Realms of the Haunting
Realms of the Haunting is a first-person adventure shooter game developed by Gremlin Interactive and published by Interplay Productions. It was released in 1996 for MS-DOS compatible operating systems. The 3D engine used in this game was borrowed from Gremlin's own Normality (also 1996).
Realms of the Haunting
- Date
- 1996
- Publisher
- Interplay Entertainment
- Language
- English
- Genre
- interactive film · first-person shooter
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Documentary summary
Realms of the Haunting is a first-person adventure shooter game developed by Gremlin Interactive and published by Interplay Productions. It was released in 1996 for MS-DOS compatible operating systems. The 3D engine used in this game was borrowed from Gremlin's own Normality (also 1996).
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wikidata · Q7301354 · wikipedia · Realms of the Haunting
In this article
Key facts
Key facts
• Title — Realms of the Haunting • Developer — Gremlin Interactive • Publisher — Interplay Productions • Producer — Tom Lauten Jerry Luttrell • Designer — Paul Green • Programmer — Antony Crowther • Artist — Christopher Pepper • Writer — Paul Green • Composer — Chris Adams • Platforms — MS-DOS • Genre — Adventure, first-person shooter • Modes — Single-player
Gameplay
Gameplay
The player explores locations and fights demons from a first-person perspective. A floating cursor is used to interact with the environment and pick up items. The game features many inventory-based puzzles. The story of Realms of the Haunting is told through full-motion video cutscenes, which utilize live-action actors.
Plot
Plot
Adam Randall ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As he enters, however, the doors lock behind him and he is forced to journey through the entire house while looking for answers as well as a means of escaping it. Along the way he meets up with a psychic woman, Rebecca Trevisard, who provides guidance to Adam as they work together to escape. Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalyptic battle between the forces of good and evil. The game has over 40 hours of content, including many different universes to visit and a plot which involves multiple sides fighting for their own causes. The beginning gives the idea of Adam being against demonic forces, but later the player finds him caught in a much deeper plot between different forces, where demons play only one role.
Development
Development
Realms of the Haunting was Gremlin's most expensive project yet. The lead programmer on the game was Antony Crowther. GOG.com released an emulated version for Microsoft Windows, Linux and Mac OS X in 2011.
Places
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Places
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- United Kingdom
Named but not plotted · 1
Realms of the Haunting is associated with United Kingdom.
Country
Reception
Realms of the Haunting was met with critical acclaim. It received an average score of 92% at GameRankings, based on an aggregate of 7 reviews. Though he noted a lack of originality in the basic plot, Air Hendrix of GamePro found the high-quality cinematics, atmospheric presentation, and overall strong gameplay as both a puzzle adventure and a first-person shooter made Realms of the Haunting a captivating experience. He summarized, "While sometimes it gets frustratingly arbitrary, overall the adventure side, action side, and story line blend together quite nicely." Both Air Hendrix and a Next Generation critic remarked that the controls are clunky at first, but can be adjusted to with time. Next Generation was most impressed with the game's massive size, reckoning that it takes 80 to 100 hours to complete, rarely reuses textures or architectural designs in different areas, and has a huge variety of monsters. The reviewer concluded, "For something that came from Interplay with very little fanfare, Realms of the Haunting could be one of the best adventure games of this year." During the Academy of Interactive Arts & Sciences' inaugural Interactive Achievement Awards, Realms of the Haunting was a finalist for "PC Adventure Game of the Year" and "Computer Entertainment Title of the Year", which ultimately went to Blade Runner and StarCraft, respectively.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Online Gaming Review. 1997-06-06.
- 2.Ramshaw, Mark James. Generator. Next Generation. Imagine Media. 14. 29. February 1996.
- 3.CD Projekt. New release: Realms of the Haunting. GOG.com. April 5, 2011.
- 4.Realms of the Haunting. GameRankings.
- 5.Ziff Davis. Apocalypse Wow. Computer Gaming World. 154. 128–130. May 1997.
- 6."Save me son, you're my only hope." Review. 5 June 2004.
- 7.Realms of the Haunting Review.
- 8.Imagine Media. Spooky. Next Generation. 30. 126. June 1997.
- 9.Review: Realms of the Haunting.
- 10.Olafson, Peter. Realms of the Haunting. PC Games.
- 11.IDG. PC GamePro Review: Realms of the Haunting. GamePro. 103. 56. April 1997.
- 12.Academy of Interactive Arts & Sciences. The Award; Award Updates.
- 13.Academy of Interactive Arts & Sciences. The Award; Award Updates.
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