Origins released. Sonic 3 was not included in the Sega Genesis Mini (2019), a dedicated console containing 40 Genesis games. AtGames, which was briefly involved with the console's development, said the exclusion was due to licensing problems with the soundtrack. In 2014, independent developers Christian Whitehead and Simon Thomley proposed a remake of Sonic 3 & Knuckles for iOS and Android, developed using Whitehead's Retro Engine, to Sega, similar to their remake of previous Sonic games. Despite fan enthusiasm, Sega did not develop the project. Thomley speculated that this was due to legal problems regarding the music. In 2022, Sonic 3 & Knuckles was rereleased for the first time since 2011 as part of the compilation Sonic Origins. The Origins version is a new remake running on the Retro Engine, developed by Simon Thomley of Headcannon, who previously worked on Sonic Mania and remakes of other Genesis Sonic games. Origins adds features including widescreen support and, in the expanded version, Amy Rose as a playable character. Since Sega was unable to use certain songs from the original Sonic 3 & Knuckles soundtrack, Senoue produced rearrangements of the MIDI music featured in Sonic & Knuckles Collection using the original Genesis sound chip.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IT'S 3 TIMES THE FUN! IN STORE 2/2/94. Sega Visions. 17 (February/March 1994). 85.
- 2.24 FEB. Mean Machines Sega. 17. 13. March 1994.
- 3.Sega Corporation. Software List (Sega Release). Sega Hardware Encyclopedia.
- 4.Sega Corporation. Sonic & Knuckles Collection. Sega Product Information.
- 5.Sega Entertainment brings three enhanced Sonic classics to the PC for the price of one. Business Wire. March 18, 1997.
- 6.Sega Europe. Après Sonic CD, la nouvelle Collection Sonic arrive sur PC : Le 20 mars 1997, SEGA lance Sonic & Knuckles Collection sur CD-Rom PC. Sega Press.
- 7.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 8–9.
- 8.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 16–17.
- 9.Sega. Sonic the Hedgehog 3. February 2, 1994.
- 10.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 4–5.
- 11.Sonic the Hedgehog 3 (Genesis) instruction manual, p. 10.
- 12.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 12–13.
- 13.Nelson, Jared. A Guide to 'Sonic The Hedgehog' Version 2.0's Hidden Level-select, Debug Mode, and Many More Secrets. Touch Arcade. May 27, 2013.
- 14.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 14–15.
- 15.Khan, Jahanzeb. 20 Years Ago: Sonic 3 & Knuckles. Hardcore Gamer. April 2014.
- 16.Sega. Sonic the Hedgehog 3. 1994.
- 17.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 18–19.
- 18.Russell, Danny. Coders behind official Sonic the Hedgehog remasters release Sonic 3 & Knuckles proof-of-concept. Pocket Gamer. October 20, 2014.
- 19.Newton, James. Sonic 3 & Knuckles lock-on. Nintendo Life.
- 20.Sonic the Hedgehog 3 (Genesis) instruction manual, p. 4.
- 21.Hill, Simon. Sonic 3 Official Play Guide. Titan. 1994. 978-1-8528-6567-2.
- 22.Sega. Sonic & Knuckles (Mega Drive) instruction manual. 5. 1994.
- 23.Sega. Sonic & Knuckles. 1994.
- 24.Day, Ashley. Company Profile: Sega Technical Institute. Retro Gamer. Imagine Publishing. 36. 28–33. 2007.
- 25.Thorpe, Nick. The Making of: Sonic the Hedgehog 2. Retro Gamer. Future plc. 175. 20–29. December 2017. 1742-3155.
- 26.Sonic 3 & Knuckles - Behind the Scenes. GamesTM. 60. 140–144. August 2007.
- 27.Thorpe, Nick. The Story of Sonic the Hedgehog. Retro Gamer. Imagine Publishing. 158. 18–25. 2016.
- 28.Horowitz, Ken. Developer's Den: Sega Technical Institute. Sega-16. June 11, 2007.
- 29.EmulationZone. Roger Hector: Director of STI Interviews. October 2005.
- 30.SoftBank Creative. ソニックチーム物語. Sega Magazine. 3. 9–13. 2019-12-17.
- 31.Thorpe, Nick. 30 years later, Sonic the Hedgehog 3 is still a stone-cold classic: 'We wanted to make the third game more epic than Sonic 2'. Retro Gamer. 2024-01-13.
- 32.Langshaw, Mark. Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing. Digital Spy. February 8, 2014.
- 33.Sonic the Hedgehog GameTap Retrospective Pt. 4/4.
- 34.Kalata, Kurt. SegaSonic Bros. Hardcore Gaming 101. December 9, 2018.
- 35.Sonic & Knuckles (Genesis, EU) instruction manual, p. 4.
- 36.Gander, Matt. Twenty-five years ago, to this very month, Sonic 'Happy Meal' toys were available in the UK. Games Asylum. February 14, 2020.
- 37.GameSpy. Sega's Yuji Naka Talks!.
- 38.Shea, Brian. How Sonic 3 Became Two Separate Games. Game Informer. October 10, 2016.
- 39.Sega. Sonic's Creator - Yuji Naka.
- 40.Nguyen, Michelle. How Sonic & Knuckles came to be and the journey of creating it. KTVX. Good Things Utah. July 1, 2021.
- 41.Theobald, Phil. Sega Talks Sonic Riders Part Two. GameSpy. IGN. January 27, 2006.
- 42.Sega.com. Sonic Central interview: Yuji Naka on Sonic's Past, Present, Future.
- 43.Mylonas, Eric. Sonic Advance 2: Prima's Official Strategy Guide. Prima Games. 99. March 11, 2003. 0761540083.
- 44.McMahon, James. Michael Jackson probably wrote the music for Sonic the Hedgehog – so why is his name nowhere to be seen?. The Independent. 2019-05-12.
- 45.Szczepaniak, John. The Untold History of Japanese Game Developers: Volume 3. S.M.G Szczepaniak. 2018. 978-0992926083.
- 46.Hagues, Alana. Brad Buxer Reconfirms Michael Jackson's Involvement With Sonic 3's Soundtrack. Nintendo Life. 9 June 2022.
- 47.Ashcraft, Brian. More Fuel For The Michael Jackson Sonic 3 Conspiracy Theory. Kotaku. February 22, 2018.
- 48.Clayton, Natalie. Sonic creator confirms Michael Jackson's long-rumoured involvement in Sonic 3. PC Gamer. 2022-06-23.
- 49.Herman, Tamar. Jun Senoue on Creating Music for 'Team Sonic Racing' and the Future of Video Gaming Music. Billboard.
- 50.cbignore. Episode 39: Sonic 3: Michael Jackson. GameTrailers. October 4, 2013.
- 51.Moore, Dan. A Michael Jackson-Sonic the Hedgehog Conspiracy Runs Through Arizona. Phoenix New Times. December 11, 2013.
- 52.Horowitz, Ken. Sega Legends: Michael Jackson & Sonic 3. Sega-16. May 19, 2009.
- 53.Van Luling, Todd. The Michael Jackson Video Game Conspiracy. The Huffington Post. January 25, 2016.
- 54.Thorpe, Nick. 30 years later, Sonic the Hedgehog 3 is still a stone-cold classic: 'We wanted to make the third game more epic than Sonic 2'. Retro Gamer. 2023.
- 55.GamesRadar. Sonic & Knuckles Collection. June 23, 2011.
- 56.Purslow, Matt. Sonic 3 Prototype With Lost Content Discovered. IGN. November 19, 2019.
- 57.Alex, Donaldson. I believe in Google's Stadia vision of the future, but the gaming preservationist in me is worried. VG247. March 20, 2019.
- 58.Donaldson, Alex. Sonic 3 A.I.R. is the quality remaster that Sega probably won't release itself. VG247. April 10, 2019.
- 59.Minotti, Mike. The RetroBeat: Sonic & Knuckles turned a problem into success 25 years ago. VentureBeat. July 25, 2022.
- 60.Games war goes supra-Sonic. The Observer. 96. March 6, 1994.
- 61.EMAP. Sonic the Wonderman: I'm Too Sexy!. Sega Magazine. 94–95. February 1994.
- 62.Official Charts Company. 1991 charts.
- 63.ASCII Corporation. Truth of Rumour (噂の真相) - Sonic the Hedgehog 3. Famitsu. 285. 93. June 3, 1994.
- 64.Caron, Frank. Massive Sega ROM leak reveals secrets of older games. Ars Technica. February 27, 2008.
- 65.Sonic Jam – Saturn. IGN.
- 66.Mirabella, Fran. Sonic Mega Collection. IGN. November 2, 2002.
- 67.Goldstein, Hilary. Sonic Mega Collection Plus. IGN. November 3, 2004.
- 68.Miller, Greg. Sonic's Ultimate Genesis Collection. IGN. February 12, 2009.
- 69.Harris, Craig. Sonic Classic Collection Review. IGN. March 5, 2010.
- 70.Sonic Jam – Saturn overview. IGN.
- 71.Game Revolution. Sonic Jam Review.
- 72.Wii Virtual Console – Sonic 3 release. IGN.
- 73.RubyEclipse. SEGA Announces 7 new titles for XBLA!. Sega Blog. May 11, 2009.
- 74.Microsoft. Sonic The Hedgehog 3. Xbox Marketplace. June 10, 2009.
- 75.Stewart, Marcus. Sega Is Delisting Classic Sonic Games From Digital Stores Ahead Of Sonic Origins' Launch. Game Informer. April 26, 2022.
- 76.Grant, Christopher. Sega Genesis Mini (aka Mega Drive Mini) announced. Polygon. April 14, 2018.
- 77.Good, Owen S. Sega Genesis Mini releases in September with 40 games, including Sonic the Hedgehog (update). Polygon. 2019-03-30.
- 78.Nelson, Jared. Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen. TouchArcade. October 19, 2014.
- 79.Thomley, Simon. Regarding Sonic 3. Tumblr. February 9, 2015.
- 80.Thomley, Simon. Though Sega is creating Sonic Origins internally, I'm grateful that they chose us to build the S3&K that they're integrating into the collection. We worked extremely hard in that time and are very proud of what were able to deliver to Sega. We hope you'll enjoy the final product!. 1516778620466851843. April 20, 2022.
- 81.Parrish, Ash. Sonic Origins launches in June with remasters of four classic games. The Verge. April 20, 2022.
- 82.Shea, Brian. Sonic Origins Plus Adds Amy As Playable Character, Game Gear Games, And More This June. Game Informer. 2023-03-23.
- 83.Scullion, Chris. Sonic 3 & Knuckles won't have its original soundtrack in Sonic Origins. Video Games Chronicle. June 9, 2022.
- 84.Future plc. Review: Sonic the Hedgehog 3. Computer and Video Games. 148. 34–36. March 1994.
- 85.EMAP. The Computer and Video Games Christmas Buyers Guide. Computer and Video Games. 170 (January 1996). 8–9. 10 December 1995.
- 86.Ziff Davis. Review Crew: Sonic 3. Electronic Gaming Monthly. 56. 30. March 1994.
- 87.Noda, Minoru. New Game Cross Review. Weekly Famitsu. ASCII Corporation. 285. June 3, 1994.
- 88.Lionel Vilner. Sonic 3 J'en ai rêvé. Génération 4. 64. 88–90. March 1994. 1624-1088.
- 89.Humphreys, Andrew. Review: Sonic 3. Hyper. 26–29. March 1994.
- 90.EMAP. Sonic 3: Golden Boy Is Back!. Mean Machines Sega. 17. 44–49. March 1994.
- 91.Strauss, Bob. Sonic CD; Sonic Chaos; Sonic Spinball; Sonic 3 reviews. Entertainment Weekly. Meredith Corporation. 209. February 11, 1994.
- 92.Game Index. MegaTech. 42 (June 1995). 30–1. 31 May 1995.
- 93.EMAP. Sonic 3. Sega Magazine. 2. 87–88. February 1994.
- 94.Future plc. Sonic 3: Megadrive Review. Sega Power. 28–30. March 1994.
- 95.EGM Hot Top Tens. Electronic Gaming Monthly. 52. April 1994.
- 96.The Magic Box. US Platinum Videogame Chart.
- 97.GameTap. Sonic the Hedgehog GameTap Retrospective Pt. 4/4.
- 98.Ziff Davis. The EGM Hot 50. Electronic Gaming Monthly. 69. 44–48. April 1995.
- 99.The Unknown Gamer. ProReview: Sonic the Hedgehog 3. GamePro. IDG. 6. 3. 42–44. March 1994.
- 100.GameRankings. Sonic the Hedgehog 3 for Genesis.
- 101.Sonic the Hedgehog 3 for Xbox 360 Reviews. Metacritic.
- 102.Whitehead, Dan. SEGA Vintage Collection. Eurogamer. June 17, 2009.
- 103.Provo, Frank. Sonic the Hedgehog 3 Review. GameSpot. September 12, 2007.
- 104.Thomas, Lucas M. Sonic the Hedgehog 3 Review. IGN. September 11, 2007.
- 105.Brudvig, Erik. Sonic the Hedgehog 3 Review. IGN. June 11, 2007.
- 106.McFerran, Damien. Sonic the Hedgehog 3. Nintendo Life. September 6, 2007.
- 107.Ghiggino. XBLA: Sonic the Hedgehog 3 Review. PALGN. June 28, 2009.
- 108.Maverick Magazines. Mega Drive Top 50. Mega. 26. 74–5. November 1994.
- 109.GamesRadar Staff. Best Sega Genesis/Mega Drive games of all time. GamesRadar. August 14, 2014.
- 110.Parish, Jeremy. The 10 Best Genesis/Mega Drive and Top 5 Sega CD Games. Eurogamer. October 29, 2013.
- 111.Narcisse, Evan. These Are the Guys Who Make Sonic's Life Hell in His Comic Book Series. Kotaku. August 7, 2013.
- 112.Sonic Generations for 3DS. Metacritic.
- 113.Lee, Patrick. Bark beats bite: 7 video game boss themes better than the actual boss fights. The A.V. Club.
- 114.Alexandra, Heather. Sonic Mania: The Kotaku Review. Kotaku. August 14, 2017.
- 115.Purslow, Matt. Sonic the Hedgehog Movies Won't Follow The Games In Order. IGN. March 29, 2022.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Sonic the FightersWork
- Sonic the HedgehogWork
- Sonic the Hedgehog 2Work
- Sonic the Hedgehog 2 HDWork
- Sonic the Hedgehog CDWork
- Sonic the Hedgehog Pocket AdventureWork
- Sonic the Hedgehog SpinballWork
- Sonic the Hedgehog's GameworldWork
Best supported in this field
For owners
Own a copy of Sonic the Hedgehog 3?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.