Skip to the content
Work

Safecracker

Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille.

Safecracker

Date
1997
Publisher
DreamCatcher Interactive
Genre
point-and-click adventure

VALÉORINE Encyclopedia

VALÉORINE documentary reading

Documentary summary

Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille.

Admitted source layer · organised and presented by VALÉORINE

Reference Check

Propose documentary evidence for Safecracker. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.

Sign in to contribute

World of VALÉORINE

Documentary connections

Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.

Documentary evidence

Documentary basis

Authority files

wikidata · Q16267691

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Provenance and holdings
  4. 04Notes, references and evidence

The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.

Elsewhere in Collectables

20,755 published records in this field, each with its sources named.

Read the complete collectables index

For owners

Own a copy of Safecracker?

A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.