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Sadness

Sadness was a survival horror game in development by Nibris for the Wii, and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.

Sadness

Sadness, 1887

Albert Besnard · The Cleveland Museum of Art · Bequest of Elizabeth Carroll Shearer · CC0

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Sadness was a survival horror game in development by Nibris for the Wii, and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.

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In this article

  1. 01Making and history
  2. 02Notes, references and evidence

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