SimRefinery
SimRefinery is a computer management simulation game designed to simulate Chevron's Richmond refinery operation. It was developed by the Maxis Business Simulations division of Maxis in 1992. John Hiles, who was the head of the Maxis division, was a lead designer on the project.
Also recorded as Sim Refinery
SimRefinery
- Date
- 1993
- Publisher
- Maxis · Chevron Corporation
- Genre
- business simulation game · construction and management simulation
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Documentary evidence
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wikidata · Q7517236
In this article
Key facts
Key facts
• Title — SimRefinery • Developer — Maxis Business Simulations • Publisher — Chevron Corporation Maxis • Series — Sim • Released — October 26, 1992 • Genre — Business simulation • Modes — Single-player
Development
Development
After the success of SimCity, Maxis received numerous requests from various companies to develop simulations for their industries. After rejecting many requests from other companies, the team eventually agreed to make a prototype of SimRefinery for Chevron: [SimRefinery was] a simulation of their refinery operation, for orienting people in the company as to how a refinery works. It wasn't so much for the engineers as it was for the accountants and managers who walked through this refinery every day and didn't know what these pipes were carrying.
Release and rediscovery
Release and rediscovery
As a commissioned business aid, it was not made available to the public. Until 2020, little information about the game had existed, though Maxis had discussed its creation and some screenshots existed. Most of the assets stayed with Maxis Business Simulations, which Maxis eventually divested in 1996. The division rebranded itself as Thinking Tools Inc. and continued to develop similar corporate simulations, but eventually had to shutter itself, and most of its assets were destroyed. In May 2020, librarian Phil Salvador published a long form investigative article about Maxis Business Simulations and SimRefinery featuring interviews with Hiles and other members of the division. Ars Technica reported on the article, which led to a commenter on the website uncovering a floppy disc that contains an in-development build of the game. The anonymous commenter then uploaded a digital copy to the Internet Archive to work within its DOSBox emulator. This emulated version reveals more details about the "gameplay" of SimRefinery. The game resembles SimCity with different graphics, disasters, and rules, the former to represent oil tanker ports, petroleum storage and piping systems. The user's role in the simulation was the plant manager of a refinery. One of the things the user learned was about supply and demand and how it affects the financial situation. The game was not defined to be an accurate representation of the chemical processes of a plant, as it was believed it would be dangerously inadequate if used as a replacement for existing methods of technical education. Instead, it was intended to show how disparate systems of a chemical plant may end up interacting at the larger scale, incorporating the financial, production, and logistics related to operating a plant. The game allowed some "disasters" to be created by creating explosive mixtures of components that set off fires, as well as external events that may disrupt the plant. The game was not considered to be a fully finished product based on the version received by the Internet Archive.
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- United States
Named but not plotted · 1
SimRefinery is associated with United States.
Country
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article SimRefinery, revision 1353285852 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Dyson, Esther. What If?. Forbes. 150. 8. 142. October 12, 1992.
- 2.Justia. SimRefinery – Trademark Details. Justia Trademarks. n.d.
- 3.Sharkey, Scott. When Is A Game Not A Game?. 1up.com. March 17, 2005.
- 4.Machkovech, Sam. The sprawling, must-read history of Maxis' former "serious games" division. Ars Technica. Condé Nast. May 19, 2020.
- 5.Salvador, Phil. When SimCity got serious: the story of Maxis Business Simulations and SimRefinery. Obscuritory. May 19, 2020.
- 6.Wright, Will. Will Wright: The Mayor of SimCity. Wired. 1 January 1994.
- 7.Earth Action Network, Inc. The coming green computers. The Free Library. 1994.
- 8.Scott, Jason. Update: Someone has found a floppy and will upload to archive.org. 1263309743906529288. May 20, 2020.
- 9.Machkovech, Sam. SimRefinery, one of world's rarest PC games, found and uploaded by an Ars reader. Ars Technica. Condé Nast. June 5, 2020.
- 10.Hopkins, Don. Designing User Interfaces to Simulation Games: A summary of Will Wright's talk. Medium. 1996.
- 11.GVI Security Solutions Inc. (1997). Form 10-K 1996. Retrieved from http://www.secinfo.com/dsVsd.8Ex.htm
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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