Samurai Shodown V Special
Samurai Shodown V Special is a 2004 fighting game developed by Yuki Enterprise and published by SNK Playmore for the Neo Geo arcade and home platforms. It is the ninth installment in the Samurai Shodown series of fighting games. It is an updated version of Samurai Shodown V and is the last official game for the Neo Geo platform.
Also recorded as Samurai Spirits Zero Special
Samurai Shodown V Special
- Date
- 2004
- Publisher
- SNK
- Language
- English · Japanese
- Genre
- fighting game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Samurai Shodown V Special is a 2004 fighting game developed by Yuki Enterprise and published by SNK Playmore for the Neo Geo arcade and home platforms. It is the ninth installment in the Samurai Shodown series of fighting games. It is an updated version of Samurai Shodown V and is the last official game for the Neo Geo platform.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Samurai Shodown V Special. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q3284343 · wikipedia · Samurai Shodown V Special
In this article
The object
The object
A further updated version of the game had its location test abruptly canceled in late 2004 and would not be officially released until 2020 as part of the Samurai Shodown NeoGeo Collection as Samurai Shodown V Perfect. A fully uncensored version of this final update was released only in arcades on exA-Arcadia on September 29, 2022.
Key facts
Key facts
• Title — Samurai Shodown V Special • Developer — Yuki Enterprise • Publisher — SNK Playmore • Producer — Yasuo Tanaka • Designer — Dorio Takaya Tōru Sakurai • Programmer — M. Kawamura Yoshihiro Nakamura • Artist — Chihiro Takahashi Taniuchi Yuho T. Matsuura • Composer — Haruhiko Kuroiwa Kennosuke Suemura • Series — Samurai Shodown • Platforms — Arcade, Neo Geo AES • Released — ArcadeApril 22, 2004 Neo Geo AESJuly 15, 2004 • Genre — Fighting • Modes — Single-player, multiplayer • Arcade System — Neo Geo MVS exA-Arcadia (Perfect)
Gameplay
Gameplay
• Illustration — Gameplay screenshot showcasing a match between Haohmaru and Sogetsu Kazama. The essential mechanics remained largely unchanged from previous games, with the update being directed towards graphical and audio changes. The updated visuals include portraits by artist Satoshi Ito, which convey a dark atmosphere similar to that of Samurai Shodown III. A significant number of changes exist between Samurai Shodown V and Samurai Shodown V Special. Among them, the characters Sankuro and Yumeji were replaced with Samurai Shodown boss, Amakusa Shiro Tokisada, and Samurai Shodown III boss, Zankuro Minazuki. Also, the hidden character Poppy was replaced with Samurai Shodown II boss, Mizuki Rashojin, and was playable without the need of a hidden code. In addition to the roster change, many graphics and sound changes were made to give the game a fresh feel, even though most of the returning characters used their old voices, dating from Samurai Shodown IV. Existing Samurai Shodown V character stages were modified, and new stages were made for the arrival of Amakusa, Zankuro, and Mizuki. This game also received many gameplay tweaks, making this version much more balanced than its predecessor. However, the biggest gameplay change was the introduction of the Zetsumei Ougi, or the Overkill Move. When performed correctly, it instantly ends the match for its victim, regardless of how much life he/she has remaining. This concept is similar to that of the Guilty Gear series, except that the conditions for the move are much stricter. The character must be in a rage, and the opponent's life must be below the point where they could have entered Concentration One, introduced in Samurai Shodown V as a special slow-motion mode powered up by meditating (holding D while standing still). The start-up motion is the same for each character, but if it hits the attacking character, it can finish off their victim in their own unique fashion. In addition to the overkill moves, generic fatality effects from Samurai Shodown IV were brought back for this game, such as being slashed in half horizontally. New fatality effects were also added, such as being split in half vertically with the victim drenching their opponent in blood. In addition, Nakoruru and Rimururu, who were both made "immune" to fatal effects in Samurai Shodown III and Samurai Shodown IV, are able to experience these fatal effects at the end of the match, and, in some situations, they scream violently. This combination of violent acts in Samurai Shodown V Special generated much controversy and resulted in SNK Playmore censoring the Neo Geo AES cartridge shortly after the Sasebo slashing.
Plot
Plot
A meeting of 28 fierce warriors begins, destined to go through a series of deadly duels, where only the best will survive. The twenty-eight Samurai characters clash in one epic title.
Release
Release
As the AES version of the game was approaching its release date on July 8, 2004, it was mysteriously delayed a week, moving its release date to the 15th. When it came out, the generic fatalities were removed and the Zetsumei Ougi was watered down to a loosely based version of the issen for the characters. This act of censorship affected the entire worldwide release, not just the non-Japanese speaking audience. Not only did these modifications censor the game, but the censorship also created bugs, such as that of the AES's exclusive training mode, and upon hearing fan outcry, SNK did a cart recall shortly after that which fixed the bugs brought about by the censoring acts, and also to partially restore the character specific Zetsumei Ougis. The acts of body splitting were still completely gone. This meant some of the Zetsumei Ougis made no sense. However, some of the more violent content still remained, such as the more violent death screams and being able to be smashed into a wall. The only way for players outside of an arcade to experience the Zetsumei Ougis was either through emulation or to get an unfixed version of the game and apply Razoola's Universe Bios to it, which allows access to the uncensored versions of the moves and fixes the bugs that the censorship created. Over a decade later, the game was released by SNK and Code Mystics for the PlayStation 4 and PlayStation Vita on September 12, 2017. The game is fully intact with the uncensored content in addition to settings to change the violence and blood in the Options mode. Unlike the previous Samurai Shodown V that receives a "T" rating, the upgraded version receives an "M" rating by the ESRB in North America. It also included online multiplayer modes, a Gallery mode featuring the artwork of the characters, trophies and ranking modes. Hamster Corporation re-released the game as part of their ACA Neo Geo series for the PlayStation 4, Xbox One, Nintendo Switch, Windows, Android and iOS. It was the final game in the series until it was revived in 2026. Samurai Shodown V Perfect featured a non-canon storyline that would tie in with Samurai Shodown VI, a dream match. Like the uncensored V Special, V Perfect retained the Zetsumei Ougis but removed the resulting body dismemberment and mutilations. Samurai Shodown V Perfect for arcades on exA-Arcadia restored the original Zetsumei Ougis resulting in body dismemberment and mutilations. It also has a brand new English localization and new art from Samurai Shodown III artist, Shiroh Ohno.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2004
Samurai Shodown V Special published.
2004
Samurai Shodown V Special is recorded as published in 2004.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Samurai Shodown V Special is associated with Japan.
Country
Context
Primary material
Context
The circumstances in which Samurai Shodown V Special stands. Recorded as esports discipline. Issued for arcade video game. Issued for Microsoft Windows. Published by SNK. The identifiers under which Samurai Shodown V Special may be traced in institutional catalogues.
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Samurai Shodown V Special
Unverified · Internet Archive
- Wikidata, structured authority record Q3284343: Samurai Shodown V Special
Unverified · Wikimedia Foundation
reference work
- “Samurai Shodown V Special”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Samurai Shodown V SpecialInternet Archive
Partially resolvedreference work
Partially resolvedinstitutional register
Wikidata, structured authority record Q3284343: Samurai Shodown V SpecialWikimedia Foundation
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Samurai Shodown AnthologyWork
- Samurai Shodown IIWork
- Samurai Shodown SenWork
- Samurai Shodown VWork
- Samurai Shodown VIWork
- Samurai Shodown! 2Work
- Samurai WarriorsWork
- Samurai Warriors 2Work
Best supported in this field
For owners
Own a copy of Samurai Shodown V Special?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.