SimLife
The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.
SimLife
- Date
- 1992
- Publisher
- Maxis
- Genre
- life simulation game · biological simulation video game
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Documentary summary
The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.
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Documentary evidence
Evidence Panel
wikipedia incomplete · checked 25 September 2026
- Identity
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- Independent source families
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- Admitted assertions
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Authority files
wikidata · Q2446031
In this article
Development
Development
Re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.
The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. SimLife gives players the power to: Create and modify worlds. Create and modify plants and animals at the genetic level. Exclusive animals appearing in this game are the Killer Penguin, the Monkeyphant, and the Orgot. Design environments and ecosystems. Study genetics in action. Simulate and control evolution. Change the physics of the universe in your computer.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1992
SimLife published.
1992
SimLife is recorded as published in 1992.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
Computer Gaming World in 1993 praised SimLife, stating that "By neatly bridging the gap between entertainment and education, SL brings the engrossing science of genetics within reach of any interested person". Games Finder gave SimLife a score of 7 out of 10. In 1993, SimLife received a Codie award from the Software Publishers Association for Best Simulation.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.SimLife: The Genetic Playground At MobyGames.
- 2.emap Images. SimClassics Volume 1 Compilation Advertisement. The One. 70. 116. August 1994.
- 3.Eden, Maxwell. Last one in the gene pool is a. Computer Gaming World. 56. April 1993.
- 4.Simlife Genetic Playground Review - Games Finder.
- 5.Awards - Thy Name Is Controversy. Computer Gaming World. 146. May 1993.
References
Citations
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authority record
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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